I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.
In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.
The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!
Alchemy
The reagents for Transmute: Eye of Zul were listed as 3 Eternal Life, which seemed incredibly cheap. The reagents are now set to be 3 Forest Emerald, which not only seems fair, but also helps to support the market for blue-quality gems.
In fact, the market for these gems may not crash as one might predict, and that is partly due to the epic gem transmutes.
The other, most recent change to Alchemy is that Flask of Petrification, used to save your butt should aggro find it, will be much, much cheaper. It will no longer require Black Lotus or Mountain Silversage, using only 7 Stonescale Oil and the Crystal Vial. If this actually makes it more popular, then the market for alchemical fish will also improve.
The effect is also different than is listed on Wowhead. MMO-Champion has Flask of Petrification listed as a potion, that will absorb up to 6000 damage and prevent all movement and action for a period of 30 seconds. It is unclear whether this will still wipe all of your buffs as well as your debuffs, but well, death causes the same effect.
Six thousand damage may not seem like a lot, but, as it is clearly not meant for tanks, should do the trick quite nicely. This new effect sounds very similar to the Paladin's Hand of Protection, rather than the old comparison to the Paladin's Divine Intervention (minus the ability to click the effect off). It is also, as people have commented, quite like a Frost Mage's Ice Block.
Jewelcrafting
A new cut has been added, and will create Nightmare Tear, which gives +10 stats and can fit in any socket. It will be unique-equipped, but does not seem to be for Jewelcrafter's only, or bind-on-pick-up.
Gear-crafting
The gear-crafting professions are getting new items to craft in patch 3.2, but it seems that the reagent costs will be higher than originally stated. You can check out the updated list on MMO-Champion.
Jeeves
The materials to create Jeeves, the gentleman robot butler, are really quite hefty. Here's a look at the current shopping list:
- 2 x Field Repair Bot 74A
- 10 x Field Repair Bot 110G
- 20 x Scrapbot Construction Kit
- 8 x Titansteel Bar
- 2 x King's Amber
- 30 x Handful of Cobalt Bolts
- 32 Thorium Bars
- 80 Adamantite Bars
- 24 Titanium Bars
- 20-60 Cobalt Bars
- 40 Saronite Bars
- 30 Khorium Bars (these go into Khorium Power Cores that you will need, so if you can buy them cheap, by all means, do so)
- 4 Fused Wiring
- 80 Handful of Fel Iron Bolts: You could use bars to make these, but you can also get them by fishing in Outland, especially in debris pools (try Zangarmarsh), or by visiting various Engineering Supplies vendors.
- 10 Primal Fire
- 8 Eternal Fire
- 8 Eternal Shadow
- 8 Eternal Earth
People will be inspired to trundle off and tab out to see just what else they're going to need first, and because your server's unique economy is a variable, you'd be well advised to be careful how you invest.
Other Engineering changes:
As we've discussed before, all of the profession-only buffs are getting updated in patch 3.2, although at first, many of these updates were described as "___ effect will be increased." Now, we have a few more details.
Your Nitro Boosts will add 24 critical strike rating instead of the current 12. Your Hand-Mounted Pyro Rocket will have a 45 second cooldown, down from 1 minute. More rockets for all!
Reticulated Armor Webbing will be appliable to all types of armor instead of just plate. This will make the enhancement available to bear tanks and PvP'ers, although there are other options available for that slot.
Your Frag Belt will throw out a Cobalt Frag Bomb every 6 minutes if you wish, instead of every ten. More explosions + more rockets = ooh and ahhh.
The Mind Amplification Dish will add +45 stamina as well as its previously mentioned wacky and wonderful effects. This stamina will help make it quite the tool in Battlegrounds as well as for tanks. Let's take a look at its competition:
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Arcanum of the Savage Gladiator: +30 stamina and +25 resilience rating to a head slot item.
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Arcanum of the Stalwart Protector: +37 stamina and +20 defense rating to a head slot item.
In terms of sheer stamina, this head attachment, which is rumored to be quite stylish might I add, rules. The mind control ability (and chance of failure) may even lure some away from the +25 resilience rating, and although defense rating is good even after the cap, more stamina is often considered better.
Are we finally seeing the Engineering benefits becoming competitive with those of the other professions? I hope so, I really do. I had an Engie a long time ago, and I follow the profession with a lot of interest. I've even, just recently, started to think about taking it up again.