Ben Striegel

Engadget Editorial Policies

The unique content on Engadget is a result of skilled collaboration between writers and editors with broad journalistic, academic, and practical expertise.

In pursuit of our mission to provide accurate and ethical coverage, the Engadget editorial team consistently fact-checks and reviews site content to provide readers with an informative, entertaining, and engaging experience. Click here for more information on our editorial process.

Stories By Ben Striegel

  • Kojima wants to get psychological with MGS4

    December's issue of Game Informer features an in-depth interview with Metal Gear Solid guru Hideo Kojima, in which he discusses Metal Gear Solid 4: Guns of the Patriots. One of the PS3's most highly anticipated titles, as well as what is to be the last game in the Metal Gear series with Kojima at the helm, MGS4's dev team is pulling out all the stops to ensure that this game will be one to remember. Notable among Kojima's remarks regarding this next entry in the series is the introduction of psychological warfare—not just for the NPCs, but for the player as well. According to Kojima, enemy AI in Guns of the Patriots will be so advanced that each character will react as an actual human would in a combat situation, meaning that outwitting your enemies will likely become a key facet of gameplay. However, in an effort to keep the game balanced, the enemy Metal Gears will play tricks with your mind as well. Rather than attempting to heighten the player's paranoia (as the horror genre has done so often in the past), the enemies in MGS4 will instead endeavor to lull you into a false sense of security and actually ease your tension before engaging you in combat. In Kojima's own words, "in the trailer, there is a new Metal Gear. When this comes closer, it makes the noises of a cicada. To most Japanese people, this sound makes you think about your childhood days, because you were going outside into nature and catching cicadas." Furthermore, the sound of the Metal Gear walking will resemble the clopping of horse hooves, and that bellowing noise heard in the trailer is supposed to be reminiscient of the noises made by a cow. Kojima contends that, "so combined, these three aspects, the sounds of the cicada, the horse, and the cow makes the person who hears the sounds a little bit peaceful, because it makes you go back to your childhood memories. You're supposed to feel tense in a battlefield, but when you hear this, it really cuts the tense feeling. And when that happens, the Metal Gear attacks you." Although, perhaps this is just me, but when a two-legged mechanical monstrosity plummets out of the sky and emits a deafening roar straight out of Jurassic Park, I am not immediately put at ease. More accurately, it causes me to hearken back to my childhood, when, growing up in southern Kyushu, cows would fall from the sky and fire missiles at me. Needless to say, my cicada collection was ruined. For localization, might I suggest the Metal Gears play an endless loop of the Super Mario Bros. theme? Doot, doot, doot, doot doooo doo BOOM.

    By Ben Striegel Read More
  • So whatever happened to the next Game Boy?

    I've been looking through Joystiq's archives quite thoroughly lately, and no matter how many articles I see speculating on future hardware—including ones not even remotely announced—I can't seem to find anything relating to the next iteration of the Game Boy, aside from one tiny piece from July '04 confirming that, yes, Nintendo is working on it, maybe possibly perhaps. This got me to thinking: how will Nintendo market a traditional handheld after the undeniable success of their nonconformist third pillar? Obviously differentiation is key, as high hardware sales translate into higher software sales, which are the crux of a publishing giant such as Nintendo. How will the Game Boy Evolution differentiate itself from the DS and all of its subsequent progeny? Nintendo isn't talking—yet—so we'll opt for the next best thing: rampant speculation! The GBE will be released six months to a year after the launch of the Revolution. Considering a best-case scenario, Japanese gamers could be playing the Evolution as early as next December. Why, you ask? For much the same reason as the near-coinciding launch of the GBA and GCN... The Revolution will connect with the Game Boy Evolution, but not with the Nintendo DS. Aside from the usual benefits of a controller with a built-in screen, classic Nintendo titles can be downloaded onto the GBE's internal memory for nostalgia on the go. And speaking of nostalgia... Unlike the DS and the GBM, which are only equipped to play Game Boy Advance cartridges, the GBE will allow you to play your entire back catalog of Game Boy titles, thus preserving the longevity of the Game Boy brand. Obviously it won't accept DS cartridges, despite the fact that... The GBE will store game data on DS-esque flash memory cards, rather than an optical storage medium such as the PSP's UMDs, thus eliminating the need for separate memory cards and battery-intensive lasers. And while we're talking comparisons to the PSP... The Game Boy Evolution will feature full 3D capabilities, though the hardware will only exhibit a marginal increase over the PSP's graphics. Nintendo's never felt the need to sell their consoles as the most graphically superior (see Game Boy vs. Game Gear), relying instead on the overall experience as the system's unique selling point. But before we get away from the graphical aspects there's one last thing worth mentioning... The GBE's screen resolution will be drastically increased over the GBA's, though all the while retaining a similar aspect ratio. Despite consumer demand, the screen will not be backlit. ...until the GBE SP.

