Ryan Greene

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Stories By Ryan Greene

  • Captain's Log: One year of Star Trek Online

    Happy birthday, Star Trek Online! It's your party, and you can cry if you want to! And if you don't, then I will, because the Northeast and I are recovering from another flapping snowstorm! I swear to Pete, I need a mysterious British doctor to show up in a time-traveling phone booth and whisk me ahead to June. So Cryptic Studios' spacefaring MMO is one year old! That means STO is walking more, pooping less often, and not keeping you up all night with its bawling. That also means a lot has happened since STO went live 366 or so days ago. (Yeah, the actual anniversary was yesterday.) It's time to celebrate and lament the first full year of STO's lifespan.

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  • Captain's Log: Facing the future of Star Trek Online

    Welcome to another edition of Captain's Log, the greatest weekly column about Star Trek Online that you'll read on Massively today. I can't believe this, but there's a fairly solid chance that I'm digging myself out of another blizzard at this very moment, so I hope you're having fun reading this instead of freezing to death, shovel in hand. Winter is getting on my nerves. Next week, STO will celebrate its one-year anniversary, and Captain's Log will celebrate with a half-amazed look back at 12 months of Federation funsauce and Klingon, er... hm. Anyway, we'll look ahead this week to STO's future -- both the future we expect, and the future STO needs to ensure it reaches its second, fifth and tenth anniversaries.

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  • Captain's Log: Newstime grab bag

    Hey, everybody. I did four things this weekend: I saw True Grit, I saw The Green Hornet, I tried kumquats for the first time and I went on a blind date with a dyspeptic wendigo. I recommend doing only one of those things. In other news, it's time for another edition of Captain's Log. We covered some helpful resources for creating missions with Star Trek Online's Foundry last week, even as the folks at Cryptic Studios tossed out a whole slew of new information. Dan Stahl and company meted out an update to the feature-episode calendar, a new Engineering Report and the latest Ask Cryptic. So, what'd we learn?

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  • Captain's Log: Foundry-friendly resources and tips

    Greetings, readers, and welcome to another installment of Captain's Log. I'm sure many of you live in sunnier climes and don't know such joys, but by the time you're reading this, I should be dealing with the aftermath of yet another darn snow day. I hope it warms your hearts that as you all sit there relaxing, I'm likely outside shoveling snow for what feels like the 17th time this winter. After last week's look at Massively's readers poll, which named Star Trek Online the best MMO of 2010, your friendly neighborhood Cap's Log focuses this week on how to use the Foundry, STO's user-generated-content tools. I'll point out some handy online resources that explain the fundamentals of using the Foundry and then offer my thoughts on something even more vital to a successful mission: storytelling.

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  • Captain's Log: STO was the best MMO of 2010?

    Happy new year, everybody! By now, we've all gotten over our post-party, um, grogginess (children might be reading) and trudged back to work. I'm still on cloud nine after a stellar Sun Bowl for my alma mater, but the time has come to look to the stars for another Captain's Log. This week's edition, tortured metaphors and all, offers up a bit of a grab bag -- which has nothing at all to do with the fact that my day job is frantically hectic this week. We'll check out Star Trek Online's strong showing in Massively's year-end readers' poll, fiddle with a ship-building contest, and maybe whine a little about the Foundry. So, fun!

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  • Captain's Log: Star Trek Online's year in review

    Welcome back, Capsloggers! (Note: professional nicknamer here, available for all your mascot-imagining, brand-revamping needs.) I hope you've all had a merry merry and a happy happy so far. And if you haven't, then keep it to yourself, because Massively is no place to be sad. Now the calendar's just one page, and of course I am excited. Tomorrow is New Year's Eve, and the end of the year means end-of-the-year lists! As we all know, 2010 has been a big year for Star Trek Online, from its release in February to the introduction of Season 3 just this month. Skip away with me down the Memory Brick Road as we recall the biggest STO stories of the year!

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  • Captain's Log: Creating my first mission in the Foundry

    Welcome to another edition of Captain's Log, loyal readers! (Disloyal readers and the illiterate are also welcome.) I hope you've been enjoying the ramp-up to Christmas without losing any limbs to last-minute shopping. I ordered everything from the comfort of Amazon this year, though a small, self-destructive part of me misses the Mad-Maxian insanity of the mall right around now. Tomorrow is Christmas Eve, or at least a day off from work, and most of you probably aren't primed for a deep discussion of Star Trek Online's future or an in-depth examination of Season 3. Instead, let's play with the Foundry and maybe have a little fun as I try to craft my first actual mission.

