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The Summoner's Guidebook: The perfect LoL gank
We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank. Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.
Riot Games issues lifetime bans for League of Legends players
Riot Games has been trying its hardest to clean up some of the more toxic members of the League of Legends community by handing out year-long suspensions to some of the worst offenders. But sometimes it's not enough to have a time out. Khaled "StunnedandSlayed" Abusagr and Nicolaj "Veigodx" Jensen aren't banned from the game for a year -- they've been banned from the game and all tournaments forever, and any subsequent accounts they create will be immediately banned as well. Simon "Rayt3ch" Näslund has also had his account banned and is barred from tournament participation for one year, but his future accounts will not be flagged as kill-on-sight. These bannings will force Team Solo Mebdi out of the qualifying rounds for the League of Legends championship, as the loss of the players pushes the team below the minimum necessary number of members. It's an aggressive step toward cleaning up the notoriously vile community, although it remains to be seen what the lasting impact will be from these bannings.
Mac client in testing now for League of Legends
Although League of Legends sports a hefty player base, Mac users have been noticeably absent since the previous Apple-only beta shut down in September of 2011. Associate Producer Steve Mieczkowski has announced that a new Mac version is on its way. And once it goes live, both versions of the client will receive all content, features, and bug fixes simultaneously. The Mac client is currently playable on the game's Public Beta Environment, and it will enter an open beta phase when developers are confident with the results from the PBE test. However, players needn't wait for the open beta to try it out; in fact, Mieczkowski encourages folks to download the PBE from the official site now and help by offering feedback and finding bugs.
Two more League of Legends players banned for jerkiness
Riot has banned two more League of Legends pros for excessively adolescent behavior. Last December the company sent Christian "IWillDominate" Rivera packing, and now Illyas "enVision" Hartsema and Damien "Linak" Lorthios are joining him in exile. Both players will be banned from both this weekend's LCS Season 3 Qualifier and LCS play next year according to the ruling on Riot's forums. enVision has been reported in a whopping 29% of his matches, which PC Gamer says is six times more than the average EU LoL player. He has also been punished 18 times, including two account bans, throughout his LoL history. Linak boasts a 20% report rate and, like enVision, has a peak harassment score in the worst .06% of all EU accounts.
The Summoner's Guidebook: Teamfight positioning wins LoL matches
Two weeks ago, I talked about zoning in League of Legends. One of you mentioned in the comments that I should focus more on teamfight positioning and less on laning, since there is more complexity in that. I agree, but there's a caveat. It is extremely difficult to explain how to position properly in League of Legends. It is one of my greatest disappointments that I learned this skill purely through practice and experience. Positioning is a fluid thing; no guide can tell you exactly what you should do in the situations you find yourself in. Mistakes are the greatest teacher. I can do only so much. However, it was a request, so I will do my best to convey my instincts on this. I had to play and watch a bunch of games just thinking about this to try and put my feelings into words. I hope it will help you out, if only a little bit.
League of Legends implementing new league system for Season 3
Season 3 is on its way for League of Legends, and just like the previous seasons, players will be fighting for position in the ranked tournaments. However, this next round of ranked play comes with a twist: Riot Games is implementing a new league system. Why the change? To make competition even more compelling and play more meaningful for everyone. Instead of just one single ladder for folks to climb, players will belong to a league within one of six different tiers based on their skill. Leagues will be comprised of up to 250 players broken into five divisions (except for the top Challenger tier). Players can rise and fall within the divisions and even work their way into a new league at the next tier. The new system is detailed in the infographic after the cut; click the image to see the full-res version. And for even more details, check out the official FAQ.
The Summoner's Guidebook: Cleaning up after your LoL messes
Two weeks ago, we covered initiation in the Summoner's Guidebook, and last week we covered zoning. Those two elements comprise the early and middle parts of a teamfight, but if you want to win in League of Legends, you need to finish strong. As a fight winds down, wounded players begin to disengage in order to lick their wounds. Some characters just want to pull out early to wait out cooldowns, while in other cases it's purely a matter of health. Sometimes a player will get zoned out of a fight so far that she cannot contribute meaningfully to the teamfight at large. At this point, tough decisions start to crop up. Do you split off and give chase, taking away a large chunk of health from your team to secure the kill? Or do you allow the enemy to get away, giving away potential gold and/or allowing the enemy team a chance to come back? This decision is a non-question for a lot of players, but we should really be thinking about it when we are fighting. There are a lot of questions we should be asking ourselves before we drop out of a fight to chase, but all too often our eyes get filled with the sight of blood and everything else vanishes. I know you can do a little better than that.
