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Kat Bailey

Articles by Kat Bailey

  • Vita and 3DS give RPGs a chance to shine at E3

  • Among Japanese developers, Sting quietly thrives

  • Great Moment: Climbing Final Fantasy IV's Mt. Ordeals

  • The creative maturity of Hironobu Sakaguchi's Last Story

  • Why Xenoblade Chronicles represents the past, present, and future of Japanese gaming

  • Rethinking the JRPG protagonist

  • Building the Mt. Rushmore of Japanese RPG devs

  • Yakuza: Dead Souls review: What a twist!

  • Final thoughts from GDC: How JRPGS can dance to Reisuke Ishida's beat

  • These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier

  • Capcom's Kawata on bringing Resident Evil back to its roots on 3DS

  • What can Japanese RPG developers learn from Rayman: Origins?

  • So far, so good: Why the Vita rises where the PSP fell

  • When Genres Collide: Why Devil Survivor 2 works so well (and Namco x Capcom doesn't)

  • Devil Survivor 2 review: Neon Genesis strategy

  • Persona 3, Tactics Ogre, and other PSP RPGs that will live on my Vita

  • Do Japanese RPGs need good stories?

  • Warp: From a hypothetical question to an interesting puzzle game

  • Why Soul Calibur Still (Quietly) Burns After More than a Decade

  • Building a better game in Shank 2

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