The Witcher 3 dev: The market is afraid of badly-polished games

When CD Projekt RED delayed The Witcher 3: Wild Hunt to May 19, 2015 earlier this week, the developer said it saw "many details that need to be corrected" in the game before it was ready to launch. The group's President and Joint CEO Adam Kicinski added to that statement, telling Polish financial journalists (as translated by Eurogamer) that the studio's fans "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms."

While Kicinski did not name any games or developers in particular, games such as Ubisoft's Assassin's Creed: Unity, Sony's DriveClub and Microsoft's Halo: The Master Chief Collection encountered varying, severe issues at their respective launches on PS4 and Xbox One this year. The CD Projekt head also said the developer wants "to disarm the opinion that [The Witcher 3] doesn't exist. It will be closed by the end of the year in line with the schedule." Kicinski said there are "a lot of small errors" in the game, which are "the only reason behind the delay," and that the company doesn't want to "release the game with bugs that undermine the gameplay." CD Projekt admitted it "set the release date too hastily" when it aimed for February 2015, which itself was a delay from The Witcher 3's previous 2014 launch window.

[Image: WBIE]