Dennis McCauley

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Stories By Dennis McCauley

  • The Political Game: E3 is dead

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: For more than a decade the Electronic Entertainment Expo was a must-see event for game retailers and media types. While it's true that in recent years E3 had become an exercise in wretched excess, that was, in fact, a large part of its charm. By day E3 featured massive, massively noisy game displays laid out end to end to end in the cavernous main halls of the Los Angeles Convention Center . By night dozens of game industry parties kept L.A.'s bartenders and sushi makers off the unemployment lines and gave a generation of scruffy game journalists an all-too-brief taste of the good life. In 2006, its final year as an extravaganza, a reported 80,000 people streamed past E3's exhibits.But beyond that, E3 put the modern video game business on the map. You could be certain of national T.V. coverage from all of the major networks. The top newspapers were there as well. The media coverage of the show's bright lights, booth babes and nonstop bells and whistles made mainstream America sit up and take notice of a form of entertainment it had previously held to be child's play, and for geeky children at that. Of course, the gaming press went absolutely nuts during E3 week, pushing screen shots and trailers and interviews and whatever else it could get hold of to millions of eager readers.To paraphrase Mick Jagger, I used to love you, E3, but it's all over now.

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  • The Political Game: NY video game bill barks, doesn't bite

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: var digg_url = 'http://digg.com/gaming_news/NY_Video_Game_Bill_Barks_but_It_Doesn_t_Bite'; The video game world was buzzing last week following the New York legislature's passage of a video game statute. In voting overwhelmingly for the bill, New York became the first state to pass a video game law since June, 2006 when lawmakers in Oklahoma, Louisiana and Minnesota all sent restrictive game legislation to their respective governors for signature. The video game industry opposed all of those laws, of course, on constitutional grounds. Since Gov. David Paterson is expected to sign the New York bill into law, there's a natural assumption that the industry will also drag the Empire State into federal court.But maybe not.While earlier state laws placed content-based restrictions on video game sales, New York's proposed statute does no such thing. It is largely symbolic, perhaps designed to persuade voters that legislators are doing something to address that familiar cultural whipping boy, video game violence.So, how impotent is the New York law?

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  • The Political Game: One vote against an EA Take-Two takeover

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: Unless you've been watching Grand Theft Auto IV trailers nonstop for the last few weeks, you probably know that game publishing giant Electronic Arts is attempting an "all your base are belong to us" maneuver on GTA series publisher Take Two interactive.Captained by new CEO John Riccitiello, EA launched its acquisition campaign in February by offering a bonus of 60% over Take Two's then share price. T2, led by chairman Strauss Zelnick, told EA to stick it, at least until after next week's GTA IV release. EA then appealed directly to Take Two shareholders. So far, however, that strategy is not working out. EA has accumulated less than 10% of the outstanding T2 stock and has been forced to extend its deadline until May 16th.It's unclear how this will play out, of course. But let's hope it ends badly for EA. While acquiring Take Two may line the pockets of a few fat cat investors and transform some workaday EA execs into game industry Big Swinging Dicks, there's no way in Hell that this deal is good for gamers.

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  • The Political Game: Welcome to the Slippery Slope

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:If you pay attention to the First Amendment arguments offered in defense of video games, you'll often hear reference to something called the "slippery slope." This does not refer to a downhill run in a new snowboarding game. The term is often used to warn against those who promise they will only censor us a little bit. For example, passing laws restricting video game sales might not seem to impact society at large, but it starts us down that slippery slope of censorship. Who knows where it might end? This month Grand Theft Auto IV might be restricted, but what do the hypocritical politicians and culture cops target next? Halo 3? Hip-hop? Comic books? Ulysses?The video game industry is facing a bit of a slippery slope problem right now in Massachusetts – and it is, to a certain extent, their own fault. There, Mayor Thomas Menino is pushing legislation which would classify violent games as "harmful to minors" in the same legal sense as porn. Unlike most politicians, the blustering Menino freely tosses around the word "ban" and seems intent on enforcing his worldview on the population of Massachusetts. He recently told a Boston radio station, "Kids start at five, six, seven years old watching those video games. They think it's a way of life and I'm trying to make them understand there's a different way of life."The Menino way, apparently.

