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Nyko PlayPad Pro 2 hands-on
Nyko's PlayPad Pro controllers make gaming on Android much less painful, as anyone who has attempted to control a high-speed Sonic with a touchscreen can attest. So, how does the company follow up a largely successful peripheral that already performs its appointed tasks with aplomb? By changing very little, it appears. The PlayPad Pro 2 has a slightly sleeker and more aggressive design than its predecessor, but at a glance it may be hard to tell the two apart. The most distintive change is the addition of fins along the sides that should help keep your hands from getting too sweaty during extended button-mashing sessions. The biggest change, though, is to the analog sticks, which Nyko has upgraded with components from Alps that feel just about as good as what you'd find on a first-party controller from one of the big three console makers. Switching between HID, mouse, iCade and app modes is also incredibly easy thanks to the switch underneath. The rubberized grips and soft-touch coating also ooze style in a way that many mobile gaming controllers can't even dream of matching. Impressively, the gamepad is quite well balanced, despite being incredibly light. Though we don't have an official weight, it's certainly no heavier than the original. Our lone complaint is that the directional pad feels a bit stiff, but there's always a chance for Nyko to rectify the situation since we were only handling prototype hardware. The PlayPad Pro 2 will be out later this year for $40. Make sure you check out the gallery below and the PR after the break.%Gallery-191143%
Visualized: SpaceX Dragon capsule at E3
There's plenty to look at around the E3 show floor this year, but few if any of the shiny new products have actually been to space. Pretty sad, if you ask us. Thankfully, SpaceX was on hand, showing off one of its Dragon capsules in the parking lot of the Los Angeles Convention Center. The unit that was on display was the first to reach the ISS, bringing along some sundries for the crew, but nothing particularly vital -- after all, it was a sort of test run. All went well, and the unit landed in the Pacific Ocean, within five kilometers of the company's calculations. Not too shabby. Of course, the thing burnt to a crisp in the process, with a marshmallow-like blackening of its edges (which is pretty evident in the gallery below). We couldn't get too close, sadly, due to the protective ropes bearing a "Don't Pet the Dragon" sign. After all, we don't want any showgoers turning into the Fantastic Four.%Gallery-191161%
E3 organizers set the fuzz on OUYA over parking lot cheekiness
The next-gen console war is truly on and E3 is the battleground. As IGN found out, though, fighting spirits have extended beyond the walls of the Los Angeles Convention Center, where Android console-makers OUYA and the ESA (which runs E3) are embroiled in an ongoing tussle. It started when OUYA decided to attend E3 "on its own terms," setting up a stand in a parking lot opposite the Expo to attract attention without paying E3 fees. The ESA responded by renting its own parking spaces and using trucks to obscure OUYA's stand. But for every patch, a hack is soon to follow, and OUYA then rented additional spaces in front of the trucks to put up some banners. The ESA then called the cops, who turned up on their monster Segways to see what was what. After checking OUYA's permits, the LAPD were satisfied nothing illegal was going on and split. Apparently, OUYA founder Julie Uhrman has contacted the ESA to talk it out, but hasn't received a response. Perhaps the association is too busy planning its next attack, but Uhrman is prepared: "If ten more trucks show up, we'll come up with another idea. I have a few up my sleeve." [Image Credit: IGN]
Mad Catz F.R.E.Q. 4D headphones ears-on
In keeping with its propensity toward acronymed products, Mad Catz today showed off its F.R.E.Q. 4D headphones. The peripherals are notable for a couple of reasons: first is that the company dumped the line's mic arm for an internal version -- without, the company promises, sacrificing sound quality. Even more notable are the included ViviTouch actuators, which bring rumbling feedback directly to your ears, so you can feel those explosions where it really counts. We tried the headphones on, and while they were pretty comfortable, we can't say that we were particularly impressed with the promised rumbling delivered via a bass test. Perhaps it was the sound being used -- or that the headphones are still in beta -- but ultimately we didn't feel all that much. We're sure Mad Catz will have that figured out for the final version -- if not, however, they may just serve as cool-looking head massagers.%Gallery-191133%
Nyko's Smart Clip brings the second screen to your controller (hands-on)
With Microsoft and Sony making big pushes toward a second screen experience via smartphones and tablets, yet another space is opening up amongst third-party peripheral manufacturers. After all, supplemental information is great and all, but how to access it while gaming? Nyko thinks it's got a solution in the form of the Smart Clip. At first glance, the device looks a fair bit like those bluetooth gaming controls we've already seen en masse. Instead, the add-on clips your phone to your controller so you can, say, check out a map via Smart Glass or the PlayStation App without fumbling for your phone. We played around with the clip a bit, and while if folds in quite nicely, the prototype still has a ways to go, a gentle jostling knocked the Nyko rep's phone right out. Sorry about that. The rear of the arm has an adjustable device, so you can attach all manner of handsets to your controller. There are also two knobs on the bottom to tighten the arm in place -- nice, as it was a little bit wobbly when we first picked it up. Naturally, Nyko plans to have all the kinks worked out when it launches the Xbox 360, PlayStation 4 and Xbox One versions later this year for $14.99.%Gallery-191142%
Virtuix Omni VR treadmill shows up at E3, we go feet-on (video)
