
Mike Schramm
Articles by Mike Schramm
Star Wars: Knights of the Old Republic arrives on the iPad, and the Force is with it
This is Portabliss, a column about downloadable games that can be played on the go. Star Wars Knights of the Old Republic is the kind of game that's almost too big to be playing on the iPad. It's easily 30 hours long, with extensive attribute, skill, and combat systems, and it has some of the best storytelling BioWare's ever done, all set in the epic pre-film Star Wars universe. This is a monster of a classic game, and like Grand Theft Auto: Vice City and Baldur's Gate before it, it seems like cheating to play this game on Apple's touchscreen tablet, like you're somehow breaking the laws of mobile gaming physics, if such a school even exists. And yet, it works. Aspyr Media is the company responsible here. It's been porting games to the Mac for a long time, and with Knights of the Old Republic has decided to start bringing what it calls "catalog Mac experiences" to iOS. Presumably, the rights were snagged from BioWare and LucasArts, and now there's a very well-made $9.99 port of one of the best Star Wars games ever assembled, running on the iPad.
Chronicles of Mystara demonstrates the dwarf
Capcom is combiningg two old D&D arcade games in Chronicles of Mystara this June. This video depicts the Dwarf character class – he can't cast spells, but he can swing an axe and grow a beard like nobody else.
Arrested Development commandeers game consoles in Netflix premiere
More than half of Xbox users watching Netflix this past Sunday were streaming the new season of Arrested Development, according to a report from bandwidth management firm Procera published by Mashable. The return of the long-awaited fan favorite not only claimed up to 36 percent of Netflix's traffic on some networks, but created increases in Netflix watching in general by as much as 10 percent, with the Xbox 360 and the PS3 leading the charge on devices used to stream Netflix video. Video game consoles have been major Netflix viewing devices, and Arrested Development's premiere made that tie even clearer. Just over 40 percent of all PS3 users watching Netflix on Sunday were watching the Bluths; just over 20 percent of iPad users were in that crowd as well. Additionally, about ten to fifteen percent of all Netflix viewers, says Procera, went on a binge, finishing off all 15 episodes by Monday morning. Watching all of those intricately laid jokes all mushed together in one late-night run? Sounds like a huge mistake.
Report: Next Blizzard MMO restarts development, pushed until 2016 [update]
VentureBeat is reporting via "a source familiar with the matter" that Blizzard Entertainment has reset development on its long-rumored post-World of Warcraft MMO, codenamed "Titan." The source says Blizzard had 100 people working on the project, but that number has been reduced to just 30, with those dismissed being put to work on other games. Titan never had an official release date, but VentureBeat claims it won't be ready to publish until 2016 at the earliest. Joystiq has also gained information on this development, with a source claiming the project "just wasn't up to polish." Stripped down to the core ideas, the game will now restart its process from the ground up. Blizzard is no stranger to long and laborious development schedules. Diablo 3 famously went through multiple redesigns over ten years of development, and StarCraft Ghost was "postponed" after years of work, then never seen again. Blizzard is gearing up to release a new digital card game named Hearthstone later this year, and then host a sold-out BlizzCon 2013 in November. Update: Zam (via Massively) reports Blizzard, when approached, responded with this statement: "We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO."
The Realm fails to meet Kickstarter goal, plans US-based relaunch later this year
Atomhawk Design and Lantern Interactive's Kickstarter for its point-and-click adventure game The Realm has failed to reach its goal of £195,000 (about $300,000), but it says the project isn't dead yet. Despite not getting the money it needed, The Realm ended up as one of the top UK-based game Kickstarters to date. Being based in the UK was one of the main issues, however, as users in the United States weren't able to contribute directly due to Kickstarter's funding rules. So Atomhawk and Lantern have decided to relaunch the campaign later on this year, this time from a US-based account. Potential contributors were also asking to see gameplay footage, so that will be a priority next time around. In the meantime, the team asks that anyone interested in getting more updates on the game sign up to a mailing list. "We may not have have won the battle," says The Realm team's post, "but the war is not over yet!"
