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First Verizon iPhones now being received, FedEx now awaiting your impatient calls
If you got in quick and ordered your Verizon iPhone early you might just be getting a surprise in the mail this morning. We've heard from a number of people that their special somethings were out for delivery, but our man Chris was the first to provide conclusive proof, freshly in the door and photographed for your viewing pleasure. Still haven't ordered yours and are on the fence? We can help. [Thanks, Chris]
Canon trots out Canon Rebel T3 and Rebel T3i DSLR cameras
Not looking for a new PowerShot? How's about a new DSLR? Canon has just rolled out a new entry-level Rebel and a new flagship Rebel this evening, with the T3 (1100D) and T3i (600D) offering mild updates over their predecessors. The EOS Rebel T3 will ship at the end of March with a EF-S 18-55mm f/3.5-5.6 II zoom lens for $599.99, offering up a 12.2 megapixel CMOS sensor, DIGIC 4 Imaging processor, nine-point autofocus system and a 63-zone dual-layer metering system. You'll need to provide your own SD, SDHC or SDXC card, but unlike entry-level bodies of the past, this guy will capture full-motion video at 1280 x 720. There's an ISO range of 100 to 6,400, a pop-up flash and a newfangled Basic+ non-technical interface that should help beginners grow accustomed to more technical aspects of photography without the steep learning curve.Stepping up, there's the new T3i, which boasts an 18 megapixel CMOS sensor, an ISO range of 100 to 6,400, support for SD / SDHC / SDXC cards, DIGIC 4 Imaging processor, pop-up flash, integrated Speedlite settings (to go along with a few new Speedlite flashes also introduced today) and a tilt / swivel LCD monitor. It'll ship at the start of March for $799.99 (body only), or $899.99 bundled with a EF-S 18-55mm f/3.5-5.6 IS II zoom lens. Hit the source links below for the devilish details, not to mention information on two new telephoto lenses (the EF 500mm F/4L IS II USM and EF 600mm F/4L IS II USM).
Verizon locking WiFi on Motorola Xoom until you buy one month of data service?
Call us crazy, but we're having a hard time interpreting this line of fine print in any other way: "To activate WiFi functionality on this device, a minimum of one month data subscription is required." That's listed under Best Buy's most recent ad highlighting the world's first Android 3.0 tablet, and it most certainly sounds both ominous and ridiculous. Hardcore Verizon followers may remember the days of Big Red crippling Bluetooth radios in phones in order to "coerce" users to purchase ringtones and such from them rather than snagging one on the subway from Tom, Dick and / Jane, so we definitely wouldn't put something like this by the company. It's hard to say how this will be implemented once the $800 Xoom hits retail shelves, but it's certainly hard to believe that this is a Best Buy policy (and not a Verizon mandate). We'll be digging for more details (after all, this could all be some strange, terrible dream), but we'll be straight with you -- we don't like the potential implications here. Update: We're hearing from some Best Buy Mobile employees that these simply won't be able to be sold without being first activated on Verizon's network, so even though you could theoretically cancel the same day, you'll still likely get hit with a one-time activation fee (and possibly one month of data). Then again, there appears to be typos on the flyer, so you may want to wait for Verizon's official word before getting up in arms. [Thanks, Michael]
Motorola teases the real Xoom Super Bowl ad: George Orwell, flowers, iPhone-using automatons in white hoodies all involved
We already got teased on this, but it turns out that the first teaser -- which, let's be honest, didn't have the highest production value -- was strictly a teaser. Now, Motorola's sent us a fragment of the real commercial they'll be debuting during the Super Bowl this Sunday, and it's got pretty much everything you'd expect: a handsome gentleman with flowers reading 1984 on a Xoom, white headphones, and thousands of emotionless drones "enjoying" their Apple products. The whole thing is an obvious swipe at Apple for seemingly endorsing the very homogeny it waged war against in its Ridley Scott-directed Super Bowl commercial for the Macintosh back in 1984, and we suspect you good folks are going to have some very strong opinions about it. Follow the break for the first 15 seconds of the ad.
Verizon breaks first day sales record with iPhone 4 pre-orders -- in only two hours
It took Verizon only two hours of having the iPhone 4 available for pre-order to break its all-time record for first day sales of a single device. That's in spite of the fact it only opened up pre-orders to its own subscribers and did so in the dead of night. To be clear, between 3AM and 5AM yesterday morning, more people ordered up the iPhone 4 than Verizon has been able to get through its doors on any full product launch day. Predictably, the carrier hasn't bothered to include the actual number of devices ordered up, but judging from the server issues it was having immediately after making the handset available and the subsequent shutdown of advance pre-orders, we'll go ahead and guess it was "a lot."
