Peregrine gaming glove modeled, calibrated, and demoed on video

Ross Miller
R. Miller|12.18.09

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Ross Miller
December 18, 2009 3:19 PM
Peregrine gaming glove modeled, calibrated, and demoed on video
Now that the Peregrine gaming glove is finalized and taking pre-orders, we had a chance to sit down with creator and company CEO Brent Baier, who guided us through the use of the military-spec'd mitt and gave us our first glimpse at the calibration / key-mapping software (PC only for now, Mac coming later). We're still fiddling with our review unit, and while the gaming aspect is intriguing, we're actually pretty interested in how it could be applied to production and design software. The one issue with that is a conscience decision to limit each finger press to activating only one key at a time -- macros are theoretically possible, but according to Baier that would disqualify the glove from being used in professional gaming competitions. Maybe down the line, perhaps? Video after the break.
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