Chase Hasbrouck

Engadget Editorial Policies

The unique content on Engadget is a result of skilled collaboration between writers and editors with broad journalistic, academic, and practical expertise.

In pursuit of our mission to provide accurate and ethical coverage, the Engadget editorial team consistently fact-checks and reviews site content to provide readers with an informative, entertaining, and engaging experience. Click here for more information on our editorial process.

Stories By Chase Hasbrouck

  • What's changing for feral and balance druids in patch 5.4, part 2

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we talk trinkets. In the last part of this column, we discussed all of the changes in the patch notes, and what that might portend for your feral or balance druid. This week, we'll look at the "other stuff" that might affect your play: set bonuses, trinkets, and the legendary cloak. Set bonuses Feral T16 2-piece: Omen of Clarity increases damage of Shred, Mangle, and Ravage by 50% for 6 sec. Feral T16 4-piece: After using Tiger's Fury, your next finishing move will restore 5 combo points on your current target after being used. The 2-piece bonus is somewhat boring, but reasonably powerful for single-target fights. It's tied to Omen, which means you'll always get at least one buffed Shred/Mangle out, even if you're low on energy when it procs. The downside? Less than 20% of a feral's damage comes from Shred/Mangle, and frequently less than 15%, which means that this isn't all that special. It's miles better than the dull T15 2P bonus, however, and likely comparable in strength to the T15 4P, meaning you should upgrade ASAP. I'm interested to see if it finds a home in PvP; the significant burst this gives makes much more of a difference there.

    By Chase Hasbrouck Read More
  • A look at what's changing for feral and balance druids in patch 5.4

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we await breaking news. The PTR has returned with patch 5.4 goodies, and I'm back to discuss what this means for your feral or balance druid. Remember, numbers at this point are completely unbalanced, so focus on the substantive changes! First, the nerfs Cyclone no longer has a 20-second cooldown for Feral Druids. Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms. Let's face it: some things are too good to last, and one of those things was instant Cyclones from Predatory Swiftness for ferals. Pre-5.2, a feral could go on full offense and reliably keep a second target locked down with Cyclones. The developers attempted to fix this with a tweak in 5.3 that gave feral, and only feral, a 20 second cooldown on Cyclone. However, it was quickly apparent that this wasn't a long-term solution, so now they've taken the somewhat drastic step of removing insta-clone entirely. While this is a large nerf (and one made worse by the removal of Nature's Swiftness, discussed below), I understand the rationale, and hopefully this portends the further removal of other instant CC from the game.

    By Chase Hasbrouck Read More
  • Breakfast Topic: Whatever happened to healing assignments?

    A few nights ago, I was casually playing my mistweaver monk when I saw a pick-up group forming for Mogushan Vaults. He wasn't really that well geared, but I figured "why not?" and jumped in. Since this was my first time joining a raid on this character, I tried to be prepared; I ate my spirit food, drank a flask, and asked the raid leader for healing assignments. His response? Well, parts of it are unprintable, but the gist is that "assignments are lame" and "nobody uses them anymore." I admit, I'm not the best at paying attention to what my healers are doing, other than thanking them when they repeatedly cover for my slow reaction times, or lighting our tree druid on fire. (Ulla, if you're reading this, it was the warlock. Really!) Thinking back, though, the last time I remember healing assignments really being a "thing" was Chimaeron, and nothing since then. Understandably, heroic raiders still have assignments as they have to keep people from dying every second, but what about the rest of us? It seems like assignments have died out: do you think this is a bad thing or a good thing?

    By Chase Hasbrouck Read More
  • Getting your super-cloak: How to complete Celestial Blessings as a tank or melee DPS

    With the recent buff to Titan Runestone drop rates, many players are finally getting over that hump in the legendary quest chain and moving on to the next hurdle, Celestial Blessings. This quest requires you to visit the four Celestials and receive their blessing. However, each celestial also offers a different single-player challenge that corresponds to an in-game role, which must be completed in order to finish the quest. The challenges: Healer: Offered by Chi-Ji, the Red Crane, at his temple in Krasarang Wilds. Ranged DPS: Offered by Yu'lon, the Jade Serpent, at her temple in Jade Forest. Melee DPS: Offered by Xuen, the White Tiger, at his temple in Kun-Lai Summit. Tank: Offered by Niuzao, the Black Ox, at his temple in Townlong Steppes. You can do any challenge you want, as long as you are in the matching spec, but you only need to complete one to move on. Your reward is also independent of the challenge you choose to do, so don't feel locked into doing the a certain challenge if you want that cloak. I can't comment on the healer/ranged challenges, but I did both the melee and tank challenges. In my opinion, the tank challenge was MUCH easier to complete, so I'd recommend that route if you can. For both fights, remember that your target is stunnable (which gives you a periodic breather) and the Celestial Offering from August Celestials rep will give you a 10% buff. Like any difficult encounter, buffs, flasks, and food are recommended. Thankfully, you don't have to worry about running back, as the Spirit will auto-rez you if you die.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: Spending feral VP in 5.3

