To call it a long wait would be an understatement -- Bjork has released another album (Utopia) since her first VR experiences arrived. The release is a reflection of how much VR tech has matured since 2015, mind you. Bjork and her team weren't sure how to distribute the Vulnicura experience when few people owned VR gear, and initially resorted to seeding record stores with headsets. The effort has been an "improvisation," Bjork said, with changing companies and evolving technologies. Flash forward to 2019 and it's a different story. PC VR still isn't cheap, but it's much more accessible and has widely available platforms like Steam.
The reason for adopting VR has remained consistent, at least. Bjork saw the headset as both "isolating," like the heartbreak at the core of Vulnicura, and also an "escapist relief." It also paralleled the experience of creating the music. Bjork wrote "Stonemilker" on the same beach where she shot the video, so this was a way to "invite" listeners into the music. Effectively, VR served as an artistic medium that could venture beyond what audio or a conventional music video might accomplish.