AT&T adding an extra 2GB to phone tethering plans, launching Mobile Hotspot app February 13th
What, 2GB of monthly data isn't enough for your laptoppin' needs? Yeah, us either -- fortunately, AT&T's tweaking its phone tethering plan a bit with an extra 2GB that can be shared among all devices for a grand total of 4GB. As before, you'll need to start off with the $25 DataPro plan and tack on an extra $20 for tethering, bringing the total to $45 a month. In conjunction with the move, AT&T has announced that it'll begin rolling out a Mobile Hotspot app starting with the HTC Inspire 4G at its launch on February 13th, which means these guys are finally coming around and embracing the data revolution that's been taking hold the last year or two across the industry -- a trend that began with its first launch of a MiFi a few months back. Existing DataPro tethering customers will get the extra 2GB automatically added to their accounts, so there shouldn't be anything you need to do; obviously, we would've preferred something closer to unlimited, but something tells us that ship has sailed. Follow the break for the press release.
Android Market gets a web store with OTA installations, in-app purchases coming soon
Google's Android Market now has a web client. Finally! And guess what else, it's already live. Hit the source link below to get exploring. It's very simple, really, you can browse the entire Market catalog on your desktop or however else you're accessing the web, you can purchase anything that takes your fancy, and then -- via the magic of over-the-air transfers -- it downloads and installs onto your Android handset. A neat My Market Account section will let you nickname your registered devices to make them more recognizable as well. Google has also just announced that Android will soon support in-app purchases. Widespread developer interest has been cited as the major reason for doing it, so you've got those lovable coders to thank for the oncoming wave of micropayments you'll have to deal with in your Android apps. The in-app purchasing SDK is releasing to devs today and will be "live to users prior to the end of this quarter." Update: Invalid request. Yep, that's the message we keep getting when we try and download an app. Google promises that it should be working soon... Update 2: And now it appears to be working!
The Daily iPad 'newspaper' launches, $.99 weekly or $39.99 per year
Rupert Murdoch's iPad-only magazine The Daily, once described as "The New York Post Goes to College," is now a go. Launched at a New York event this morning, it pledges to offer "the best of traditional journalism" with "the best of contemporary technology" like 360 degree photos and, naturally, lots of fancy multimedia content that is all pushed directly to the iPad every day. It's priced at $.99 per week or $39.99 annually and launches today, unsurprisingly with Egypt taking the "cover" image. The team behind the new-age zine showed off plenty of that technology, including a magazine-like reading interface, letting you flip through pages, and a "carousel," that gives you a higher-level view of the pages for easier browsing. The Daily also includes audio versions, with professional voiceover so you won't have to worry about GPS voice, plus video overviews of all the content if you just don't have time for reading or listening. You can share stuff you like on Twitter or Facebook and others will be able to read those stories for free via the web -- but not all the content, naturally. The site will offer app reviews and features with links right to the App Store. Sports fans get full schedules and news updates for the teams they like. Again, The Daily launches today, and we're told that the first two weeks will be courtesy of Verizon. Good on ya, VZW! Update: It's now available in the App Store.
