
MJ Guthrie
Articles by MJ Guthrie
Norrathian Notebook: How to improve your Landmark building skills
What goes through your mind when you come across show-stopping Landmark builds? Do you just admire them, or do they also pierce your confidence and remind you of your own less-than-phenomenal skills? Some folks see another player's masterpiece and are inspired. while others get discouraged. Don't let it discourage you! Previously, I offered a few hints on how to avoid discouragement; remember, it's perfectly natural and OK to not have uber building skills. Besides that, you don't even have to build because when all is said and done (and released), there will be game enough for everyone, regardless of construction prowess. But what if you really want to improve your skills? In that case, the first thing you need to do to restore hope in your skills is to stop comparing your abilities to others. Trust me, there will always be someone who can create circles (literally) around you in Landmark. Instead, focus on what you can do and on improving from there. If you really desire to make some specific awesome creation that you can see in your mind's eye but can't it make work in voxels, take the time to hone your skills. You may never join the upper echelons of the truly constructionally gifted, but that doesn't mean you can't make something great that you can be proud of! This guide will help point you in the direction of polishing and practicing those voxel manipulation skills.
Chaos Theory: The value of The Secret World's DLCs, part 2
Last week we began our exploration of the value of The Secret World's DLCs by looking at the cost of the additional content relative to those who subscribe, those who don't, and those who are lifetime member grandmasters. But money isn't everything to everyone. As noted previously, value is a subjective judgment determined by whatever factors are most important to the individual making the assessment. So making the call on value will depend on which category/categories are used in the judging process. With that in mind, this week we're going to delve into the content aspect of the various DLCs. Specifically, we'll look at quantity, quality, and type of content in each issue and sidestories pack. Other key factors that are of equal -- if not paramount -- importance to some players are whether or not the additional pack is necessary to further TSW's story (who wants to miss some important tidbit?) and how fun playing through it actually is.
Choose My Adventure: Hunting for trouble (and riches) in ArcheAge
Bouncing between alpha and beta has hindered progress in ArcheAge for Massively's MJ, but it hasn't diminished the fun. As per last week's vote, she spent the past weekend in beta, checking out life on the other continent as an Elf. Now, with the next beta a whole week away, it's back to alpha life as a Firran. But that doesn't mean it's a lonely life! MJ found a spot for her little farm and has been raising some goslings as she continues her crafting and trade exploits. And there's also this thing about joining a guild... we're sure she could find some more trouble to get into with friends. Perhaps she'll even finally make it to prison! Join us live at 7:00 p.m. for MJ's final two-hour CMA Live adventure. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 55th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.
Chaos Theory: The value of The Secret World's DLCs
This question was posed to me recently by a few different readers and stream viewers: Are The Secret World's DLCs a good value? As I pondered the question, I decided that instead of answering each query personally, it would be a good topic to explore here in Chaos Theory. Besides, the answer is definitely not a short one! (It can't even fit in a single column!) So why can't I just fire off a simple yes or no to this question? The biggest problem is trying to provide an objective answer to a very subjective situation. While the meaning of value itself is clearly defined, said definition emphasizes that the judgment is individual to whoever is involved. How each player defines value is very personal, so I can't really answer for anyone except myself. What I can do, however, is provide as much of the objective information that I can so you can make your own subjective judgment on the value. Are TSW's issues and sidestories packs worth it? Let's look at the value from various viewpoints and you decide!
Touring DC Universe Online's league halls and Halls of Power
It was a couple of years ago that we got our first in-depth look at DC Universe Online's personal housing system, dubbed lairs. Since then, heroes and villains alike have been looking forward to the league version. Thanks to the announcement earlier this month, we knew that the wait for league halls was almost over; guild-level housing was to hit this summer. Surprise! GU39 and league halls launched today! And thanks to a special tour with Creative Director Jens Andersen and Community Manager Ted Stone (AKA Mepps), I got a good look at the league hall system and how it all works in the Halls of Power Part 1 DLC due later this summer.
Norrathian Notebook: The ups and downs of Landmark's open development
Open development: It definitely has its ups and downs. And Landmark players are getting plenty of first-hand experience with this fact. Back in the early stone ages of MMOdom (think baby Ultima Online and EverQuest first crawling on the scene), massively multiplayer online games were more like boxed single-player games: You waited and pined for it until it shipped out (in yes, an actual box!) and then you ran to the local games shop to nab your copy on the launch date. If you even knew about the existence of the game before, you still had to wait until that box was in your physical possession and the game loaded on your PC to find out what it was actually like. Before that moment, only the devs and reviewers at gaming magazines really knew. Boy, have things changed!