Counter-Strike: GO lets community police itself with Overwatch
Valve has introduced a new community discipline program for Counter-Strike: Global Offensive that it calls "Overwatch," designed to let players govern themselves when it comes to problem behavior. Overwatch will deputize some players as "investigators" (based on stats like wins and hours played), who are then given a replay of a match from a reported player, and asked to rule on whether "the suspect" was cheating, griefing, or if there's "insufficient evidence" to rule. Once a collective verdict is reached, Valve will then determine if a ban needs to be given, and investigators will be rewarded if their judgments all agree. The process sounds very much like League of Legends' Tribunal program, which Riot Games has been using recently to try and cure that game of toxic player behavior. Valve says the system is currently in beta, and that it will be adding test cases to make sure the program works correctly. Eventually, however, the plan is to make Overwatch completely driven by the community.
Adult Swim's Super Puzzle Platformer Deluxe hitting Steam soon
Super Puzzle Platformer Deluxe, a crazy mix of Tetris and Mega Man created by developer Andrew Morrish and published by Adult Swim, comes to Steam later today. The project started as a Flash game (playable for free) in which you shoot groups of blocks that fall from above. The "Deluxe" part is new, with the game having evolved to include eight different characters, six worlds, and local head-to-head multiplayer. Full controller support is also included, so you can play SPPD through Steam's Big Picture mode. Super Puzzle Platformer Deluxe is regularly priced at $7.99, though it'll be 25 percent off at launch. To celebrate, Adult Swim's also having a half-off sale on its first Steam release, Super House of Dead Ninjas, next Tuesday, May 28.
EA expects to publish for current systems through 2017
Speaking at the Stifel 2013 Technology Conference in New York this week, EA CFO Blake Jorgensen said that EA plans to publish games on the current generation of consoles through 2017 at least. According to Gamespot's report, Jorgenson also discussed EA's exclusive Star Wars deal and specifically referenced fan favorite Star Wars: Battlefront. "The opportunity to do a new Battlefront, for example," Jorgensen said, "is very exciting." He added that none of EA's planned Star Wars games are film adaptations "per se," though their releases may coincide with upcoming movies.
Metal Gear Rising: Revengeance Ultimate Edition now available on PSN
Metal Gear Rising: Revengeance Ultimate Edition is now available for download via the PlayStation Store. This edition bundles the Platinum and Kojima-developed game with five character skins, additional VR Missions and two DLC side-stories that focus on Raiden rivals Jetstream and Blade Wolf. For a limited time, the package will cleave $64 from your wallet. The deal has some more chops for PlayStation Plus users, who can get it for just under $45.
CryEngine 3 already runs on Xbox One
Crysis has thrown its card into the hat of today's Xbox One announcements, to say that CryEngine 3 does indeed run on Microsoft's new console. The company is already licensed to provide middleware and tools for Xbox One, which means that any developers looking to use CryEngine 3 to make their games will have no problem running the code on the new box. There are a number of titles already announced for the Xbox One, but nothing using CryEngine 3 just yet. Don't weep, though; We're sure to hear about something soon.
Xbox One's live TV features coming to North America first, everyone else later
Microsoft has announced that the live TV features coming to its newly revealed Xbox One will first be available in North America, and then will then transition into other regions after that. In a press release from the company, Microsoft noted that "live TV with Kinect Navigation, live TV with OneGuide, Trending, and NFL on Xbox" will all roll out in the US "at launch," but was "anticipating global scale over time." Microsoft also said that the Xbox One will require a separate cable box, specifying "at launch," so it's possible that the console maker has other plans to deliver television content. The Xbox One is set for release later on this year, and Microsoft has not yet revealed a price.
Battlefield 4 launching on October 29, both it and Destiny coming to Xbox One
Battlefield 4 has announced via its Facebook page that the game will launch on October 29 of this year. In addition to versions on the PC, Xbox 360, the PlayStation 3 and the PlayStation 4, the team has also confirmed the game will be coming to Microsoft's newly announced Xbox One console. The Xbox One doesn't have a confirmed launch date just yet, so it's possible that version will arrive later. Additionally, EA's announced Battlefield 4's first expansion pack, called China Rising. The pack will contain four extra maps, along with extra vehicles and weapons. It will be available at launch, and come free with any pre-order of the game. And speaking of confirmed Xbox One titles, Bungie has also made it clear that Destiny is due out on Xbox One as well. Stay tuned for more confirmations on next-gen titles for Microsoft's new console.
