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Kixeye launches VEGA Conflict, a space-themed MMORTS
Kixeye has deployed its latest online strategy title in the form of VEGA Conflict, an "immersive" MMORTS set in the cold, dark depths of space. Players leaping into the game will be able to manage fleets, loot other players' bases, customize warships with weapons and armor, and participate in real-time PvP and NPC combat. The game is, of course, free-to-play, and joins War Commander, Battle Pirates, Tome: Immortal Arena, and Backyard Monsters on the Kixeye roster. Hit the jump for the launch trailer. [Source: Kixeye press release]
Acer to expand its Android and Chromebook lineup, offer fewer Windows devices
Historically, most of Acer's device lineup has been focused on Windows products -- it's the fourth-largest PC maker, after all -- but a less-than-pleasant second quarter seems to have given the company reason to switch its strategy up a bit. According to the Wall Street Journal, Acer is looking into expanding its Google-centric efforts; although it will continue a strong partnership with Microsoft, the Taiwanese manufacturer aims to offer more Chromebooks and Android products, while pushing fewer laptops or tablets sporting Win8. Chairman J.T. Wang told the Journal that smartphones, tablets and Chromebooks are expected to make up 10-12 percent of the company's revenue by the end of this year, while that number should bump up to 30 percent in 2014.
Nnooo's Cubemen 2 to feature cross-platform play on Wii U
Cubemen 2 will head to Wii U's eShop in either late 2013 or early 2014, the game's publisher Nnooo announced via press release. Developed by 3 Sprockets, Cubemen 2 is a 3D strategy game in which players guide their Cubemen armies into battle against both human and computer opponents to defend and attack enemies. Though games like Monster Hunter 3 Ultimate include 3DS and Wii U cross-platform multiplayer, Cubemen 2 will be the first game in which Wii U owners can play online against PC, Mac and Linux players. Since the game already launched on Steam in April, myriads of existing user-generated levels will be available to Wii U players as well. Nnooo hasn't set a price for the Wii U version, though the game is currently $7.99 on Steam. %Gallery-185113%
The Summoner's Guidebook: Divorcing skill from teaching skills in League of Legends
League of Legends is a game where skill takes many forms. Knowledge is a skill, as is mechanical execution, adaptability, decision-making, and prediction. In LoL, the emphasis is mostly on decision-making and knowledge. This doesn't mean that the other skills aren't necessary to become a great player, but being a good player mostly requires those skills. I've said it once and I'll say it again: I'm not a great player. If I were, I'd probably be trying to get on a pro team (or I'd already be on one). Even "good" is debatable. I am kind of emotional when I play, and it messes me up. I tend to surrender vote early, which sometimes brings my team down. I am not a team player. I tend to rely on my superior mechanics. Even my mechanics are bad compared to great players. I tend to think of myself as OK at best and that most people are just awful. However, I also think I'm pretty good at teaching people how to play. LoL has a lot of games-within-a-game to play, and I'm not too bad at explaining how those things work over time. I'd like to think I'm good at giving commentary (both positive and negative) to a player trying to learn. I could be a coach, and I sort of am -- I get to coach all of you guys, after all.
Battle of the Bulge teased for iPhone
Developer Shenandoah Studio has teased an upcoming release of Battle of the Bulge for iPhone via Vine, of all things. You can watch the full (six-second) video below. As you can see above, the studio's great strategy is definitely coming to the iPhone. Shenandoah notes that the update will make the game universal, so if you've already bought this great World War II strategy title on the iPad, you'll be able to play it on your iPhone as well. Battle of the Bulge is an excellent title (there's a free version to try, if you haven't played it yet), and we'll look forward to seeing what differences, if any, the game has on a smaller screen.