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we spend our Valor Points at the corner store. Patch 5.3 is here, the item upgrade vendors have returned, and it's time to talk about everybody's favorite things; gear. What are the pixels I can pick to push my kitty to the top of the heap? Let's take a look. Weapons and trinkets first As a feral, getting a good weapon is your highest priority. It's the jelly to your peanut butter, the ketchup to your french fries...okay, I may be hungry, but you get the point, it's a necessary complement to ensuring you can be an effective damage dealer. You have four choices for weapons; three drops from Throne of Thunder (Shan-Dun, Breaker of Hope, Jalak's Maelstrom Staff, or the Darkwood Spiritstaff) and the weapon with a legendary socket from 5.0, Gao-Rei. The differences in the ToT weapons are fairly minor, so just get the best you can, and upgrade it ASAP. If you can't get into ToT yet, the +500 agility from the legendary gem on Gao-Rei makes it a worthwhile fill-in. Oh, and if you've completed Chapter II of the legendary quest and received an Eye of the Black Prince, don't forget to buy another one when you get a weapon upgrade.

    By Chase Hasbrouck Read More
  • Patch 5.3's pet battle changes

    If you haven't caught the pet battle fever yet, now's a great time to start. New rewards make pet battles a great way to help earn some of your raiding currency, such as Valor Points or Lesser Charms, and mechanics changes make the whole system more transparent and less frustrating. New rewards Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone. Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: Mastering the Rune of Re-Origination for ferals

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we forge ahead. No, literally. Go reforge. Welcome back to Shifting Perspectives! I've been dealing with some serious family issues, so I haven't written for a while. Happily, things are settling down, I'm raiding successfully, and it's time to get back to the keyboard. I've got quite a backlog of topics to cover, so let's get right to it by talking about the most commonly requested topic: what, exactly, am I supposed to do with all this new stuff I've been getting? The addition of Rune of Re-Origination and the Capacitive Diamond have changed gearing priorities significantly, so if you've been sticking with the pure mastery build, you may be missing out. Mastery or haste, a question of RPPM Ever since it was introduced, mastery has generally been our most favored secondary stat. (Yes, even over hit and expertise, from a simulation's point of view. That said, hit/expertise capping is the best idea for most folks, because we can't instantly recognize that an ability has missed and change strategy like the simulators can.) The rationale is simple. Most of our damage comes from bleeds; mastery increases our bleed damage ... obvious strategy is obvious. Well, the changes in 5.2 have adjusted that calculus a little bit.

    By Chase Hasbrouck Read More
  • The return of the firecat

    Apparently, Blizzard has quite the love affair with setting druids on fire. Responding to a player's lament about Fandral's Flamescythe, Crithto noted that an item was created in 5.2 to allows Druids to gain the firecat appearance without needing the old weapon. Of course, he didn't give any hints, simply saying "They're difficult to find..." A massive search of the Firelands ensued, and the items, Burning Seeds, were discovered near Majordomo Staghelm. Only lootable by druids, each seed allows for 60 minutes of the flame kitty form, which persists through shapeshifting and death. You will need some friends to help you clear up through Baleroc, but after that, you can extend the raid as many times as you need to stockpile more seeds. As for me, I'm curious as to what form will be next on the self-immolation list. We can already ignite treants and cats...how about some roast turkey? Pilgrim's Bounty isn't too far away! Anyway, feel free to head over to Wowhead for more details and pictures. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

    By Chase Hasbrouck Read More
  • A true World of Warcraft: 3 things to know when playing on the road

