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Raid Reset Issues Continue
This morning's server restarts, which were intended to fix raid resets, apparently did not solve the problem. Community manager Eyonix tells us they have managed to identify the problem, however, and are working on implementing a fix that will not require additional playtime interruption. As much as I disliked the initial change that put all raids on a fixed calendar of resets, I've come to appreciate the predictability of such a system. Hopefully we'll see a fix soon!Update: All raid IDs on European realms were manually reset today in order to solve this issue. Ouch.
Raiders Rejoice!
It may be a small change, but an important one for many guilds raiding Molten Core. For those of you who don't know, to summon Majordomo, which allows you to summon Ragnaros, you must douse several runes throughout Molten Core using a special item - aqual quitessence - that is obtained from Duke Hydraxis far off the coast of Azshara. The item is single use, unique, and it's a long, long run to get to Hydraxis and back. So each raid you must ensure that several players have made the trek to Hydraxis to acquire a fresh batch of aqual quitessence - an organizational headache, I assure you. And let's not even get into the number of raids that have had to stop while several players hearthed and ran to Azshara, because everyone assumed someone else would bring aqual quitessence that run. However, today community manager Eyonix announced that there will be a multi-use version of the aqual quitessence that players will be able to acquire upon reaching revered with the Hydraxian Waterlords. Huzzah!
Exploit or Creative Use of Game Mechanics?
When new content is opened to a player-base 6 million strong, it's obvious that some will come up with interesting tactics that Blizzard never considered. However, whenever someone finds a new trick, debate rages as to whether it's an exploit or a legitimate tactic - a debate Blizzard rarely involves itself in. Usually, when players find an unintended loophole in an encounter, Blizzard will eventually patch it, but this may be weeks or months after the tactic was originally discovered. Currently a hot topic is the ability to use the paladin ability Divine Intervention (a 3-minute protective shield) on Blackwing Lair's first boss, Razorgore the Untamed. This tactic allows the raid to effectively skip the first phase of the fight - by most considered the only hard part. But, in the time Blackwing Lair has been available, Blizzard has neither commented on this nor implemented a patch to prevent this behavior, which, for many, is as good a stamp of acceptance as needed. Is this working as intended, and just allowing creative players easier access to loot? Or is it an exploit Blizzard simply hasn't taken the time to fix?