Kevin Kelly
Articles by Kevin Kelly
JBO: Joystiq Box Office, December 14 - December 18, plus Joyswag!
Welcome to Joystiq's "Naughty or Nice" holiday giveaway extravaganza! It's simple: Just follow the instructions below to enter for your chance to win. Ah, but to win what? There's always a catch, isn't there? Each "Naughty or Nice" giveaway features two prizes: a totally sweet bundle of holiday cheer and, um, a lump of coal. Winners are selected randomly, we assure you. Of course, who's to say luck isn't dependent on virtue ... Have you been naughty? Or nice? With the holidays in mind, we're going to be giving away ... wait for it ... MOVIES with each Joystiq Box Office post on Friday from today through January 1! Simply leave a comment below telling us what you'll be watching on your Xbox, PS3, PC, PSP, DS, OMG or whatever (whether it be naughty or nice) and we'll pick winners at random each week to receive a nifty prize. This week we're joining the rest of Joyswag and going Naughty or Nice. Five "Nice" winners will win a copy of District 9 on Blu-ray, which includes the God of War III demo, and one "Naughty" winner will wind up with a copy of the American Godzilla on Blu-ray. [Update: The entry period has closed.] Recommendation of the Week: Inglourious Basterds (Blu-ray, $39.95 suggested retail) If you haven't already seen this film, then you owe it to yourself to check it out in high definition. This is definitely Tarantino's most mature film to date, and despite numerous trailers out there, it's not a gory, Nazi slaughter-fest. There is some violence, to be sure, but I've talked to people who avoided this in theaters because they thought it was going to be torture porn. There's an extremely good film in here, and what's really compelling is that it's nearly two movies in one. The story of the Basterds and the story of a woman who owns a theater run separate courses throughout the film until a head-on collision at the end, but they stand on their own very well. Extremely crisp and sharp in HD and filled with extras, including the bizarre but hilarious "Quentin Tarantino's Camera Angel," this is a must-see, must-own, must-covet title. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
VGA 2009: Cliff Bleszinski teases new projects, more to come 'when the weather's warm'
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Epic's Cliff Bleszinski. So you segued from Gears into Shadow Complex ... what are you working on now? I can't tell you that! It's actually quite agonizing for me right now, because there's a bunch of awesome shit we're working on, but I can't say a damn thing about it no matter how many alcoholic beverages you might try and feed me! Well, maybe if you bribe me with hookers and blow, that might work. Shadow Complex will be on sale during the holidays. Was that Microsoft's idea or Epic's? Microsoft is doing that promo. They're doing some other stuff as well to help drive the holiday sales. I mean, in this day and age look how crammed Christmas is, and it's like March is the new holiday. Everybody's moved out to March. I think it's good because the good games will rise, and the bad games will sink, right? I was getting tired of the fact that everyone had to cram everything into the holiday season. Hopefully we'll get some quality releases in March that will do well, and the gaming industry can sell more than 80% of its games outside of a three month period. What are you playing right now? I'm playing the hell out of Modern Warfare 2 and I hate those guys, because those guys are so awesome. Uncharted 2 I beat, which was absolutely stellar. Borderlands co-op is amazing ... that's the only way to play, really. I gush about it not just because it's our engine but because Randy and those guys are good friends, and it's the kind of game I really want to play. It's the perfect blending of the shooter and the RPG. So when will we hear about this "awesome shit"? Maybe sometime when the weather's warm, you'll be hearing something.
