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Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

Tim Stevens
March 12, 2010
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There are 2,073,600 pixels in a 1080p TV, yet Carnegie Mellon student Chloe Fan has blown our minds by showing that you only need 64 of them to have a little fun with Super Mario Bros. She wired an Arduino to an 8 x 8 LED matrix through a breadboard, then scaled the first level of the game down to a resolution that makes the 160 x 144 resolution Game Boy look positively high def. The controls are similarly simplified: one button to move Mario (the slightly more orange dot) right, and a second to jump. She also wired up a separate board to play the game's theme song, as you can see in the embed below, but be aware: the video ends before the theme song does, meaning you'll be humming it to yourself all day long.

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