LG G-Slate fully detailed by T-Mobile: 3D viewing and recording, available March (updated)
Though it was technically announced back at CES, T-Mobile just barely talked about the LG G-Slate there, spending more time chatting up Dell's Streak 7 and letting Motorola's Xoom get virtually all of the Honeycomb attention. Well, that's changed today with a handful of official new details: turns out the G-Slate features a 1GHz dual-core Tegra 2 processor, 32GB of internal storage, both a gyroscope and accelerometer, and -- this is key -- stereoscopic rear-facing video cameras capable of 1080p 3D capture, one of which doubles as a 5 megapixel still camera with LED flash. There's also a third 2 megapixel camera up front for video chat over T-Mobile's HSPA+ network or WiFi. Going back to that 3D business for a moment, you'll need glasses (it's unclear if they're active or passive) to enjoy recorded or downloaded 3D content on the G-Slate's 8.9-inch display -- but you'll also be able to output 1080p video over HDMI to the external display of your choice. Pricing is still an open question, but the companies are now comfortable enough to say that we can expect it "this spring," so go ahead and start thinking about all the blooming springtime plant life you'll be filming in three glorious dimensions. Follow the break for the full press release. Update: While T-Mobile hedges its bets with a "spring" launch, LG says that it'll be hitting US soil in March as one of the first Honeycomb tablets. The honor of being first will almost certainly go to the Motorola Xoom -- Google's in-house "dogfooding" tablet. %Gallery-115531%
Android 3.0 Honeycomb emulator has traces of smartphone support
Thought Honeycomb was just for tablets? Well, it's not! Sure, tablets might be Google's main thrust with the release, but we've been able to dig up enough evidence in the preview SDK's emulator released yesterday to suggest that these guys are still keeping their eyes on the smartphone prize. Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around. Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small. Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road. %Gallery-115314% [Thanks, Andrew]
Microsoft announces Q2 earnings: $6.63b profit, Xbox revenue up 55%, Windows down 29%
Microsoft just announced it's had itself a solid second quarter, posting an $6.63 billion profit on record revenues of $19.95 billion. That's more or less about the same as last year, when it racked up a $6.66 billion profit on $19 billion in revenue -- and while the numbers look stable and Redmond managed to slightly beat estimates, things are changing fast underneath the bottom line: strong Kinect and Xbox 360 sales drove Entertainment and Devices Division revenue up 55 percent to $3.6 billion, but Windows and Windows Live revenue fell nearly 30 percent to $5.05 billion. That means the revenue gap between Microsoft's consumer device business and the Windows business is now just some $1.3 billion, compared to $4.8 billion this time last year -- and it undoubtedly explains why Xbox got top billing at Ballmer's CES keynote this year, after traditionally being ignored, and why Microsoft is moving Windows to ARM as the mobile and tablet spaces heat up. As for Windows Phone 7, there's nary a peep, even though Microsoft was just crowing about moving 2 million licenses yesterday -- we're taking that to mean the infant OS hasn't had any meaningful impact on revenue yet. We're going to jump on the call at 5:30PM ET, we'll let you know if anything good happens. Update: Corrected the profit numbers: it's a $6.63b profit and a $8.17b operating income, not a $8.17b profit. Update 2: As noted by our friend Michael Gartenberg, Microsoft's Q210 Windows division revenue was boosted by the inclusion of $1.71 billion in deferred Windows 7 upgrade sales and OEM pre-sales, so if you take those out, the gap between Windows and Xbox went from 3.1 billion in Q210 to 1.3 billion this quarter, and Windows sales are down 8 percent. It's not a huge change for the big picture, but it's worth noting the revenue deferral in context -- Microsoft moved cash around so it would have a huge launch quarter for Windows 7, and now things are evening out.
Nokia smartphone market share shrinks to 31 percent, operating profit takes a beating too
Stephen Elop's first quarterly results as Nokia CEO have just come out, and while the company's still growing, others seem to be speeding ahead of it. Nokia's reporting its converged mobile devices (smartphones, to you and us) reached volumes of 28.3 million during Q4 2010, which is a neat bump from 20.8 million at the same time last year and 26.5 million in the previous quarter. However, in the context of the broader smartphone marketplace, that figure now amounts to only a 31 percent share, according to Nokia's own estimates, which is a major dip relative to its 40 percent slice in Q4 2009 and 38 percent in Q3 2010. Elop's perspective on the matter is as follows: "In Q4 we delivered solid performance across all three of our businesses, and generated outstanding cash flow. Additionally, growth trends in the mobile devices market continue to be encouraging. Yet, Nokia faces some significant challenges in our competitiveness and our execution. In short, the industry changed, and now it's time for Nokia to change faster." When your operating profit goes from €1.47b (€950m net) a year ago to €1.09b (€745m net) this year, the response should indeed be to change and to change fast. Nokia's still not disclosing sales figures of the N8, but given that this was the first full reporting period where the company's Symbian flagship has been on sale, it doesn't seem to have had quite the impact Espoo will have hoped for. Wanna try again with the N9? Update: Nokia's investor relations call has borne a few more interesting tidbits from the new man in charge. Elop is quoted as saying Nokia must "build or join a competitive ecosystem," with the latter verb in that sentence sure to renew discussions of why the Finnish company should / shouldn't switch to an OS such as Android or Windows Phone 7. We still think that'll be the very last resort over in Espoo, but Elop apparently believes Nokia has the brand recognition and operator relationships to make such a move if it wanted to. Which of course it doesn't. Or does it? Let's wait for Nokia's Strategy and Financial Briefing in London on February 11th -- Mr. Elop's expected to be a lot more specific about his company's roadmap going forward on that day.
