James Egan
Articles by James Egan
EVE's Dominion 1.1 patch to bring supercarrier changes, fighter bombers
A substantial number of changes will be made to EVE Online tomorrow with the Dominion 1.1 patch. The supercarrier changes and introduction of fighter bombs coming in 1.1 were originally slated for the Dominion expansion's launch last month but had to be postponed. Beyond the changes impacting EVE's capital ship pilots, nullsec warfare will be affected by how CCP is altering the stats of Sovereignty structures. (Territorial Control Units will receive increased hitpoints with reduced onlining time, likewise Sovereignty Blockade Units are getting a defensive buff.) New features are being introduced as well, like voice fonts for the Vivox-powered EVE Voice. According to the latest patch notes: "This new feature will allow you to alter your voice during chat to increase or lower pitch or to change from male to female voices. This is certainly not going to be abused in any way." Stick with us past the jump for some highlights of how EVE Online will change tomorrow.
EVE's animated hangar backgrounds available as high-def downloads
EVE Online players who were fortunate enough to attend Fanfest in 2009 kept raving about a collection of animated video backgrounds that were running on screens during panels and presentations. Players were so taken with these that they'd been pressing CCP Games to make them available for download. CCP delivered on their promise this week, making these sweeping tours of the Gallente, Caldari, Amarr, and Minmatar space station interiors available for download in HD. Once you see them, you'll probably understand why the EVE Fanfest attendees have been wanting them ever since. Those are some fairly hefty file sizes though, so for a quick look you can also see all four of the hangars and a nice selection of each race's ships in HD on YouTube. Stick with us past the jump for a look within an Amarr hangar which shows off the theocratic race's golden fleet.
Masthead Studios discusses Earthrise economy
It's an immutable law: create an online game where virtual currency is used and it'll inevitably give rise to a black market for that currency, not to mention for the various items in the MMO. Earthrise will be no different, but developer Masthead Studios aims to be proactive about the problem of gold sellers, rather than reactive. They also feel that their game will be difficult to bot. "Most of Earthrise design has followed the paradigm of requiring player interaction and skill through every aspect of combat, crafting and logistic movement so we firmly believe the game will be, by design, very difficult to automate via known methods," Masthead explains in their latest Question of the Week. Another factor that Masthead Studios feels will curb black market activities in Earthrise, at least in respect to items, is that every use of gear slowly degrades the item in question. Of course, where there's a will there's a way. So when Earthrise enters open beta Masthead Studios will keep a close eye on the various ways players find to exploit the economy.
Hello Kitty Online's Food for Friends 2 event provides Haiti disaster relief
One of the things that's different about Hello Kitty Online, beyond the pink hearts and stars motif, is that the game ties in with some great charitable causes. Now Sanrio Digital has announced the "Food for Friends 2" guild competition, an event that lets guilds compete for Loyalty Point prizes for use in the Hello Kitty Online item mall while helping people in the real world. Players from select regions (North America, Europe, Singapore, Malaysia) who participate in Food for Friends 2 will generate real money donations (from event sponsors) through their gameplay that will help disaster relief efforts in Haiti. Food for Friends 2 runs from January 21-30 and getting involved is very simple. Players can log in and head on over to Hello Kitty Online's version of London to speak with an NPC named Cinnamaroll. He's collecting crafted consumable items for the needy. The more people from your guild who donate these items, the higher your guild's point standings increase.
HanbitSoft acquires worldwide publishing rights for Hellgate: London
It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark. Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."
EVE University founder steps down
For every story of deception and betrayal in EVE Online that grabs the headlines, there are far more acts of altruism in the game's setting of New Eden. A fair amount of that goodwill is connected with EVE University [E-UNI], a corporation in the game that exists to help new players and has been doing so for nearly six years. When veteran player Morning Maniac established EVE University, he pioneered the concept of a corporation that teaches new players and exposes them to aspects of the game they would likely not experience on their own. Since its inception, EVE University has brought thousands of new players into the fold and shown them what's possible in the sandbox of New Eden. After a long tenure, however, Morning Maniac announced that he will step down as CEO of EVE University on February 1st. He wrote: "Five years and 11 months ago I founded Eve University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players."