Knights of Pen and Paper now updated to +1 edition
The excellent iOS RPG Knights of Pen and Paper has been updated to the +1 Edition (as we heard it would be back at GDC) and is now available as a free update on the App Store. This new version, which is technically 2.02, brings lots of new content, game updates, new dungeons to explore and many other extras. For example, there's now a place called The Tavern, where you can keep old heroes and swap in new ones. Several new battle options nearly turned Knights of Pen and Paper into entirely new game. The +1 edition was spurred on by the game's new publisher, Paradox. Thanks to that collaboration, the game is also now available on Steam for US$9.99. But again, the iOS version is a free update, so if you've grabbed the game already, do be sure to download and give this version a try. If you haven't purchased it yet, you can grab it now for $2.99.
Total War: Rome 2 is a 'completely reworked vision' from The Creative Assembly
Rome: Total War is one of those games that a certain, very dedicated audience loves, while the rest of the gaming world is left outside admiring the craft but not quite understanding the dedication. The first Rome: Total War was critically acclaimed and spawned a line of expansions and updates, and now strategy giants The Creative Assembly are returning to the game with a full sequel, not to mention switching around the title to Total War: Rome 2. What's different? "Just about everything, really," says lead battle designer Jamie Ferguson during an interview at E3 2013. "In the ten years since we did Rome 1, we've completely overhauled the game. The game engine isn't even the same." TCA has released a number of Total War sequels and spinoffs throughout periods of history, and updated the original title with new features and systems already. But even despite those improvements, Ferguson says the new game has even more updates and improvements. "When we call it Rome 2, it might be a bit of a misnomer in a way," he says. "We might call it Rome Redux, I guess. It's a completely reworked vision of the game."%Gallery-191377%
Final Fantasy Tactics: War of the Lions updated, on sale for half price
Final Fantasy Tactics: The War of the Lions arrived on iOS a little while ago, and it's long been lauded as one of the best tactical strategy games out there. And there are two good reasons you should check it out right now if you haven't yet. First and foremost, the game just got updated. There are now better graphics in the game than ever before, all meant for higher resolution Retina Displays. The update also adds improvements to the game's animations, and iCloud integration has been improved as well. Square Enix says it's not quite working correctly on the iPhone just yet, but it should soon, and the iPad works just fine. And additionally, to celebrate the update, the series is also on sale (which is even more important when you consider how rarely Square Enix drops prices on its games). The iPhone version is down to $7.99, and the iPad version is only $8.99, both still pricey, but both half off of their usual costs. If you've been waiting to play this one, there's your chance to grab one or both.
Daily iPad App: Frozen Synapse simulates some very impressive turn-based strategy
Frozen Synapse has been a successful title on Steam for a while now -- it's a turn-based strategy game, with the twist being that you're a sort of tactical AI, running these battles on simulations and hardware rather than in real life. As a result, the big draw of Frozen Synapse is that while, like many other tactical strategy games, you are guiding a series of soldiers around turn by turn, these turns are actually simulated, and you can test them out and repeat them as many times as you like before playing out the "prime" sequence, and running the real thing. The pacing of the game is pretty perfect, then. Frozen Synapse has now been ported to the iPad, and the touchscreen gives you a whole lot of flexibility over what commands you can give your little soldiers: Just double tap on the screen to set up waypoints for them, and then you can drag those points around as needed. You can then run the simulation to see what happens, but of course your enemies don't always behave in the real world as they do in the sim, so it's up to you as commander to make sure you've planned for any contingencies in the various scripting you've passed out to your troops. Frozen Synapse is simple once you figure it out, but the UI allows you to do a lot with the little guys you control, and as a result can be fairly complicated. Still, there's lots of helpful tutorial videos included, and the good news is that there's no shortage of content for the game. In addition to a full campaign, you can also play instantly created skirmishes, or five different multiplayer modes. Frozen Synapse is available for a premium price of US$6.99, but that's much cheaper than the Steam version still goes for. If you're a tactical strategy fan, this one is a don't miss for sure.