    By Ben Striegel Read More
  • Iwata expects Rev controller to become the standard gaming interface

    CNN's Chris Morris recently took a shot at those eight Revolution controller demos that everyone's been raving about since TGS, and offered a few pennies for the thoughts of a few of Nintendo's higher-ups in the process. His insights on the controller itself aren't anything we haven't heard a hundred times before (it's so light/intuitive/subtle/revolutionary!), but some of the quotes he snags from Iwata and the Regginator do shed some new light on Nintendo's ultimate scheme. Iwata doesn't just expect the Revolution to bridge the gap between gamers and non-gamers alike, he also expects the Revolution's control scheme to become "the standard in video game controls." That's some big talk, implying that Microsoft and Sony would abandon the hyper-evolved NES interface in favor of Nintendo's newest implementation. Rather than dreading, is Nintendo perhaps expecting their competitors to imitate their designs? When asked how the general public would react to such a radically new interface, Iwata compared selling people on the idea of the Rev to selling people on the idea of the DS's touch screen, and how the lessons learned from marketing the DS will help them communicate the idea of the Revolution's remote. However, if you stop and think about it, not all that many DS games have made great use of the device's touch screen (by which we mean that the game couldn't have functioned at all without the inclusion of a touch screen in the first place). Only Kirby: Canvas Curse, Meteos, and Wario Ware DS immediately spring to mind (Animal Crossing may have suffered without a touchable interface, but it was by no means necessary). Should we really expect third-party developers to push the boundaries of gameplay on unproven technology? Reggie had less grandiose words to offer for our consumption, though he did remark that he earnestly hoped that the Revolution would realize a massively multiplayer online game on a console, an endeavor which has in the past been met with merely mediocre success. Could a Nintendo-developed MMORPG be in the works? They've got more than enough untapped intellectual properties—is an Earthbound MMOG really that hard to imagine? Finally, Reggie reminds us yet again that we'll be seeing more from the Revolution before E3 rolls around. Come on, Reggie! Enough with the demos, we want Smash Bros. dammit!

    By Ben Striegel Read More
  • Penny Arcade's Child's Play charity auction raises $82,000

    Last night's Child's Play charity auction hosted by Gabe and Tycho of Penny Arcade fame was a resounding success, with the final takings amounting to $82,100, almost five times the amount raised during last year's auction. Items up for grabs included limited edition Cardboard Tube Samurai laser cels, a complete Penny Arcade wardrobe, and a tour of Bungie Studios, not to mention the chance to appear in a Penny Arcade strip, a once in-a-lifetime opportunity which was apparently far too good to pass up, fetching a cool $20,000. Yesterday's event brings the sum of this year's donations to within striking distance of $300,000, all of which goes towards supplying hospitalized children with toys and video games. Amidst a backdrop of seemingly perpetually negative press surrounding games and gamers of every calling, Child's Play is one of the most positive examples imaginable of the gaming community banding together to make a difference. So if you've got a little bit left over after your holiday shopping is done, consider sending it their way. Won't somebody please think of the children?

    By Ben Striegel Read More
  • What gaming gifts are you giving this holiday season?

