If you are a fan of action-based MMOs like Rusty Hearts
and Dungeon Fighter Online
, then you might want to check out Outspark
's new title Darkblood Online
. Not only does it hand out the same bang for the buck, but it does so with a unique and flashy style that I haven't seen before. I spent the last week chopping up monsters, shooting demons, and conquering dungeons. I saw some of the weaknesses of the title as well, but overall it possesses an honesty about its intentions that helps to keep the good times rolling.
There is definitely a persistent nature to the game. It's an MMORPG, so don't worry. It's not a MOBA or social game with multiplayer elements even though a player could spend much of her time soloing areas. The whole thing is balanced between an arcade grinder and a living world.
But I'll try to not get ahead of myself.
After logging in you can make a character from one of the four classes: Warrior, Knight, Hunter, and Mage. I doubt I need to explain how these basic classes work, but it is important to note that the Knight and Mage are both gender-locked as female. I'm no fan of gender-locking, but luckily I would rather have played the Hunter anyway. I had streamed the game the week before
, so I was familiar with the gameplay and knew what to expect. Still, a lot of gamers will not like the fact that playing a favorite class means playing a certain sex. I'm not sure I understand the need for gender-locking at all
unless I consider its use for storytelling. Even then I'm not sure why a player's character would need to be a certain forced character to participate in an MMO's story. After all, MMOs are all about playing an extension of yourself, not a hand-picked character. Couldn't the lore flex as it does in other MMOs?
Minus the minor issue of the female- and male-only classes, I found myself intrigued by how blatantly comfortable the game is with itself. I play so many titles that seem to want to do too many different things while mastering none. I love to come across a title that is what it is and does that one thing well. Darkblood Online
is about giving the players the ability to do some real damage right out of the gate. Monsters can easily explode or split in half, and the game even occasionally allows players to take the reins of a higher-level character to illustrate different parts of the story. I found myself playing the role of a high-level melee character, a major player in the storyline I was working through. Even though I preferred the ranged character, I kept giggling when the temporary swordmaster I was playing splatted enemies or crushed them under his boots.