A day after the beta for the extended Star Wars Battlefront 2 beta ended, Electronic Arts thanked the "millions" of fans who participated and asked them to keep sending feedback as developer DICE tinkers with the game before its release on November 17th. But it seems they've already got a few changes in mind that the giant studio listed in a blog post -- along with an extensive clarification of how the contentious loot crate system will work in the final version of the game.
The publisher noted that they're considering changing the small-team Strike mode to best-of-three matches, toning down the Specialist's close-quarters Infiltration ability and tuning up the First Order Flametrooper's 'firepower.' While the beta had rewarded players that stuck together with bonus points, EA is also thinking about adding further rewards users in a spawn wave.
The randomized loot crates, of course, were another sticky issue, and EA carefully explained how they'll differ in the full version of the game:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we're working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
EA also promised a deeper progression system than that found in the public beta. Perhaps more importantly, they stated in the post that the game won't have Season Passes -- all extra content will be free, with an "evolving, event-driven live service" for future releases. While that's a bit unclear, opening content up for everyone (and presumably relying on microtransactions for sustainment revenue) instead of gating off the playerbase between DLC purchases certainly keeps a game's community together.