WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups.
To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.