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Samsung's Galaxy Tab 10.1 now syncs with your Mac, updated Kies software to thank
You heard right -- Samsung's slimmest slate yet is now on speaking terms with OS X, well over a month after the first ones slipped out to developers at Google I/O. Oddly enough, it looks as if Android File Transfer is still stuck in yesteryear, with Samsung itself pushing out a revised build of Kies to enable Tab-to-Mac relations. If this discussion is relevant to your interests, the source links below will be as well.
Google Music Beta invites start rock 'n rolling out
Been on pins and needles since Google unveiled its long awaited Music Beta service at I/O? Good news: it seems that the non-Xoom owners among us are finally getting a crack at the thing. We've received reports from numerous tipsters that El Goog has finally started delivering invites to those who signed up through the site, letting even more users upload 20,000 of their favorite jams to its cloud-based storage locker. If you're one of the lucky ones, please sound off in the comments below -- and if not, be sure to read our hands-on review of the service while you wait. [Thanks everyone who sent this in]
Music Beta invites now flying to Xoom owners, Google's server farms seen weeping in the distance
After 5000 music-lovin' I/O attendees warmed up Google's servers, it appears that the company has now finished its presumed installation of four zillion exabytes of new hard drive capacity. We're exaggerating, obviously, but probably not by much -- we've received a flood of tips today (as well as an invite amongst ourselves) noting that Music Beta is finally being opened up to Earthlings in the "real world." Specifically, Motorola Xoom owners. In case you've forgotten, that entitles you to free (for now) access to a cloud storage locker where 20,000 of your hits can be saved and streamed. Curious to know if it's worth the time to upload? Have a peek at our in-depth preview right here, and be sure to let us know if your invitation has come through in comments below. [Thanks to everyone who sent this in]
Google I/O 2011 T-shirt puzzle solved, reveals the droid you've been looking for
If unsolved Google puzzles keep you up at night, you now have one less reason to go sleepless: the Google I/O T-shirt enigma has been unraveled. The picture above contains a series of dots and dashes, which our friends at MobileCrunch recognized as Morse code. Using the line breaks as spaces (new characters), the code then reads: .... - - .--. --. --- --- .-.-.- --. .-.. .- ....- -.-. -.... ...-- ----. That translates to a URL, which we've linked to below. We won't spoil where it leads, in case you're feeling noble enough to try decoding it for yourself.
Galaxy Tab 10.1 Limited Edition not seen in Android File Transfer, Windows usability is spotty
You know what's cool? Handing out 5,000 Android tablets to your most loyal developers at Google I/O. You know what's not cool? Handing out 5,000 Android tablets that can't have files loaded onto them. Believe or not, that's exactly what happened at this week's I/O conference, where hordes of developers were handed a Galaxy Tab 10.1 Limited Edition that cannot currently interface with OS X, and has a whale of a time doing so with Windows 7. During our initial preview of Music Beta, we noticed that our MacBook Pro (OS X 10.6) wouldn't actually recognize the tablet, even after installing Android File Transfer. Given that we didn't actually need that functionality for the purpose of said article, we threw it on the backburner. For those unaware, Android File Transfer is a small app that's required to transfer content between OS X and Android 3.0. Avid users of Froyo and Gingerbread may be appalled that any Honeycomb device they buy will require a piece of software to interface with it, but hey -- there it is. At any rate, it seems to us that the latest build of Android File Transfer doesn't include the device ID for Samsung's heretofore unreleased Tab 10.1; if you'll recall, the standard edition of this thing isn't slated to hit consumer hands until June 8th. Regardless of what tricks we tried (installing a Mac version of Kies Mini, for example), we couldn't get a single Apple in our stable to recognize the thing. In one instance, a Mac viewed the device as a "Samsung Modem" within the Networking pane -- that's as close as we could come to getting the two to mingle. AllThingsD's Ina Fried said her Tab 10.1 LE was merely recognized as a camera-like device within Aperture. Over on the Windows side, things are only marginally less awful. We've had a couple of Wintel boxes outright refuse to play nice with this "mysterious USB device," while others required multiple reboots and driver searchers to finally mount it as an external storage device -- and only with USB Debugging disabled. The upside is that those with patience (and a Windows 7 rig) can look forward to a single method of transfer, but it's certainly less than ideal. We're surmising that Google's cooking up a new version of Android File Transfer as we speak that'll take care of the compatibility issues, hopefully long before consumers start seeing these in early June. But for developers in the here and now? Stop wasting your afternoon trying to figure out why your Mac just won't cooperate, and give that Win7 system a little love. Update: After a bit of additional digging, we noticed that it's possible to access the Tab's file system from a Mac or Windows PC by using the Android SDK, putting the tablet in USB debugging mode, and running ddms. It's not the most convenient solution if you want to quickly and conveniently transfer some content to / from the device, but it should work until AFT sees an update. Alternatively, we're hearing that XNJB -- an older open source project originally built for Creative Nomads -- enables files to be transferred whenever it's in a good mood.
