Rowan Kaiser
Articles by Rowan Kaiser
A Diversity of Roguelikes
This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Once upon a time, the "Roguelike" genre was a semi-hidden cache of secrets in gaming. Games like Rogue and NetHack were passed around from floppy to floppy, not sold in stores, not discussed in magazines, and certainly not treated as part of the same tradition as an Ultima or even a Gold Box game. Maybe it's because the genre name is just so stupid. We don't call first-person shooters "Doomlikes" or puzzle games "Tetrislikes." Unfortunately, I don't have a better term for it. Perhaps over the course of describing them in a column we can think of something. Here are the consistent attributes of the genres: it involves a series of randomly generated levels, starting hard and getting progressively more difficult. They're usually stripped-down role-playing games, where you roll a quick character, pick a class, buy a couple items, and then get killed permanently by a slime and have do it again. They're also designed for short play sessions.
State of the Western RPG
Greetings, readers, and welcome to Joystiq's new weekly column on western role-playing games! RPGs are usually my favorite games, and they have been for years. Beyond that, they're among the most popular and interesting games of any era. It's true for every generation of gaming, from Wizardry through Dungeon Master, Ultima, Fallout, Morrowind, and Dragon Age. No other genre has been so consistently important through every era of home video gaming. But unlike adventure games or flight simulators, which have been driven into tiny niches, RPGs are still prominent. Skyrim, World Of Warcraft, and Mass Effect are among the most important games of this generation, which is not to mention cult hits like The Witcher or Torchlight.