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Stories By Joystiq staff

  • Gaming while black: Casual racism to cautious optimism

    NPR's Planet Money reported last year on a culture shift in 1984 that drove many women away from pursuing computer science degrees. Computers were more readily available at stores that catered to men and advertisements pushed the narrative that these new-fangled home devices were made for men. Pop culture followed suit, depicting men as computer geeks in movies, books and journalism. One thing that Planet Money found notable about computer ads in the 1980s was that they featured "just men, all men." Another aspect the ads shared was that they overwhelmingly starred a specific type of man: white. Click here for the full piece on Joystiq

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  • 'The Crew': The Joystiq Review

    In the course of the last console generation, Ubisoft has gone from "the French publisher behind the Tom Clancy games" to the world's leading creator of lucrative open-world sandbox franchises (by quantity, if not quality). This success hinges on a simple formula shared by all of Ubisoft's open-world games: Large, interesting worlds plus tons of things to see and do equals happy customers. Based on massive sales and a decade of largely positive critical response, this seems like a solid and, more crucially, reproducible formula. With The Crew, Ubisoft and developer Ivory Tower hope to apply those principles to the world of arcade-style racing games while also tacking on an omnipresent multiplayer component that supposedly makes the game's world -– an abridged take on the entire contiguous United States -– feel more alive, while also making it simple and fun to race around the country with your friends online. It's an idea that's undeniably ambitious and, if executed properly, could propel The Crew to the front of the racing game pack. Unfortunately, this racer is more Yugo than Porsche. Click here for the full review!

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  • 'Super Smash Bros. for Wii U': The Joystiq Review

    "Who would win in a fight?" is the lighthearted crux of the Super Smash Bros. series, and it's impressive how extensive that conversation has become. Pitting beloved video game characters in unlikely rivalries seems as amusing as it did during the series' 1999 debut, especially when it involves a mix of iconic faces and left-field picks. With fresh contenders, several new competition types and a lite resemblance of Pokémon training in the form of Amiibos, Super Smash Bros. for Wii U is a meaty talking point that proves the "Who's the best?" debate is still well worth having. Smash's bouts remain layered –- newcomers can focus on throwing basic attacks by combining button presses with tilts of the joystick, learning deep-cut mastery of evasions and timing in-air knockouts as they add matches to their career. Whatever nuances your play style adopts, everyone's victory involves launching opponents from shared platforms, heaping damage on them to make banishing them to the oblivion beyond the screen's edges more feasible. Click here for the full review!

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  • Humble Bundle teams with Joystiq on curated charity game sale

    The Joystiq staff tried to package and send out boxes of love to everyone on the internet, but shipping costs were crazy. So we helped prepare this Humble Weekly Bundle instead! The Humble Weekly Bundle Joystiq edition includes Beat Hazard Ultra (plus DLC), Intake, Dungeon of Elements and The Dream Machine chapters 1 - 4, all for whatever price you care to pay. For $6 or more, add on Slender: The Arrival and Primal Carnage. Pay at least $15 and also get Costume Quest 2. Click here for more

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  • 'LittleBigPlanet 3': The Joystiq Review

    There's a moment in LittleBigPlanet 3 where Hugh Laurie's villainous Newton, an effete British lightbulb with an egg timer built into his bowler hat, faces down his conscience, berating him with his greatest fear: that nothing he creates will ever be good enough, has never been good enough. It's a fear that LittleBigPlanet players will be familiar with, given the creative possibilities presented by the series. The feeling is more pronounced this time around, and the overwhelming diabolical genius at work in LittleBigPlanet 3 is almost a cause for alarm. The first and second games in the series felt like a toy box, with developer Media Molecule providing about 3 or 4 hours of examples of how it could be utilized. In contrast,LittleBigPlanet 3, now helmed by Sumo Digital, is the first to feel like the pre-formed game at its core is meant to be a showstopper, an abundant showcase of greatness, a dare to the player to push the envelope even further. Lucky for us, for those who decide to rise to the challenge, they have never made creation easier or more satisfying than it is now. Click here for the full review!

