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ArcheAge fansite compiles the game's current problems

The fact that it's been roughly a century and still hasn't come out in the west seems like a problem, yes.

It's hard out there for an ArcheAge fan in the USA; the game still isn't out here, seems to be getting no closer to release, and is getting an official release in what seems like every other possible country. So one of the biggest ArcheAge fansites is trying to make the localization job for Trion Worlds just a little bit easier by explaining exactly what the game's major issues are, with a specific eye toward its most recent patch.

Essentially, the complaints in the thread focus around the idea that the game continues to reduce the effectiveness of open PvP while adding in far more standard themepark elements, including a heavy reliance on daily quests near the level cap. If you've played the game's Korean version, you can feel free to jump in on the thread and add your own views. No word on how much this will be heard by the localization team, but it's a good snapshot of what the community likes about the game and what could be improved.

[Thanks to Dengar for the tip!]