Warhammer 40K Armageddon gets details, coming in 2014
There are a couple of Warhammer-related titles on their way to iOS soon, but this is the most interesting yet. Developer Slitherine has revealed that it's working on a title called Warhammer 40K: Armageddon, a turn-based, hex-tiled strategy game coming to PC and iOS next year. The game will set Space Marines against Orks across 35 different scenarios, and feature over 100 units with upgradeable stats and attributes, along with a modding system and a separate set of maps balanced out for multiplayer. Armageddon joins a number of other Warhammer games in progress, including Warhammer Quest and the upcoming Space Hulk adaptation. This is an extremely popular game franchise, and iOS is quickly becoming the home of choice for its games. Unfortunately, we won't get to see Armageddon in action until next year at least, but we'll look forward to seeing it then. Show full PR text Armageddon™ invasion starts in 2014 Warhammer® 40,000® turn-based strategy videogame details are disclosed Slitherine and Games Workshop® are pleased to announce Warhammer® 40,000®: Armageddon™. Having announced an exciting partnership with Games Workshop a few weeks ago, Slitherine are delighted to release further details. Slitherine have acquired the exclusive rights to Games Workshop's "Battle for Armageddon" setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine's expertise in creating compelling and challenging strategy gaming experiences. The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines® from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka's massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. "It is very exciting to see a game like this come alive - I just can't wait to play it!", said Iain McNeil, Development Director of the Slitherine Group. "It's been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world". "The Battle for Armageddon is a classic event in the lore of the Warhammer 40,000 universe, having been detailed in games, models and novels over the past 20 years." said Jon Gillard, Head of Licensing at Games Workshop. "Slitherine's masterful use of their classic digital wargame style applied to this seminal setting will delight fans of both." The game is currently in development for PC and iOS and will release in the first quarter of 2014. Main features of the game include: The game portrays the Second War for Armageddon™ in great detail, from the initial Ork landings to the final liberation of the planet; It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail; A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists; Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks; Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka; Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment; Detailed combat model with terrain, weather and morale effects; Extensive modding options delivered through a powerful and easy-to-use game editor. Some numbers: Over 35 scenarios; Over 100 unit types, with unique roles, stats and special abilities; 20 different units stats; A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system.
FreeCiv now playable in browsers, including on iOS devices
FreeCiv is one of my favorite open-source projects out there. Civilization is one of my favorite games, and FreeCiv is an open-source version that you can download and play for free. The latest update of the game has added an HTML 5 version, which means that you can now load up and play FreeCiv right in any compatible browser. And that includes mobile Safari, which means you can now navigate to play.freeciv.org on one of your iOS devices, and play the game at will. Pretty excellent. There is no version of FreeCiv in the App Store, unfortunately, though there has been a port to Android just recently. And Civilization Revolution has been available on both iPad and iPhone for a while now -- it's a simpler, more accessible version of the 4X strategy game. Firaxis has just recently stepped up its efforts on iOS, so it's possible that we will see a more full, official version of Civ arrive on the iPhone before too much longer. Or wait -- what if they ported Alpha Centauri? Drool. But until then, FreeCiv will have to do. If you have never had a chance to play, the game manual should help you out.
Daily iPad App: Sid Meier's Ace Patrol is an excellent game sold badly
My birthday was last week on May 6, and Firaxis must have heard about that because in recent weeks they've released not one, but two great turn-based strategy games. First, Haunted Hollow was released as a great, original free-to-play title, and now the legendary Sid Meier (of Civilization and Pirates) has released a game called Ace Patrol, available as a free download on iOS. Ace Patrol is excellent -- it's a turn-based dogfighting game, where you manuver pilots in WWII around a battlefield, climbing, diving and swooping around into position all while trying to accomplish certain goals or take out the other side. Progression in the game is marked by "maneuvers," so pilots who have leveled up have access to more and advanced moves. Weapons fire for free, but you've got to line up closely to the enemy, preferably behind them, to avoid any incoming attacks. Unfortunately, as good as the game itself is, Firaxis really missed the mark on this one's freemium plan. The in-app purchases on Ace Patrol are just plain confusing -- you can play through a number of missions for free, but then when you spend some money to unlock the rest of the missions, you (currently -- I'll bet this is fixed soon) don't get to keep your progress. Additionally, while in-app purchases give you access to other nations, you also sometimes need to pay to get your lost pilots out of being captured. Fortunately, there are "superpacks" you can buy (which essentially open up the game's content), but the whole scheme just isn't well-thought-out. Haunted Hollow's IAP was clear and well-designed, but the same care hasn't been taken here, unfortunately. Still, Ace Patrol is an excellent game, a very well-designed set of battles put together by a master game developer. There are quite a few of these turn-based battle simulations to go around (Leviathan Warships is another recently released variant, though that one takes place on sea and is more complicated than Ace Patrol), but Ace Patrol does an excellent job of combining really deep strategy with easy and accessible gameplay. Grab this free download right away for sure.