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  • The Political Game: Stand up and be counted

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: The video game industry finally stood up for itself this week when Electronic Arts called Fox News out over the network's lies about Mass Effect.It's about time.The theme of this column, in fact, was going to be a rant about game companies laying low and relying upon gamers to defend the industry against such controversies. By stepping up, EA ruined that column idea for me, but I'm glad they did.It was great to see VP Jeff Brown pull no punches in protesting Fox News' Mass Effect hatchet job. Brown got it exactly right, pointing out that Live Desk anchor Martha MacCallum and guest Cooper Lawrence were dead wrong in their characterization of the game as, essentially, interactive porn. Brown also took Fox News to task for institutional hypocrisy. As the EA exec pointed out, Fox lambasted the critically-acclaimed Mass Effect over a single, tastefully done love scene, while nightly serving up far more suggestive fare on prime-time shows like Family Guy and The O.C..

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  • The Political Game: When it came to games, 2007 was politician heaven

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:It may be Game Over for 2007, but the political ripples of the past twelve months will be felt long into the New Year. And while Jack Thompson made a lot of noise – as usual – the culture war over video games extended far beyond the city limits of Miami. It was, more than ever before, truly an international struggle as game violence raised concerns among politicians in Italy, Germany, Australia, Singapore, New Zealand, Holland, Mexico, Chile and elsewhere. Even Pope Benedict XVI took time to criticize video game violence.There were controversial games aplenty, led of course, by Manhunt 2. In June, Rockstar's controversial title was officially banned in Britain and effectively deep-sixed in the United States thanks to the sales-killing Adults Only label slapped on by the ESRB. Rockstar eventually made sufficient changes to get Manhunt 2 onto U.S. store shelves. At that point we learned that the controversy was far more interesting than the game itself, which garnered lukewarm reviews. As 2007 winds down, Rockstar still faces a court fight to get Manhunt 2 released in the U.K.

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  • The Political Game: Hey, Guv, your hypocrisy is showing

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:A lot of nasty stuff is happening in the world these days: war, poverty, terrorism, racism, and the collapse of the housing market, to name just a few.And yet Mitt Romney, the pretty boy among Republican presidential candidates, has time to fret about the cartoon violence in video games and other forms of media. Okay, he's entitled to his view. But his view looks hypocritical - even bizarre - when you consider the fact that real-world torture is okay with Mitt.If you caught the recent CNN/YouTube Republican debate, you saw Romney refuse to condemn the use of waterboarding as an interrogation technique. Now, waterboarding is acknowledged as a form of torture all over the world, except for two places: the Bush White House and Romney campaign headquarters.

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  • The Political Game: Manhunt 2, the gift that keeps on giving

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:There's the Jelly-of-the-Month club, and then there's Manhunt 2.Like the el Cheapo holiday bonus which sparked Clark Griswold's comic spazzout in National Lampoon's Christmas Vacation, Rockstar's blood-soaked game is truly the gift that keeps on giving.Manhunt 2, of course, has provoked more than a few spazzouts of its own recently. And while the most frothy barking has originated in Miami, Jack Thompson isn't the only one riding the Manhunt 2 gravy train these days – far from it. The game has, of course, earned Thompson a few more of his precious TV appearances, even while the Florida Bar seeks to dispossess him of his license to practice law. But the media – both the video game press and mainstream variety – have had a field day with it as well.

