Amy patch addresses criticism and player feedback

We had more than a few problems with Amy, and apparently we weren't alone. Amy developer VectorCell has released a patch on XBLA and PSN that addresses some of the (many) issues present in the game. The patch revises the game's save system (our biggest gripe), now saving at every checkpoint instead of forcing players to restart an entire level if they choose to quit.

A few illogical bits have been rectified as well. Notably, dying after a checkpoint no longer removes the health-restoring syringes and powers that have been acquired up to that point. Furthermore, "most sequences can now be skipped," which is great news given Amy's generally ponderous presentation. If you happen to have Amy, it should now be more playable at the very least, though no amount of patching will repair its nonsensical story.

[Thanks, Christian!]