VGA 2009: Bungie's Marty O'Donnell talks moody soundtracks
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Halo-matic composer, Marty O'Donnell. Why was the music such a departure for Halo 3: ODST? It was just a completely different story with different characters, it was a small scale, it took place in a lonely city where it was raining. It was a detective sort of story where one lone ODST was looking for his buddies. From the very beginning Joe Staten, the writer, wanted to create an atmosphere that felt very film noir, very detective story. I'm the main composer, but my partner Mike Salvatore in Chicago and a couple of other guys in Seattle, Stan Laparte and C. Paul Johnson contributed stuff. I tried to keep all of the themes in that noir, jazz, dark area. There's a few times where we're in the rooftops or doing some high-action regular old Halo stuff in vehicles and we went back to that big, bombastic, epic stuff, but I always wanted to bring it back to that noir feel. Were there any musical references to classic Halo during those moments? I didn't do any actual thematic callbacks. I still wanted to do .... well, number one was no monks. But I still thought the big orchestral epic sound had a place. With some other stuff, you know. Piano, guitar, etc. It's like three hours of music, and you can't narrow yourself down to a small palette, you have to really be as expansive as possible. So now you're working on Reach? Yes, we're premiering the first look at the opening section of Reach. It's right out of the game. I'm really excited about it. It has a really different feel.
VGA 2009: Nolan North talks about Nolan North
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Nolan North. You're quickly becoming one of the recognizable stars of video game voiceover acting. How did that happen? You know ... I don't really know how that happened. I was lucky to land a lot of good roles in good games that became really popular ... Assassin's Creed, Uncharted, Prince of Persia, and they became really popular so fast and my name just happened to be attached to them. And you know, with the success of Uncharted -- the first one and then the second ... I don't know. It's just a phenomenon that I'm just lucky to be a part of. Claudia Black told us that the motion capture sessions were the real key to making the relationship between Nathan and Chloe seem real. What do you think? Absolutely. A lot of times we're just in a booth behind a microphone, unshaven and just ready to go ... and alone, more than anything. I mean, working with all of these actors, it's like doing theater somewhere. As a matter of fact, it's like what we used to call Black Box Theater back in college. There really wasn't much of a set ... we were just out there doing our thing, but the interaction was there and I think that's what translated so well to a video game.
VGA 2009: Bungie explains lack of Halo 3: ODST DLC
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Curtis Creamer about Halo 3: ODST. Was there a decision made to have no DLC for Halo 3: ODST? Well, that was something that we didn't really think we could do for ODST because traditionally all of our DLC has been about competitive multiplayer. That's something that we had the systems in place for. But, since Firefight is more based on the co-operative campaign mode, that was a technology that we hadn't built up to a point where we could add DLC to the game. It would have been too much of an investment to make that happen.
VGA 2009: Assassin's Creed 2 developers on DLC, third game
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2. So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15? You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats] What has surprised you since launch? One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed. Where would you want to set Assassin's Creed 3? That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
VGA 2009: Rocksteady's Paul Crocker talks Batman
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Paul Crocker at Rocksteady about Batman: Arkham Asylum. So when are we getting real DLC? We can't talk about DLC, I'm afraid. [Note: with the announcement of Batman: Arkham Asylum 2, if that indeed ends up being the name for the sequel, it seems highly unlikely that we'll get any more DLC for the first game. Rats.] Well, that's not a no! What has surprised you all the most about the game since launch? Well, for us we're just really happy that people liked it. We worked really hard to do the brand justice and to try and make a good Batman game. Obviously when you're working on something like that you're really inside a bubble, and you don't know what people really think. And the reaction has been quite cool, so everyone at Rocksteady is really excited. Speaking about that reaction, how does it work for a developer on launch day? Is it like in the film industry where people get the box office numbers coming in right away? Are you getting sales figures? How do you know it's doing well? In all honesty ... we look at websites. [laughs] I mean if some website says it sold X number of copies, we don't even know if that's true. I guess we're the last to find out. But we look at the reviews and read what people are actually saying about the game. The afternoon when all the reviews went live, we were all sitting in the office and it was just really exciting. If you get an 8 out of 10, you're like "Awww, that's bad" because the other ones were 9, you know? But we were seeing scores at 9 or more and it was an interesting afternoon, and quite a nice evening at the pub.