Video conveys scale of EVE Online ships
One of the common gripes we seem to hear about EVE Online is that some gamers can't get used to the idea of a ship being their avatar. In truth, whatever ship you're flying isn't really intended to be your avatar. You're the pilot floating in a fluid-filled capsule within, your mind interfaced with the vessel you're flying and supported by a (generally doomed) crew. The whole capsuleer thing is a major aspect of the game's lore; when you pilot your ship, it's supposed to be an extension of your body and senses in many respects. Maybe that's a bit of a roleplay leap of faith but it seems to work for most players. Still, the fact remains that any time you're seeing a ship in the game you're not seeing an actual human avatar anywhere in or around it. (At least not until Incarna brings avatars into EVE Online.) This means that a sense of the enormity of these ships is, unfortunately, lost. That is, until now. Our friend hi7ch from the Biomassed blog pointed us in the direction of some video footage captured in Garry's Mod, showing the scale of various EVE ships in relation to the sizes of people and high rises. Even the tiniest frigates in the game are actually quite large, as YouTube user TakeBackTheWorld shows us. If you'd like to check this out we've got a video embed for you after the jump.
Masthead Studios addresses player questions about Earthrise
Ah Earthrise, you keep dropping tiny breadcrumbs of game info for us each week. We hoard these little morsels and keep them in a jar, slowly trying to piece it all together. This week is no different and Earthrise developers Masthead Studios addressed questions from the playerbase on a few different topics. The main thing they discussed is how the game's tutorial will allow players to experiment with skills. In RP-terms, players in the tutorial will make use of "mnemonic adaptation kits" which imprint memories. The Masthead devs state, "Simply put, it lets you test drive certain skills - such as using weapons, crafting, etc. - before you dedicate yourself to development of those skills." Those kits, however, can't be used outside of the cloning facility and won't make their way into the game beyond the tutorial zone.
EVE hits new milestone with 56,021 players online
It was just last week when we mentioned EVE Online's new peak concurrent user (PCU) record of 54,446 pilots online. That record was smashed yesterday though, only one week after the previous PCU record was set, with 56,021 pilots online in New Eden. Beyond the new PCU record being set, this past Sunday's traffic may also make CCP raise the limit on number of players that can be in the Jita trade hub at a given time. 1400 players crowded into Jita yesterday, which is apparently the hard limit that the game's developers had set for the busy solar system. This prompted CCP Games Software Director Erlendur Þorsteinsson (aka CCP Explorer) to state, "We have been increasing the limit in the last few weeks and it looks like there might possibly be room for more in Jita." This could be good news for the legions of traders who flock to the system, and overall a good sign for EVE Online to see the PCU climbing higher and higher. Likely a major factor in the surge of active players is the upswing in nullsec alliance warfare which resulted from changes in the Dominion expansion -- not the least of which is that a certain moon material holds great value now; the desire to control these rare resources is a major driver for large scale conflict. And of course, the recent 'get EVE for $5' sales on Steam probably hasn't hurt either.
New training corp in EVE Online teaches players PvP and nullsec survival
One of the things we really like about EVE Online is how the game experience is player-driven, and that goes far beyond the more notorious aspects which have garnered a lot of attention of late. EVE's open setting of New Eden allows players to establish all types of ventures or organizations -- anything ranging from lotteries and banks to corporations focused on wormhole colonization is possible. Some players opt to create training corps that teach new players about the many aspects of this rather complex game. When it comes to training corps there are several well-known options. EVE University is perhaps the most famous training corp in New Eden, but others like 1st Steps Academy and Trader's Academy exist to help out new players. For those hell bent on jumping into PvP, Agony Unleashed offers classes that can help you on your way. Now there's a newcomer to the roster of training corporations in the game -- the Open University of Celestial Hardship [OUCH].
