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'Gigantic' creator layoffs show that MOBA games aren't easy

Motiga has had to delay its game and cut jobs in order to stay afloat.
Jon Fingas, @jonfingas
12.06.15 in AV

With Blizzard, Riot and seemingly everyone else making a multiplayer online battle arena (MOBA) game, the field is getting pretty crowded... and unfortunately, it's clear that some of those developers are facing greater challenges than others. Gigantic creator Motiga has revealed that it's delaying its take on the genre to 2016, and is laying off 16 employees to make this happen. This is a startup with "finite" resources, the company says, and there's only so much it can do without letting people go. It's no doubt a tough decision -- here's hoping that Gigantic can stand out despite the heavyweight competition, and that Motiga's former workers land on their feet.

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