"With Monaco, we took an old school genre (Stealth), we simplified the controls, and then we built an incredibly complex game that could be played at high and low skill levels alike. I want to do the same with the RTS genre," wrote Schatz in the game's announcement on Gamasutra.
He says the game's design philosophy will revolve around feeling like a traditional RTS, but all mechanics must be equally fun on keyboard/mouse as they are on a twin-stick console gamepad. Monaco's success has given Schatz the "leeway" to make whatever game he wants to make next. He has not announced a timetable for [Armada]'s launch.
[Image: A.Schatz]