Road Not Taken is coming soon from Triple Town's creators
Triple Town is one of my favorite games on iOS over the past few years -- it's a puzzle game with a simple ruleset and a whole lot of complexity. The creator of that game, called Spry Fox, has announced a new title in development called Road Not Taken, and you can now see some concept art from it over on the official blog. The game is sort of roguelike, according to the developers, and as you can see above, it has some similarities to the grid-based Triple Town. But instead of building up a world, it's more about finding a path through the world, and avoiding or confronting various dangers on the way. As you can tell from the title, which refers to the famous Robert Frost poem, the game will offer various paths, and it seems like most of the strategy will come from choosing your own way. Sounds interesting. Road Not Taken isn't coming too soon -- Spry Fox says it probably won't be ready until the end of the year. But we' hope to see it on the App Store when it finally is ready to go.
Daily iPhone App: Wizard Ops Tactics offers well-made tactical battles
Wizard Ops arrived on the App Store a couple of years ago -- it was a wild and wooly take on magical combat that played more like a shooter than a fantasy RPG. Developers Phyken Media have now returned to the world of Wizard Ops, though not the genre, with a new title called Wizard Ops Tactics. As you may have reckoned from the title, Wizard Ops Tactics is a turn-based strategy game, where you move various wizards and combatants around a 3D board, casting spells across various terrains to beat the other side. Just like the original Wizard Ops, the graphics on this one can get a little goofy, but also like the original game, the depth of gameplay is very impressive. Each turn consists of a planning phase and an action phase, and while you can use as much time as you like to plan your turns, lining up the right moves in quick succession can get you combo bonuses and even allow you to get a nice advantage over the other team. Wizard Ops Tactics is great fun, offers lots and lots of content (you can play through a full campaign or get involved in turn-based multiplayer, all while unlocking new units and customizing your current ones), and it's completely free to download and play. Even if you didn't try the first Wizard Ops game, but are looking for a great example of turn-based strategy, go pick this one up today.
Daily iPhone App: Haunted Hollow is frighteningly good
I've been crowing about how great Firaxis' Haunted Hollow is since GDC earlier this year, so odds are that you've probably already seen me telling you once (or more) to go pick it up. But in case the message hasn't gotten through yet: Go pick it up. Firaxis' latest game is just an excellent, well-produced strategy game, something that's casual enough for even kids to pick up and play, and complex enough that strategy nuts like myself will find plenty of depth to play with. Haunted Hollow is a turn-based strategy game, where you build up a haunted house as you play, summon monsters from the various rooms in the house and then send those monsters down into a town to scare houses and fight other monsters. There's an excellent tutorial for the game that will teach you the basics, but just playing should be easy as well: The title uses "fear tokens" for each turn that make it very clear just how many actions you have left to use as you play. The game's various monsters mix things up as well: Some are very good at moving around and scaring townspeople, while others are slower but much stronger at fighting. There's a set of challenges to play through, which will introduce you to all of the game's more advanced strategies and monsters if you like. And perhaps the best thing about Haunted Hollow is its business model. The game is free to play, and you get access to one of the game's houses and its associated monsters for free. If you want, you can buy a few in-app purchase packs to pick up the rest of the various monsters. Or (and this is the best part), you can pay just $7.99 once, and get access to all of the monsters for the game's "season 1" right away. That's a great deal -- this is an excellent, well-built game, and paying just $8 for all of the content (which will run you nearly $20 if you buy it piecemeal) is a nice refreshing option given all of the various in-app purchase scams out there on the App Store. The one thing I think is missing from Haunted Hollow is some sort of out-of-game progression -- unfortunately, while you do level up throughout a match, there's no real progression system to keep you playing from match to match. But that's not a huge complaint, as playing the individual matches are plenty of fun anyway. So I recommend this one without reservation at all: Go download Haunted Hollow for free, and enjoy the great work of Firaxis in one of the best titles of the year so far.