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  • The Political Game: The Battle of Britain

    Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: Suddenly, surprisingly, the UK has become Ground Zero in the political and cultural war surrounding video games.For a long time, England was a backwater in this fight. The video game struggle raged primarily in state legislatures and federal courthouses around the United States. Oh, there was Keith Vaz, of course, a Labour Parliamentarian who made some noise about the original Manhunt in 2004 and would occasionally surface to criticize this game or that.But in 2007 the video game issue simply exploded in the UK as one major game controversy after another made headlines. At the same time, game legislation tailed off in the US. While six states passed laws in 2005-2006, none have been passed so far this year. American politicians, seemingly, are getting the message that games are protected by the First Amendment. Not so in Britain, however.

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  • The Political Game: The Public Nuisance

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Once again, Miami attorney Jack Thompson is attempting to have a video game -- Halo 3 this time -- declared a public nuisance. He failed badly in such an attempt in 2006 with Rockstar's Bully. Under Florida law the term "public nuisance" is generally applied to the likes of brothels and illegal gambling operations, things which, as the law states: "...tend to annoy the community, injure the health of the citizens in general, or corrupt the public morals..." It's difficult to imagine anyone but Thompson trying to shoehorn a video game into that legal definition. But this isn't really about public nuisances, or even Halo 3. It's video game legislation -- through the backdoor.

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  • The Political Game: The Mod Squad

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Somewhere in the mountains of Pakistan, Osama bin Laden is lounging in a cave, chuckling into his goat stew.It's surely a well-equipped cave, complete with all of the electronic accoutrements one might expect a modern terrorist CEO to have: satellite phone, laptop, plasma TV, GPS. Hell, OBL maybe even has a Wii or a PS3 running on a generator for little Osama.Here at home, it has been nearly six years since that terrible, gut-wrenching day when World Trade Center towers came crashing down. Six freaking years, and the mightiest military and law enforcement apparatus in the world can't find one sickly, middle-aged guy hiding in a cave.But they can find American citizens, hiding in plain sight in places like Ohio, Iowa and Hawaii.

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  • The Political Game: Gamers like Mike

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: The new head of the video game publishers' association actually plays video games!Who knew?I certainly didn't when I wrote a snarky advice column to incoming ESA president Mike Gallagher during his first week on the job. But, two months into his tenure, I like what I see. I'm willing to bet a lot of other gamers do, too.In fact, we should create some kind of JFK award for the guy just for having the guts to stand up and proclaim, "ich bin ein gamer." In interviews, the new ESA boss immediately outed himself as the setup man for the office multiplayer Doom network when he worked as a congressional staffer. Of course, I had a great deal of respect for Gallagher's ESA predecessor, but Doug Lowenstein wouldn't know a space marine from the man in the moon. He was no gamer. To his credit, he didn't pretend to be. But it feels better to have someone who is in gut-level touch with the medium at the industry's helm.

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  • The Political Game: Winners & losers in Manhunt 2 meltdown

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: Perception is reality, except when it isn't. And in the case of Manhunt 2, it's not as easy as you may think to pick out the winners and losers from this week's craziness.Start with the Adults Only rating that the ESRB slapped on Manhunt 2. That may seem like a bad thing, but it's not. Just as new NFL Commissioner Roger Goodell recently cracked down on thug players for the good of the sport, the ESRB needed to prove to parents and politicians that the video game industry could police itself. By assigning an AO to Manhunt 2 ESRB president Patricia Vance certainly did just that. Surely new ESA top dog Mike Gallagher was in on the final decision as well.In any case, Gallagher and Vance did what needed to be done. The bottom line is that the industry comes out smelling like a rose. And -- bonus cliché -- the proverbial line in the sand has now been drawn. While some content creators will understandably chafe at any sort of limits, the fact is that video games are not only big business but a form of entertainment which people invite into their homes. There needs to be a certain amount of public trust. Designers who can't deal with the realities of the market are welcome to go the Ryan Lambourn route.

