The Daily Grind: What's the worst-designed MMO city?

One of my personal pet peeves in any roleplaying game is to have to navigate around an overly large city. I guess I'm just not a city guy at heart. But that annoyance is doubly so for any video game metropolis that suffers from poor design.

I can name several examples, although today World of Warcraft's Undercity springs to mind. While delightfully atmospheric, it was nevertheless a pain in the tuckus to traverse. There were too many elevators, vertical space, and long, long runs around the outer circle, all of which kept me away if I could help it.

What do you think is the worst-designed MMO city and why?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!