James Egan
Articles by James Egan
All Points Bulletin closed beta has begun
Urban crime (game) enthusiasts, rejoice! The All Points Bulletin closed beta has begun, according to reports at both Eurogamer and Kotaku. It was rumored that the beta would begin this month and it seems there are presently three windows of gameplay a week in the All Points Bulletin CBT -- Tuesday, Thursday and Sunday evenings, says Eurogamer's Oli Welsh. Those interested in ripping up the streets as either a Criminal or an Enforcer can still apply to become an All Points Bulletin beta tester at the game's official site. APB is in development at Realtime Worlds in Scotland, and aims to bring a new level of online interaction to multiplayer urban crime games. Check out Massively's coverage of All Points Bulletin for more on what Realtime Worlds is creating.
Listen to new tracks from the Earthrise soundtrack
Masthead Studios, the creators of post-apocalyptic MMO Earthrise, just reached out to Massively and gave us access to two tracks from the upcoming game's soundtrack. The tracks are titled Flooid and Shiv Out, composed by Pavel Benov who we've mentioned in the past for creating a blend of ambient and industrial music for the game. Both tracks are electronica, which seems fitting for this sci-fi MMO. When you're creating the music that sets the tone for a futuristic game where the old world is dead and gone, lost to nuclear and biological warfare, something orchestral as heard in a fantasy MMO might not really work. Earthrise is a game about a cloned society of technocratic elite reborn in the far future -- a time where advanced technology dominates and defines the lives of all of the world's remaining inhabitants -- so going electronic with the game's music was probably the right choice. Give the Flooid and Shiv Out tracks linked above a listen and let us know what you think. If you like these tracks, you might also want to check out Benov's Dystopia Sunrise and Lay Waste as well.
Online gaming revenues soar in China
Online gaming revenues soared in China to 6.18 billion RMB (USD 906 million) in the second quarter of 2009, according to Reuters. They cite data from Analysys International, a research firm which states China's online game revenues for Q2 2009 were up 39.5 percent over last year. Among the top three earners (trailing behind Tencent Holdings and Shanda Games) was NetEase, the company which is presently the licensed operator of World of Warcraft in China. Reuters states that NetEase saw revenues of 780 million RMB (USD 114 million) in the second quarter of this year. This continual growth of online gaming in China has been a key issue with legislators in recent years. The Chinese media's coverage of internet and gaming addiction has intensified, and there is now increased government scrutiny of the virtual currencies and economies these games have given rise to. It's not just a China issue, as foreign companies are either operating online games in the country or have been eyeing this lucrative market. As we mentioned on Monday, the issue of regulating foreign game operation in China may be coming to a head with the current struggle between the General Administration of Press and Publications (GAPP) and the Ministry of Culture. Whatever agreement is reached between these government agencies will determine the future of foreign online game operations in the country.[Via GamePolitics]
New starry backgrounds in EVE Online spotted
CCP Games has been rolling out some major graphical improvements to EVE Online since the Trinity expansion launched, bringing with it a new graphics engine and an updated look to the game's setting through the premium client. The first iteration of graphics enhancements added a shiny new veneer to EVE's ships, but those changes weren't skin deep. The models themselves were recreated through months of effort by the game's art team, and the look of the ships is now much improved. Later space stations (both inside and out) and stargates were given a facelift with much greater detail and shadows. The Apocrypha expansion brought new effects for electronic warfare modules and weapons, but it also introduced something else to the aesthetics of EVE -- those gorgeous backdrops found in the uncharted expanses of wormhole space.By comparison, some players feel that the nebula-laced appearance of mapped solar systems is starting to look dated. While EVE's nebulas aren't likely to change anytime soon, players on the Singularity test server are posting screenshots of starry backgrounds which have made an appearance this week. You can check out the shots taken by various players at Scrapheap Challenge and in these threads on the official EVE forums. Whether these new starry backdrops will make their way into the Dominion expansion release in December isn't certain, but combining this look with the swirling clouds on New Eden's planets would certainly kick EVE's aesthetics up another notch or two.
