
Brendan Drain
Articles by Brendan Drain
Guardians of Middle-Earth brings competitive MOBA gaming to consoles
It seems as if the world has gone MOBA-mad in recent years, with Dota 2 launching the first ever million-dollar competitive tournament and League of Legends becoming the most played game in the world. While there are plenty of PC games following in the competitive footsteps of classic DotA, the console market has remained largely untested. Today that changed with the launch of Guardians of Middle-Earth, the first 3-D console MOBA to be designed for classic DotA-style competitive matches. Guardians of Middle-Earth gives players control of iconic characters from the Lord of the Rings lore, like Gandalf and Gollum. Each character has an array of special abilities, and teams of five players battle against each other in short competitive matches. A streamlined item system and directional attacks adapt the game for the controls and faster pace of gameplay console gamers expect, but it remains to be seen whether the console audience will form a hardcore competitive tournament scene. The game went live on the Playstation Network today and goes live on XBox Live Arcade tomorrow.
Everything there is to know about EVE Online's Retribution expansion
EVE Online's PvP-focused Retribution expansion went live today, adding new features and balance changes players have been anticipating for years. Retribution is EVE's 18th free expansion, and introduces some very interesting new bounty hunting and criminal justice systems. Players can now place bounties on any pilot or organisation, which are paid out in chunks to anyone who deals significant financial damage to them. If that isn't enough revenge for you, players will even be able to hunt down criminals with open kill rights on them and exact mob justice. The expansion also brings overhauls to countless EVE ships as part of an ongoing effort to remove ship tiers and give every ship its own role in fleet combat. A new destroyer-class ship for each races gives new players more combat options, and the ORE mining frigate lowers the barrier to entry for miners. PvE-focused players have a new salvage drone toy to play with and advanced NPC AI to counter, while PvP is set to be shaken up with ship rebalances and a new micro-jumpdrive module. Read on for a full roundup of everything there is to know about EVE Online's Retribution expansion.
EVE Evolved: Retribution expansion highlights
EVE Online's PvP-focused Retribution expansion goes live in just a few days on December 4th, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing, and a new crimewatch system that puts players in the driving seat of antipiracy. Faction warfare is also due for a bit of a revamp, and a new safety system will help newer players stay within the bounds of the law. CCP has been releasing torrents of information on the expansion this month in the run-up to release, covering everything from the new UI updates and ship balancing to kill rights and corp hangars. There are some interesting changes on the way that might affect your everyday life in EVE. If you haul ships and items around EVE inside an Orca's ship and corp hangars, be aware that the hangars will no longer be immune to cargo scans and their contents will now drop as loot when you're destroyed. Expect suicide attacks on Orcas to spike immediately following the expansion's release, and keep your expensive toy out of harm's way. In this week's EVE Evolved, we'll dig into this week's Retribution expansion and look at a few of the highlights in depth.
EVE Evolved: Impressions of the New Eden Open
If you like to watch spaceships shoot at each other with graphs and numbers all over the screen, then the New Eden Open might be right up your street. It's EVE Online's latest competitive tournament and the first one to have a cash prize, pitting teams of players against each other in a bid to win a cut of $10,000 US. Until now, EVE's only foray into the competitive gaming space has been its annual Alliance Tournament in which in-game alliances compete for billions of ISK and blueprints for rare ships. The addition of a cash-prize tournament with fewer entry restrictions is a welcome change; hopefully there are more to come. The Alliance Tournament has historically been filled with drama and politics, with some teams using spies to manipulate the outcome of matches. With real cash prizes on the table, players have worried that even more rampant spying would ruin the New Eden Open. After three weeks of great fights, however, the tournament seems to be going strong. In fact, EVE's metagame has actually helped the tournament in a way that no one expected. In this week's EVE Evolved, I give my impressions of the $10,000 New Eden Open, highlight an early match I liked, and look at the strategies players are using to win.
EVE Evolved: How would you build a sandbox?
Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to throw their weight behind open-world sci-fi games. Space simulator Elite was arguably the first open-world game in 1984, and EVE Online is currently closing in on a decade of runaway success, yet the gaming public's obsession with space exploration has remained relatively unsatisfied for years. Crowdsourced funding now allows gamers to cut the publishers out of the picture and fund game development directly. Space sandbox game Star Citizen is due to close up its crowdfunding campaign on Kickstarter tomorrow night, adding over $1.6 million US to its privately crowdfunded $2.7 million. The creator of Elite has also launched his own campaign to fund a sequel, and even the practically vapourware sandbox MMO Infinity has announced plans to launch a campaign. While not all of these games will be MMOs, it may not be long before EVE Online has some serious competition. EVE can't really change much of its fundamental gameplay, but these new games are being built from scratch and can change all the rules. If you were making a new sandbox MMO from the ground up and could change anything at all, what would you do? In this week's EVE Evolved, I consider how I'd build a sandbox MMO from the ground up, what I'd take from EVE Online, and what I would change.