Daily iPad App: Eclipse: New Dawn for the Galaxy is a great board game adaptation
Eclipse is one of the most popular board games around right now -- it's a vast, involving epic "4X" game, where those four Xs stand for eXploration, eXpansion, eXploitation (as in mining crops and resources from various planets) and eXtermination (as in finishing off your alien opponents). It was recently announced that Big Daddy's Creations would be adapting the game for iPad, and the iOS version has now arrived on the App Store, available for US$6.99. As a board game, I think Eclipse is terrific -- it's very well-balanced, and all of the various things you can do offer plenty of different strategies to play with. There are three resources (money, science and material) that you can use to exert your influence on various areas of a galaxy, research new technologies for starships or your empire or build up those ships and other various structures to combat your enemies. The game's almost endlessly flexible, in that you can try to win over the game's nine turns in any number of ways. The drawback here, however, is that all of that flexibility and complexity make the game, well, complicated. This is not a casual game by any means, and while the iOS version's interface is fairly good at converting all of the information you need into a visible, touchable form, it's not very good at actually explaining what all of that information is. So when you're confronted by 30-50 icons on screen at the same time and asked to choose one, the game can be overwhelming to say the least. Still, if you like great board games and are up for a challenge, Eclipse is excellent. And if you're already familiar with the board game, then this might end up becoming one of your favorite games on the App Store. My only other complaint is that there's no real "metagame" to it -- winning or losing the various games you play doesn't matter much in the larger picture at all. Still, Eclipse is an incredible adaptation of a brilliant board game, and it comes highly recommended. Even at the price of $6.99, it's one of the best board game apps out there.
Try not to lose the Battle of Teutoberg Forest again in Total War: Rome 2
The Battle of the Teutoberg Forest is an epic historical Roman defeat against Germanic tribes, in which about 20,000 Romans died, including suicidal officers tormented by their failure and soldiers who had their remains desecrated by the barbarians. And now you can play it as a game!
Firaxis' Haunted Hollow appears on, disappears from the App Store
There's good news, bad news, and the best news on this one, and I'll give you the good news first. Firaxis' Haunted Hallow appeared on the App Store this morning, which means the game is just about ready for prime time. The free-to-play strategy title was one of my favorite games I got to see at GDC a few months ago. It's a board game, basically, in that you move various monsters around a board trying to claim and conquer space as best you can, though there's a fun house-building mechanic as well, in the way you choose which monsters to summon and fight for you. Firaxis, the creators of Civilization and the recent hit XCOM: Enemy Unknown, are some of the most experienced strategy developers out there, and Haunted Hallow is a free-to-play gift from them straight to the App Store, so it's great to see the game is almost done. The bad news, however, is that while I was writing this post to let you know the game was out, the title has disappeared from the US App Store. It is still available on the New Zealand App Store, so if you want to change your country to download the app from there, you can do that. But presumably this means the app wasn't supposed to be live on the US Store yet, so either there's more testing to be done, or we'll have to wait until this evening, as new App Store titles go official across the world. The best news is that Haunted Hallow is just the beginning. Firaxis has also announced that it's porting XCOM to the iPad in the future, and there are some other, not-yet-announced exciting strategy titles on the way as well. Firaxis has some great things planned for iOS, and this game is only the first. At any rate, Haunted Hallow is almost ready, and that's worth getting excited about. It's free to play (you get a certain number of monsters to start with, and you'll be able to buy more via in-app purchase), so whenever it is ready to download in your region, it'll be a must grab for sure. Update: 2K has confirmed that this was an accidental release. The game will be available worldwide next Thursday, May 2. So we just have a short wait until then!
