first revealed during 2011's Gamescom Expo – wasn't yet named "Remember Me." Beyond "Adrift" being a code name, there's more to what precipitated the name change – a tonal shift for the game, for instance. "At the very beginning, memory wasn't even involved. We wanted to have a game of politics, economy, environment going 'adrift,'" Dontnod creative lead Jean-Maxime Moris told us in an interview this morning.
"And then, when we started the technology aspect of it, we decided to focus on social networks, and explore the memory theme," Moris added. As such, the name "Adrift" no longer fit into Dontnod's vision for the project – though we'd argue that it's still a pretty boss name, and certainly more interesting than "Remember Me."
Given the approximately four years of development Remember Me has thus far been lavished with, why change the name so late in the project? "Thinking of bringing the game to market, it wasn't a good fit anymore," Moris said. It also wasn't just up to Dontnod. "The proposal actually came from Capcom," Moris said. "We found it really together with Capcom."
Moris added that Remember Me fits as a name, "because it's personal, and that's what I really wanted for the game ... I want people to see our game as more about intimacy than about just hyper powers and enhancements." He's certainly not joking about that last claim – Moris took to Capcom's Gamescom press conference stage yesterday to relate a story of his first date with his girlfriend, where he tied the perception of that experience to the themes explored in Remember Me. He felt he was a failure during the date, and he wondered how things would've played out had he only done a few things differently. Thankfully for Moris, his lady friend saw things differently.
Dontnod and Capcom's Remember Me launches in May 2013 for PlayStation 3, Xbox 360, and PC.