What stalled negotiations between Google and the music industry? (Hint: money)
It's no secret that negotiations between Google and the recording industry haven't been going very well. Perhaps even less surprising are the reasons behind the stalemate. According to the Hollywood Reporter, discussions between the two parties have sputtered thanks to three usual suspects: money, file-sharing and concerns over competition. During licensing talks, Google agreed to pay upfront advances to all participating labels, but the major players wanted bigger guarantees. That prompted the indie contingent to ask for similar money, unleashing a snowball of stakes-raising. The two sides also failed to agree on how to handle pirated music, with the industry demanding that Google not only ban illegally downloaded files from users' lockers, but that it erase P2P sites from its search results, as well. Hovering above all this bargaining was a thick cloud of destabilizing uncertainty. Some execs welcomed the idea of a new iTunes competitor, while others were less enthusiastic, amid concerns that Google Music wouldn't deliver new revenue streams. The ultimate question, of course, is how negotiations will proceed now that Google's already launched the service. The labels were warned that Tuesday's I/O announcement was coming, but the search giant didn't do much to mend fences when it effectively blamed the record execs for holding up negotiations. It's hard to say whether Google's bravado will help or hurt matters, but according to a source from a major label, "People are pissed."
Google I/O 2011 recap: Chromebooks, Music Beta, Movies and more
And that, as they say, is a wrap. We've departed a shockingly sunny San Francisco, but not without a huge helping of Google news to mull over on the long ride home. In typical Goog fashion, the outfit served up a double-dose of keynotes this year, both of which seemed to delight both developers and media alike. Sure, no new superphones used the show as a launching pad, but plenty of other nuggets were unearthed. From the reveal of Music Beta to the official introduction of the world's first commercial Chromebooks, the 2011 edition of Google I/O packed plenty of punch. If you missed even a second of our continuous coverage, we've got you covered -- the best of the best is recapped below. We'll see you next year, I/O... you bring the tiramisu, we'll bring the Ice Cream Sandwich. Keynotes / liveblogs: Day 1: Music Beta, Android 3.1, Ice Cream Sandwich, Open Accessory, ADK Day 2: Chrome, Angry Birds, Chrome OS, Chromebooks Editorials / previews: Google Music Beta walkthrough: what it is and how it works (video) Editorial: Engadget on Google Music and Movies for Android Google Music Beta versus the titans of the streaming music space: a chart Editorial: Google clarifies Chromebook subscriptions, might have just changed the industry Hands-ons: Samsung Galaxy Tab 10.1 Limited Edition (white) hands-on from Google I/O! Samsung Series 5 Chrome OS laptop hands-on at Google I/O Fossil Meta Watch wrists-on at Google I/O (video) Hasbro's experimental Nexus-powered robot toy hands-on at Google I/O (video) Lighting Science demos Android @ Home bulbs, promises dead-simple home automation (hands-on) Google's Arduino-based ADK powers robots, home gardens and giant Labyrinth (video) LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video) iRobot Ava mobile robotics platform hands-on at Google I/O (video) Groupme's group messaging app demoed at Google I/O, complete with data / location (video) Head on past the break for more!