Hulkageddon II event begins in EVE today, miners despair
A player-run event called "Hulkageddon" kicked off in EVE Online today, the second such event to be held in the game. Hulkageddon II is the brainchild of EVE player Helicity Boson, a pirate who flies with The Python Cartel, and is essentially a contest that rewards the destruction of exhumer (Hulk and Mackinaw) mining ships. The most recent Quarterly Economic Newsletter released by EVE developer CCP Games indicated that the Hulk is the most flown ship in the game, which provides plenty of targets for gankers in the contest. Hulkageddon exists much to the detriment of the game's numerous miners, seeing as it's a galaxy-wide demolition derby using the very ships they pilot, but has proven very popular with other players the first time around in 2009. Although it's only been a matter of hours since Hulkageddon II began, the event's killboard shows over 250 mining ships destroyed (along with 40 of their pilots). That number will, no doubt, climb over the course of this week. Also, the tears may be just a bit sweeter given the fact that Hulk prices rose sharply in the weeks preceding Hulkageddon II, the result of changes made to Tech II manufacturing requirements with the Dominion expansion. Whether you're interested in taking part in the contest or want to know what you're in for over the next week, here are a few details about Hulkageddon II:
CCP Asia discusses China operations, DUST 514
The Asia branch of CCP Games had modest beginnings -- the company's Shanghai office was simply formed to administer EVE Online in China, although there was always the hope that the team would eventually be able to develop new games as well. Now CCP's Shanghai office is growing into a full-fledged game development studio with their work on DUST 514, a ground-based console MMOFPS that ties in with the galactic struggle for control between players in EVE Online. A recent interview with Gamasutra's Christian Nutt discusses CCP Asia and their work on DUST 514 from both a western and eastern perspective. Environment Director Larry Herring and Lead Level Designer Jing Yu Zhu give us a better idea of the challenges (and red tape) involved with developing games for Western markets in China, and a look at the console game development scene in Shanghai.
Win an Alienware laptop in the Cities XL photography competition
Photography enthusiasts who'd like to get their hands on an Alienware M15x laptop will want to take note of the latest Cities XL contest -- "Aim, Shoot... Win!". Cities XL developer Monte Cristo writes: "Since the city is at the very heart of CitiesXL, this competition will allow you to immortalize yours by submitting photos to our jury in one of the following categories: Most beautiful photo Best Christmas photo" Those competition submissions should be photos of actual cities, not screenshots captured in Cities XL. If you've got a nice shot that would fit into either of those categories, check out the contest rules and head on over to the "Aim, Shoot... Win!" announcement and submission form for your shot at winning the laptop, plus other prizes Monte Cristo has on offer. (Those prizes include Kodak cameras, Nvidia GTX 260 video cards, Novotel gift vouchers, and copies of Cities XL Limited Edition.) The submission deadline is 23:59 (Paris time) on January 17, 2010.
How the Grinch Stole Christmas EVE
"Curzon Dax stole Christmas." Words I never thought I'd be writing here, but there it is. EVE Online player and forum personality "Curzon Dax" -- perhaps best known for his many song parodies of the game and its players -- has unveiled his in-game IPO for what it really was: a multi-billion ISK confidence scam. Curzon made the announcement on Christmas, no less, and placed the scam at 374.4 billion ISK raised. While the players who were taken for those billions will certainly be less excited by this news, Curzon accomplished something that's becoming less and less common in the game. For every player that uses cunning to profit in New Eden, there is a horde of player alts who resort to copy-paste scams in local chat at most any mission and trade hub in EVE. As these players simply try to profit from mislabeling items in contracts or spam local chat with the ubiquitous "I'm quitting EVE. Send me ISK and I'll send you 10x back!" garbage, Curzon aimed much higher and cultivated an image which he used to draw his marks in.
Leading a life of crime in Earthrise
Today's post-holiday Question of the Week for Earthrise concerns the game mechanics of being (and killing) criminals in the post-apocalyptic MMO. Players who opt to become felons will build up "Criminal Karma", what seems to be a sort of quantified notoriety. From what the developers are saying, it seems that going outlaw won't be a trivial choice, given such characters will be kill-on-sight in the more secure regions of Enterra island. Also, it may be difficult to wipe the slate clean if a character has a shady past. According to Moll, the Earthrise Community Manager: "Criminals cannot clear their records, nor do they generate additional Karma by killing other criminals in safe zones." She adds that criminals who hunt down other criminals won't do so to repair their faction standings, rather there may be a good chance of obtaining loot by taking out a fellow wrongdoer. However, beyond such scenarios where 'evil fights evil', Earthrise's law-abiding citizens will have incentives for killing the criminals of Enterra; successfully knocking off criminal players will garner them extra Contribution rewards (faction standing).