EVE Evolved: History of the Interstellar Starbase Syndicate
Today's EVE Online is packed to the brim with warring alliances smashing each other's property to pieces, but it wasn't always like that. In EVE's early days, there were so few players that much of nullsec was wasteland and you could often go 40 jumps across the lawless regions without seeing a single soul. Conquerable stations were added for players to fight over in 2003's Castor expansion, but they were few and far between. It wasn't until player-owned structures were first introduced with Exodus that nullsec really started out on its path to full-scale colonisation and all-out war. The first player-owned structures introduced were Starbases, which offered not only a place to stash your loot and ships but also a whole new industry based on reacting moon minerals together. Moon minerals have been a major point of contention in nullsec balance discussions over the years, but most alliances weren't all that interested in moons when the industry first appeared. Starbases took all day to set up, refueling and emptying them required constant hauling, and just scanning all the moons in a region for minerals was a massive undertaking. In the summer of 2005, player Count TaSessine saw this problem as an opportunity and grabbed it with both hands as he formed the Interstellar Starbase Syndicate. In this week's EVE Evolved, I look back at the history of one of EVE's early alliances, its creator's dream for a civilian nullsec, and the changes that eventually led to the alliance's destruction.
David Braben is kickstarting a new multiplayer Elite sequel
Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates intent on taking your loot, travel the stars in search of lucrative deals or just wormhole into deep space. If that sounds familiar, it's because Elite was part of the inspiration for sci-fi MMO EVE Online. Space in Frontier was especially deep, with a full-scale galaxy containing 100 billion stars and several empires with their own legal systems and trading outposts. Players could choose to raid other ships or play it straight, mining moons, scooping fuel from gas giants, and landing on planets to survey them for materials. The magic that made this colossal universe possible was procedural generation and some incredibly good programming by developer David Braben. Today David took to Kickstarter to launch possibly the most anticipated sequel in the history of sci-fi sandbox games. Elite: Dangerous promises a Frontier-style sandbox with modern 3D graphics, a ton more content, and a seamless peer-to-peer multiplayer experience with no lobbies. Whether this will qualify as an MMO or not remains to be seen, but the project promises to blur the line between what is and isn't massively multiplayer.
Blizzard shows parental controls for World of Warcraft, Diablo III, and StarCraft II
MMOs and other online games have such a wide appeal that they attract players of all ages. Some MMOs simply add a minimum age requirement to the signup process and advise parents not to let their children play, but others implement strict parental controls. Blizzard recently released a new video explaining the parental controls that parents can use to monitor and control their childrens' play time in World of Warcraft, Diablo III and StarCraft II. Parents can use the system to limit the total number of hours an account can play each day or week or even schedule specific play times on a calendar. The controls can also limit the use of RealID and voice chat and even mute all of the game's chat channels if necessary. Parents can also disable Diablo III's real money auction house and use of the Blizzard forums. WoW Insider suggests that parental controls may actually be equally useful to students who need to limit their play time or any player who might want a weekly report of his activity. Read on to see the full video and find out how to use parental controls on your child's Battle.net account.
EVE Evolved: Merging EVE with DUST 514
When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when EVE players hired DUST mercenaries to take over sectors of particular planets, but we couldn't have been more wrong. Two years later, CCP blew our expectations out of the water with details of how DUST and EVE will be practically joined at the hip. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with EVE ships able to deliver air strikes to planets and DUST players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year? In this week's EVE Evolved opinion piece, I look through the public information on DUST 514's launch integration with EVE Online and speculate on how the link may evolve after release.
Rhode Island EDC sues Curt Schilling and more over 38 Studios loan
Back in May, Project Copernicus developer 38 Studios became embroiled in the controversy of the year when the studio officially shut down and fired all 379 of its employees. The story quickly turned political as the studio had been granted a loan of $75m US by the state of Rhode Island and it became known that the tax-paying public could be hit for an estimated $150.7m US due to the studio's closure. The story of mishandled taxpayer money has played a big part in the politics of Rhode Island. Today that story developed further as the Rhode Island Economic Development Corporation (EDC), which granted the original loan and may therefore be responsible for the public debt, filed a lawsuit against the people who created the deal. The defendants named in the case include 38 Studios founder Curt Schilling, CEO Jennifer McLean, former EDC executive director Keith Stokes, Wells Fargo Securities and even Barclays Capital. Rhode Island Governor Lincoln Chafee released a public statement about the lawsuit on YouTube.