    When the boss says "I need you overseas next week," replying "but I've got a raid!" isn't really an option. I've just completed a two-week whirlwind trip, and I've discovered that with some mild preparation, it's quite easy to get in your regular WoW time. Dailies, raiding, pet battles PvP; whatever your choice of fun, don't let geography keep you down. Choose your weapon "Honey, why can't you take my old laptop on your trip?" "Because it only gets 10 FPS in Val...erm, because I want one that can Skype with you well without any slowdowns!" First, you're going to need a machine to play on. If buying a new laptop isn't an option, it's not the end of the world; WoW can run on some positively ancient hardware, if you're comfortable with playing on lower graphics-quality settings. After installing it on a few laptops during my last trip overseas, I can say with a reasonable degree of confidence that any dual-core system should be able to at least run the game well enough to login, chat, and browse the Auction House. (In chronological terms, that means any system since about 2010 or so, and some higher-end 2008-2009 systems.) Of course, if you want to do anything more vigorous than posting auctions and talking in guild chat, you'll want a better hunk of plastic. Raiding and battlegrounds, in particular, will heavily tax your system, so try it out on your machine BEFORE you go. Trust me; learning Alysrazor tornadoes was challenging by itself, learning them while playing as a healer moving at 5 FPS was even worse.

    By Chase Hasbrouck Read More
  • An early look at patch 5.2 for monks, part 2

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! In my last column, I explored how monks (well, windwalkers and mistweavers) are dramatically changing in terms of PvP. This week, we'll take a spec-by-spec look at what you can expect to change for PvE content, and draw some tentative conclusions as to what abilities and stats you'll be using and not using. Keep in mind that this is still PTR content, so things change on a day-by-day basis; a hotfix tomorrow might invalidate every conclusion I make today. Changes for all specs When you first log in for patch 5.2, take a look at your healing talents. All of them have been redesigned from the "uses chi and no-cooldown" model to "free with cooldown" model, so the only cost to using your self-heals now is one global cooldown. The actual strength of the heals are still being tweaked, but given this new model, I expect Brewmasters to continue to go for Chi Wave; Chi Burst to be decent for Mistweavers needing to raid heal; and Windwalkers to go "meh," since they'll want the GCD's for damaging abilities. Zen Sphere is interesting, but it took a massive nerf (62%) which makes it not very desirable at first glance.

    By Chase Hasbrouck Read More
  • An early look at patch 5.2 for monks, part 1

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! Greetings! I've been bitten by the real-life bug for the last few weeks, but I'm back and ready to break down the changes occurring in patch 5.2. As a new class, Monks have a ton of changes and new abilities coming, so let's buckle down and take a look! This week, we'll look at the major mechanics changes from a PvP perspective; next week, we'll take a look at PvE and speculate how your rotations and weighting might be affected. PvP woes Let's face it: Monks were pretty weak for PvP. Windwalkers were reasonably good at generating sustained damage but had trouble putting out good burst (getting a kill typically required having a high Tigereye Brew stack, full chi, and a damage trinket effect active). Unfortunately, they frequently didn't have time to generate the brew stacks they needed due to having weak passive defense. Once your trinket was down, a Shockwave or Deep Freeze usually meant you were done. Touch of Karma helped, but required skill to use pre-emptively. Add to this diffficult-to-use CC making it hard for Monks to help land lockdown chains on healers, and windwalkers were, well, terrible.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: An early look at 5.2 for druids

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we discuss the future. Happy New Year! Hmm. I guess I'm a little late for that. Anyway, my no-notice household move is mostly complete, and I've finally had a chance to start breaking down the new changes for druids in 5.2. With the exception of Feral PvP, things look pretty positive across the board, so let's dive in! Cyclone a-no-no Cyclone is the crowd-control effect that everyone loves to hate. Unlike the vast majority of other CC effects in the game, Cyclone does not share a diminishing return category with other effects, meaning you could couple it with another CC from a teammate to lock down an enemy target for a long period of time. By itself, this wasn't the end of the world. While a "clone" was powerful, it had a short range and a cast time, making it difficult to land in the first place.

