'Illucia' project uses 'codebending' to make games talk to each other

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JC Fletcher
April 25th, 2011
In this article: art, codebending, illucia, paper-kettle, pc
'Illucia' project uses 'codebending' to make games talk to each other
We don't fully understand the technical or artistic details of Paper Kettle's "Illucia" project, but we'll summarize what we do comprehend, because it's really neat. There's also a video after the break, which is even more helpful in relating what this project is.

"Illucia" is a custom-built USB device featuring arcade joystick and buttons and several cable inputs, which Paper Kettle describes as a "modular codebending instrument." Using the various cable jacks, the artist is able to feed output from one custom program (say, a game) into another program (like a word processor) as input, all of which can then be modified with the controls to create bizarre visuals and sounds.

You don't even need the byzantine Illucia device to explore "codebending" for yourself. Paper Kettle plans to release custom software in the next week, including Pong and Tetris-style games, and even a text editor (called "Pile of Secrets"), all of which "speak OSC and can easily be routed into each other, or other programs / physical controllers."

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