Ubisoft is facing the same problem with The Division that Bungie encountered with Destiny: how do you keep people playing after they've hit the level cap, especially when extra content only goes so far? Its solution: dangle the promise of more loot. The developer has released that promised patch to overhaul the game's mechanics, and its centerpiece is a new World Tiers feature that increases the difficulty of enemy characters in return for greater rewards. The higher the tier, the greater the chance you'll get items you'd want to keep. You can also accrue experience beyond the regular and Underground level caps, and Ubisoft has tweaked loot drops across the board -- you're more likely to get equipment appropriate to your level, and any enemy has a chance of dropping advanced gear.