Christopher Colon
Articles by Christopher Colon
LotRO: Seven genres in one game
Part of the genius of Lord of the Rings Online is how Turbine managed to wrap seven genres into one game. No, I am not talking about their Web games promoting the Mines of Moria. Rather, I am talking about how utterly different the play of each class is while being in the same environment. This is great because it aids the replayability of a game whose content, shall we say, lends itself to considerable replay for the committed player. Each class is its own game – so much so that each actually typifies not merely a different RPG character type, but actually completely different genre of gaming.Can you match the genre to the character class?
Huxley: a Brave New World?
It is a curious thing to hear of a game being themed after a classic speculative fiction novel. It's even more curious because the novel in question, Brave New World, has little in common with Starship Troopers (as the game's images suggest) and a whole lot in common with Idiocracy (did they have sex hormone gum in that movie?). Brave New World itself was Aldous Huxley's take on American excessive trust in technology, the future, manufacturing, science, and hedonism, culminating in images such as babies being processed in factories instead of born, people being altered to meet almost cookie cutter standards of beauty, and sex being so casual as to almost require assigned seating. One can only imagine what Aldous Huxley would think of the United States in 2008. Huxley promises to be a great game combining the MMO and FPS genres in a new and entertaining fashion, and I am all for creativity and license. But that's just the problem. When I heard about Huxley the game, my mind immediately leaped to the possibilities of some other first person shooter games derived from the other works of Aldous Huxley, and frankly, that boggles the mind.
Massively tips to virtual romance
Have you ever fallen in love online? Have you ever met that someone on an MMO that excited you to the point where the addiction of the game mixed with the addiction to discovery of this desirable stranger creates a high so strong that your heart skips just to see that special someone's name pop up on your friends list, to where you ache to hear that Ventrilo voice, to where you get turned on just by flirting while your game fueled creative mind is ready to race into realms of dream-time in a wave of delight, allure, and pleasure that the dingy world of Earth so rarely offers in this lifetime? Um, me neither. But, you know, should that happen, the Dungeon Curmudgeon here has some tips on how to handle your iFeelings for your iBabe or iBeaux for when you're together in the heart but not together in the flesh, accumulated from years of watching virtual romances become real or not-so-real love.
MMOs: the finishing schools of the Internet
As much as Massively is about what's news and what's developing in the world of MMOs, one of the most curious things about the online world is how much people's interactions are similar in each game. "So what's to know about playing MMOs?" you might ask. "Where else can you go to learn that life has no consequences, just future runs at drops? To endure requests from people begging you to please do complicated quests for them so that they can have red dye on the armor they'll replace tomorrow? To listen to others proudly shout out their "deep understanding" of complex political, economic, or scientific concepts they doubtless gained from mining virtual iron ore for six hours a day? To spend peaceful weekday down time telling socially inept children– some of whom are in their 30s and 40s – to STFU?" Well, sure, there's that. And I've been playing online games since 1990, so I've seen all that aplenty. I'm what you'd call a Dungeon Curmudgeon –a guy who has been around long enough to have seen the ins and outs of many an MMO, been to the meet and greets, watched the n00bs come and go, and even remember when w00t wasn't a word. (And it still isn't as far as I am concerned -- l33tspeak is Pig Latin for the Internet -- except that the dictionary people haven't figured that out yet). Yet looking beyond the archetype of the teen-aged moustached, pizza-faced veneer of social ineptitude, something more complex and curious is happening. You see, I think MMOs are the finishing schools of the Internet.
A New Year's quest log
Everyone has New Year's resolutions, including MMO players. Here is a two-page list of resolutions we found on a particularly busy player whose list is in a particularly accessible format that any quest runner will understand.