Xbox One and PlayStation 4 specs compared
Microsoft today announced the next generation of Xbox technology, called the Xbox One. Sony previously announced the PlayStation 4 back on February 20, so we now have a full look at just what both next-generation HD boxes will contain. After the break, we've assembled a chart comparing the two consoles and their various components. The two machines are surprisingly similar, with both using an eight core CPU, the same amount of RAM, and both containing a combo Blu-Ray and DVD drive. But there are some major differences, too: Microsoft has created its own chip for the Xbox One, and the PlayStation 4 controller contains that share button and the clickable touchpad. Prices for both units haven't been announced yet, but both will be available later on this year.
Microsoft, Steven Spielberg working on Halo: The Television Series
Microsoft has announced that it will be producing a live action television series based on the Halo franchise, shown exclusively via the new Xbox One console. 343 Industries will oversee the show, and Stephen Spielberg will play a part as well (though his full role wasn't yet revealed). Spielberg appeared in a short video at today's announcement, where he said he was excited to be involved with "the heroes, worlds, and wonders that Halo will take us to."
Microsoft announces Forza Motorsport 5, coming to the Xbox One [Update: Now with trailer!]
Microsoft has announced Forza Motorsport 5, set for an exclusive release on the newly revealed Xbox One. A short trailer shown at today's Xbox reveal event featured branded cars and car parts racing around some nicely rendered real world locations. The game will be developed as usual by Turn 10 Studios, and available at launch (which Microsoft says will be later on this year) for the new console. Update: Trailer added! Update 2: Screens too! %Gallery-189057%
Resident Evil: Revelations review: Any port in a storm
The 3DS is no graphical slouch. Aside from the glasses-free 3D feature, the system can kick out some impressive scenery, and it did so with last year's Resident Evil Revelations, a well-made little horror shooter in a series that's been looking for a lifeboat lately. After launching Resident Evil 6 fewer than six months ago, Capcom seems to think HD platforms need even more Resident Evil love, and so this week Revelations hits Xbox 360, PS3, Windows PCs, and the Wii U. Playing it in enhanced form on an HD console, however, feels just a little goofy. The textures do look excellent, but the game's models are clearly made for a more lightweight graphics engine, which means you get characters with hair frozen in place and enemies with just a few animations to use over and over again. Revelations was made for a handheld machine, and its designers cut corners that the other platforms would have let them curve around more gracefully. But Revelations' saving grace is that it's a Resident Evil game, and it's a good Resident Evil game at that. For that reason, fans of the series who missed out the first time around will probably appreciate the chance to see it for themselves.%Gallery-188861%
Former NYT digital head joins EA's board as Gregory Maffei leaves
Following last week's "restructuring," Electronic Arts has announced a new addition to its board of directors. Denise F. Warren has been appointed to both the board and EA's Audit Committee. Warren is the Vice President of the Digital Products and Services group at the New York Times, where she previously oversaw operations on NYTimes.com and the Times' other digital properties. Warren will be stepping in as director Gregory Maffei steps out, passing on re-election at the stockholders meeting to be held on July 31. Maffei is the president and CEO of Liberty Media, the distributor that owns cable channels Discovery Channel, USA, Starz and more. Maffei has been on the EA board for 10 years, but is resigning to work with his own company.
Finally, those Maroon 5 songs you wanted are available in Rocksmith
Just in case the thing that prevented you from buying Rocksmith on Steam was the lack of Maroon 5 songs, we'll just remove that musical obstacle for you right here and now. Valve reports that "Misery," "She Will Be Loved," and "Harder to Breathe" have all been added to the game. You can buy each song for $2.99, or pick them all up together for $7.99. Once purchased, you can play through the songs with a standard electric or bass guitar, and each song also adds a new authentic tone to play with on the game's Amp mode. Sweet Maroon 5-style haircuts are, unfortunately, sold separately.
EA developing Frostbite Go mobile game engine for iOS and Android
EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android. The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with Battlefield 4 being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.
Warren Spector, Blizzard COO to lead University of Texas game program
Developer Warren Spector and Blizzard Entertainment COO Paul Sams will help oversee a new gaming academy being put into place at the University of Texas at Austin. The Denius-Sams Gaming Academy, named after co-founders Wofford Denius, Sams and his wife, will begin in 2014 with only 20 spots for students, and will award a postbaccalaureate certificate rather than a graduate degree, which the school says will help it remain industry-focused. Spector, the creator of Deus Ex and the Disney Epic Mickey series, will put together the curriculum, which will include a 12-month intensive program where students will make a game themselves. Students selected for admission will also get a tuition waiver and a $10,000 stipend for fees and housing expenses. The program will begin next fall.