    We've always been told that it's better to give than to receive, though we're not quite sure why that is. At the very least, it's sure to regain you some of those karma points you lost for exclusively running down grandmothers in San Andreas. But as gamers ourselves we know better than anyone how tough it is to shop for one, considering all the variables to take into account: genre preferences, company allegiances, platforms owned... not to mention how much you're willing to spend. So tell us, what gifts are you getting for that special gamer in your life? A PlayStation Portable for your iPodding teen? A Game Boy Micro for the budding gamer in your family? Or maybe a tricked-out gaming rig for that oh-so-special World of Warcraft partner?

    By Ben Striegel Read More
  • Circuit City receiving limited Xbox 360 replenishments

    According to several tipsters, Circuit City has just received a new shipment of Xbox 360s which are available to be specially ordered on a first come, first served basis. Here's the catch: the warehouses that service several states each are only getting about 170 units per distributor, so don't expect your local store to receive more than 2 or 3 boxes. Both premium and core bundles will be for sale, though the ratio of premium bundles to core bundles is still unknown. The good news, though, is that anyone placing a special order for the 360 right now could presumably have their hands on a box within the next few days to a week. Of course, there's a chance that you'll have to settle for a lowly core package, though a crippled 360 is better than no 360, right? Just so we're clear, that there's what they call a rhetorical question.

    By Ben Striegel Read More
  • The GP2X wants to be your on-the-go emulator of choice

    So you're hankering for some hardcore old-school gameplay, but your Genesis is back at home and you're stuck at the hospital waiting for your wife to hurry up and deliver that baby already. Since you're sure as hell not gonna pay up for your retro fix, until now your best bet was a PlayStation Portable and a memory stick packed with your favorite ROMs. But with Sony tirelessly updating the PSP's firmware to head hackers off at the pass, keeping those emulators in working order can be something of a challenge. Enter the Gamepark GP2X, the Linux-based portable gaming platform from the makers of that other handheld you've never heard of. With no commercially-released titles to speak of, gaming on the GP2X is 100% open source, so an extensive library of dubious ports and emulations was fairly inevitable. Among others, the GP2X already boasts emulators for the NES, SNES, PlayStation, Sega Master System, and Genesis/Megadrive. So now when your newborn son first comes into this world, let his first memories be of his daddy kicking it old-school with Sonic and pals. When the doc asks if you'd like to hold him, tell her sure... right after you finish this zone.

    By Ben Striegel Read More
  • Sony: Spring PS3 launch imminent

    According to Reuters, the bigwigs at Sony have recently reaffirmed the PS3's predicted launch window of spring 2006, despite numerous rumors and utterances to the contrary. Since Sony have yet to follow in Microsoft's footsteps and announce their intentions to engage in a simultaneous worldwide launch, we can assume that they'll be shooting for the usual staggered release schedule of Japan first, everywhere else... meh, whenever. Technically speaking, should Sony stay true to their word, Japan could be seeing the PS3 as early as March 21, though no later than the same time come June. Given that the PS2 took a little under eight months to make the transition across the Pacific, we can roughly estimate a North American PS3 launch window of early November 2006 to late January 2007. This could potentially coincide with the recent rumor of a U.S. Revolution launch circa next Thanksgiving, and it could just mean, depending on far you read into this, that we might be breaking in Halo 3 in less than a year's time. [Thanks, Ravi]