The Summoner's Guidebook: Controlling space in League of Legends
Zoning is a concept that's been covered quite a bit. The concept of space control is something central to most competitive video games, and Shurelia already made an excellent video on zoning that is very specific to League of Legends. While Shurelia's video is well worth the watch, there are some areas she didn't cover and a few things that could be explained in a little more depth. I would consider this more of an addendum to her excellent tutorial, and you should watch it before you continue on. Controlling space effectively is incredibly powerful in League. Skillful use of zoning can lead to lots of free damage, and even if your opponent is good at avoiding you, zoning can allow you to last-hit in lane or win a teamfight. If you've ever wanted to drive your opponent completely out of the lane, continue on. We've got a lot of ground to cover.
The Summoner's Guidebook: Teaming up to fight in League of Legends
Grouping up to fight enemies together is a concept that is old as history itself. Numerous treatises on group warfare have been written, ranging from small unit tactics to battle strategies involving hundreds of thousands or millions of combatants. A lot of the same principles of combat that are used in warfare are applicable to games and especially to team-based PvP games like League of Legends. It might not be readily apparent how ideas like the mission of a Marine rifle team might apply to a five-player team in LoL, but there are more similarities than you think. The tools are different -- for example, games use different means to suppress the enemy than real soldiers -- but the tactics are surprisingly similar. This week, we're going to cover the beginning of a fight. Starting a fight at an advantage is important element in victory, as the opening seconds of a battle matter the most. If you can leverage an advantage early on in a fight, you can snowball that advantage into a decisive win.
The Summoner's Guidebook: League of Legends' Season 3 imbalances -- good or bad?
If you've played League of Legends for a while, you were probably shocked at the launch of all the new Season 3 changes. They're absolutely crazy! When I first saw them, I couldn't make heads or tails of them. What's the new best item builds? What's the best path to making them? I seriously had no idea. Things have settled down a little, but items are still a little chaotic, and MLG is already hosting Season 3 qualifiers. This can't be right! I've covered before why tossing around the metagame is bad, but hosting tournaments that will affect entry into the Season 3 Championships with the game in this state is outrageous. I'm sure LoL will recover and things will get iterated on, but what are things going to be like in the meantime?
The Summoner's Guidebook: One lady fights for equality in the League of Legends
If you recall from a few months back, we covered gender equality in League of Legends. The general outcome of that column was that women are under-represented in the tank and melee fighter roles and are very over-represented in the support role. Furthermore, women are heavily objectified in LoL, and there's really no dispute over that. Some girls in the League stroll into combat with little more than underwear and a smile, and most of them wear some kind of overly sexualized outfit. However, one woman fights against the tide. She wears her conservative armor proudly and fights in a rather unladylike manner. She doesn't utter seductive remarks while she runs around the map in high heels. Everything about her is direct, practical, and in-your-face. She's Poppy, and she's my favorite character in League of Legends.
League of Legends' analytics, data backend detailed
If you're a League of Legends nerd who understands the jargon surrounding computer networking and online analytics, you might find a new Slashdot piece on Riot Games of interest. The company's monstrous MOBA success features 70 million registered users, 32 million of whom log in and stress the firm's hardware infrastructure every month. Riot currently boasts dozens of engineers and support staff to manage "more than 500 GB of structured data and over four TB of operational logs every day." It wasn't always so, as the company began with a single data analyst. "We were a scrappy startup and wanted to get our game out the door. Analytics wasn't an afterthought, but we didn't have many resources for it initially, and so [we] started with one mySQL instance, running queries and downloading them to Excel," explains engineering director Barry Livingston.
The Summoner's Guidebook: IPL's League of Legends a paragon of tournaments
I feel a bit tuckered out from League of Legends tournaments. I love the game, and I love the pro scene, but sometimes I'm just not in the mood to watch hours and hours of gameplay and then try to digest it all. As a columnist, I have to watch tournaments with a different eye than a normal spectator, which can be exhausting, so I wasn't really looking forward to IPL 5. My favorite team (Dignitas) wasn't playing, and all my tournament hype was spent watching the Season 2 finals. However, IPL did a lot to keep my interest. Normally, I'm not really into IGN's LoL coverage, as it's heavy on entertainment and presentation value and low on information. This time, not only were the matches interesting, but the format was excellent, the commentary was good, and the space between matches was filled with tons of informative content. I really couldn't have asked for a better LoL tournament to end the year. Every other tournament this year paled in comparison.
Riot producer: Addressing bad League of Legends behavior is 'a major focus for us'
A couple of months ago we reported on Riot's decision to assemble a 30-man development team to address adolescent behavioral issues in League of Legends. Now, hot on the heels of a high-profile banning incident involving Team Dignitas pro Christian Rivera, Gamasutra has interviewed LoL lead producer Travis George about the Player Behavior and Justice team (known internally as PB&J), which includes both game designers and academic researchers. George and Riot are hopeful that incentivizing good behavior and throwing a couple of PhDs (in neuroscience and behavioral psychology) into the mix will enable the firm to get a handle on the MOBA title's nefarious community, which was described as a "worldwide problem" in recent player surveys. "You can apply really good research and science techniques to almost anything," George explains. "The trick is just finding what you want to actually spend the time on, and that's where the sentiment for players comes in as a huge guiding factor to that."