iRobot Ava mobile robotics platform hands-on at Google I/O (video)
If you're under the impression that robots were all over Google I/O this year, you'd be right -- after all, it's a only small leap from robot to Android. Yesterday we got some hands-on time with iRobot's Ava mobile robotics platform and came away rather entertained. Ava is an autonomous robot that's equipped with and array of sensors (two Kinect-like 2D / 3D cameras, a scanning laser, ultrasonic transducers, and contact bumpers), driven by omnidirectional wheels, and controlled by its own Intel Core-based computer. The base hosts batteries, motors, as well as electronics and supports a telescopic mast that carries a pod containing touch ribbons, speakers, and a microphone. On top of this pod you'll find a "head" that can tilt / pivot and basically acts as the dock for any Android tablet. Ava is able to navigate a mapped-out space on its own while avoiding obstacles and people along the way -- going as far as to "blush" via RGB LEDs in the base if it accidentally bumps into anything or anyone. This autonomous behavior allows the robot to be controlled by simply setting waypoints and letting the onboard computer do all the hard work of coordinating sensors and motors to get it there safely. Google and iRobot have worked together and created APIs that allow Android developers to write apps -- from telepresence to roaming testimonials -- that control Ava wirelessly from the docked tablet. Both partners are hoping this will spearhead the development of unique new projects which combine the power of robotics and Android devices. There's no word on pricing or availability at this point, which comes as no surprise given that these machines are still very much prototypes. We'll leave you to look at our gallery below and watch the robotic ballet in our hands-on video after the break. %Gallery-123416%
Google: 'no plans' for Chrome OS on tablets, any other form factors
Google's second (and final) day of I/O 2011 was all about Chrome, and unfortunately for those yearning for a Chrome OS tablet, it looks as if your dreams will remain unfulfilled. Sundar Pichai, Senior VP of Chrome, spoke candidly about the company's intentions during an executive Q&A session follow this morning's keynote, and he didn't bother to mince words: "[Chrome OS] is a new experience we're working on. It's hardware agnostic in a sense. We are fully, 100 percent focused on laptops. Most of the web usage -- greater than 90 percent -- is on laptops. That's what we're working on today, and we have no other plans on any other form factors." Any other form factors outside of the Chromebox, we're surmising. Goog's been pretty steadfast in its approach to Chrome OS; it's being marketed as a software + hardware package, with both working in lockstep to provide a (more or less) guaranteed user experience. To that end, the outfit's obviously not interested in cannibalizing any Android slate sales with the addition of Chrome OS, and while we're bummed in a way, the promise of Ice Cream Sandwich helps to numb the pain (a little). In related news, Sundar also addressed questions regarding the company's decision to rely on both Chrome OS and Android. When asked to "reconcile [Google's] two big strategic visions," he hit us with the following: "There are a variety of experiences out there, and the web model is very different. We're comfortable seeing them coexist. Google Movies and YouTube have web versions -- when you use a Chromebook, you see how it's different, and they'll naturally coexist. These are very different models -- if we didn't do something like Chromebooks, I'm pretty sure someone else would." That last line is most telling, and it begs the question: if not Google, then who? There's no question that companies are crowding the cloud bandwagon, but would Microsoft or Apple really have the desire to bust out a totally connected operating system? Makes you wonder if Chrome OS won a race that never actually began...
Editorial: Google clarifies Chromebook subscriptions, might have just changed the industry
Following Google's second I/O keynote, we were ushered into a room where a number of the company's executives were on hand to field questions from the press. Or in other terms, dodge bullets and tell us what we're probably not looking to hear. All jesting aside, the Chrome team was rather forthright during the session, and a number of details surrounding the outfit's (potentially game changing) subscription model were unearthed. Details on contract terms, what's included / not included and where the line is drawn between enterprise and consumer lie just after the break, along with our take on how this monumental announcement may or may not change the way we buy computers.
Google announces new ways to discover apps on Android Market, more tools for developers
Android Market may have a lot going for it, but most would surely agree that it could use some improvement when it comes to discovering apps that you aren't specifically looking for. Thankfully, it seems Google has indeed been aware of those concerns, and it's now announced five new features that should go so some way towards improving things. Those include some newly revamped top app charts that promise to be "fresher" and country specific, a brand new Editors' Choice section that highlights apps chosen by Google, a new Top Developers feature that places a special icon next to the name of developers that make the grade (currently more than 150), improved related apps on individual app pages and, last but not least, a new trending apps section that shows the apps growing fastest in terms of daily installs. What's more, while all of those features are currently exclusive to the web-based version, Google says they're also "coming soon" to the Android Market on both phones and tablets. In other Android Market news, Google has also announced that it will be adding support for larger apps -- up to 4GB -- in June, and it will be giving developers the ability to exclude specific devices to avoid compatibility problems, or make multiple versions of an app available under a single Market listing, complete with aggregated ratings and stats. All that, plus personalized recommendations based on your apps (details on it are still a bit light), and paid app support for an additional 99 countries (coming within the next week or so). [Thanks, Ian and ZZ]
Google teases Samsung-built Chromebox, desktop version of Chrome OS
In among all the hard news of today's second Google I/O keynote, we were treated to a tease of a Google Chrome OS nettop, which to our ears sounded like it was called a Chromebox. What we've no doubt about is that Google is planning a desktop version of its web-centric OS, which -- together with that Samsung-branded computer above -- is going to be showing up at some point in our collective future. Light on details, but rich on intrigue, just the way we like it.