Ubisoft fully acquires Anno developer
Ubisoft has fully purchased German developer Related Designs, best known for creating the Anno strategy series (Americans may remember Anno 1404 as Dawn of Discovery). The French publisher previously held a 30 percent share in the company, but bought the other 70 percent in an undisclosed cash transaction."Bringing the talented teams from Related Designs into the fold at Ubisoft is a mutually beneficial evolution of the relationship that we've had with this great studio for the past six years," said Odile Limpach, managing director at Ubisoft's Blue Byte studio (also in Germany). Ubisoft's Blue Byte (The Settlers) was handling publishing duties on the Anno series since Anno 1404 in 2009 C.E.
Laying the groundwork for Galcon 2
Developer Phil Hassey kicked off our meeting at last week's GDC by showing me a necklace and a fridge magnet set both based on his oft-remade game Galcon, just two of the different rewards in the Kickstarter that recently raised him over $25,000 for development. Hassey has remade Galcon quite a few times during his years of development (including for a few popular iOS versions), but Galcon 2 promises to be his biggest work yet. Not only will it bring multiplayer to the title, but Hassey has a whole bunch of wild ideas about how far the gameplay can go. The basic idea of Galcon is that you have a series of planets on your screen, and you can drag your finger from one to another to send ships to attack. Make sure you control more ships on that planet than anyone else, and you own it, with the eventual goal being to take over the whole screen. But that simple gameplay has spun off into dozens of variations for Hassey. Armed with his Kickstarter money (not to mention the extremely dedicated fanbase that comes along with a successful Kickstarter), Hassey has turned Galcon into an engine, essentially. He's created a mod system that allows anyone with the tools to dive in and tweak the Galcon ruleset as they see fit, and this has brought about lots and lots of interesting new twists on the old Galcon gameplay. For one thing, Hassey was able to remake all of the previous Galcon modes with his mod tools as mods, so all of the different modes from Galcon Fusion (including Stealth, where ships can be invisible, and Assassin, where a round of different players each needs to take out just one other target at a time) are already ready to go for Galcon 2. Plus, he's passed off the mod tools to his alpha testers, and they've made some really incredible stuff already, including a map of Earth you can play Galcon on (by sending ships around to different cities), and other ideas like dual Galcon (where two players can play on the same screen), and a turn-based variant. All of these mods are already up and running, and while Hassey hasn't optomized any of it, he and his community have basically built an infinite Galcon machine. When the game finally does come out on iOS, Hassey will be able to take the best of both his and users' mods, and update the game with them as he sees fit, which means he'll have an endlessly replayable, ever-evolving Galcon title. Currently, the graphics on the game are fairly basic, with simple shapes for ships and planets alike. But Hassey's also working on making those look better -- the fridge magnets, in fact, are the first colorful signs that planets will each have their own colors, renders and flavors. Hassey says he plans to work more on getting the world of the game to look just as impressive as the mechanics running behind it already are. And then, says Hassey, he has even bigger plans. He told me that he envisions not just a multiplayer game, but essentially a Galcon universe, with a galaxy of stars in various clusters, each of which makes up a multiplayer Galcon map. Guild functionality is already something he's working on, so the idea is that players could form up in clans, and then battle across this virtual map, earning victory points to conquer stars in each constellation. In this game, players could have different classes (with different abilities like invisible ships or faster moves), and would have to work together to try and take over the whole galaxy together. It's a wild idea, but Hassey says he's never been more excited about development. Working with the Kickstarter community has given him no shortage of excitement and creativity, and the sky is the limit on what this game could eventually become. It's hard to say when we'll see the "final" version of Galcon 2, but maybe there doesn't need to be one. Hassey says he's released seven different beta builds since January, and that's the current plan for the game going forward: just to keep feeding his Kickstarter backers new game content and see what they do with it. Whenever the game does officially arrive, it's sure to be very impressive indeed.