"It's a disappointment," Gara said. "When you lay your soul out as being '4ThePlayers', then what you certainly don't want is games that are not fully ready. It certainly wasn't any ill-intention on behalf of the team. It's ambitious as a game; they're as embarrassed as we are and all you can do in those situations is say sorry. We apologize to any players affected and are doing our damndest to make things right. So that's what we've been doing and the game is pretty near-complete now. We don't want to introduce the PS Plus Edition until we're confident the servers can take the load."
In our review, we noted that it was "an infuriating slog to race against" Driveclub's AI, and the game's true joy hinged on its online functionality: "To truly enjoy Driveclub and ignore the demands of its abusive AI, you have to form or join a racing club with friends online."
Sony America President and CEO Shawn Layden previously said that Driveclub's issues stemmed from the developer's inability to fully test the game's online systems. "In a connected world, you can't effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service," he said. "And the guys [at the studio] are struggling with that. It's throwing up things they had not anticipated."