I'm a little nauseous and a bit sweaty. This was my first time using the Oculus Rift. It's the sort of thing you've got to ease into, really -- sitting stationary, letting your brain adjust to the whole experience. Or you could just pop the thing on and run in place on a treadmill in a downtown Los Angeles hotel suite. Your call, really. Just don't come crying to me when you're having a bit of trouble standing up straight, as you attempt to step down from the slippery surface at the end of your session. Have I seen the future? Hard to say, of course, but whatever it was that just happened was neat -- and if you were one of the 2,000 or so folks who got in on Virtuix's Kickstarter, it'll be heading your way in January. The company's CEO, Jan Goetgeluk took me through the paces of the system, a stationary design he settled on after toying around with a more traditional treadmill model. The Omni is really quite a simple thing at its heart, a concave, slick surface attached to two bars that converge in a circle. The company's designed special soles, as well -- plastic pieces raised at the heel and ball of the foot, with a fabric friction surface on the toe. Walk around and your feet slip. That's about it, really. Of course, it takes some getting used to, and Goetgeluk stood aside as I learned to walk again: lean forward, step down on the heel and let the rest of your foot slide with it. It took a few minutes, and I'm still not exactly an expert %Gallery-191176%
Hands-on with EVR, a spaceship dogfighting game demo built for Oculus Rift
We've seen plenty of demos showcasing the Oculus Rift, but actual gameplay experience with the VR headset has been tough to come by. We first heard about a spaceship dogfighting game called EVR being built for the Oculus Rift by game studio CCP a couple months ago. And, today at E3 we finally got to put a dev unit to its intended use playing the game. As we noted before, it's a Wing Commander-style game featuring 3v3 gameplay in open space and amongst asteroid field. Upon donning the Oculus Rift and a pair of Razer Kraken headphones, we found ourselves sitting in the cockpit of our very own starfighter. Looking around, we could see the sides of the launch tube, our digital hands manning the flight controls, and looking down revealed our legs and even the popped collar of our flight jacket. In previous Rift demos, we couldn't see our digital avatar, but being able to do so in EVR really added to the immersiveness of the experience.%Gallery-191144%
Netflix streaming user profiles to launch this summer, make account sharing easier
Ask Netflix Vice President of Product Innovation Todd Yellin what makes the streaming giant special, and he'll start telling you about algorithms, test groups and suggestion engines. "It's the revolution of TV," he explained to us at E3. "They used to send out a TV show and then they'd have no freaking idea who was watching it, how much they were watching ... it was just Nielsen diaries." A woefully inaccurate way to track content consumption, Yellin suggested. Netflix, on the other hand, can tell what folks are watching, when they are watching it, for how long and even on what device. Netflix uses all this information to offer users extremely specific suggestions and categories based on their recent use. The problem is, many families share a single account, and all their different tastes mix into a nonsensical mess. "You and your wife might have very different tastes," Yellin explained. "Why can't you have a profile, and she has a profile?" Separating the users on the family account would allow each user to get tailored suggestions based on their personal viewing experience. "We're finally launching it this summer." Yellin pulled out an iPad, and showed the user-based sorting in action. It's pretty simple: loading up the app offers the user a one touch choice between profiles, which then drops into that person's tailored Netflix experience. Profiles can be aged locked, ensuring that profiles for children will only load up Netflix's kid hub -- fitting, since jumping between profiles is very similar to the firm's existing parental control solution. All in all, it seemed to be a very lightweight and pain free experience. The feature might not be useful for every Netflix user, but it sounds like a boon for families with wildly different tastes in content.
Mad Catz Arcade Fightstick for Xbox One eyes-on (video)
The M.O.J.O. may be Mad Catz's star of this year's E3, but the peripheral-maker's pretty darn excited to show of its latest massive gamepad, if for no other reason than the fact that the controller made a rare appearance at Microsoft's press conference, the other day -- in fact, during our time in the company's booth, a Redmond rep popped by and gave it a thumbs up (and casually mentioned that Mad Catz happens to be the only company other than his own that happens to have the Xbox One it its booth). The controller, as you can no doubt tell in the above image, is a bit of a beast -- you may well need both hands to onto it. Along the top, you find six buttons in two rows and a joystick, as well a mystery panel on the top -- something Mad Catz apparently isn't ready to talk about. The controller has a detachable cord on the back and will open up use a button on the front, making it easier to change artwork on the thing. Between the buttons and the sides, there's a lot glowing space on the FightStick. Check out a video of that and more, after the break.%Gallery-191125%
Nyko's Xbox One and PlayStation 4 Charge Base peripherals (eyes-on)
All right, all right, so it's not the sexiest thing in the world, but let's face it, those wireless controllers need to be charged. Nyko's got the jump on the next generation of battery drainers, rolling out out new Charge Bases for the Xbox One and PlayStation 4. The two peripherals look fairly similar: strips with two charging ports. The Xbox One version comes packed with two batteries, and the PS4 edition uses a little dongle for charging. In both cases, the systems are just drop and go. Once they're in place, a little display will illuminate an image of the controller to let you know that it's doing its job. No word on pricing on either, but you can treat yourself to a gallery of both below. %Gallery-191145%
Xbox One SmartGlass hands-on (video)
SmartGlass is nothing new -- it's the second screen solution Microsoft introduced for its Xbox legions. But for the release of the Xbox One console, the company decided to update the experience and extend the functionality. Culling feedback from the many developers and gamers that have downloaded the app since its initial release, Microsoft came to some near unanimous conclusions: gamers use it as an Xbox Live controller and devs love its use of HTML and Javascript. So where to go from there? If you've been paying attention to any of the company's E3 announcements, you'll know that the newly updated SmartGlass app now includes support for in-game DLC purchases, gameplay assists and a DVR-like replay feature. We spent a little time sifting through the new app on the showfloor, so follow along for our initial thoughts.
