godzilla

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  • Godzilla roars at a person standing next to a school bus in Apple TV+ series Monarch: Legacy of Monsters.

    Apple's Monarch: Legacy of Monsters trailer pits Kurt Russell against Godzilla

    by 
    Kris Holt
    Kris Holt
    09.08.2023

    Apple has released the first trailer for Monarch: Legacy of Monsters and while the title might not make it super clear, this is very much a show about Godzilla. The series stars real-life father and son Kurt Russell and Wyatt Russell, who play the same character in different eras.

  • Godzilla and King Kong approach each other for battle: Godzilla wades through water as King Kong leaps at him from the coast.

    Godzilla and King Kong are coming to 'Call of Duty: Warzone'

    by 
    Kris Holt
    Kris Holt
    04.21.2022

    Gaming crossovers are really starting to get out of hand (or paw).

  • Godzilla battles King Kong in 2021's Godzilla vs. Kong

    Godzilla is headed to Apple TV+ in the MonsterVerse’s first live-action series

    by 
    Sam Rutherford
    Sam Rutherford
    01.21.2022

    Following 2021's Godzilla vs. Kong, the King of Monsters is now headed to a new live-action series on Apple TV+.

  • Japan has some exclusive PSVR titles, but you're not missing much

    by 
    Mat Smith
    Mat Smith
    11.04.2016

    Sony's lineup of games and demos is often slightly different depending on the region. It's something you may have noticed with PlayStation's VR debut in both Europe and the US -- and that's even more true for Japan. The virtual reality headset launched in Sony's homeland with several titles on the PlayStation Store that are not available elsewhere. While standalone (much less stand-out) games are few, there are still handful of experiences that are only playable with a Japanese PlayStation account. Fortunately for you, I've got one, and have played through some of this Japan-only content. From awkward teacher role-play with a Japanese schoolgirl, to anime J-Pop idol concerts, digitized musicians, Godzilla and virtual karaoke rooms (!), these regional exclusives very much cater to the locals. Here's how they fared over a weeklong playthrough. (Factoring in some time for Rez Infinite, of course.)

  • Godzilla and King Kong will share one cinematic universe

    by 
    Richard Lawler
    Richard Lawler
    10.14.2015

    Because everything needs a cinematic universe, Legendary Pictures and Warner Bros. have announced that Godzilla and King Kong will share one across three movies scheduled to follow the Godzilla flick released in 2014. There will be Kong: Skull Island in 2017, Godzilla 2 in 2018 and finally, Godzilla vs. Kong in 2020, while the press release dangles the possibility of other "famous creatures" joining in. While the idea of giant monsters and robots fighting is hardly new, the prospect of real-life robot combat plus an inevitable slew of spinoff toys, videogames and new effects for these movies has us more than ready. Perhaps it's even time for another Rampage -- does Warner Bros. still own those old Midway trademarks? [Image credit: Pictorial Press Ltd / Alamy]

  • Godzilla starts a rumble on PS3 and PS4 in summer 2015

    by 
    S. Prell
    S. Prell
    12.06.2014

    Ohhh no / They say he's got to go (to PlayStation 3 and PlayStation 4) / Go go Godzilla! Bandai Namco has revealed Godzilla, a game where Toho's King of Monsters will crush buildings, puny human weaponry and other kaiju beneath his sizable heel as he lays waste to the world. A trailer, revealed during last night's Game Awards and viewable above, also reveals that favorites like Mothra, Mechagodzilla and King Ghidorah will join the party. (What, no Rodan? No Gigan? No Anguirus?) Gameplay will focus on Big G smashing his way through a landscape, fending off human and kaiju attacks as he seeks to destroy the level's Energy Generator. An associated press release touts that the game will also feature a Diorama Mode so you can pose your favorite monsters for snapshots of destruction, as well as a "Movie-Style Camera Angle System" - though what that means in terms of gameplay is yet to be seen. Godzilla will arrive in summer 2015 on PS3 and PS4. [Image: Bandai Namco]