Choose My Adventure: The crafty side of life in ArcheAge
After last week's exciting dungeon and boating adventure, Massvely's MJ was ready to settle into the quiet life of crafting in ArcheAge. And crafting can definitely be a whole way of life, taking all your time, attention, and funds. If you want to specialize in multiple crafts, it can gobble up that much more! Since you voted for MJ to try all the crafting, she's been trying to dabble in everything. However, getting all the various materials necessary for all the different professions turned out to be quite the undertaking, so she's been paying special attention to armor (which tied for first in votes) and housing items (which came in second). Join us live at 7:00 p.m. to see the crafty side of life in ArcheAge and help direct MJ's two-hour adventures during this CMA Live. Then don't forget to vote and direct next week's (and this weekend's) adventures! Game: ArcheAge Host: MJ Guthrie Date: Wednesday, July 16th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.
The Stream Team: Living like a Teir'Dal in Landmark (and a beta giveaway)
Landmark just wrapped up its first racial contest and will soon be exploring the building styles of the next. That makes it a perfect time for Massively's MJ to show off some of the Dark Elf contest submissions that players have built. Come join MJ as she tours various bridges, towers, and castles in all their sinister glory. Need more incentive than just staring at awesome creations? How about free beta and portcullis codes! Join us live at 3:00 p.m. for the latest tour and a chance at your own codes to join in the fun. Game: Landmark Host: MJ Guthrie Date: Friday, July 11th, 2014 Time: 3:00 p.m. EDT Enjoy our Stream Team video below.
ArcheAge's closed beta begins on July 17th
The time has finally come: ArcheAge fans who've been been anxiously awaiting a beta date now can mark their calendars and start canceling other plans. Next weekend the closed beta doors will swing open at 1:00 p.m. on Thursday the 17th and remain so until they close at the same hour on Monday the 21st. Founders and invited testers will have a chance to dive in and experience ArcheAge's sandbox world, including -- but not limited to -- pirating, farming, questing, crafting, fishing, PvPing, or even just in gliding from the mountaintops. With so many possible adventures by land and by sea, it may be impossible to get to them all during the first beta weekend. But don't despair -- there will be more! We sat down with Trion Worlds CEO Scott Hartsman to chat about the upcoming beta tests. We've also got the beta trailer for you.
Chaos Theory: The Secret World anniversary celebration, take two!
It's that time of year again: time to celebrate another anniversary in The Secret World! And that means taking on world bosses, soaking up oodles of AP, and collecting lore, clothes, and (the best part) pets. Yep, definitely sounds like a party. The birthday bash lasts through July 17th, but the double AP portion of it ends on the 11th, so if you have new builds you want to test and you like the feel of all that AP popping up every few steps, now is the time to get into the game. If you attended last year's Guardians of Gaia celebration, you're no doubt familiar with the set up of the event; you may have even completed everything. If not, you now have the chance to catch up on everything, including collecting all the lore and pets. On top of that, there are new goodies to collect this time around. There's even a new achievement involving all the pets! Here are some tips and tricks for getting the most out of TSW's second anniversary celebration.
Choose My Adventure: Adventuring in ArcheAge
Although ArcheAge has many different things to do, you decided that Massively's MJ should continue her adventures with quests, so that's what she's been doing. After showing off her favorite spot in game and brilliantly demonstrating death by jellyfish, she's been running to and fro delivering notes, assembling statues, and killing whatever vermin are bothering the locals. And there's certainly no lack of vermin! During those questing adventures MJ has come across a dungeon, and she's looking forward to taking you inside. Hopefully she'll find other in-game companions to enter with her as well, else she'll surely experience death in a new and spectacular way! If she's alone, will you still have her enter? Join us live at 7:00 p.m. to decide her fate live! And don't forget to participate in the next vote to decide which crafting profession MJ should pursue next week. Game: ArcheAge Host: MJ Guthrie Date: Wednesday, July 9th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.
Choose My Adventure: Forever Firran in ArcheAge's alpha
Welcome to the first official all-stream version of Choose My Adventure, where Massively's MJ will delve deeper into ArcheAge on two-hour adventures that you help direct. She's continuing to explore the world as the feline Firran as directed by the last round of voting. But now the adventures are ramping up and she's picking up the pace, so what direction shall she go? There's no need to only quest if you want XP; you can also gather, craft, and farm. You can focus on land adventures or brave the high seas. There's plenty of choice involved, and the choice is yours. Join us live at 4:00 p.m. EDT and help decide what MJ does, then vote in the poll to determine next week's leveling path! The polls closes at 11:59 P.M. Monday, June 8th. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 4th, 2014 Time: 3:00 p.m. EDT Enjoy our Stream Team video below.
Norrathian Notebook: Building EverQuest Next in Landmark
From the first surprise announcement of Landmark at SOE Live last year, fans have been interested to know how exactly that sandbox would tie into the much anticipated EverQuest Next. In big bold letters on the main site, the devs declare, "EverQuest Next is still in development... and you can help us build it!" So how exactly is that going to come to pass? Through Landmark. Landmark might be a separate game in and of itself, but players can actually build structures there that might one day be gracing the landscape of EQN. At first, we knew only that those structures would be judged and picked through contests. However, with May's racial Round Table vote and the recent implementation of The Workshop, the actual process has begun. And you can get in on it right now!