    By Ben Striegel Read More
  • Metareview - 50 Cent: Bulletproof

    We missed this one back when it released in November, but seeing as how Christmas is nearly upon us, and since we know that many of our readers are wallowing in the financial vacuum known as college, it's our sworn duty to steer you clear of those tempting games at the bottom of the bargain barrel. How tempting is it, you ask? As far as this game is concerned, not only is 50 cent the main character, it's also the MSRP (or at least it should be, any way). Think of this as Joystiq's Holiday Anti-Gift Guide: IGN [6.5] - "Unfortunately, as the game is basically a straightforward shooter all the way through, the fact that the battles can be boring, if not frustrating at times, makes most of the general gameplay rather uncompelling." GameSpot [4.8] - "Once you've finished Bulletproof's short and ridiculous campaign, you can go back through the levels in arcade mode, which gives you a score based on how well you can shoot people in the face. But with the shooting as bad as it is, it's tough to imagine that most people will even bother to finish the campaign mode, let alone enjoy it enough to go back through the levels for a high score." GameSpy [1½ out of 5] - "Bulletproof is a violent hip-hop fantasy come to life. Fittingly, it's got a mess of music video flash editing instead of a plot and shell casings where the brain should be. And a soul? Forget about it. The game's vision of 50, endorsed by the man himself, makes a lie out of any claim that his music is street poetry. There's no metaphor here. 50 Cent has been plugged, his crew has been wronged, and the only way to make things right is to blow the hell out of everyone."

    By Ben Striegel Read More
  • Joystiq Presents WoW Insider

    In just over a year, World of Warcraft has grown from a simple MMORPG to a global phenomenon, with over 4.5 million active worldwide subscriptions. Never ones to pass up an opportunity to capitalize on all those guaranteed pageviews, Joystiq is proud to present the newest member of our dysfunctional blogging family, World of Warcraft Insider. They're your one-click stop for all things massive, multiplayer, and online in Azeroth, so head on over. We guarantee that your face won't melt*. *Not a guarantee.

    By Ben Striegel Read More
  • Certain "highly anticipated" Xbox 360 title filling four discs worth of space

    We'd figured as early as February that Microsoft would forgo placing a next-gen optical drive in the Xbox 360 for a myriad of acceptable reasons, but we couldn't help but keep the nagging issue of disc space from lingering in the back of our minds. From the high-res textures fit for an HDTV to the higher polygon counts befitting a next-gen console, the space available on standard DVDs is suddenly in increasingly short supply. So far we've yet to see an Xbox 360 game take up more than a single disc, but if the most recent issue of Game Informer is any indication, Microsoft may soon be sweating their decision to pass up on a next-gen storage format. The issue takes an in-depth look at all the features of the Xbox 360, and while GI is generally quite taken with the 360's performance, functionality, and especially its controller, they unearth some unsettling details regarding the console's diminuitive storage capacity. According to Game Informer, nearly every developer they talked to at X05 expressed difficulties fitting their launch titles onto a single disc. One unnamed yet "highly anticipated" game in particular is said to currently occupy a full four 9Gb DVDs. Elder Scrolls IV immediately jumps to mind [UPDATE: or perhaps not, duuur], but any of those Japanese RPGs that Microsoft is always touting are also likely candidates. Microsoft's J Allard downplayed the storage issues, citing that improved compression rates in the future will allow much more data to be held on an individual disc, and that the pre-launch crunch forced many current 360 titles to use space far more inefficiently than they would have otherwise. Microsoft has already hinted that a future add-on may be developed to allow the 360 to handle high-def movies, but that the device would be unrelated to gaming. Should the status quo remain unchanged, that means that Xbox 360 owners will be stuck with standard DVD media until at least the next console generation, circa 2010. And, obviously, just because a title is relegated to multiple discs doesn't mean that it can't be a great game—just look at Final Fantasy VII. But in this modern era, will consumers still put up with swapping discs mid-play? Games which are linear, such as Halo, may have little to lose by opting for a multi-disc format, but games which are, er... cubic, such as Grand Theft Auto, may take a significant hit in their ease of playability. All told, did Microsoft make the right decision when choosing the 360's optical drive? If not, would they risk segmenting their fanbase by releasing a newer, HD-DVD enabled box in the future?