  • Joystiq Weekly: Xbox One's Kinect, Mario Kart 8 review, Godzilla's past and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    05.18.2014

    Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. If machinery works the way The Brave Little Toaster suggests, you gotta feel for the Kinect - the solid experiences it supplements are often drowned in complaints about its underwhelming games, as well as its general inaccuracies as a listening, motion-tracking controller. We imagine Microsoft reassured the device about its playground reputation by including it with every Xbox One out there, but then ... well, this week happened. Kinect might be destined to just stay at home now, waiting for a band of appliance-shaped adventures to accept his flaws so it can tag along with for their straight-to-Blu Ray sequel. Hey, on the upside, at least that terrifying air conditioner died off before Kinect was ever able to meet him. Can you imagine being left alone in a house with that thing as a kid? Talk about new legitimate fears. Anyway, now that we're done painting a bleak picture of Kinect's secret social life, there's a lot more to this week than technological popularity contests. It's financial season, with Ubisoft, Take-Two and the NPD Group throwing numbers everywhere, we've got reviews for Mario Kart 8 and Super Time Force, and there's also a dip into Godzilla's past of ruining virtual metropolises. It's all stacked neat and orderly for you after the break!

  • Just in time for his film return, Godzilla has an iOS game

    by 
    Mel Martin
    Mel Martin
    05.16.2014

    Godzilla is back in theaters this weekend and we have a new iOS game to celebrate his fiery return. Godzilla - Smash3 (free with some in-app purchases) follows the film plot as the big G pursues the MUTO monsters with a combination of nice 3D action and puzzles. You'll have to get Godzilla through 80 levels in various cities around the globe. If you have enough success, you'll get to activate Godzilla's atomic breath. I gave the game a try and found the 3D rendering of Godzilla quite good, as is the rendering of his various foes. The game has a lot of variety, and I like the addition of puzzles to the action. The sound is effective, particularly nice on headphones. Getting all the way through the game will be a challenge. Godzilla has a long history, with the first film coming out in Japan in 1954. A highly edited American version starring then-unknown Raymond Burr (Perry Mason, Ironside) followed. Godzilla has had many incarnations, some in kiddie movies and some in more serious films such as the 1998 version with Matthew Broderick. Many Godzilla fans hated that one, but this latest version in 3D and Dolby Atmos sound is getting pretty solid reviews on MetaCritic and Rotten Tomatoes. Godzilla - Smash3 requires iOS 6 or later. It is universal and runs fine on iPads. It's optimized for the iPhone 5 and is an engaging game that's fun to play.

  • The untold history of Godzilla

    by 
    Joystiq Staff
    Joystiq Staff
    05.16.2014

    A new Godzilla movie has arrived, ready to terrorize moviegoers (and Bryan Cranston). The King of the Monsters has a long history in cinema, but he's also no stranger to video games. The giant lizard is tailor-made for video games, really. He's adept at smashing buildings and fighting monsters, he's got atomic breath and, perhaps most importantly, he's a giant lizard. Godzilla's a superstar, alright, but we wanted to celebrate the unsung heroes of any encounter with the mighty Gojira: the city municipal workers. After all, someone has to deal with Godzilla's mess, right?

  • The Queue: I'm rooting for the kaiju

    by 
    Matthew Rossi
    Matthew Rossi
    07.23.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi got suckered into writing it during the podcast. That's right, Pacific Rim fans, I'm calling it now: until you get a jaeger to take on the big G, I'm simply not impressed. Let's get Legendary Films and Del Toro together and make it happen so I can watch Godzilla kick big robot and alien monster behindus. (The word I wanted to use has three letters in it.) And yes, in the end Godzilla destroys everything that even tries to fight him, because he's Godzilla. On to your queries. Godzilla. SparkysShocker asks: Q4tQ: In answering this question, "Can you transmorgify the new legendary cloaks to look like something else?." I am left with this question, Will the spell effects of the legendary cloaks persist if you transmog them to something else? Well, first off, Alex may have answered the question incorrectly. Until a clarification is issued by Blizzard about legendary cloaks, you cannot at this time transmog over a legendary item. They simply cannot be interacted with at all in the transmogrification UI, neither as a source for another item nor as the item you're going to transmog over. I do know that if you are in a form that doesn't show a cloak, the spell effect still happens, so if they allow us to mog over the legendary cloak, then perhaps.