Microsoft Xbox One gaming roundup (hands-on)
It's a black set-top box. It's a media streamer. It's dependent on an internet connection. It's a living room hub. It wants to be your everything. But really, the Xbox One (or any new, next-gen console for that matter) is nothing without launch games. To get a real sense of that lean-in experience on the Xbox One, we spent some time in Microsoft's (very green) E3 booth playing the various available demos. So join us then, as we deliver some brief impressions of what to expect when you boot up that Day One edition console later this year.
Microsoft's Marc Whitten on all things Xbox One (video)
Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time -- from before the launch of the first Xbox through the company's latest gaming effort, the Xbox One. As such, he's got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following the company's big stage show at The Galen Center. First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.
Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video)
We've been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they've also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device -- and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.
Let's take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)
After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan's Nicolas Doucet and walked through the game's various demos. If you're looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It's just below the break.%Gallery-191102%
Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield
Now that we know mostly everything about the Xbox One and PlayStation 4, it's about time for peripheral makers to start showcasing their planned gear for these next-gen consoles. As such, Nyko's taken to this year's E3 to announce a few products meant to be used alongside Microsoft and Sony's recently announced entertainment boxes -- there's a Smart Clip, a Charge Base and a Headset Adaptor (Xbox One-only). Meanwhile, Nyko also took the time to unveil a little something for the NVIDIA Shield, including a dock that doubles as a charging station, a couple of sleek traveling cases and a kit which provides power to the unorthodox handheld while on the go or at home. Nyko didn't dive into much of the availability (or pricing) specifics, but the trend seems to be that the add-ons will be available later this year. Follow all of our E3 2013 coverage at our event hub.%Gallery-191072%
Hyperkin teases pixelated SNES-style USB / Bluetooth gamepads at E3 (hands-on)
Are the Super Nintendo gamepad's smoothly curved edges just too darn comfortable for your palms? You might want to check out Hyperkin's Pixel Art controller, an SNES-inspired USB controller rendered in the style of its time. Hyperkin quietly unveiled it on the E3 show floor, scattering boxed prototypes throughout its booth. Despite our jest, it's actually quite comfortable to hold and use, and feels very much like a brand new SNES pad. Unfortunately for retro gaming die-hards, this gamepad won't actually work on your classic game console -- the SNES compatible version of the product was nixed when the team decided to make it a Bluetooth gamepad instead. A bummer for some, but the design is still a hoot. Hyperkin didn't have a price for us, but the pixel-obsessed should be able to pick up the USB model of the gamepad (in eight colors!) later this summer, followed by a wireless version in the fall.
Visualized: The lunacy of E3, live from Nintendo
Instead of its typical pre-show E3 press conference, Nintendo opted to open up its exhibition booth to journalists a bit early this year, teasing a few Wii U games, such as Pikmin 3 and the long-awaited Super Mario 3D World. Much to the amusement of attendees, Koichi Hayashida, the director of that latter title, joined journalists "dressed as a cat," as you can see in the image above. There were meows and everything. Such is our reward for an unusually long wait for the abbreviated event to kick off.
Hands-on with Hyperkin's Retron 5: emulating nine classic consoles with help from Android
This year's Electronic Entertainment Expo might be all about the next generation of gaming hardware, but not in Hyperkin's E3 booth: these guys are looking backwards. We dropped by to check out the Retron 5, the outfit's latest machine to traverse the library of older gaming titles. All told, this iteration strolls through half a dozen hardware cycles, offering compatibility for a full nine video game systems. It's more than a simple hardware emulator, however -- this machine offers save states, cheats and visual filters too.
AblePlanet's haptic headset adopts Linx Fusion moniker, we go hands-on
In case you hadn't noticed, "next-gen" is sort of the theme of E3 2013, and the term applies to far more than just video game consoles. Take headphones, for instance -- Able Planet tells us that it's developed what it believes to be the next generation in personal audio: a haptic headset outfitted with ViViTouch technology. Put simply, these things subtly vibrate with an audio source, but in a non-distracting way. The company first showed us this device back at CES 2013, but that prototype was unnamed, rough around the edges and had limited control options. Today, AblePlanet introduced us to the final prototype for what it now calls its Linx Fusion headset. We gave the cans a listen to see what had changed.