    By Ben Striegel Read More
  • PS3 joins the parental control party

    There have been mutterings regarding this topic before, but the Entertainment Software Association has recently confirmed that Sony's next-gen console will feature controls to allow parents to restrict access to both movies and games based on their respective ratings (as opposed to the PlayStation 2, which only allows parents to restrict access to movies). Following similar announcements from both Microsoft and Nintendo, this means that all three next-gen consoles will give parents more capacity than ever to keep tabs on their child's gaming habit. Here at Joystiq, we're all about greater parental supervision, especially when that means keeping your twelve-year old Halo fanboy out of our comment threads (we don't mind the twelve year-old Tetris fanboys so much). However, parental controls can work only as well as the parents who use them, and are no replacement for active parental supervision. While politicians can't say we didn't try, how many parents will bother to take advantage of these increased checks in favor of continued apathy towards what their child is playing? And with fewer and fewer ways to blame the games industry itself, will this be the generation that people finally come to the realization that parents are ultimately responsible for the upbringing of their children?

    By Ben Striegel Read More
  • Metareview - Shadow the Hedgehog

    It's been said before, and we'll say it again: just because a game is good in two dimensions does not mean the same is true for three. Case in point: Sonic the Hedgehog. The original 2D Sonic games revolutionized the platforming genre, and, if current trends are any indication, they just keep getting better. So how does Shadow the Hedgehog, Sonic Team's latest foray into three dimensions, stack up? Well, it ain't pretty... Team Xbox [5.3] - "Practically nothing works the way that it should. Guns are bad, the camera is worse, and the mature departures that the story takes from the rest of the series are truly what will have the fans raging on the message boards." IGN [4.9] - "Shadow the Hedgehog is proof that Sonic Team needs to get with the program if it plans to compete with legitimate current and next- generation software. This is Sonic Adventure with guns and less polish, and players today are far more discerning than they were six years ago." GameSpy [2 out of 5] - "The whacked camera angles mean there's less control over these moments compared to the old-school games, but the sheer adrenaline rush is almost enough reason to explore more levels to see if it comes back. There should have been far, far more moments like this in the game, and this literal lack of momentum kills Shadow the Hedgehog's potential."

    By Ben Striegel Read More
  • PGR3 not truly high-definition, if in-game screenshots are to be believed

    This is the HD Era. At least, that's what the fellows over at Microsoft would like you to believe. As a matter of fact, they've even gone so far as to dictate that every game for the Xbox 360 must support high-def resolutions up to 720p and 1080i. But according to a forum poster at BizzareOnline.net, this policy may not be as ironclad as previously suspected: "I have a review build of PGR3 and every time we capture a screenshot (which takes directly from the graphics buffer inside the machine) it punts out at 1024x600. This is unlike any of the other Xbox 360 games we have so far screegrabbed, which have all given screenshots of 1280x720." It's important to note that the source, going by the name of MoonFace, states that menu screens output at a full 1280x720, while only in-game racing shots are subject to the decreased resolution. For your own personal scrutiny, take a look at the screenshot provided by MoonFace and judge the accuracy of his claims for yourself. Whether or not PGR3 runs natively at 720p, it hasn't stopped many from labeling it as the most visually impressive game in the Xbox 360's launch window. When it comes down to it, what's more important? A high-definition resolution, proper antialiasing, or a solid 30 fps? And, more importantly, what would it say for Microsoft's HD Era if the best-looking launch title on the Xbox 360 wasn't even truly high-def? [Via Slashdot]

    By Ben Striegel Read More
  • Mario Party 7 to feature eight-player action

    Recently, Nintendo seems to have developed an insatiable penchant for doubling things. First Mario Kart: Double Dash, then Mario & Luigi: Partners in Time, and now, Mario Party 7. In Mario's seventh annual bash, up to eight players can compete simultaneously for those ever-elusive stars across six boards and 86 brand-new minigames. Eight-player minigames are handled in the same fashion as two-player games in Wario Ware, with two players handling the same controller. While the old maxim "the more, the merrier" definitely holds true here, we can't help but think that eight players relegated to half a controller each will result in some overly simplistic minigames (not that the minigames in Mario Party were ever especially complex to begin with). Save the microphone peripheral introduced in last year's Mario Party 6, the series has hardly deviated from the original formula laid down by the first Mario Party, the game that revolutionized (if not outright invented) the party game genre. How much innovation is possible in a franchise relegated to yearly installments? And what kind of new possibilities could the Revolution's controller yield for Mario Party 8?