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  • Captain's Log: Spending time with the Foundry beta

    As Deathwing rages through Azeroth and the inhabitants of other worlds look forward to gift-filled holiday events, members of the Federation and the Klingon Defense Force saw Christmahanukwanzakah arrive early in the form of Season 3. Star Trek Online's third mega-patch brought a fine array of features, including Borg ship pieces and replayable missions, to live servers last Thursday. But the biggest feature (and possibly STO's best) landed on the Tribble test server instead. So let's take a trip to Beta Land and get to know the Foundry a little better by playing a few user-made missions.

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  • Captain's Log: Pros and cons of Season 3

    Big-time release news this week, folks! Have you prepared for the biggest, best expansion of game content this side of the Laurentian System? I hope you've battened down the hatches, called in sick and stocked up on frozen pizza, because at long last, the moment we've waited for has arrived. Season 3: Genesis goes live today, and the universe will never be the same. New missions, new loot, a new look and -- I'm sorry, say again? What's a Deathwing? Yeah, you must be thinking of something else. Captain's Log is all over Star Trek Online's latest super-patch, which introduces -- or comes close to introducing -- some seriously welcome changes to the whole of known space.

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  • Captain's Log: Will STO become a sandbox or remain a themepark?

    Welcome back from the holiday, readers! I trust everyone has recovered from the excitement of a long weekend, a tasty Thanksgiving and a rabid Black Friday. By now you should have settled back into the slow, miserable slog toward more holidays. I know I have. For this week's Captain's Log, I'm going to discuss themepark and sandbox MMOs. What do those terms mean? And how does Star Trek Online fit into that dichotomy, both in its present form and in its Foundry-expanded future?

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  • Captain's Log: Supplemental on STO's treatment of canon

    Welcome to another edition of Captain's Log, everyone's (well, mostly my) favorite column about Star Trek Online. Guess what? It's Thursday, which means Thanksgiving is upon us -- assuming you're in the U.S., in which case I hope you already knew that. At any rate, in the spirit of the holiday, we're going buffet-style this week, talking about a little of this and a little of that. But don't worry; most of you are probably slipping into a food coma already, so I'll keep things light, mostly. For an appetizer, we'll nibble on Cryptic Studios' little preview of Season 3. For a nice second course, I'll revisit my opinion on STO's treatment of Star Trek canon. And for dessert, I'll suggest some Black Friday shopping on the C-Store!

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  • Captain's Log: Wrapping up STO's second series of feature episodes

    Space can be a dangerous place, as villains and ne'er-do-wells lurk in every corner. Last time, the Breen invaded the Defera system. Now, the Devidians seek to destroy an entire sector. I'm talking, of course, about Star Trek Online's weekly episodes. The second series wrapped up on Saturday, and because it should be the last major bit of content we get from Cryptic Studios until Season 3, I thought we might check out a play-through of all five episodes. Does STO's second set of feature episodes live up to the fun of the first? Actually, the Devidians blow the Breen out of the water!

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  • Captain's Log: Nine months of Star Trek Online

    Guess who's nine months old? Think red shirts, warp coils and forehead ridges. Think of your favorite Cryptic Studios-published space MMO. That's right! Star Trek Online is celebrating a birthday this week. (OK, it actually happened last week, but who's counting? You there -- stop counting!) We here at Massively like to check in on our games every few months to reminisce about the past, recap the present and ruminate on the future. Let us away!

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  • Captain's Log: A glimpse of Cryptic's free-to-play philosophy

    Welcome to another edition of Captain's Log, everybody. I hope y'all enjoyed the weekend's festivities, both in-game and real-world. I've only just woken up from my sugar coma to discover a bright new November Thursday, so I guess it's Star Trek Online time! The folks at Cryptic Studios dropped a big ol' bomb last week. A free-to-play bomb! Sometime soon, Champions Online -- y'know, Cryptic's other MMO, the one about superheroes -- will adopt a fabulously free-ish payment model. What does that mean for the future of STO? Let's speculate!