Official: Samsung reveals Chrome OS laptop -- the Series 5
Rumors told us what, when and even how much to expect, but Google just made it official on stage -- Chrome OS netbooks are finally here, and Samsung is leading the way with a ultra-slim 0.79-inch thin machine. This is the Samsung Series 5 ChromeBook, which plays to Google's new standard "Chromebook" spec --in short means they'll each come with a dual-core Intel Atom processor and an "all-day" battery, which Google says will provide 8.5 hours of continuous usage here. Samsung's particular clamshell will have a 12.1-inch, 1280 x 800, 300 nit screen, weigh 3.26 pounds and come with dual-band 802.11 WiFi, optional global 3G, two USB 2.0 ports, an HD webcam and a clickable trackpad that Google tells us has thankfully been revamped since the CR-48. You'll be able to order one from Amazon or Best Buy beginning June 15th. It'll cost $429 for the WiFi version and $499 for worldwide 3G -- which includes 100MB of free Verizon data per month, just like the CR-48. PR after the break. Update: Amazon's Series 5 listing details some additional specs -- we're looking at a dual-core 1.66GHz Intel Atom N570 chip, a 1 megapixel webcam, and a 16GB mSATA solid state drive here, as well as an SDXC card reader, and VGA-out via an "optional" dongle. The press release also mentions a Li-ion battery good for 1,000 recharge cycles, though it doesn't mention what efficiency will be like after that. %Gallery-123370%%Gallery-123378%
Google unveils Acer Chromebook: $349, 11.6-inches with 6.5-hour battery
Google just showed off a new 11.6-inch Chromebook from Acer at Google I/O promising an eight second boot time with an Intel Atom N570 CPU, 16GB SDD, instant-on, two USB ports, webcam, HDMI and 6.5 hour battery life. It's cheaper than the Samsung Series 5 also announced, starting at $349 with optional world-mode 3G available for more cash and will be available for preorder on the same day -- June 15th from Amazon and Best Buy. Check more details at the source link below, with pics in the gallery and specs are after the break. %Gallery-123372%
Angry Birds gets a web version, coming to Chrome Web Store
Yet another platform has been conquered by the affronted fowl: the web! Angry Birds' web client is built in WebGL, so presumably browsers other than Google's Chrome should be able to run it as well, and even if you can't handle WebGL, there's Canvas support too. 60fps are promised on most modern PCs, and we've spotted SD and HD labels, suggesting there'll be a choice of quality to match your computer's performance. Offline gaming will also be available. Chrome will get some exclusive content, such as "Chrome bombs" and other cutesy bits. Rovio just noted it's "really, really happy about the 5 percent," referring to Google's pricing model of charging a flat fee of 5 percent to developers on in-app purchases in the Chrome Web Store. Yes, the Mighty Eagle will be a purchasable option for the impatient among you. The game will be available in the Store immediately after Google's I/O 2011 keynote, so look out for it shortly. Update: And the Angry Birds have landed. Hit up the source link below to obtain the free app. %Gallery-123364%
Google makes Chrome Web Store available worldwide, adds in-app purchases and flat five percent fee
Google has just announced that it's making the Chrome Web Store available to the "entire userbase of Chrome" -- all 160 million, according to the company's latest numbers -- and in 41 different languages no less, although those outside the current markets will apparently only have access to free apps initially. What's more, it's also now added in-app purchases to the mix -- which it notes developers can add to their apps with "literally one line of code" -- and it's announced that it plans to "keep it simple" by simply charging developers a flat five percent fee instead of opting for some of the more complicated fee structures out there. As for how the Web Store has been doing so far, Google revealed that there has been 17 million app installs to date, although it provided few details beyond that. %Gallery-123363%
Live from Google I/O 2011's day 2 keynote!