What you need to know about Guild Wars 2's second season living story
The wait for Guild Wars 2's Season 2 is finally over! Today, players will dig into the next arc of the living story with the new Gates of Maguuma content (or save the content for later by unlocking it in their story journals). What exactly is in store? If you don't mind a few spoilers, we've got some of those answers for you right now. Back at E3 2014, ArenaNet Associate Game Director Steven Waller and Studio Design Director Chris Whiteside gave us a recap of the first season, but they also gave us a preview of the second. And yes, that next step is through a portal into a whole new zone!
Marvel Heroes' super first year
In a game focused on super heroes with super powers facing super villains, you wouldn't expect a birthday bash to be just ordinary, would you? Of course not; it should be super! Gazillion agreed: Marvel Heroes just wrapped up its mega month-long first anniversary celebration this past weekend. From multiple buy-one-get-one-free offers to plentiful buffs and boosts to 365 birthday gifts for each player, the event was filled with festivities fit to bear the "super" moniker. The celebration itself capped off a year of growth and expansion for the action RPG; the Marvel Heroes of today is not the Marvel Heroes that players logged into back in June of 2013. Even before the big release of Marvel Heroes 2015, which kicked off the anniversary festivities on June 4th, the game had already evolved quite a bit. How has it changed over the last 12 months? Let's take a hop, skip, and super leap down memory lane for a look.
Chaos Theory: The Secret World's Tokyo barrier
Blue Mountain: On the road through The Secret World adventures, this was the zone that would make or break many players. It's the point when you had to really start crafting your decks more carefully and applying synergies. Not all who felt the blow of this particular skill check powered through, making it a barrier to continuing on to Egypt and Transylvania as well as completing the story mission. Well, now there's a new barrier in town: Tokyo. As much as I had looked forward to the Issue #9 content, and as much as I am enjoying the content now that it is here, I have to admit that Tokyo is the granddaddy of barriers. Not only are there barriers to getting to the content, but there are some to enjoying it once you get there too. And any one of them might cause players to give up on Tokyo and The Secret World before experiencing the whole update. So to help folks avoid smashing into any barriers unexpectedly and leaving bruises, let me give you the scoop on what lies ahead.
TUG videos shows off new survival mode, more explorable biomes
If you've been looking forward to testing out TUG's persistent survival mode, it's now here; alpha update 0.6.2 introduced the first phase this week. The update also includes new biomes to explore, new resources to gather, an extended hunger timer, and more. The Proving Grounds, the game's traditional arena mode, is still available to play. To get a peek at all the new biomes and other changes, watch the videos below and check the official patch notes. Nerd Kingdom's Peter Salinas also shared with Massively what players can expect in the next update. Around July 11th, TUG will add "AI, goats to hunt and harvest for foods, cooking, farming, camp fires, and throwing spears." Players can get early access to the game on Steam.
Guild Wars 2 to host its first player tourney at Gamescom
Top Guild Wars 2 players will have the opportunity to duke it out in the game's first International All-Stars Tournament during Gamescom 2014, which runs from August 13th through the 17th. ArenaNet will fly players from Europe, China, and North America to the convention in order to compete against one another. Even if you aren't participating in the tourney itself, you'll be able to visit the Twitch.TV booth to play some GW2, chat with the developers, and partake in other activities. Want to get in on the tournament or any of the other community events during Gamescom? Keep an eye out: We'll bring you more information as soon as the details are released.
Norrathian Notebook: SOE says bye-bye ProSiebenSat.1, hello Landmark Player Studio
Double the pleasure, double the fun! SOE made two big announcements Wednesday that brought smiles to the faces of many fans. One said goodbye; the other said hello. But both were good news indeed, especially for Norrathians. Sometimes parting is just sweet, without the sorrow. Such is the case with the first bit of news: the departure of ProSiebenSat.1 from SOE. That's right, my European compadres, rejoice because SOE is bringing you back into the fold! The deal that quickly went sour for fans squished between the US company and the European partner is over, and SOE's titles are returning fully to its portfolio while region locks are being lifted. I can hear you all singing hallelujahs and dancing in the street! The second bit of news worthy of celebration was the launch of Player Studio in Landmark. Although it arrived later than anticipated thanks to the international tax registration processes, the wait was worthwhile because players from not only the U.S but also Canada, Sweden, France, the UK (yes, including Ireland), Germany, Norway, and Denmark can now submit items for sale to other players. That means that aspiring money-makers and non-builders who want to buy their cool items can finally find one another and do business. And that just paves the way for the system to work in EverQuest Next. As great as the announcements are, neither is without a few downs mixed in with the ups. Norrathian Notebook explores both bits of news to get you the necessary details.
E3 2014: Warhammer 40K devs on development and founders packs
As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it splinter off and do its own thing? I sat down with Warhammer 40K Creative Director David Ghozland, Senior Producer Stephanie Marchand, and Behavior Online studio head Miguel Caron at E3 2014 to talk about how development is progressing, discuss how the MMO fits in to the IP, and find out more about founders packs.