    By Chase Hasbrouck Read More
  • From ding to spring: Fully clearing Mists of Pandaria's endgame raids in 3 weeks or less

    In case you missed the big news, the Thunder King will be upon us in Patch 5.2, coming to you (live!) sometime in the next couple months. Unfortunately, many of you are just now receiving Mists of Pandaria under the tree, or are getting back into the game after reaching level 90, and are overwhelmed with all the endgame options available to you. Don't worry about it! By following this guide, we'll get you from a fresh level 90 character to a full clear of all 5.0 raids in three weeks or less, with no expensive outlays of time or cash. Plenty of time to prepare for dinomancers! Prerequisites First, you need to have a level 90 character. If you don't have one yet, it's okay: the experience required to level from 1-85 was significantly reduced when Mists of Pandaria was released, so you'll be able to catch up quickly. Once you reach 85, hop over to Pandaria and enjoy the new quests. You'll gain a level for each zone you clear, more or less. You can also run some normal mode 5-man dungeons if you'd like, though go easy; you'll be running the heroic versions quite frequently at 90. Second, you'll want a DPS spec and a good set of starter gear for it. Completing the Dread Wastes or Townlong Steppes quests will get you outfitted; if you don't have DPS gear laying around to actually complete the quests, Len of Arms will happily sell you a set of 408's to get going. You can also search the auction house; many blue BoE's in the ilvl 430-450 range are listed frequently, for pretty reasonable prices.

    By Chase Hasbrouck Read More
  • A closer look at the Ascension talent for monks

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! Ascension: Passive talent. Increases your maximum Chi by 1, your maximum mana by 15%, and your energy regen by 15%. In patch 5.1, Blizzard quietly reworked Ascension to make it a more useful talent. (I say quietly, because the change wasn't listed in the official patch notes, which was likely an oversight.) Previously, the talent had only increased maximum chi by 1, which made the talent useless for most players. Sure, in theory, you could use it to save up an extra chi for burst-type situations, but Chi Brew and its instant four chi was a much better choice for those anyway. After finding out about the changes, my initial reaction (after a bit of napkin math) was that the talent was significantly improved to the level where it was a reasonable choice, but probably still not ideal over Power Strikes or Chi Brew. After I posted that in last week's column, a few commenters asked me to take a closer look, so I'll go spec-by-spec and take a closer look at the talent.

    By Chase Hasbrouck Read More
  • World of Warcraft Monopoly now on major sale

    Whether you celebrate Christmas, Hannukah, Winter Veil, or something else, you're probably looking to give that special someone something around this time of year. Amazon.com has just unveiled a major sale (65% off!) on the World of Warcraft Monopoly board game, dropping the price down to a cool $14 for U.S. customers. If you want some more info, we previously covered the currency (gold! Pass Go, collect 200g!) and the spaces on the board. Our parent site Joystiq also has a full set of unboxing pics.

    By Chase Hasbrouck Read More
  • Monk changes in patch 5.1

    While I've taken a brief hiatus from writing recently, the many, many changes to monks in the 5.1 patch and the immediately following hotfixes have lit the ol' theorycrafter spark. I'll go spec by spec and list the changes, along with some analysis. Spoiler alert: Mistweavers aren't gonna be happy. General changes Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. This is nice, though it's not something that I particularly thought was necessary. With proper use of Roll (and Flying Serpent Kick for windwalkers), movement generally wasn't much of a problem for monks. The energy reduction for the buffs is nice for a quick rebuff after dying.

    By Chase Hasbrouck Read More
  • Patch 5.1: Treant Form now combustible

    Apparently, we haven't seen the last of self-immolating lumber. Back in Firelands, the Moonkin 2-piece bonus allowed you to summon Burning Treants to attack your foes. Blizzard wasn't content with that, however, and took the next step: As of patch 5.1, treant form can now catch on fire. Yes, fire. As discovered by Sunfyre of Sunfyre's Nest, simply activate Treant Form and gain the Cozy Fire buff from a basic campfire to see the theatrics. Have fun igniting your druids! (Sadly, paladins remain incombustible.) And, above all else, remember this: we didn't start the fire. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

    By Chase Hasbrouck Read More
  • 3 advanced monk tactics you might not be using

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! In the previous weeks, I've covered the basics for brewmasters, mistweavers, and windwalkers. Now that we've had a month to get used to the new specializations, it's time to try some advanced tactics. Stick with me as we roll through one ability for each specialization that'll help propel you to the top of the charts, be they healing, damage, or your healer's Christmas card list. Windwalker: Touch of Karma All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec. 90 second cooldown. Touch of Karma is amazing. First, this is one of the best defensive skills for a DPS'er in the game, as it essentially gives you a 350k HP shield which works against everything. It won't save you from insta-kill void zones, but for damage you know is coming, it's much better than a druid's Barkskin or a paladin's Divine Protection. In a raid setting, it's worth telling your healers to add Touch of Karma to their raid frames so they don't waste heals on you for the duration.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: Feral druid macros of power