No, you aren't losing your mind. You're really tuned in to the second Google keynote in as many days, and if we had to guess, we'd say Chrome and / or Chrome OS will take top billing. Things haven't started just yet, but your patience (or impatience) is greatly appreciated. Have a look below to see when things get going! 06:30AM - Hawaii 09:30AM - Pacific 10:30AM - Mountain 11:30AM - Central 12:30PM - Eastern 05:30PM - London 06:30PM - Paris 08:30PM - Moscow / Dubai 12:30AM - Perth (May 12th) 12:30AM - Shenzhen (May 12th) 01:30AM - Tokyo (May 12th) 02:30AM - Sydney (May 12th)
Editorial: Android@Home is the best worst thing that could happen to home automation
As the resident Engadget home automation nerd, Google's Android@Home announcement rocked my little low-powered RF world yesterday. Seeing a brand like Google get behind home automation is the stuff I've been dreaming about ever since Nokia dipped a toe into the tepid Z-Wave waters back in 2008. Unfortunately, Nokia abandoned its Home Control Center ambitions shortly thereafter, leaving the industry in the hands of such consumer powerhouses as Zensys, Sigma Designs, ExpressControls, AMX Corp, Control 4, Echelon, and Jung. Heard of them? No, no you haven't, and that's my point. Home automation has long suffered from the lack of a consumer-centric approach. Consumer electronics companies have almost universally come around to the new mantra of user experience. Most companies have finally awoken from their deep eighties slumber to realize that a single product can no longer dominate an industry on its own -- the age of the Walkman is over. For success, a product must encompass great software, great services, hardware that just works, and stellar support when it doesn't. In short, the user experience is what sets the product apart. Home automators have yet to realize this but Google's announcement could force the issue.
YouTube brings human-enabled closed captioning to live video for Google I/O
If you were glued to your computer during the live broadcast of the Google I/O keynote yesterday morning, you might have noticed a new feature accompanying an otherwise recognizable YouTube video. The online video provider used this morning's conference kickoff as the springboard for its live captioning feature, which brings human input to the transcription process. According to Google's Naomi Black, a team of stenographers banged out translations during this morning's keynote. The resulting captions were then displayed on the conference floor and delivered by an "open source gadget" to the I/O YouTube channel. This new feature apparently prevents the inaccuracies experienced using Google's automatic captioning function, which, if you'll recall, provided us with at least a couple hearty chuckles when we took it for a spin. The code behind the new live captions will be available to YouTube's partners and competitors on Google Code. You can check out tomorrow's keynote to see how the humans fare.
Lighting Science demos Android @ Home bulbs, promises dead-simple home automation (hands-on)
'Tis amazing what a partnership with Google can do. Unless you're a frequent patron of Home Depot, there's a slim chance you'd ever heard of Lighting Science prior to this week's opening I/O keynote. Now, said company is leading the Android @ Home charge, and based on what we learned yesterday at its booth, we're feeling better than ever about home automation's chances in the mainstream market. Company representatives noted that this Google-led mesh networking solution -- which beams out commands on the 900MHz frequency band -- is the first HA solution that's truly designed to be ultra-low-cost and easy to implement. Compared to Z-Wave and Zigbee, there's far less technical expertise needed to start automating things in your home, and there's no need to take out a second mortgage to open your garage door with your handset. Oh, and there's zero chance anything fails due to congestion on the 2.4GHz band. We pressed the company on pricing details, and it stated that the wirelessly enabled light shown above would be priced "at parity" with the non-wireless counterpart available today. At last check, that puts a single bulb at around $30. In order to make these kinds of devices compatible with existing Android phones and tablets, a couple of WiFi-to-900MHz adapters will be available. From Lighting Science alone, you'll soon see a light switch, security lamp and a regular wall wart on sale to handle the transfers. In other words, you can pick up a dirt-cheap plug, toss it in your guest room, and immediately give your Nexus One the ability to dictate Android @ Home products. Not too shabby, but what does this mean for the broader industry? %Gallery-123301%