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  • The Political Game: Dear ESA n00b

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:The following is an IM exchange that I wish I had with Michael Gallagher, who took over as new head of the ESA on Tuesday:Me: yo, u there?ESA n00b: yupMe: how's the new office?ESA n00b: nice, but @#%$!*&!&! Lowenstein took the stapler with him ...Me: bummer. Did he leave any CD's around? Doug was big into 70's music.ESA n00b: no CD's ... just an autographed picture of some guy named ThompsonMe: ewww .... Want some advice?ESA n00b: um ... sureMe: I know you're hired to represent the big game publishers, but don't forget about the gamersESA n00b: wait now, the who????

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  • The Political Game: How old is too old for game blame?

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:School shooting? Mass murder? Horrific homicide?If the killer is of a certain age, video games are sure to be blamed, at least in certain quarters. But that age might be older than you think. When pundits, culture cops and massacre chasers espouse their theories about the forces that drive real-world killers, exactly how old does the perpetrator need to be before video games get a pass?Based on recent events, that magic number is ... 30. As Joystiq readers know, it's practically a given these days that video games will be mentioned anytime there's a school shooting. But what if the shooter is no kid?Consider that Cho Seung-Hui, the Virginia Tech killer, was 23.Kimveer Gill, who shot up Montreal's Dawson College last year, was 26.Kevin Ray Underwood, 26, butchered a little girl in April of 2006.Charles McCoy was 29 when police arrested him in 2004 for a series of sniper shootings along interstates in Ohio.

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  • The Political Game: Dangerous times for gamers

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games: You can draw a picture of your school.You can sketch it in charcoal or paint it in bright pastels or subdued watercolors. You can take an artsy black-and-white photograph of your school or a high-pixel color shot with the sunset in the background. Frame it, crop it for a web page or iron it onto the front of a t-shirt. But whatever you do, however you choose to express yourself, do not recreate your school building within a video game.That's the lesson coming out of Texas, and it's a hard one for 17-year-old Paul Hwang, a senior at Clements High in Fort Bend. By all accounts a decent kid, Hwang was adept enough with Counter-Strike's built-in level design tools to map his school. His handiwork is quite detailed and rather impressive. Joystiq, in fact, posted some screenshots of his level design yesterday.%Gallery-2937%

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  • The Political Game: Take Two and the golden parachute

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:News Item: Fired Take Two CEO Paul Eibeler exits with a golden parachute ...Damn, damn, double damn.In a flash of devastating comprehension it dawns on me that I've got this "road to success" thing completely wrong. All these years I thought working hard, doing the right thing and making my boss look good would help me climb the ladder - and maybe make a few bucks along the way.But the verdict out of Manhattan last week is clear. That's not the way to do it. If you want to tuck a check for a cool $2.5 mil into the pocket of your Armani jacket, if you'd like an $800 monthly car allowance and free health care, here's the game plan:

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  • The Political Game: Throwing free speech under the bus

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:M-rated games can't ride the bus anymore in Boston or Portland, Oregon. Can't ride the train, either. The respective transit authorities in those towns have banned all future ads encompassing M-rated games.Of course, the game they were really gunning for -- but missed -- was a Grand Theft Auto title, Vice City Stories. Transit ads promoting GTA:VCS which ran last November set the Boston censor-crats off. But by censoring GTA, critics like the Parents Television Council and the Campaign for a Commercial-free Childhood have closed the door to advertising for every other M-rated game as well. Victims of the ban will include some very artistic titles like Jade Empire 2 and God of War 2 as well as games like Halo 3 that, while violent, don't include hot button content such as shooting cops or robbing hookers.Why then are games singled out? Why is it okay for HBO to place a huge advertisement for the final episodes of The Sopranos on buses in Boston and Portland while the M-rated video game based on the hit show would be banned from such advertising?