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we automate (legally!) So, you might have seen references to macros, macro-ing, or other mac-type things (the non-cheesy variety) in my latest column, and wanted to know just what I'm on about. I've combed through my personal setup, the macro discussion threads over at Fluid Druid, and the excellent tips at Macro WoW to lay down some (automated) beats. Before we begin, though, a quick introduction/refresher. Macros are an in-game method of grouping up commands or actions so they can be used in a more efficient way. To create a macro, you open the macro UI pane (/macro), type or cut-and-paste the macro text into the field. pick an icon if necessary, and save it. This saves the macro text to an icon that can be dragged to an actionbar, just like one of your regular spells. Macros have two main limitations; they can only be 255 characters or less, and they can only execute one ability on the global cooldown per click. Other than that, go wild! (Just don't miss the litter box.)

    By Chase Hasbrouck Read More
  • Kissed by the Mist: The mistweaver 101 guide

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! With Mists of Pandaria now released, I've been actively engaged in playing my monk, and having a blast doing it. I've received several polite notes from readers about how I haven't written a mistweaver guide yet, so this week: mistweavers! Mistweaver is the healing specialization for the monk class. Any race, except Worgen and Goblin, can be a monk. Mistweaver monks have two resources that power their healing abilities: mana and chi. Resource Management Unlike the other two specializations, Mistweavers use mana instead of energy as their primary resource. This powers the majority of their heals. Mistweavers can regain mana through the same ways as other healers (in-combat Spirit regeneration via Mana Meditation, mana potions, etc.). However, Mistweavers also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack. An alternative solution is to glyph Mana Tea which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, on a 10 second cooldown. As a supplement to mana, chi is a static 4-point pool, similar to a paladin's holy power, that decays when out of combat. Maximizing your chi generation is vital for maximizing your healing output; while you can heal without chi at all, most of your strongest HPS abilities require chi to use. Overall, of all the healing classes, Mistweavers likely require the most thought when it comes to resource management. All the other healers get large mana regeneration cooldowns (Mana Tide Totem, Innervate, Hymn of Hope) that they can typically fire and forget; Mistweavers require more constant attention to mana and chi levels in order to maximize their performance.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: Druid leveling and talents in Pandaria

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we grind. Okay, I know this column is a little behind the Mists of Pandaria power curve. That said, if you happened to fall in love with another class (coughMonkcough) for leveling this time around, and you've just now leveling to 90...here's some tips. And yes, that's a moonkin on a mechanostrider by a fish. Why? Isn't it obvious? Before your arrival in Pandaria Well, that depends on what level your gear is at. If you didn't play significantly at endgame in Cataclysm, you'll find that the enemies get a lot stronger as soon as you hit ground in Jade Forest. You'll get pieces of 378 green gear as you proceed through the early quests, but if you're still rocking Mount Hyjal greens like some of my alts, you may want to look at picking up some Misthide crafted leather items from the auction house. If none are available, you can also ride to Dawn's Blossom and visit the gear vendor there for some starter pieces. You can skip this if you choose, but in that case expect the initial quests to be fairly difficult, and you won't have the item level to queue for dungeons right away.

    By Chase Hasbrouck Read More
  • A guide to monk talents for all specializations

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! Due to an unfortunate family situation, I had to take a break from writing and playing right around the time of release. Now, though, I'm back and ready to talk monk! I've leveled a monk to 90, and in the process, have learned quite a bit more about all three specializations. Build some chi and follow me as we talk turkey about talents. Keep it rolling I'd originally felt that Momentum and Celerity were pretty equal choices. Now, though, Momentum has my heart. Why? Well, two reasons. First, Roll is great, but save for the interposition of a solid object, there's no way to do a half-roll. That means if the object you are trying to get to is not some multiple of 20, Roll doesn't get you "right" there, which can be a problem. (Canny PvP opponents are already discussing how to stay 10 yards away from windwalkers to ensure rolls go right past them.) Momentum doesn't fix this, but it makes closing the remaining distance much less painful.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: The Heart of the Wild and Symbiosis hotfixes