    By Ben Striegel Read More
  • Volvo takes advergaming to a whole new level

    A driving game featuring licensed automobiles is nothing new to the video game industry. As a matter of fact, many proponents of driving sims claim that having real-life cars in-game helps to enhance the sense of realism, as opposed to the overly generic (yet admittedly extensive) roster of vehicles found in Grand Theft Auto. And we doubt that Ferrari and Lamborghini mind having their logos digitally rendered on thousands of televisions the world over. But how often has a game persuaded you to buy anything, much less a $300,000 automobile? Volvo's hoping to curb that trend with Volvo Drive for Life, an Xbox driving simulator that embraces the eternal Volvo cliche: safety. Instead of barreling through afternoon traffic at breakneck speed, the game encourages you to take it slow, while showcasing the different safety features of the three Volvo models offered up for play. Currently Volvo only intends to distribute the initial 100,000 copies to dealerships to give out to prospective customers, but there are also plans to hand out copies at auto shows in Detroit and Los Angeles, as well as Las Vegas's Consumer Electronics Show next year. Of course, the real question remains: is the game fun? Anyone can force brand recognition down our throats, but unless we enjoy the experience, it doesn't mean squat. Besides, Volvo can spout safety all they want, but we challenge anyone to resist the urge to take their car plummeting from a cliff in flames at first opportunity (in the game, that is). [Via the New York Times, article requires free subscription]

    By Ben Striegel Read More
  • GameStop, EBGames list WoW expansion for July '06 release

    According the official websites of both EBGames and GameStop, World of Warcraft: The Burning Crusade is set to be released on either July 2nd or 3rd of next year, depending on whom you trust more. The date isn't the only discrepancy, though—GameStop prices the expansion at a full $49.99, while EBGames is aiming for a more modest $34.99. Waiting eight months for an expansion seems reasonable enough, seeing as how Blizzard's been pretty vague on the disc's details so far. The price, however, is a different matter. Assuming that GameStop was generalizing, here's hoping that EBGames proves to be the more informed retailer. However, in the event that the expansion ends up costing as much as the game itself, would the higher cost deter anyone from purchasing it? When you really think about it, how much is fifteen bucks when compared to ongoing subscription fees and the accumulative weeks of your life spent playing the game?

    By Ben Striegel Read More
  • Like a final boss, FPS conventions that just won't die

    The first-person shooter is one of the most tried and true genres in all of gamedom. However, in an age where the graphics vs. gameplay debate becomes ever more prevalent by the day, how much has the genre really evolved since the original Wolfenstein 3D? According to GamePro, not much. "Despite the increasingly cryptic lexical soup of new graphics effects (HDR, sub-surface scattering, anisotropic filtering), hyped physics engines and flailing rag dolls, the FPS fundamentals remain locked in a late-90s mentality. The reactionary design philosophy can be summed up in two words: exploding barrels." Taking this to heart, they've compiled a list of the top five FPS conventions that need to suffer a point-blank headshot. With the Xbox 360 nearly upon us, the next generation of gaming is looming closer than ever before. And, as with the original Xbox, first-person shooters such as Perfect Dark Zero will likely play a seminal role in establishing the console in the minds (and living rooms) of gamers around the world. But graphical leaps aside, how will these games advance the shooting genre to heights never before experienced? Have first-person shooters finally achieved the uppermost plateau of innovation? Or are graphical upgrades such as smoother framerates and more enemies on-screen enough to sustain the genre indefinitely?