  • The Perfect Ten: Excuses for ditching a dungeon run (from least to most insane)

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    I never knew I suffered from narcolepsy before I started playing MMOs, but it only took a few late-night dungeon-runs before I started to experience extremely rapid transitions between being an active member of my team and snoring somewhere in the vicinity of the WASD keys. I'm not saying that all dungeons are boring or anything, but rather that when you start one, you've kind of committed to seeing it through (unless you're the jerk who always teams up with me through the LFG tool). Unfortunately, that means you're locked into an unknowable span of time during which narcolepsy, hunger, and brilliant flashes of insight about how to cure Chronic Giggling Syndrome (CGS) can strike. What can you do? Usually, nothing other than to suffer through the slow plodding of your four other ball-and-chains and start burning small sacrifices to your deity of choice in hopes that this run will end soon. Or you can pull out an excuse and get out of Dodge. I'm not saying you should use these every night -- you will build up a very negative reputation, quickly, if you do so -- but sometimes you just need an escape hatch so you can go sleep, eat or call the CGS laboratories in Albuquerque. That's what I'm here to help you with today by providing 10 tested excuses to ditching that disastrous dungeon run and getting on with your life.

  • Cryptic's Jack Emmert: No Plans For Consoles, STO over 100K subscribers

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2010

    "100% of our focus is on making the current PC product the best it can be. There are no current plans for a console version of Champions." Thus sayeth Cryptic Studio's Jack Emmert on the official Champions Online forums, ending speculation when or if this event would happen. Over the past couple years, it looked as though Cryptic had console ports in its plans, from bringing on board console engine programmers to public plans of expanding their subscriber base into the console market. However, when the date for the supposed console release kept getting pushed back, players grew worried, and now it seems that the concern was justified. This might have been compounded by the fact that recently Champions Online experienced a major transition as executive producer Bill Roper stepped down and Shannon "Poz" Posniewski took over. The folks over at The Big Freaking Podcast grabbed a bit of face time with Jack Emmert, Cryptic's Chief Operating Officer, to expand on this news as well as the future for Champions and Star Trek Online. Read on for the highlights of this interview!

  • Android-powered GoGear Connect PMP debuted in new, Godzilla-sized form factor

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.24.2010

    We're used to seeing some ho-hum units with the GoGear name, so we were pleasantly surprised to hear (well, read) that Philips was getting much more ambitious for its upcoming GoGear Connect line of PMPs. Plans are said to include the Android 2.1 OS, Bluetooth, WiFi, GPS, and extensive skinning that plays up the media player / navigation device angle. Although there's no cellular connectivity herein, there is a speaker and mic for some VoIP action, alongside haptic feedback for the touchscreen display, a memory card slot, rear-facing camera of unknown resolution, up to 64GB storage, and DivX/XviD support. Neither price nor release date has been confirmed (though Q3 2010 is a possibility, according to SlashGear). Indeed, we haven't even seen one of the units, even in prototype form -- but there is an amusing King Kong-scale device running the OS in the video demonstration, which means they definitely have designs on the monster movie demographic. Check it out after the break. [Thanks, Anh]

  • Sony's Blu-ray digital copies tested on PS3, PSP

    by 
    Ross Miller
    Ross Miller
    11.19.2009

    We've seen digital copies of Blu-ray via separate DVDs before (e.g. Watchmen), and just recently Sony finally cut out of the middle disc and put the transferable video on the high-def disc itself. Joystiq recently showcased how it's done using a copy of Godzilla and a PlayStation 3. For this you'll need a PSN account and the 12-digit code included in the disc case. The standard definition video, here clocking in at 2GB, will copy to the hard drive (not a separate download, thankfully), and then if you want to the PSP. All in all, it's approximately a five-minute process. We can't help but agree, the early batch of supported films -- The Ugly Truth, Angels & Demons, and Godzilla from 1998 -- isn't exactly fine cinema dining, but surely this is just a sign of things to come. Want to see all the nitty-gritty details in action? Check out the video after the break.