League of Legends pro player banned for jerkiness
Fantasy MOBA League of Legends is (in)famous for its boorish player behavior, so much so that Riot Games even tasked a group of 30 developers and scientists with finding a way to get the game's expansive community to play nice. The firm has apparently given up on reforming one player, though, as it has handed down a permanent ban to pro gamer Christian "IWillDominate" Rivera for his "tendency to engage in verbal abuse and insults, his lack of cordial demeanor, and his treatment of less-skilled players." Rivera, who is a member of Team Dignitas, has been brought before LoL's player tribunal nine times, and Riot reports that he has also engaged in "repeated incidents of similar behavior outside the game." The company's announcement acknowledges the effect the ban may have on Rivera's career, but it says that "no other professional players in North America approach this individual's harassment score," and "promoting good sportsmanship and improving player behavior is a mission that's extremely important to Riot."
The Summoner's Guidebook: Roaming the jungle in League of Legends Dominion
Although players often consider jungling to be a role exclusive to League of Legends' Classic gametypes, proper exploitation of the jungle is vitally important to success in Dominion as well. At the lower levels of play, players often feed too much information to the enemy and allow their foes to move through jungle areas unmolested. Never do this! When you're ahead, the most important thing you can do in Dominion is secure your lead further by limiting the enemy's movements. The only way to do this is to control the jungle. If you're familiar with the idea of warding the enemy jungle to limit enemy movements on Summoner's Rift, controlling the jungle on Dominion will likely be familiar to you.
The Summoner's Guidebook: Why play League of Legends Dominion?
Lately, there's been a bit of doomsaying about League of Legends' point capture gametype. Red posts on the subject have mentioned that while the dedicated Dominion playerbase is slowly growing, the lower-level playerbase is shrinking. This is unfortunate because a lot of LoL players just don't seem to get Dominion. I don't actually understand this because Dominion is a less complex game than Summoner's Rift even though it maintains similar levels of strategic depth. Top players have been pushing for ranked since Season 2 started, but the devs have pushed aside their requests, saying "Dominion needs more time." RiotNome mentioned that one of the biggest problems Dominion currently faces is that there's not enough propagation of information. That means that if we want new Dominion players, we have to show them why Dominion is great and what the basics of the game mode are. It'll be no surprise to regular readers that it's my favorite gametype, so I'm ready to do my part. Why play Dominion? Because it's fast and fun.
The Summoner's Guidebook: League of Legends' revamped 3v3 mode
I really liked playing on the Twisted Treeline prior to the recent revamp. It felt like Summoner's Rift lite: a way to practice the key SR skills in a gametype that didn't require quite as much map awareness. Now, League of Legends' 3v3 mode has taken on a different face, and it doesn't feel much like SR -- or any other map, for that matter. I didn't want to comment right away on the new direction for TT. The game mode is new, and the metagame is in its infant stages. People are trying new strategies and builds, and while initially strong tactics have already been discovered, there's no telling whether those tactics will last into the start of Season 3. Any competitive game has points in time when different things are overpowered, and as people discover new counters, the true metagame will start to surface. This week in the Summoner's Guidebook, we'll look at my first experiences in TT and what I think of the new mode. It's starkly different from the old version, and the strategies are not obvious. Is it as broken as the detractors say, or is the meta still coming together?
MMO Blender: Larry's anti-power-creep MMO
On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game designers because it's time and talent wasted when game content is no longer useful to anyone. In my quest to find the ultimate MMO, I have searched for game elements that reduce the amount of power creep but still come together to support a themepark game. Let's be honest: Sandbox games might suffer power creep, but because most sandboxes are skill-based, that power creep is not as prevalent or can easily be mitigated by tweaking classes. But themeparks are linear by design, and to remain fun, they have to retain part of that linear quality. Progression and continually racking up numbers and achievements is enjoyable to a large number of MMO players, otherwise it would be games like Ultima Online and Star Wars Galaxies dominating the market, not World of Warcraft. Believe it or not, there are online games that have done a tremendous job of trying to defeat power creep, but unfortunately, they do not exist as one game... until now in my Anti-Power-Creep MMO!
The Summoner's Guidebook: Tiers don't belong in League of Legends
One of the things that really bother me is when players make tier lists of characters in League of Legends. Tier lists are an often subjective measurement of how good a character is when matched up against other characters, and players like to voice their opinions on who is strong and who is weak. Unfortunately, even tier lists that are fairly accurate are fundamentally flawed in any competitive game, and they're especially flawed in League. At their best, tier lists show characters who do well in many situations or who are very difficult to counter. At their worst, tier lists are flawed and show a lack of understanding on the part of the author. This doesn't mean that there aren't strong or weak champions, but a tier list doesn't even tell part of the story. It just gives an arbitrary rating that says very little about a character's true strengths or how to leverage them.