Sony's next-gen PSP (NGP) has a quad-core ARM Cortex-A9 processor, quad-core GPU as well
You know that crazy next-gen PSP (NGP) with multiple touchpads, dual analog sticks, and quadrupled resolution that Sony just trotted out? Yeah, it's got a quad-core Cortex-A9 and a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU doing the grunt work within. We've never seen a handheld this powerful. Then again, considering the darn thing won't be launching until this holiday season, maybe quad-core parts will be the least Sony will need in order to match up to the "super phones" coming up this year. We're just wondering how long any of these souped-up portables will last on a charge. Full spec sheet after the break.
Sony's next PSP, codenamed NGP
Betcha didn't think this day would come, but it finally has. Sony has just come clean with its next-generation PlayStation Portable. It's actually codenamed NGP and will revolve around five key concepts: Revolutionary User Interface, Social Connectivity, Location-based Entertainment, Converging Real and Virtual (augmented) Reality. It will be compatible with the PlayStation Suite and is backwards-compatible with downloadable PSP games and content from Sony's PlayStation Store. Specs include a quad-core ARM Cortex-A9 processor, 5-inch touchscreen OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, a rear-mounted touchpad, the same accelerometer / gyroscope motion sensing as in the PlayStation Move, an electronic compass, and cameras on both the front and back. Available this holiday season. Wait... what?! %Gallery-115252% Games will come on "new media," not UMD anymore, but we're unclear on what sort of flash memory is being used. Sony's rather proud of the fact it's offering the world's first dual analog stick combo on a portable device, though we're more geeked about the quadrupling of pixel count from the original PSP. Sony's live event has been graced by demos of some pretty popular games, including Killzone, Resistance, Little Big Planet, and Uncharted -- with the latter serving as a demo platform to show off how the NGP's rear touchpad can be used to more intuitively climb up some vines. That touch panel on the back is the same size and positioned directly under the front OLED touchscreen, which allows for some pretty sophisticated controls when using the two simultaneously. The new console's UI will be called LiveArea, which has a bunch of vertically navigable home screens and built-in social networking through PlayStation Network. You can jump between games and the LiveArea without losing your progress and comment on your buddies' great feats of mobile gaming. %Gallery-115187% In closing its presentation, Sony trotted out Hideo Kojima to show off a cutscene from MGS 4 rendered in real time on the NGP. It was pulled directly from the PS3 version of the game and ran at 20fps, which looked very smooth indeed to our liveblogging eyes. Videos and Sony's full PR are now available below. %Gallery-115199%
Sony reveals PlayStation Suite framework, store for Android gaming
Sony just dropped a bomb on the Japanese stage -- not a single PlayStation Phone, but a PlayStation Phone experience for everybody. The company unveiled a cross-platform software framework called PlayStation Suite, which sounds rather boring in those words, but what it amounts to is an official PlayStation Store filled with games for your Android tablets and cellphones. Sound familiar? Sony's starting with an emulator for existing PSOne titles and is promising an Android game store later this year, but soon it might be much, much more: the company's calling PlayStation Suite a "hardware-neutral" development framework to make games portable for all sorts of handhelds, and says that "new and exciting content" is also on the way. Sony will sponsor a first-party licensing and quality-assurance scheme called PlayStation Certified, and provide the marketplace as well, likely hoping to attract major game developers to build top-tier titles for mobile and get a piece of the action too. If your device doesn't have a pop-out gamepad handy, it looks like PlayStation Suite will emulate touchscreen controls, and you won't necessarily need a phone to get in on the action, as Sony says the next-generation PlayStation Portable will be compatible with games developed for PlayStation Suite right off the bat. Doesn't look like we're getting any details on game prices or compatible devices, but we imagine one particular phone will change all that at Mobile World Congress next month. Update: Looks like PlayStation Suite requires Android 2.3 at a minimum, and it's PSOne, not PlayStation Portable titles that will be emulated here, despite Kaz Hirai's quote during the festivities. PR after the break! %Gallery-115181%
Motorola Mobility reports robust growth in last quarter, but predicts difficult times ahead
Yes, we are deep in Q4 2010 financial reporting season, and Motorola's freshly independent Mobility arm is latest to step up and deliver its figures. Total revenue over the past three months reached $3.4 billion, marking a 21 percent increase year-on-year, net revenue from mobile devices was $2.4 billion, up by 33 percent year-on-year, and handset shipments were a seemingly healthy 4.9 million. That figure's disappointed Wall Street estimates, however -- the collective expectation, according to MarketWatch, was 5.2 million -- and the net profit of $80 million is barely (for a company of this size) in the black. More doom and gloom is cast by Motorola itself, which is predicting a difficult first quarter of 2011 that will end with the company losing between 9 and 21 cents per share in net terms. Ah well, let's try to enjoy the sunshine of Moto making money today and forget the rainclouds of tomorrow.