EVE player run lottery offers some of game's rarest ships
One of the things we really like about EVE Online is how the sandbox encourages all manner of player-run services and ventures. Sure, some of them can be risky, but others have been quite successful. A few of these projects are starting to become a mainstay of the game and some players have really made a name for themselves by establishing such ventures. A good example of this is EVE Online player T'Amber who is known for running lotteries. Big lotteries. The current (and fourth) "Ships of EVE" lottery that T'Amber is running is no exception and has tons of prizes, including some very rare ships in the game. Ticket prices are reasonable at 10 million ISK each, particularly in light of what can be won. 1st place is a whopping 228 ship collector's fleet, featuring one of virtually every Tech I, Tech II, and Tech III ship across the game's four races, along with their faction variants (including the pirate faction ships). The collective value of this prize fleet is many billions of ISK. Just as appealing to some players as winning first prize in this lottery is coming in second -- and getting a "Mimir". Blueprints for these rare cruisers were only given to members of Pandemic Legion for winning EVE Alliance Tournament VII this past September. Indeed, the "VII" is emblazoned on the ship's hull, commemorating the tournament victory. There are very few Mimirs in the game and Ships of EVE 4 might be the only chance most players will have of obtaining one.
Changes and improvements to Epic Mission Arcs in EVE Online
When EVE Online players think of what's changed in the game with the recent Dominion expansion release, the game's PvE content may not be the first thing that comes to mind. (Although Dominion introduced Epic Mission Arcs -- branching storylines -- for both the Guristas and Angel Cartel pirate factions.) The Atlanta-based content team at CCP Games has put a lot of work into Epic Mission Arcs for this expansion, though, which is the subject of the latest EVE dev blog. Developer CCP Big Dumb Object walks readers through the changes in game mechanics with the Epic Arcs and gives a breakdown of their adjusted rewards (plus the introduction of faction standings rewards), while paying homage to Led Zeppelin throughout the blog. New mission content is also beginning to reflect how player actions in factional warfare affect the game's setting, specifically the Caldari militia's overwhelming victory over the Gallente. CCP Big Dumb Object mentions two new Gallente storyline missions, adding that "each mission stems from the past year's Faction Warfare results, Heth's resultant sale of key Gallente systems to the Caldari megacorps, and the Federation's reaction."
Spock!
We recently showed you a video of Zachary Quinto -- Spock Reloaded, if you will -- doing voice work for Star Trek Online. Quinto won't be reprising his role as the famous Vulcan though, and will instead guide new players through the tutorial as an Emergency Medical Hologram. Now we've come across footage of Leonard Nimoy lending his voice as well for Cryptic's massively multiplayer take on the Star Trek IP. He'll be providing the narration that brings players up to date with events in Star Trek Online's setting. Stick with us past the jump for footage of Leonard Nimoy (and clips from the game) in a behind-the-scenes video for Star Trek Online.
Earthrise launch Q2 2010, studio visit reveals
When we cover the news surrounding the post-apocalyptic MMO Earthrise, a question often asked in the comments is, "When will it launch?". It's been a question we've been hard pressed to answer with any degree of certainty considering it's still in an early phase of testing, and the game was originally slated for a late 2009 launch. Now it seems we're looking at a Q2 2010 launch for Earthrise, according to Klassa (Bulgarian newspaper) reporter Mihail Rangelov. Closed beta testing will take place in February and March of 2010, and the game's developer Masthead Studios is expecting between 70-80,000 initial subscribers. In an article that's a follow-up to his Masthead Studios visit one year prior, Rangelov notes that the game's setting is very open -- there's a feeling of having a great deal of terrain and open space around you. Still, he notes, "The game goes at almost 60-70 frames per second on the huge terrain for mass combats. Moreover, it is played on a two-year old computer."
Massively's Black Prophecy Q&A: Character Creation
Black Prophecy is one of the hotly anticipated games on the horizon that sci-fi MMO fans have been wanting to hear more about. Until recently though, Reakktor Media wasn't quite ready to reveal many of the specifics of what the game will offer. We've known that Black Prophecy's gameplay will differ from titles in the genre like EVE Online -- with Reakktor's game a bit more accessible in terms of learning curve and with a more dynamic feel to piloting space ships. Plus, if the screenshots and video footage are an accurate indication, Black Prophecy will be visually stunning as well. Business-wise, things have recently changed for the better at Reakktor Media and the Black Prophecy project is once again moving ahead at full speed. More info about this title is on the way as well; Reakktor was kind enough to agree to do a series of focused Q&As at Massively about various facets of the game. Over time, this series will cover topics ranging from Black Prophecy's modification system to details about how players will build space stations. Since we're going to look at some of the fundamental aspects of Black Prophecy, it makes sense that we'd begin this series where the players themselves will begin -- at character creation. In our first Q&A in this series, Massively spoke with Jens Kortboyer, Lead Artist on Black Prophecy, who walked us through the design decisions Reakktor made in creating the look of the Genides and Tyi characters, as well as the visual choices players will have when starting out.%Gallery-46991%