EVE Evolved: Top ten ganks, scams, heists and events
It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.
EVE Online $6,000 ship kill may be a hoax
EVE Online player "stewie Zanjoahir" made history yesterday when he reportedly lost a tiny ship with cargo worth over $6,000 US. Now it appears that the value of the kill may not have been accurate or that the kill could even be a hoax. Evidence that the kill may not be authentic surfaced last night as players found that three Hulk blueprints listed on the kill were marked as originals. That would make them priceless items that change hands for over 500 billion ISK each, which would raise the kill's value to a ludicrous 1.71 trillion ISK ($51,685 US). It's believed that many of the original blueprints in the kill were actually cheaper blueprint copies. One possible explanation for the aberration is that there was an error in the EVE API that supplied the original kill data to third-party killboard websites. It's also possible that the kill was marked as API Verified without actually being checked, in which case the kill may have never even happened. An alternative version of the kill valued at only 34 billion ISK ($1,024 US) has also surfaced, but this was manually uploaded and so isn't verified at all. CCP Games posted the kill on its Facebook page and Twitter feed, but didn't officially confirm the kill or its value. We reached CCP for comment, but privacy concerns prevented the company from confirming or denying the kill's authenticity. If this monumental kill turns out to be an error or a hoax, the next-highest value confirmed EVE kill would be Bjoern's Avatar class titan destroyed in March 2011. The titan was kitted out with expensive officer modules and came to a total value of over 128 billion ISK. As the price of PLEX was much lower in 2011, this would have bought 355 PLEX worth a total of $6,212.50 US.
EVE Online player loses tiny ship worth over $6,000 [UPDATED]
EVE Online is well known for its sandbox gameplay and ruthless citizens, with monumental kills and record-breaking scams popping up year after year. In 2010, one player lost over $1,000 US worth of 30-day game time codes (PLEX) when he transported them in the cargo hold of a tiny, fragile frigate. Thinking his ship too fast to be caught, that player lost his entire alliance's budget in a single mishap. That record was thoroughly eradicated today by player "stewie Zanjoahir," who reportedly lost over 213,000,000,000 ISK when he tried to transport a huge cache of valuable blueprints through nullsec in a tiny, unfitted frigate. That much ISK could currently buy around 367 30-day game time codes (PLEX) at around 580 million ISK each, for a combined total of over 30 years of game time. To put that into perspective, 367 PLEX bought with real cash would cost about $6,422.50 US. Some players doubt the authenticity of the kill report, but the killboard it was posted on claims to have verified it with EVE's automated API service, and CCP Games itself posted about the kill on Facebook. Kills of this scale may have happened before, but it was previously impossible to tell whether a destroyed blueprint was a cheap copy or an expensive original. The value of this kill may even be higher than the reported figure, as several of the blueprint copies that weren't counted are actually worth billions of ISK. Today's kill may be the largest confirmed kill of any ship in EVE's history and could even be the most expensive character death in any MMO to date. [UPDATE: Evidence has emerged that the kill might not be authentic. EVE-Kill has since updated its report with a revised value of 5.3 billion ISK]
EVE Evolved: Three ways to break Retribution
EVE Online's upcoming Retribution expansion is set to revolutionise PvP with its brand-new criminal and bounty hunting systems. Players will be able to hunt down criminals who show their faces in highsec, and bounty hunters will track not just individuals but also entire corporations and alliances. If past expansions are any indication, however, the first thing players invariably do with any new feature is to try to break it. Some people will undoubtedly find ways to bend the new gameplay into scams, others will trick players into getting themselves killed for a few laughs, and a few will hunt for borderline exploits. We now know enough about Retribution's new features to figure out some of the ways they can be potentially abused. The ability to sell kill rights opens up a whole new scam based on tempting players with a juicy target and then pulling the rug out from under their feet. The new Suspect flag that lets players dispense justice to criminals can also be used to bait innocent players into getting themselves killed. There may even be a way to get rid of bounties for free, undermining one of the expansion's core mechanics. In this week's EVE Evolved, I look at three potential pitfalls in the upcoming Retribution expansion, how they might work when the expansion goes live, and how to protect yourself from falling victim to them.
PlanetSide 2 release date to be announced this Thursday
Sci-fi MMOFPS PlanetSide 2 has impressed beta testers with the sheer scale of the game's warzones and its rewarding cooperative gameplay, but there are still a few problems to iron out before launch. In this week's State of the Game development update, SOE announced the main areas developers are currently working on and promised to give the game a final release date this week. The release date announcement is scheduled during the SOE Live keynote at 10 p.m. EDT (7 p.m. PDT) on Thursday, October 18th. SOE has promised to have PlanetSide 2 out in 2012, and that leaves some fans skeptical as to whether the beta is far enough along to be released in the next few months. Developers are pressing ahead with plans to fix the performance issues some players are having, and the studio aims to release with a complex metagame involving three continents. Remaining development time will be spent on issues ranging from weapon balance to a tutorial that gets players into the action as quickly as possible.