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  • Captain's Log: Guide to surviving (without) Halloween

    Oh boy! My favorite time of year is here again! A time when ghouls and goblins rule the night, I can watch The Monster Squad three times a week without feeling silly and no one has a problem with my wearing leopard-print tights to a party. (I rocked a homemade Kraven the Hunter costume this past weekend. Deal with it.) Yes sir, I love me some Halloween. And like most awesomely major holidays, my MMOs usually help me celebrate in style. My paladin, for instance, finally snagged himself a set of Horseman's Reins this year. Sadly, Star Trek Online offers no such holiday merriment. So what's a forlorn fan of costume parties and pumpkin patches to do in STO? Fresh from the brain trust behind your beloved Captain's Log, consider these alternatives to tide you over until you go trick-or-treating.

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  • Captain's Log: Socializing and the quiet of space in STO

    The Star Trek universe caters to a whole lot of different interests. You've got your basic sci-fi fan, who enjoys the shows and movies but doesn't get super into them. You've also got your movie buffs, who perk up for showings of Wrath of Khan or Nemesis (ha!). Futurists marvel at the prophetic nature of old-school Trek tech, and casual fans used to flip on the boob tube to scope out Seven of Nine's ram scoops. And of course, Star Trek has its die-hard fans, the Trekkers. (What's wrong with calling them "Trekkies," again?) I noticed a handful at New York Comic Con, traipsing about in their uniforms, snapping group pictures, scanning the Anime Festival next door for signs of intelligent life. And that got me to thinking about socializing in Star Trek Online. Why is it often so lonely in space?

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  • Captain's Log: Anticipating STO's future in user-generated content

    Hey there, folks! Welcome back to another edition of Captain's Log, Massively's rarely-coherent-but-always-fun look at Star Trek Online. I have had just the busiest darn week, you betcha. I spent all weekend at New York Comic Con, where I saw more than a few folks dressed to the nines in Star Trek gear, and then I started a shiny new day job on Monday. Phew! I've been thinking a lot about user-generated content lately. In a recent interview, STO Executive Producer Daniel Stahl offers a few details on the subject, in which we learn a bit about the forthcoming system's abilities and limitations. What do we know about STO's UGC tools? What do we still not know -- mainly, when can we get in there and start crafting our own missions? Why, follow me past the jump to find out.

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  • NYCC 2010: Interview with DCUO's Jim Lee and Mark Anderson

    DC Universe Online was all over New York Comic Con. The folks at Sony Online Entertainment presented a playable demo on the show floor, an info-laden panel highlighting character creation and a super-exclusive fan event with 500 of DCUO's biggest fans. Before the fan event got popping, Massively enjoyed the opportunity to sit down with comics legend Jim Lee and DCUO Art Director Mark Anderson. Lee, co-publisher of DC Comics and executive creative director of DCUO, and Anderson shared some special insights into the game's development. Conversation ranged from DCUO's similarity to Grand Theft Auto to Lee's introduction to the MMO genre.

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  • NYCC 2010: DCUO's Q&A panel and fan event

    The gods of New York Comic Con smiled upon Detective Comics fans and MMO junkies alike this weekend, as DC Universe Online kicked butt and took questions at not one, but a senses-shattering two Q&A sessions on Saturday. Conventioneers enjoyed a glimpse into the character-creation process at the "Creating the Next Legend Panel," and then Sony Online Entertainment invited fans to a special Q&A event afterward. And I would not be exaggerating if I said the audience reaction was riotously positive. Executive Creative Director Jim Lee, Creative Director Chris Cao and Art Director Mark Anderson shared details and fielded dozens of questions about the DC-based MMO at both events. Discussion ranged from costume creation to endgame content to the game's recent delay to early 2011.

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  • NCsoft to probe Aion players' thoughts on rifting

    Aion's recent expansion, Assault on Balaurea, ushered in a host of welcome changes, ranging from new zones to frightfully cute pets. Rifting, on the other hand, suffered tremendously. But the folks at NCsoft want Aion players to know their cries have not fallen on deaf ears. In a nutshell, rifts are portals that randomly open between the homelands of the Asmodians and the Elyos, allowing members of each faction to venture into the other's territory for some PvP action. The original system allowed higher level players to pop into lower level enemy zones and gank the heck out of people. Patch 1.9 introduced some restrictions to prevent ganking, but Balaurea just about broke the system by debuffing rifters into oblivion. The developers know players are upset -- and they have a plan.