Motorola Atrix 4G and Xoom tablet launching at the end of February, Droid Bionic and LTE Xoom in Q2
Motorola had one of the best CES showings of any company in recent memory, and now we've got some rough ship dates for all that new gear: CEO Sanjay Jha just announced on the company's earnings call that the Atrix 4G for AT&T and 3G Xoom for Verizon will arrive at "the end of February," while the LTE-enabled Droid Bionic and LTE Xoom will arrive at "the end of the second quarter" as previously promised. That sounds good to us -- and with that earlier Best Buy leak suggesting the Xoom will hit on February 17, we're hoping that Moto's taking a long view of when the end of February actually begins. Even better, a late February Xoom release supports those rumors that Honeycomb will be generally released in March, which is when the real Android tablet invasion will begin. It's all happening, folks. Update: Oh boy. Jha followed up his Xoom comments in the Q&A portion by hinting that the Xoom might slip to March, but that he's very confident they'll make their timeline. Fingers crossed.
Android 3.0 Honeycomb SDK preview goes live
It's still going to be a little bit before you can get your hands on a Xoom, but if you'd like to start playing with the Honeycomb SDK right now -- and hey, developers, we'd encourage you to do just that -- Google's now made it possible. A version of the Android 3.0 SDK billed as a "preview" is now available for download, featuring "non-final" APIs and system images that will help would-be Android tablet devs get their feet wet as they prepare for an inevitable onslaught of these things over the next few months. So go on, get it while the gettin's good. Among the more delicious promises from Google are tablet-specific UI elements like "richer" widgets and notifications, a built-in GL renderer that permits GPU acceleration of both 2D and 3D visuals, and support for multicore processor architectures. Yay for making the most out of the available hardware. [Thanks, D]
Microsoft: 'over 2 million' Windows Phone 7 licenses sold to manufacturers so far
Microsoft just dropped a few tidbits of knowledge on us regarding Windows Phone 7's performance in the marketplace so far. Here's what we've got: 'Early research' says 93 percent of WP7 customers are 'satisfied' and 90 percent would recommend the platform to others. We don't know details about the research, though -- number of customers polled, time frame, so on. Average of 100 new apps in the Marketplace per day, and over 6,500 total are available right now. Most importantly, "over 2 million" licenses have been sold to OEMs around the world. What does that tell us? Well, let's get the elephant in the room out of the way: the iPhone 4 sold 3 million units in a little under a month after its launch, so Microsoft clearly has plenty of room to catch up -- but that comes as no surprise to us, analysts, or Microsoft itself. Furthermore, selling a license to an OEM isn't the same as selling a phone to a customer, since many of these manufactured devices are sitting on store shelves; it's unclear exactly how many WP7 devices are actually in users' pockets right now, but the number is certainly less than "over 2 million." Microsoft's earnings call is tomorrow where we expect to get more detail on the platform's performance, but the company is saying today that it sees plenty of reasons to be "bullish about the foundation for long-term success" here -- and considering that they simply can't afford to fail in the mobile game, we hope they're right.
NVIDIA GeForce GTX 560 Ti: second-generation Fermi for the $250 mainstream
Ah, NVIDIA, how far you've come. This time last year we were all wondering if your first Fermi GPUs would operate successfully without a nuclear reactor in our backyards, yet today you're introducing a successor to one of the best value-for-money GPUs the PC gaming world has seen in ages. Yes, the GTX 560 Ti has mighty big shoes to fill, but it's off to a good start with 384 CUDA cores running at 1645MHz, 1GB of GDDR5 RAM running at an effective rate of 4GHz, and an 822MHz graphics clock -- each one a clear and pronounced upgrade over its GTX 460 predecessor. You'll have to check out the reviews below for a detailed breakdown of what those numbers will mean on a game-by-game basis, but there's another way in which this new card is proving its impact already. ATI AMD has (conveniently) chosen to cut the prices of its Radeon HD 6870 and HD 6950 cards today, while also outing an HD 6950 with just 1GB of onboard memory to serve as a direct competitor to NVIDIA's latest. Competition, ladies and gentlemen, it's an awesome thing. Read - HardOCP Read - Tech Report Read - PC Perspective Read - techPowerUp! Read - AnandTech Read - Bit-tech Read - TechSpot Read - TweakTown Read - Hot Hardware