Black Prophecy Creative Director on state of the game
It's clear from the comments on our Black Prophecy posts that a number of Massively readers are looking forward to this latest sci-fi MMO from Reakktor Media. They've been releasing more info periodically but it seems Reakktor is still in stealth mode when it comes to any big reveals about the game, given they're in the process of finding a publisher. Still, they've been dropping more info about the title and the latest Black Prophecy interview we've come across is over at ZAM, with Creative Director Timo Krahl. The interview hits on some of what we've heard before about the game's lore written by Michael Marrak and the core game mechanics, but there's some new info there as well. Specifically, the interview explains some of the technical efforts Reakktor has put into developing Black Prophecy. Timo comments to ZAM, "We are getting very close to our aspiration of providing a nearly cinematic game experience." If you're curious about what Reakktor hopes to deliver with that game experience, give the ZAM interview with Timo Krahl a read and check out the the new screenshots as well.
EVE soundtrack performed by 16 string symphony orchestra
The "HTFU" video by CCP Games employees Permaband got all the attention around EVE Fanfest 2009, but there was something else a bit different that attendees of the annual player gathering were treated to -- a live performance of EVE Online's in-game music. The performance was given by DJ Margeir and his Symphony Orchestra; unlike the game soundtrack, some songs have accompanying vocals. It's a very different take on the familiar sounds many of us have been flying with for years in EVE.CCP Games made the Fanfest performance available on YouTube, and we've got the video of this embedded for you after the jump.
Neutrality and criminality in the dystopian setting of Earthrise
The developers at Masthead Studios dropped some info about their post-apocalyptic MMO Earthrise today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact, remain neutral. Earthrise Community Manager Moll writes in the latest Question of the Week, "Aside from Continoma and Noir as major Factions, there are 10 smaller political groups (called Organizations), and 4 of them will be Neutral and will provide neutral players with quests that allow them to build their Reputation and unlock rewards that cater to their political standings." Cloning, which may prove to be one of the most vital services players will require, will be independent of faction standings, Moll explains. On that topic of cloning, Earthrise fans have also wondered how criminals can gain access to the same advanced infrastructure used by the more legitimate factions. Or, for that matter, how do criminals gain access to the various resources and markets used by non-criminal players?
CCP Games seeking Dominion expansion play testers, Oct 15th onwards
The Dominion expansion for EVE Online will bring some major changes to capital ships and sovereignty when it goes live on December 1st. As that release date approaches, the developers at CCP Games are seeking feedback from the EVE playerbase on some of the changes being made to the game. They aim to do this through large scale fleet battles on the Singularity test server with a minimum of 100 pilots, although hundreds more would be preferable. The tests will first focus on open combat between large fleets and later switch focus to player-owned starbase (POS) sieges. There are three play tests (tentatively) scheduled, with more to be announced: Thursday, October 15, @ 17:00 GMT Friday, October 16, @ 18:00 GMT (this is specifically a Sovereignty test) Thursday, October 29, @ 17:00 GMT Read the full post from EVE Quality Assurance dev CCP Tanis for more info on the tests and how players can connect to the Singularity test server. Players are encouraged to bring out their capital ships and unleash plenty of drones during these mass-tests of Dominion.
DUST 514 trailer released
EVE Online creators CCP Games made quite a stir when they announced the console title DUST 514 in August. It's one of the more ambitious game concepts we've heard about in quite a while. A ground based console MMO that ties in with EVE Online? Two separate games, one setting and one community? (The game's tagline is "ONE UNIVERSE // ONE WAR".) There are so many questions that remain unanswered about how DUST mercenaries will interact with and affect EVE's capsuleers, but a more immediate question is, "How does it look so far?" Unless you were actually in Cologne to see CCP's DUST 514 reveal at GDC Europe, it's likely all you've had to base your impressions off of was a somewhat blurry video capture of the presentation. That is, until now. CCP's released the GDC Europe DUST 514 trailer and it's good to see a crisp version of that footage. The trailer shows how the conflict between EVE's Caldari and Gallente races plays out on the ground on the Gallente planet Intaki V. It gives us a look at War Barge interiors, Mobile Command Centers (MCC) floating over what is now a war-torn Intaki homeworld, and some of the ground and air vehicles that DUST 514 players will put to use. We've got an embed of that video, so stick with us after the jump for a look at DUST 514.