VGA 2009: Tony Hawk talks disappointing sales and future plans
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Tony Hawk about Tony Hawk Ride. You've been very vocal about the negative reviews of the game. What made you want to strike back? Because I feel like a lot of people ... not just bad reviews, but some of them were just mean-spirited. You know what I mean? I felt like that wasn't fair to us, and it was also turning people away from even trying it. I feel like it's not for everyone, but try it! I see kids love it. I see parents that take to it and really enjoy it, and I just wanted a fair chance for people to try it objectively. When I see people just coming down on me personally, that got me going and I was frustrated with it. But at the same time, I'm totally proud of it, I love the game. I spent two years of my life getting it going, and it was my idea ... I brought it to Activision. For people to say "Oh, you just stick your name on the game and that's it," that's not what it is at all. The sales figures came out and they were disappointing. Do you think Activision will keep going in the same direction with this game or will go back to the old Tony Hawk? I don't know, I guess that remains to be discussed. I really feel like the board is a good device, and we can make more games based on it. I really want to do that. This wasn't a gimmick, I didn't want people to think they have to buy a new one next year. I wanted to make this board so ... it's a platform to do other things with. Does the game have the ability to be mapped to a standard controller? Could Activision implement that via a download? You know what, we looked into it ... the way that you physically play the game, it wouldn't translate to a very challenging game with a joystick. The control scheme would have to be completely different, and we didn't want to make a game that was confusing like that.
VGA 2009: Assassin's Creed 2 composer on music for a murderer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2. How do you begin composing music for a 15th century assassin? That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks. Did you compose the music for the minstrels and everything? Every single note in there is my music! That was a lot of fun, some of those small bits.
VGA 2009: Infinity Ward on Medal of Honor, glitches
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Vince Zampella and Jason West from Infinity Ward about Modern Warfare 2. So what do you all think about Medal of Honor going Modern Warfare? Vince Zampella: Eh, good for them! You're not saying, "Hey, this is our territory." Vince: Nah. Since the game shipped a month ago, Infinity Ward has been squashing bugs and reading feedback. Vince: Absolutely. The benefit of making a game that all of our guys love to play is that all of our guys are playing it, and they're running into the same problems that any other player is, so we want to get that stuff fixed as soon as possible. Jason West: Yeah, the studio has been shut down for all of December, but these guys are playing the game and they want to come in on their own time to fix it and patch it. Considering that they're all on vacation, the responsiveness of the team has been pretty awesome. [Note: based on the new unlimited ammo glitch, they still have some work to do. Unless there's a Christmas miracle] Has anything really surprised you with multiplayer? Vince: Well, yeah .. the Javelin thing, obviously [laughs]. Just the fact that somebody picked that out. Jason: And the infinite Care Package one is pretty impressive, I mean you have to do this, do that and ... Vince: I could see you accidentally doing it, but then how do you figure out how to go back and replicate it? That's crazy. So if there's a Modern Warfare 3, what can you possibly pack in to top the Night Vision Goggles? Vince: This time we'll have a version that comes with a complete tank. Jason: Yeah, or a full-sized Ghillie suit would be awesome, too.
VGA 2009: Felicia Day on Felicia Day
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Felicia Day about, well ... Felicia Day. How's the show going? We just, a couple of weeks ago, the last episode of Season Three came out so we're between seasons right now. We're waiting for an update from Microsoft ... or Xbox. And I'm writing a comic book for Dark Horse before we start Season Four. Jim Rugg is the artist, but we have some amazing cover artists ... I can't say who yet, but when I get the art back I'm just blown away. We talked with Blizzard about the 5 & 15 year anniversaries for Warcraft, and we asked them why there are no girls in the "What's Your Game" commercials and they asked us for suggestions. Why haven't you done one? I know! You know, that would be a good call for me ... I'm one of those people who are recognized in certain circles, and not in others, and I like to keep it that way. But it would be great, I mean ... I'm a WoW girl, I love it! So you think you could see yourself in one of those wacky commercials? I would hope that they wouldn't be able to put my head on their character, like with the Mr. T one. Because that would just be too creepy. It already was creepy! I was trying to do like my "Thanksgiving" quest and I'm all "Stop with the Mr. T!" They were all over the place! Are you working on anything now? I'm filming the last episode of Dollhouse. The way that they wrap everything up is amazing, they really did it. I think I still have some apocalyptic dirt on my neck still. Also, I'm on an episode of Lie to Me ... I've been working for Fox a lot and I don't know why! Are you playing anything else besides WoW right now? Well, I play everything ... except I haven't played Uncharted 2 yet. I don't have a PS3. You know ... those are tax-deductible. Maybe I need to pick one up.