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  • The Political Game: ESRB's extreme makeover

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Have you taken notice of the kinder, gentler ESRB?In recent months the video game industry's ratings board seems to have been quietly, yet determinedly, remaking itself into a more open, inclusive organization. Not that they would ever admit it, but as Bob Dylan sang, "You don't need a weatherman to know which way the wind blows."Of course, from the dreadful Hot Coffee summer of 2005, there was really no place for the ESRB to go but up. Back then the ratings board was at an all-time low. The ESRB was besieged by all manner of political, cultural and media critics, including Senator Hillary Clinton, various members of Congress and a determined California Assemblyman named Leland Yee who exploited the ill will caused by the Hot Coffee incident to push through video game sales legislation in the very heartland of the U.S. video game industry.

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  • The Political Game: Doug Lowenstein shoots the messenger

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Doug Lowenstein took his leave of the video game industry last week with a stirring "I'm outta here" speech delivered at the D.I.C.E. Summit in Las Vegas. By all accounts, Doug's comments were blunt and from the heart. But, hey, Doug's the guy who started the ESA and he toiled in its fields for a dozen years. Why shouldn't he get a chance to vent on his way out the door?Among other targets, Lowenstein laid out unnamed developers – cough, Rockstar, cough – who "make controversial content and then cut and run when it comes time to defending their creative decisions.""Nothing annoys me more," Lowenstein said "If you want the right to make what you want, if you want to push the envelope, I'm out there defending your right to do it. But damn it - get out there and support the creative decisions you make."Good point, Doug. But Hell, it's your last day. You could have named names. It's not like they're going to escort you out of the building or take away your key to the executive men's room. And while I will generally look back on Doug's watch with admiration, I've just got to say that the ESA boss got it all wrong when he took shots at the gaming press over, of all things, Jack Thompson:"It drives me crazy. You know who gives Jack Thompson more attention than anyone else? The games press ... I just ... I just think it's nuts."

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  • The Political Game: Industry should distance itself from Columbine game

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Super Columbine Massacre creeps me out.Maybe that's what designer Danny Ledonne had in mind. If so, mission accomplished. Ledonne clearly wanted to use the game medium to explore the motivations of killers Eric Harris and Dylan Klebold. Whether you like his methodology or not, there's a famous piece of yellowed paper resting under glass in the National Archives that says he's free to express himself however he pleases. But whatever Ledonne's purpose in creating SCMRPG, the negative mainstream publicity surrounding the controversial game is not good for the video game industry. Game publishers ought to be proactively making it clear that Super Columbine Massacre isn't a product of their tribe.Why?Because the idea that a game company might be so craven as to profit from the Columbine massacre is hurting the industry. Because non-gaming types simply don't understand the difference between LeDonne's self-made art project and a multimillion dollar commercial game product like, say, Rockstar's Bully.That was never more clear than during last week's hearing of the Public Utilities and Technology Committee of the Utah House of Representatives. There, confusion reigned as one legislator asked what Bully, "the Columbine game," was rated. A second legislator, the sponsor of a video game bill before the committee responded, "The Columbine game's rated Teen."Scary, huh?

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  • The Political Game: Pax Jack? Don't count on it

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Can Jack Thompson lead the video game industry out of society's doghouse and into a peaceful co-existence with its critics?Sure, when pigs fly.Earlier this week, everyone's favorite game-bashing attorney grabbed a few headlines by extending what some news outlets interpreted as an olive branch to video game publishers. In an e-mail to departing ESA boss Doug Lowenstein and ESRB president Patricia Vance, Thompson suggested that the game publishers warn the game retailers not to sell M-rated titles to those under 17. According to Thompson's plan, if retailers failed to comply, the publishers would simply stop shipping games to the offending stores. And then all of this nasty video game legislation would go away.Brilliant! ... except for those oh-so-annoying realities.