Massively's LotRO Riders of Rohan launch-day roundup
When you first heard about Lord of the Rings Online, you probably had an idea of which areas from the Lord of the Rings lore you'd want to visit and which events you'd like to take part in. Not all of the areas in Middle-earth were part of LotRO when it launched, but with each expansion the game world gets a bit more complete. Developer Turbine has been hard at work developing iconic areas like the Mines of Moria and Isengard, but the zone players have been anticipating the most is the Plains of Rohan. The Riders of Rohan expansion goes live today, opening the visually stunning Plains of Rohan area and introducing tons of new content, class updates and gameplay changes. Developers have been careful to capture the feel of the plains in not only the area's art style but also its impressive musical score. The Riders of Rohan expansion adds a new mounted combat feature that lets players fight on customisable war horses. The open plains are filled with roving warbands of orcs and other challenges to be overcome. Read on for a run-down of all the latest news on the Riders of Rohan expansion.
EVE Evolved: Bounty hunting and revenge
Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and I have to say I'm really excited. The new bounty system not only makes bounty hunting a viable profession again but also gives players a way to deal significant financial damage to their enemies without getting their hands dirty. As if that weren't enough, players will even be able to enforce the law on their own terms, trawling high-security space for criminals and lighting them up for everyone to kill. Corporate- and alliance-level bounties will push grudges to new levels, enabling a new type of passive financial warfare. The new bounty system can also be used as a tool to motivate troops into battle, a way to incentivise boring but necessary starbase warfare, and even a method for running tournaments. In this week's EVE Evolved, I get ridiculously excited about EVE's upcoming bounty hunting revamp and explain why it makes the Retribution expansion a complete game-changer.
Massively Exclusive: Dragon Nest Lotus Swamp cinematic
Nexon's free-to-play MMO Dragon Nest has been flooded with new content since its official North American release last year. New updates are first released in the game's home country of South Korea and then translated into different languages for deployment worldwide. This gives North American players a sneak peek at what lies ahead, with information on new classes, dungeons, and towns regularly hitting the web. Dragon Nest's anticipated Lotus Marsh update is currently on its way to North America, where it will raise the game's level cap to 50 and open the Lotus Swamp town. If the Korean version of the patch is any indication of the expansion's content, it should also bring five new dungeons, the second job advancement, and the Archbishop Nest. Read on for our exclusive reveal of the Lotus Swamp story cinematic and a preview of the update's bosses.
League of Legends tournament cheaters fined $30,000
With $2,000,000 US in prize money up for grabs in the League of Legends World Championship tournament, last week's accusations of cheating by several teams threw the e-sports scene into chaos. Several teams were accused of looking across the room at the enemy team's minimap, which was on display for audience members. Riot Games initially announced that nobody had looked at the minimap, but as viewers at home dug through the recorded streams, the evidence of cheating mounted. This week Riot carried out a full review of each match that was called into question, investigating both the incidents of players peeking at the opposing team's map and the impact on the match. One team was cleared of all misconduct, three were issued warnings for unsportsmanlike conduct, and Korean team Azubu Frost was fined 20% of its winnings. The $30,000 fine will be donated to Riot Games' charity programme in Korea.
The Soapbox: RuneScape is a proper MMO
Most of us will remember RuneScape from its first incarnation: a tiny and blocky world with simplistic gameplay, no sound, and only a handful of quests. The product of two brothers operating out of their parents' house in Nottingham, the original version launched in 2001 and slowly carved out its niche as a game for kids that could be played in a web-browser. RuneScape has a special significance for me as the first MMO I ever played, and it's responsible for starting my life-long love affair with online gaming. A whole generation of gamers grew up with that primitive, blocky world and eventually left for more polished games. But RuneScape has grown up too -- and boy did it have a growth spurt! Today's RuneScape bears little resemblance to the classic version many of us played as kids. The graphics are now considerably better, the world map is about five times the size, and it has features most people dream of getting in their favourite MMOs. RuneScape now has player housing, guild halls on huge floating islands, a full player-designed battleground system, procedurally generated dungeons, regular content updates, and 186 quests packed full of British humour. People sometimes say that RuneScape isn't a proper MMO like World of Warcraft, but I'd argue that it's actually more worthy of its "massively multiplayer" title than most of the MMOs released in the past decade. In this editorial, I look at just how far RuneScape has come and argue that RuneScape may be more worthy of being called a proper MMO than some triple-A releases.