    By Ben Striegel Read More
  • The Joystiq Challenge: Xbox 360 versus PlayStation 3

    Ever since E3 2005, the internet has been beset by Microsoft, Sony, and yes, even Nintendo fanboys arguing the graphical capabilities of their respective next-gen coffin. Of course, without any verifiable evidence one way or the other, who's to say which argument is right? At last, IGN gives average Joe Gamer the opportunity to judge the graphical superiority of two next-gen consoles for himself. They've posted two direct-feed trailers of the upcoming Armored Core 4, one rendered on the Xbox 360, the other, PlayStation 3. Now for the hard part: the truth of the matter is, neither trailer is immediately discernible as superior to the other. Barring adequate precautions, we assume that fanboys will be fanboys and argue that their favorite platform blows the other one out of the water, without presumambly having watched either trailer. Thus, we're tasking our readers with taking The Joystiq Challenge (which is in no way affiliated with nor inspired by The Pepsi Challenge). One of these videos can be found right here, and the other one's right here. Check them both out, make an informed decision, and then tell us which is more impressive in the poll below. More importantly, is there enough of a difference between the two to sway the casual gamer, and are the graphics representative of what you'd expect from a next-generation game? Let us know! Which trailer is graphically superior? The first one, by a long shot The second one, by a long shot The first one, but not by much The second one, but not by much Neither one, I can't tell the difference Neither one, they're both unimpressive They're both awesome, who cares?    Technical mumbo jumbo: this is not a scientific or rigorous poll and is only intended to capture the general consensus of Joystiq readers. Results will be posted approximately one week after the poll is opened for votes. Sure, you probably could hack this poll if you worked at it, but it's more fun for everyone if poll results accurately reflect the opinions of all readers, so please refrain from tampering with poll results.

    By Ben Striegel Read More
  • Could the PS3 really be delayed until 2007?

    Yesterday, we reported that the BBC believed that the PS3 wouldn't be launching until late 2007. They didn't cite their sources, but the skeptic in us figgers the Beeb fell for Microsoft marketing hype. Today, however, we received a tip from a Microsoft marketer "former GameStop employee" that may shed new light on the subject. He asked to remain anonymous, but here's what he had to say: I worked for GameStop over the summer, and this came up during the Madden 2005 [2006?] Release a few months back, and "confirmed" by our District Manager, I'm not entirely sure how true it is, but if you do some research on it, here's what you'd be looking for: The PS3 is delayed until 2007, the decision for this came about through the failure of the initial hardware the PS3 Development Team created. Apparently, 300 PS3 Units were created and sent to various software developers to begin creating games for the new system. However, design flaws in the PS3 (Specifically, not enough coolant) caused the systems to overheat and meltdown after moderate use by the developers. According to my DM (District Manager), Sony went and fired the entirety of the PS3 Development Team for this flaw. In short, from what I've heard, if Sony gained anything from this experience, it's minor technical knowledge on what the PS3 can handle, but for the most part they were sent to square one. If the above statements are true, could such a monumental setback be enough to postpone the PS3's launch date by over a year? And if so, how would the Xbox 360 and the Nintendo Revolution benefit from their newfound head start? Oh, if any fry-cook interns at McDonald's have the inside dope on the rollout of Nintendo DS wi-fi, be sure to drop us a tip.

    By Ben Striegel Read More
  • Secret 360 peripheral? Nope, battery charger.

    This past Thursday, Microsoft released a video expounding upon each of the Xbox 360's officially-licensed accessories in detail. It's definitely a wealth of knowledge for anyone unfamiliar with the system's add-ons, but what's most intriguing about the video is the tower-like structure pictured front and center that Microsoft neglects to mention at any point during the video. What's more, a quick perusal of the 360's accessory page returns nothing that matches the device's physical description. What could this peripheral be, you ask? Well, unless you went out of your way to ignore the post's headline, you'd infer that it's the charging station for the controller's external batteries, which are expected to pack 25 hours of play time per charge. Those of you who wondered can wonder no more, and as for the rest of you, well, get your mind out of the gutter. [thanks, heistgonewrong]

    By Ben Striegel Read More
  • EA to award $250,000 to the Best of the Battlefield

    That's right, in what they're advertising as the biggest prize in online tournament history, Electronic Arts will be awarding $250,000 to the grand prize winner of their upcoming Battlefield 2: Modern Combat Best of the Battlefield Tournament. In total, 256 clans of ten players each will duke it out for that shiny quarter-million bounty. As a consolation prize, the clan placing second will take home a measly fifty grand, with a pittance of $10,000 going to the runners-up of the Xbox and Playstation 2 brackets. Sign-ups start November 1st, and all spots are first come, first served. Not a bad deal, since, after all, how often do you get a chance to get paid to play video games?