  • New Digital Copies on the actual Blu-ray Disc from Sony exclusively for the PSP

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    09.29.2009

    Digital Copies packaged in with DVDs and Blu-ray Discs are an old hat, but now Sony is adding a new twist. Up until now, a DVD was bundled in with a Blu-ray Disc just to deliver the Digital Copy. This way you could put the DVD into any PC or Mac and grab the Digital Copy of the main feature. What Sony is doing now is something that was demoed at CES 2008, which is to store a PSP friendly copy, on the actual Blu-ray Disc. This way all you have to do is insert the disc into a PlayStation 3 and transfer it directly over to a PSP -- no computer required. This of course doesn't help those who'd prefer to watch the Digital Copy on their PC or iPod, so they'll still need to continue to look for an extra DVD in the box. All this fun starts November 10th with the release of Godzilla and The Ugly Truth, both of which sport the PSP copy on the Blu-ray Disc, but only The Ugly Truth will also come with the DVD with the traditional Digital Copy.

  • You're in the Movies to make B-movies via Xbox Live Vision

    by 
    Mike Schramm
    Mike Schramm
    07.14.2008

    You're in the Movies was announced by Shane Kim and Don Mattrick at the Microsoft press conference today. The game will come with an Xbox Live Vision camera, and will place animations and backgrounds around actual video recorded from the camera.Sounds silly to us, but you never know -- maybe some aspiring filmmaker out there will find their medium with a game that can make it look like you're fleeing Godzilla.

  • Japan to open virtual disaster prevention museum

    by 
    Tateru Nino
    Tateru Nino
    06.30.2008

    No, not actually for the prevention of virtual disasters. The Daily Yomiuri tells us that the Japanese government is planning a virtual museum in Second Life focusing on disaster prevention in order to promote awareness of disaster management and techniques and technologies to mitigate the impact of a wide range of disasters. Initial exhibits will demonstrate how non-earthquake hardened buildings respond to seismic events, and the impact of tornados on urban settings. Unfortunately, we think that it's unlikely to include such disasters as Godzilla, Orga, Mothra or Rodan. Nonetheless, the potential educational benefits of such an installation are hard to deny -- the impact and effects of natural disasters can be almost inconceivable to those who have not directly experienced such events or their aftereffects themselves.

  • The Digital Continuum: Kaiju MMO

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

  • The Daily Grind: Would you play a giant monster MMO?

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    One of the things we really like here at Massively are giant monsters. Hence our love for Champions Online's Monster Island zone. As we thought about the coolness of giant monsters battling it out across cityscapes and countrysides, we suddenly realized that making an MMO-style giant monster game would be a very cool thing to do. Who wouldn't want to design, name and play their very own giant multi-headed monster? In fact, we could see there being two factions in the game: giant monsters and giant robots. That way you've got a PvP element and even more classic film campyness to draw from. Oh, how we would swoon for such a thing!So would you be interested in playing something like that and if so, what would your giant monster and the game it's in be like?

  • Promotional Consideration: King of the Monster Ads

    by 
    Eric Caoili
    Eric Caoili
    05.18.2008

    Rawr!Of the three Godzilla: Unleashed games released (Wii, PS2, and DS), the DS version is, without a doubt, the worst of the bunch. That's saying a lot considering that GameSpot described the Wii version as "the worst thing to happen to Godzilla since getting killed by Mothra's babies." In its review of the DS game, Godzilla: Unleashed Double Smash, Nintendo Power opined, "The slow descent in Godzilla games has finally hit rock bottom."Nevertheless, publisher Atari had a job to do -- sell copies of the game -- and it did its best to win over fans with monster-sized ads befitting of the radioactive monster. Lurch past the post break to see what we mean!