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  • The Political Game: The 2006 Political Mix

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:It's game over for 2006, the craziest year ever in video game politics. And that's saying something, given the Hot Coffee hoopla that plagued 2005. Here are some of the major political stories that rocked the video game world in 2006: Jack Thompson's failed Louisiana video game law: the controversial Miami activist attorney convinced the Louisiana legislature that he had crafted a piece of video game legislation that would withstand the inevitable industry legal challenge. The reality was, he hadn't – not even close - and things got ugly between Thompson and the Louisiana attorney general's office by the time Federal Judge James Brady tossed Thompson's bill onto the scrap heap of history.Minnesota's nutty "fine the buyer" law: The Minnesota legislature must have been suffering from a collective case of cabin fever when it passed State Senator Sandy Pappas' bill, which called for $25 fines against underage buyers of violent games. That would be the same Sandy Pappas who told GameSpot that, "Legislators don't worry too much about what's constitutional." Obviously, since the bill survived for about three seconds once Federal Judge James Rosenbaum got his hands on it. By the way, His Honor tried out Jade Empire on his clerk's Xbox while considering the case. Pretty cool for a guy who wears a long black dress to work.

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  • The Political Game: Censorship in Beantown

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:I don't much care for Grand Theft Auto.Aside from occasional review duties, I don't play Saints Row, either, or Reservoir Dogs or Scarface. Crime games are just not my thing; however, I don't dispute your right to enjoy those titles.In Boston, though, political pressure has forced the Massachusetts Bay Transit Authority (MBTA) to agree that it will no longer carry ads for GTA or any other M-rated game. This came about after an organization known as the Campaign for a Commercial-free Childhood objected to subway ads for GTA Vice City Stories on the MBTA's Green Line.Faced with a politically tenuous situation, the transit authority folded, deciding that it could ban M-rated game ads under the same rationale by which it refuses ads for X-rated movies. This is the games-as-porn approach that failed so miserably in Louisiana recently.

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  • The Political Game: Don't worry, be happy

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:If you haven't caught this week's edition of Time Magazine, put down EGM or PC Gamer or whatever gaming mag you read and be sure to pick up a copy.The cover story, "Why We Worry About the Wrong Things" isn't written about the raging controversy over video game content, but it easily could have been. As I read through Jeffrey Kluger's terrific article, I was reminded over and over again about the current political battle surrounding games.How so?

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  • The Political Game: Banned in Boston

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Suddenly, the video game violence debate is big news in Beantown.The controversy began on Monday when a local advocacy group, the Campaign for a Commercial-Free Childhood, delivered a letter to the Massachusetts Bay Transportation Authority, which operates Boston's public transit system. The letter demanded that the MBTA remove poster ads for Rockstar's Grand Theft Auto: Vice City Stories from subway cars on Boston's Green Line.Sixty influential locals signed on, including the mayors of Boston and Cambridge, Massachusetts legislators, religious leaders, top healthcare professionals, children's advocates and academics. Collectively, the signatories called it "unconscionable" to display the Vice City Stories ad on the train, saying, "Advertising on the MBTA enables Rockstar Games to reach countless children -- those who ride the trains and those whose neighborhoods the trains pass through."

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  • The Political Game: It's the Economy, Stupid

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Canada gets it. The Canadian government is offering grants and a contest to support emerging game developers. The program is called the Great Canadian Video Game Competition, and ten small firms will receive funding. The best of their game projects will be recognized at next year's GDC. The overall winner will receive a half-million dollar award. Okay, that's Canadian dollars, but still. Why is Canada doing this? To help create Canadian IP and Canadian jobs. So why do American politicos expend so much time and energy on futile video game content laws instead of helping grow the industry and work to keep the jobs it creates from going to New Delhi or Saigon or even Montreal? It's baffling. Like moths to a flame, U.S. elected officials waste incredible amounts of time and energy each year on video game laws that aren't worth the paper they are printed on. In Utah this week, the legislature decided to once again consider a "games-as-porn" bill in the upcoming session, against the advice of the state's Attorney General. The Utah pols also chose to ignore the fact that a very similar bill has been blocked by a federal judge from taking effect in Louisiana.

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