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  • 'Dragon Age: Inquisition': The Joystiq Review

    Dragon Age: Inquisition is an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat. Inquisition is also developer BioWare's redemption song. It's everything that a sequel to Dragon Age: Origins should have been, and time will slip by as players enjoy the hundred hours of escapades it delivers. The end of Inquisition's spectacular first act gave me chills. The last time I can recall that feeling is when the Normandy was reintroduced in Mass Effect 2. It's the chill of being at the beginning of a grand story and anticipation for what's to come. Click here for more

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  • 'Halo: The Master Chief Collection': The Joystiq Review

    Before Halo 2 launched in 2004, I must have watched the trailer a hundred times –- easily accessible from its permanent home on my college computer's desktop. Like many fans, my anticipation for the Xbox follow-up was ... let's say substantial. And, like many fans, I was a little disappointed by the campaign and its abrupt, cliffhanger ending. Thankfully, a genre-defining multiplayer suite did more than enough to salve any abrasions left behind by the rough campaign.

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  • 'Assassin's Creed Unity': The Joystiq Review

    It was the best of Assassin's Creed, it was the worst of Assassin's Creed. So it goes with Assassin's Creed Unity, the newest game in Ubisoft's alternate-history series, where sci-fi tech allows you to relive the secret war between Assassins and Templars. Unity succeeds where it needs to, but it falls short of the metaphorical, fall-breaking haybale almost everywhere else, landing with a sickening thud on hard pavement. Unity is capable of inspiring loving adoration while simultaneously bringing you to boiling hatred. It aims high, fails more often than it triumphs, and is in dire need of a technical re-tweaking. At the same time, whenever the pieces align, it feels like coming home. Click here for more

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  • Sid Meier's Civilization: Beyond Earth: The Joystiq Review

    Viewed through the idea that it's a standalone expansion to Sid Meier's Civilization 5, Sid Meier's Civilization: Beyond Earth streamlines gameplay in the long-running strategy series to enhance the pace of the historically-strapped franchise. As a spiritual successor to Sid Meier's Alpha Centauri, however, it's a cut-rate disappointment. Beyond Earth is best described as an epilogue to the events of Civilization 5. Humanity has ruined the planet and must commit itself to starting all over again on another rock and potentially making the same mistakes. And so, various nations make conglomerate factions and shoot for another spherical mass to explore, expand, exploit and exterminate (4X) on in the strategy game. Why I wish Firaxis had never mentioned Beyond Earth as a spiritual successor to Alpha Centauri is that this game doesn't look like it was given the financial resources to kick off a new franchise. It feels like it had the budget of a Civ 5 expansion, where asset creation went into making a visually interesting game world, but not its overall presentation. The characters are painfully dull and inarticulate. The tech and wonder voiceovers are all done by one person, but in many cases are attributed to faction leaders within the game (who do have their own voices). The experience doesn't feel luxe. Firaxis has been the benchmark in accessible strategy games and it's owned by triple-A publisher Take-Two Interactive, but I've seen stronger production values from independent European competitors. Click here for more

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  • MLB 14 The Show: The Joystiq Review

    The term "simulation" is appropriate for MLB 14: The Show, but not just because of its beautiful presentation, a defining trait of the series that's become a benchmark for other sports video games. Rather, MLB 14: The Show earns its simulation stripes by continuing the series' tradition of challenging players with mechanics and statistics that mirror the real sport. While MLB's gameplay has changed little this year, no matter what option players select for pitching, fielding and hitting (we'll get to that later), they will fail or succeed as regularly as athletes do in the big leagues. Yet much like the faithfully-recreated and wildly differing batting stances of hitters in the game, MLB 14: The Show truly makes its mark in the baseball sim series by being one thing: dynamic. Click here for more

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  • Infamous Second Son: The Joystiq Review

    There's a stark duality at the heart of the Infamous series. The original Infamous was built on a solid foundation, putting players in the role of a modern-day superhero with a repertoire that expanded gameplay in satisfying, meaningful ways throughout its campaign. Its sequel boasted a number of improvements, but its mechanics weren't always explored to their fullest potential. Playing through InFamous 2 recently reminded me of the series' darker half. Though its upgradable superpowers were impressive and its parkour mechanics were fun, its story missions frequently came up short. Throughout the campaign, protagonist Cole MacGrath was too often saddled with repetitive arena fights and escort missions -- a poor fit for a man who can shoot lightning from his fingertips. Infamous: Second Son emphasizes the series' strengths in its debut appearance on the PlayStation 4, easily trumping previous Infamous games while showcasing the power of Sony's latest console. In the process, it drastically overhauls the series' defining elements, stripping away the weaker parts and focusing on what works best. If you found previous Infamous games more frustrating than fun, Second Son's gleefully destructive superheroics will win you over as a fan. Click here for more

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