VGA 2009: Flower developers amidst the explosions and hype
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Kellee Santiago and Jenova Chen from thatgamecompany about Flower. Spike TV and the VGAs are all about naked women, shooters, and explosions. What's it like for Flower to be here? Kellee Santiago: It's a very surreal experience. I think it shows that what are sort of seen as "artsy" games aren't niche, they appeal at the most commercial mass level, and that's very exciting for us. Jenova Chen: We had Flower exhibit at the MOCA in Shanghai as an interactive art piece. It's quite interesting to see a video game stand next to these art installations. Being at these awards will hpefully give us even more exposure. The PlayStation Network had a sale during Thanksgiving, and a lot of people picked up Flower who had never heard of it before. Then we started to get a lot of emails thanking us for making the game. We know there are more people who haven't seen the game, and it would be great if they know what video games could be. What's next? Could there be a sequel to Flower? We're working on a third title for PlayStation Network right now, you'll see more soon. Hopefully you'll see something next year, but we don't know yet when it will come out.
VGA 2009: Naughty Dog's Evan Wells talks Uncharted 2 DLC, focuses on multiplayer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Naughty Dog's Evan Wells about Uncharted 2. Are we going to see any campaign DLC? Well, that certainly is a possibility but right now we're focusing on multiplayer. We're working on some new maps, we have a couple of new game modes in the works, and a lot of skins. So we're going to focus on that right now. Has anything surprised you since launch? Oh, completely. We've been updating our online functionality constantly. We have a new patch coming out later this month, we're improving the load times, we've added leaderboards, we've added clan tags. So really, we're continuing to expand on the online functionality.
JBO: Joystiq Box Office, December 7 - December 11, plus Joyswag!
We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week. With the holidays in mind, we're going to be giving away ... wait for it ... MOVIES with each Joystiq Box Office post on Friday from today through January 1! Simply leave a comment below telling us what you'll be watching on your Xbox, PS3, PC, PSP, DS, OMG or whatever, and we'll pick two winners at random each week to receive a nifty prize. This week we'll be giving away one copy of Disney/Pixar's amazing Up and one copy of the romantic comedy The Ugly Truth. Now before you cringe in terror over a Katherine Heigl / Gerard Butler romcom, consider this: It'll make your movie collection look sensitive. Both movies come with an additional digital copy that you can stick on your computer, your PSP, your iPod, what have you. Read the complete rules at the end of this post, and good luck! [Update: The entry period has closed.] Recommendation of the Week: The Mel Brooks Collection (Blu-ray, $139.99 suggested retail) I can't recommend this set highly enough. First of all, it includes nine Mel Brooks films: Twelve Chairs, To Be Or Not To Be, Silent Movie, History of the World: Part 1, High Anxiety, Young Frankenstein, Blazing Saddles, Spaceballs and Robin Hood: Men in Tights, many of which are making their Blu-ray debut. Second, it includes a ton of extra features: just the Young Frankenstein disc alone is loaded with tons of fun stuff, including a "Blücher Button" for instant horse whinnying sounds. Third, it's packaged in a long case containing an artbook about all about Mel Brooks and his movies called "All About Mel Brooks." Fourth, it's Mel Brooks, and you need a few laughs in high definition. Amazon has this right now for $92.99, whittling it down to almost ten bucks a movie. You won't be sorry. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
Interview: Blizzard's Frank Pearce on Warcraft milestones
Blizzard's Frank Pearce has been with the company since co-founding it in 1991 as Silicon & Synapse, along with Michael Morhaime and Allen Adham. Today, he's the senior vice president and serves as the executive producer of World of Warcraft, which probably includes the duty of swimming in pools filled with gold coins, a la Scrooge McDuck. We talked to Frank about the milestones that Warcraft recently hit: 15 years for Warcraft and five for World of Warcraft, and how those games have changed the company. Read on beyond the break for the details and find out what he thinks the developer has failed at, why another company might be able to do it better and when you can expect a Blizzard theme park to open. %Gallery-79942%
JBO: Joystiq Box Office, November 30 - December 4