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  • Captain's Log: Ask Cryptic raises questions about STO's future

    The future of Star Trek Online comes up a lot in Captain's Log. Whether imagining cool new features or picking apart comments by Executive Producer Daniel Stahl, I ponder STO's tomorrows fairly frequently. But, hey, it's not my fault the folks at Cryptic Studios talk about the game's near and far future so much, right? Especially with their monthly Ask Cryptic feature, the developers address the game's, er, development all the time. This month's extra-hefty Ask Cryptic offers players a lot of tasty food for thought -- but a forum post I missed last week has given me indigestion.

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  • Captain's Log: Wrapping up STO's first series of weekly episodes

    Welcome back to another installment of Captain's Log, your weekly dose of -- y'know what, could you guys hang on for a bit? Glee is on as I write this. Britney can take a flying leap, but John Stamos is somethin' else, amirite? Ahem. So anyway, Star Trek Online's very first series of weekly episodes wrapped up this past Saturday. We covered the introduction of weekly episodes a few weeks ago, and I promised we'd get back to them in due time. So did the Breen win? What can we expect from the next series of episodes? And are STO's weekly episodes all they're cracked up to be?

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  • Captain's Log: Is the state of the game good, bad or ugly?

    Newsflash! This just in: Star Trek Online has endured a turbulent life so far. You had no idea, right? Except for the part where Captain's Log has discussed that very topic for the past two weeks -- and who here doesn't hang on my every word? (Don't answer that.) STO's rocky road also features prominently in the latest state of the game letter from Cryptic Studios. Executive Producer Daniel Stahl offers some visions for the future of the game and drops some hints of what to expect in coming updates. He also comes this close to sharing frank information about STO's performance. So what does Stahl's vaguenesses imply, and what does Cryptic have in store for STO?

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  • Captain's Log: Five features STO should "borrow" from other MMOs

    Hi, everybody! (Hi, Dr. Nick!) Thanks for tuning in to another edition of Captain's Log, where we laud and lament the finer points of Star Trek Online each and every Thursday. Last week sure was fun, wasn't it? Nothing gets the comments pumping like defending the work of Cryptic Studios, amirite? This week, I feel like having a little more fun. These are exciting times for MMO-lovers, and I admit my eye -- and my playing time -- have gone a-wanderin' of late. So I got to thinking this week about which features from other MMOs I would most like to see implemented in STO. Keep reading, because I'm going to tell them to you! And then I'm going to demand that you suggest your own features in the comments!

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  • Captain's Log: Did Cryptic betray the spirit of Star Trek?

    Star Trek Online is terrible. Ground combat is tedious and messy. Space combat is repetitive. Missions are boring. The game engine is clunky and cartoony. The developers at Cryptic Studios are smelly doo-doo-heads. In short: STO is the worst. Or so people would have you believe. In its seven or so months of life, STO has attracted an impressive collection of detractors, naysayers and Debbie Downers. For this week's Captain's Log, let's discuss the phenomenon of anti-STO fervor. We've touched on certain aspects of it before, but the time has come to examine what I think is the biggest claim by those who really loathe STO. Does STO really betray the spirit of Star Trek? Read on as we play a little point-counterpoint, then feel free to add your two cents in the comments.

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  • Captain's Log: Weekly episodes (finally) begin with a bang

    Well, well, well. If it isn't our new friend, Mr. Weekly Episode. You sure took your sweet time getting here. What happened, you get stuck in traffic on the intergalactic turnpike or something? This is why you don't warp anywhere near Bajor during rush hour. It's true: Cryptic Studios has released the first of Star Trek Online's long-awaited weekly episodes. The shiny new mission, titled Cold Call, introduces new races, new faces and new places. It's new! Read on, intrepid explorers, as Captain's Log plays through our first weekly episode, and we learn whether it was worth the wait.

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  • Captain's Log: Say hello to my minigames

    C'mon, no Whammies, no Whammies, STOP! Argh, I got a swirly thing and some squigglies. That means I, uh... won two bars of gold-pressed latinum? I wish the Dabo girl would stop flirting with that Klingon -- I have no Bajorly clue what I'm doing. Hiya, readers! Pull up a barstool and get comfy. This week's Captain's Log, your Thursday fix of Star Trek Online news and views, is all about minigames. With the recent release of Season 2: Ancient Enemies, the folks at Cryptic Studios introduced a pair of minigames to STO, and they say they have more in the works. I thought it might be fun to check out the new diversions and maybe suggest a few of our own for future updates.

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