EVE Fanfest 2009 videos are up
We mentioned some highlights from EVE Fanfest 2009 in Reykjavik the other day and Permaband's "HTFU" video went down very well with a lot of our readers. Now CCP Games have made video of some of the Fanfest panels, presentations, or general madness available on their YouTube page as well. Of course there's the main keynote that included DUST 514 info and gameplay footage, but the CCP Panel gave players in attendance the opportunity to ask the EVE Online developers whatever they felt like. The responses from the devs explain quite a bit about the choices CCP Games has made with both EVE and DUST 514, and there are some hints of what's to come. More than anything, it's interesting to see this kind of direct interaction between the players and the people who create the game. (Obligatory disclaimer: The CCP Panel video is a bit NSFW with the language in parts, but if you're watching something like this on the job... you probably don't care.)
EVE players to tap new resources with Dominion expansion
Big changes are on the horizon for EVE Online in the Dominion expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from what they hold sovereignty over. This is the focus of a dev blog from EVE Game Designer CCP Chronotis -- "The Streams Must Flow". Streams in this case refers to EVE's various revenue streams which are going to be altered in the coming months, and how this will affect players in 0.0 alliances. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so Dominion will allow alliances to upgrade their controlled space as a means of generating more income.
EVE Fanfest 2009 highlights: DUST 514
The keynote presentation also gave fans some more information about DUST 514, an ambitious project that ultimately aims to integrate console MMOFPS gameplay into the setting of EVE Online. CCP Games Asia Creative Director Atli Már Sveinsson showed fans what they've been working on in Shanghai for the past few years. DUST, he explained, is a game where the "actions of both DUST and EVE players resonate throughout both communities". There will be small links at first between DUST 514 and EVE Online, but by design each game can stand on its own. (Perhaps this will quell some of the criticism EVE players have had about DUST tying in with their gameplay?)
EVE Fanfest 2009 highlights
The biggest player gathering of the year for EVE Online fans is EVE Fanfest, held annually in the CCP Games hometown of Reykjavik. Some interesting announcements of what's to come have been made over the past few days, as well as more details or clarification on previously announced aspects of both EVE Online and DUST 514. Read on for a few highlights of the info revealed at EVE Fanfest 2009 for the game and the IP beyond the Dominion expansion (slated for a December 1st launch):
EVE Fanfest streaming in live video Saturday, Oct 3
Are you disappointed you couldn't attend EVE Fanfest 2009 in Reykjavik this week? If so, there's some good news. CCP Games announced today that they're going to stream live video of the Fanfest presentations on Saturday, October 3rd, from 12:00 - 17:00 GMT. The live video stream can be viewed at the EVE Fanfest 2009 site and will feature keynotes on the future of CCP Games and EVE Online -- namely DUST 514 -- and Senior Producer Torfi Frans Ólafsson's keynote on the Dominion expansion (recorded Friday evening). CCP Games will also stream video of the finals from this year's Fanfest PvP tournament with its free-for-all and Tech III matches. If you're unable to view the video stream, you can also listen in on the keynotes through the EVE Online Facebook page thanks to Vivox. Information will be made available on the EVE Facebook page tomorrow, and this audio will stream from 15:00 - 17:00 GMT.
All Points Bulletin beta kicks off next week, new gameplay footage released
All Points Bulletin from Realtime Worlds is eagerly anticipated by the GTA and Saints Row set, bringing much greater online interaction to the urban crime game genre. All Points Bulletin has been accepting beta applications and, according to Gamesindustry.biz, the beta will begin next week. They report that Realtime Worlds CEO Gary Dale mentioned the beta going live during Tech Media Invest 2009 in London. If all goes as planned, this is certainly good news for those of you who applied as beta testers. APB video podcast 10 is also out, and shows us a continuation of the GamesCom 2009 footage from last month. In fact, this video quite literally picks up where the previous footage left off, showing off a bit of the Last.fm integration into All Points Bulletin, and how the unobtrusive heads-up display guides you to mission locations. We've got an HD embed of the video for you, so stick with us past the jump for a closer look at APB's gameplay.
