InstantAction dies in an instant, future of embedded gaming looks questionable
In this article: chunking, dead, embedded, embedded gaming, EmbeddedGaming, facebook, feature, featured, features, game engine, GameEngine, games, gaming, instant action, instant gaming, InstantAction, InstantGaming, kill, killed, lucas arts, LucasArts, online gaming, OnlineGaming, rip, social networking, SocialNetworking, software, stream, streaming, streaming games, StreamingGames, Torque
Well, that was brief. Just a few short months after InstantAction went public with its embedded browser-based gaming platform at GDC 2010, the Oregon-based startup has gone belly-up. If you missed out on what this here outfit was offering, you clearly aren't alone -- but for the historians in attendance, we'd invite you to revisit our hands-on for an overview of what was planned. Unfortunately, the company has yanked all of its Vimeo clips detailing the system's features, and its website now affirms that the service as a whole is "no longer available." We're hearing that it'll be selling the underlying Torque Game Engine (and presumably that fancy "chunking" tech that enabled games to be played in a browser with just a broadband connection), but based on the tepid response so far, we're guessing it won't fetch much. We definitely saw a bit of promise in the concept -- after all, browser-based games like Solipskier are all the rage in some circles -- but bona fide console / PC games simply don't fit that mold, or so it seems.