    By Ben Striegel Read More
  • GameFAQs asks, "what are the ten best games of all time?"

    As part of its 10th anniversary celebration, GameFAQs is asking its users to nominate their picks for the ten best video games ever made. Not necessarily your favorite games, mind you, or even the most important, just the very best that the industry has to offer. They offer up an initial selection of approximately 130 games to choose from—which, lacking Kirby Super Star, is swiftly deemed woefully inadequate—forcing every gamer on the planet to resort to the included write-in form. Of course, it wouldn't be a party without some sweet swag mixed into the equation, so GameFAQs is enticing entrants with over $1,000 in online gift certificates to the ten contestants who can most accurately predict which games will land coveted spots among the top ten. So, just what makes a game one of the best games ever? Should play mechanics be momentously groundbreaking? Should the characters be especially memorable? Must it exemplify all the positive aspects of gaming as an art form? Or should it merely be fun to pick up and play twenty years after firing it up for the first time?

    By Ben Striegel Read More
  • eBay puts Master Sword up for auction

    Admit it, you've been collecting arbitrary items in groups of three for the last decade or so, hoping beyond hope that one fateful day a man would come along and deem you worthy of wielding The Blade of Evil's Bane. My friend, that time has come, and, as it turns out, that man has a very tenuous grasp on the English language. But he isn't asking for medallions, jewels, or giant pearls—he just wants your cash. Hey, even heroes gotta eat. Okay, so it may not be able to dispel the power of the Triforce, but it sure would look awesome protruding vertically from your coffee table. The auction ends today at noon PDT, so you best hurry up and get your bid on. That moon ain't gonna wait around forever, you know.

    By Ben Striegel Read More
  • New Title, Video, Screenshots for Mario Baseball

    If you're a Gamecube owner looking for a little relief from the summer heat, head on over to IGN and catch the latest on Mario Superstar Baseball from the big dogs at Nintendo. A fancy logo and some screenshots accompany a new thirty-second video, giving us a glimpse of the finer aspects of gameplay. Keeping in line with the rest of the Mario Sports series, expect wild, fast-paced baseball with a few distinct twists you'd never find in MLB 2006. The video shows custom balls, unique power hits, and a myriad of Mario-themed stadiums in all their WMV splendor. A release date still eludes us, so stay tuned for more info on Nintendo's baseball game for people who don't play baseball games.

    By Ben Striegel Read More
  • News of the Millenium: People Love Free PS2 Games

    Six months ago, John Scalzo began overseeing the process of adding PS2 games to the shelves of his local library. "And just how is the project faring?" you ask? Did you even bother to read the title of this post? According to Scalzo, nearly each of the library's forty titles has been placed on the reserve list. Better yet, in the six months since games have been up for loan not a single disc has been lost or damaged beyond use. And with the ever-shortening length of games nowadays, two weeks of hardcore gaming is more than enough time to complete all but the lengthiest of titles. Can government-funded game rentals give Blockbuster a run for its money?

    By Ben Striegel Read More
  • Wishful thinking towards Zelda GCN

    IGN took a look at what we know and what we think we know about Link's next big excursion, and has produced a wishlist of features and gameplay mechanics that they hope to see come release day. Some of their recommendations seem a bit far-fetched, though I wouldn't put anything past Shigeru Miyamoto. If nothing else, it at least gets one thinking about the possibilities that a game such as this could conjure and the territories that have as of yet been left unexplored by the franchise. Personally, what are you expecting from of the next Zelda adventure, and how likely is it that Nintendo will honor your wishes?

    By Ben Striegel Read More