Earthrise developers seeking player input
Players having more input or control over the games they play is an interesting direction some MMO companies are taking. While not every company will establish something structured as EVE Online has with the Council of Stellar Management or (as Massively reader Se7en pointed out yesterday) Star Wars Galaxies has with its Galactic Senate, the simple fact that game developers are making efforts to allow more player input is encouraging. Masthead Studios is a newcomer to the MMO scene with Earthrise, a far future post-apocalyptic title, but already they're showing an interest in getting player feedback as they develop the game. The devs at Masthead will now have a "Community Consensus" on the Earthrise forums which brings up key issues with the game's design, to learn how players feel about these aspects of the title. It's not clear yet exactly how much input the players will really have on Earthrise but if the devs are willing to listen to the playerbase, we'd say this is a step in the right direction. The first Community Consensus deals with an issue that will likely be hotly debated -- adding additional incentive for player killing, with greater benefits at higher levels of notoriety.
EVE's 4th Council of Stellar Management accepting candidates
The Council of Stellar Management (CSM) is a concept that's unique to EVE Online -- a player-elected council that represents the playerbase's views to the developer CCP Games. CSM representatives identify the major issues that players have with EVE Online and work together with CCP to improve the game. According to EVE dev CCP Xhagen, "Roughly 60% of all issues brought up by the CSM have either been already added to the game or are on the horizon."The Council of Stellar Management is now heading into its 4th iteration and will begin accepting candidates as of tomorrow, October 1st. Candidacy applications will be accepted through October 15th. Interested parties must hold a valid passport (each CSM term involves a summit in Reykjavik) and be willing to have their real names become a matter of public record, for the sake of accountability.
BioWare's Greg Zeschuk on the Mythic merge
The merging of BioWare with Mythic Entertainment announced in June created a combined RPG and MMO group within Electronic Arts, and since then we've been wondering what will come of this pairing. Chris Remo at Gamasutra interviewed BioWare co-founder Greg Zeschuk about his role as a Creative Officer for the new RPG/MMO group, which sheds a little more light on the inner workings of this new division.The interview subject matter is heavier on RPG discussion than it is on MMOs, but Zeschuk gives readers a look into how the BioWare-Mythic "merger" is working out so far. It also touches upon the company's continued focus on the PC platform. Check out "Building Experiences the BioWare Way: Greg Zeschuk Speaks" at Gamasutra to read about BioWare's approach to making games in a constantly changing industry.
Ys Online soundtrack now free download
If you're anything like some of us at Massively, the music in your games really adds something to the experience. While Ys Online may not snag the headlines here very much, it's an MMO based off of a series of Japanese RPGs that reaches back into the 1980s. The Ys IP has also been spun off into two anime series produced in the late 80's and early 90s. Ys Online is still in open beta in Europe, but they're already making the game's soundtrack available for free download. You can preview the tracks on the Ys Online Europe site and download each track individually, or just grab the whole soundtrack as a zip file. The Ys Online soundtrack is composed by the same people behind the score of the various Ys titles in the past -- Yuzo Koshiro; Mieko Ishikawa and Hideya Nagata.
EVE Online achievements via Avatars United
CCP Games may not feel that an Achievements system (beyond the bragging rights with Certificates) really fits the setting of EVE Online, but it's something players can get via Avatars United, a social network for MMO gamers. More specifically, Avatars United is a social network for your avatars across a wide range of MMOs. We mentioned Avatars United and its growing EVE Online community a while back. The guys at Enemy Unknown -- the people behind Avatars United -- have built some EVE-specific apps for their users which might be of some interest our readers. These apps make use of a player's (full) API allowing the apps to access and display all sorts of character information within the Avatars United social network.