We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week. Recommendation of the Week: Star Trek: The Original Series (Blu-ray, all three seasons, prices vary) All three seasons of Star Trek: The Original Series will be available as of December 15, which is when Season Three comes out. Besides the awesome bloopers and flubs, it also has the entire unaired original Trek pilot in the set. Bizarrely, this was the original opening monologue: "Enterprise log, Captain James Kirk commanding. We are leaving that vast cloud of stars and planets which we call our galaxy. Behind us, Earth, Mars, Venus, even our sun are specks of dust. A question: What is out there in the black void beyond? Until now, our mission has been that of space law regulation, contact with Earth colonies and investigation of alien life. But now, a new task. A probe out into where no man has gone before." Seems like a good thing they changed it. "A probe out into" is a bit much. Trek has never, ever looked or sounded (there's a new 7.1 mix!) better, and you can pick this up in a box set, or get the individual seasons. Beam us up. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
JBO: Joystiq Box Office, November 23 - November 27
We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week. Recommendation of the Week: Food, Inc. (Xbox 360/Zune Video) You cram food in your mouth every day, but do you ever really think about where it comes from? This is especially timely a day after the American holiday that's all about stuffing as much food as you possibly can down your gullet and surviving. Food, Inc. takes a hard look at the corporate food industry in America, and you'll be surprised how many different labels and brands are owned by so few companies. It'll make you think twice about buying food in the future, or even finishing what's already on your plate. Hopefully someone will make a documentary about Joel Salatin, a rancher in the film who you'll write off as a redneck at first glance, but who quickly becomes one of the sole voices of wisdom in the movie. This guy needs to take over the entire FDA. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
'Turbo' movie trumps Natal, Sphere and Wii MotionPlus
We talked about the trailer for Turbo back in April, and now director Jarrett Conaway has put the entire short film up on the web for maximum watchability. While it's a short film, it manages to make a movie about video games look like ... a movie about video games (and not some overblown Bay-gasm). It also stars Justin Chon, one of the bit players from this weekend's mega-money-making New Moon, though he's thankfully not playing an emo crybaby in this. Conaway describes his film as "The Karate Kid meets Tron," but it actually feels more like The Wizard updated with tons of CGI. Except there's no Nintendo Power Glove in it. But don't fret, there are gloves in this short film. And they definitely have some power. Check out all of Turbo after the break. Conaway is hoping to make a full-length version of the film soon, which means you could see Turbo: The Video Game of the Video Game Movie at a store near you.
JBO: Joystiq Box Office, November 16 - November 20
We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week. Recommendation of the Week: North by Northwest: 50th Anniversary Edition (Blu-ray) It's been 50 years since Alfred Hitchcock's classic North by Northwest first appeared in theaters, and Warner Bros. has put together an amazing package that includes a new one hour documentary about Hitchcock called "The Master's Touch: Hitchcock's Signature Style," and a new half-hour documentary about the film itself. It also carries over older extras like a documentary about Cary Grant, commentary and more. It's packaged in the Warner Blu-ray Book format that I loathed at first, but now love: No inserts or booklets to lose, and they look fantastic on a shelf. You've probably seen the iconic image of Cary Grant running in terror from a biplane, but never seen North by Northwest. For my money, it's his best film. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
JBO: Joystiq Box Office, November 9 - November 13
We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week.Recommendation of the Week: The Office: Series One (Netflix Watch Instantly)While everyone was quick to sneer at the American version of The Office on NBC and say "Oh, it's not as good as the original," that new show has gone a long way towards proving itself. However, they're right ... it's still not as good as the original. Now the entire British run of The Office is available on Netflix. If you haven't seen it yet, dive in here with the entire first series, then move on to Series Two and the Specials. Ricky Gervais hasn't struck box office gold yet in America (his movies Ghost Town and The Invention of Lying have fallen a bit flat), but The Office is more than good enough to make up for it. Read on for the rest of the recommendations, and as usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.