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we abandon our pretensions. I knew this was going to happen. I tweeted about it back in August, suggesting that Heart of the Wild was far too powerful for both balance and feral druids; when combined with a weapon swap, the damage potential was significant. Several others warned about it on release, but to no avail, Bosses fell, DPS meters were topped, and all the non-druids complained bitterly. The cry of "Nerf druids!" was heard throughout the land, though most of us were too busy playing PandaFarm to notice.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: Mists of Pandaria feral druid 101 guide

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we put four on the floor. Feral (also known colloquially as cat or kitty) is the melee DPS specialization for the druid class. It's styled similarly to a rogue, but instead of sneaking around and using poisons, you just make things bleed. Copiously. A feral druid's primary resource is energy. It is a 100-point pool that regenerates at 10 energy/sec, in and out of combat, though this rate can be increased with haste, and is used to power your basic attacks. This energy is used to power a variety of attacks, many of which build combo points (abbreviated cp's). Combo points are stored on a target and can stack up to 5; if you change targets and use another cp-generating attack, the stored points are lost. These points are used for powerful finishing moves.

    By Chase Hasbrouck Read More
  • Stagger like Jagger: The brewmaster monk 101 guide

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! With Mists of Pandaria nearing release, the monk class is rounding into its final form. While a few things may still be tweaked, the design and abilities have now stabilized enough that I feel comfortable presenting you with a series of guides for each specialization. This week: brewmasters! Brewmaster is the tanking specialization for the monk class. Themed after the classic Drunken Master, your job is to keep the enemies busy trying to hit you while your compatriots take them out. Any race, except for worgen and goblin, can play a monk. Like all monks, they have two resources that must be managed; energy and chi. Energy functions identically to rogues and feral druids, as a 100-point pool that regenerates at a constant rate, in and out of combat. This energy regeneration can be increased with haste, and is used to power your basic attacks. These abilities don't do much on their own, but they build up the brewmaster's second resource: chi. Chi is a static 4-point pool, similar to a rogue's combo points, that decays when out of combat. Once you've built up a few points of chi, it can be used to power stronger abilities that do significant damage, provide self-healing, or make you more resilient.

    By Chase Hasbrouck Read More
  • Walking on Air: The windwalker monk 101 guide

    Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time! With Mists of Pandaria nearing release, the monk class is rounding into its final form. While a few things may still be tweaked, the design and abilities have now stabilized enough that I feel comfortable presenting you with a series of guides for each specialization. This week: windwalkers! Windwalkers are the melee DPS specialization for the monk class. Themed after martial artists, your job as a windwalker is to punch and kick things repeatedly until they stop moving. Any race, except for worgen and goblin, can play a monk. Like all monks, they have two resources that must be managed; energy and chi. Energy functions identically to rogues and feral druids, as a 100-point pool that regenerates at 10 points per second, in and out of combat. This energy regeneration can be increased with haste, and is used to power a monk's basic attacks. These abilities aren't very damaging, but they build the monk's second resource: chi. Chi is a static 4-point pool, similar to a rogue's combo points, that decays when out of combat. After the windwalker generates chi, he uses it to power his more iconic abilities, that generate the bulk of the windwalker's damage. One key difference between chi and combo points, however, is that all chi-consuming abilities have a fixed cost and damage, compared to the others where the effect scales based on the amount of combo points consumed.

    By Chase Hasbrouck Read More
  • Shifting Perspectives: 5.0.4 changes for feral and balance druids

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, NUMBER 5 IS ALIVE! The patch is coming! The patch is coming! Run around screaming wildly! Right. Anyway, if you're just coming back to WoW, here's everything new you'll need to know to get your feral or balance druid up to speed. First I'll hit some of the overall druid changes before drilling down into the spec-specific stuff. Changes for druids Feral is no longer a tank/DPS specialization. Yes, bearcatting is officially dead for those who practiced it, though it lives on somewhat in one of our new talents. Feral is now solely melee DPS, and a new spec has been added for bear tanks, guardian. All the old talent trees are gone. You still pick a specialization at level 10, but instead of a 31-point tree, you now have six tiers of talent choices, with one choice out of three options every 15 levels. With the talent tree deletion came an ability shuffle; many druid abilities that were spec-specific, such as Force of Nature or Feral Charge, have been made into talents that can be used by any spec. For more, read my column on talent tiers 1 through 3 or tiers 4 through 6.

    By Chase Hasbrouck Read More