Karen Bryan

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Stories By Karen Bryan

  • The Guild Counsel: What do you need to be a guild leader?

    The other day, I came across one of those inspirational posters that takes a word and then uses each letter to spell out a quality that makes up the word. And it got me thinking about what words best describe the essence of a good guild leader. There are as many different types of guild leaders as there are grains of sand on a beach, and many of them are successful. But if you took all of the longtime guild leaders and deconstructed them, what qualities would they all share? Let's look at the most essential qualities of a guild leader in this week's Guild Counsel.

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  • MMO Family: First impressions of Ganz's Amazing World

    WebKinz is one of the oldest kid-friendly MMOs around, and it still boasts a healthy community, long after other running titles have closed their doors. But Ganz Studio recently launched a new MMO that takes the WebKinz spirit and plants it in a colorful 3-D world. Amazing World combines cuteness with adventure and adds a more modern look and feel. But is Amazing World really that amazing? In this week's MMO Family, we'll take a look and give some first impressions!

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  • The Guild Counsel: How to find a good pre-launch guild

    There's a wave of new MMOs on the horizon, and with each one comes a surge of enthusiastic fans ready for launch day. Some are so excited that they want to hit the ground running by joining a guild before the game goes live. There are hundreds, if not thousands, of pre-launch guilds for each upcoming game, and joining one early can help get the most out of a game from day one. But it's hard to find the right guild when you can't really see it in action. How do you know whether the guild you join will end up being the best fit for you? Let's look at how to link up with the best pre-launch guild in this week's Guild Counsel.

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  • MMO Family: Winter fun and cool cash in Roblox

    EverQuest Next Landmark might be generating a lot of buzz over the impressive creations that players are putting together, but Roblox has been doing it for years, and many of those creating are still in grade school. Indeed, Roblox has continued to improve the structure of the game and give players great tools to become amateur developers. Recently, the developers showed off those tools with a series of winter games. But the real excitement is found in their Developer Exchange system, which now allows arm-chair developers to earn up to $2,000 a month from the games they create. Let's take a look at what Roblox has been up to this winter in this week's MMO Family.

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  • The Guild Counsel: What EverQuest Next Landmark means to guilds

    With the arrival of EverQuest Next Landmark's alpha, the buzz is all about how the game is a fresh change from what we've been used to in MMOs. And actually, in some ways, it's a return to the roots of the MMO industry. But EQ Next Landmark is also redefining the whole concept of guilds, perhaps in the process raising the question of what guilds will look like in the future. In this week's Guild Counsel, let's look at how Landmark could drastically change the way we think about guilds in MMOs.

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  • The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

    When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that players would get stuck in the terrain or even fall through the world. To help solve the problem, players could target the stuck player and use the /rope command to summon him out and up to their spot. Much of Vanguard was like that: moments of frustration from bugged content, but also moments of teamwork and community pulling together to make it work. Vanguard was the diamond in the rough that never got polished. It was a gorgeous world, with some hints of truly innovative gameplay, but it was often overshadowed by intrinsic problems at the core of the game. Despite it all, Vanguard has one of the best communities around, and there were many ways in which the game brought players and guilds together. Let's look at what will be missed in this week's Guild Counsel.

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  • The Guild Counsel: Seeking a guild? Watch for these red flags

    Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool of players from which guilds recruit. But before you take that guild invite, there are a few red flags to be wary of when joining a guild. For every good guild, there's a guild out there that makes you regret clicking that "join" button and leaves you wishing you had those misspent hours back after you leave. In this week's Guild Counsel, let's look at what to avoid when you're considering joining a guild.

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  • MMO Family: How to encourage reading through video games

    In a recent Wall Street Journal article, author Christopher John Farley posited that literature can learn from the rise and success of video games. Polls reveal that families are increasingly concerned that their children aren't reading as much as they should. And they're right to be concerned because studies have shown that good reading habits are forged during childhood, and after age 12, it's extremely hard to get kids to read if they aren't big readers already. Video games and literature seem an unlikely duo, but there some important ways that gaming can encourage reading. Let's explore this topic in this week's MMO Family. (Photo credit: Tim Pierce)

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  • The Guild Counsel: There are no bad players, only bad guild matches

    If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often, when there is a problem with a new member, the frustration boils over and the finger pointing begins. Is it the player's fault for being a bad seed, or the guild's fault for poor management and vision? Guild leaders and players often hold long-standing resentment, and you can see it in the comments section here at Massively as well, but it's time for a change. In this week's Guild Counsel, we'll look at why even the "worst" player has a good guild match out there and why popular thinking needs to change when it comes to judging who is "bad" and who is "good."

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  • The Guild Counsel: Recruitment tips in the age of free-to-play

    Free-to-play is here to stay, and in just a few short years, the MMO landscape has changed dramatically. It seems like just yesterday that games like SWTOR and RIFT were adamantly insisting that the subscription model was the best plan for them. And four years ago, if you had suggested that most MMOs would adopt a free-to-play business model, people would question your sanity. Today, if you claim that the subscription model is the best bet, you'll get funny looks. The change has had an impact on guilds, and it's caused many guild leaders to have to rethink the way they recruit and manage their guilds. Let's take a look at how the free-to-play movement can actually help guilds build and maintain a healthy roster.

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  • MMO Family: Forbes' three essential parenting tips on video games

    As video games continue to grow in popularity each year, there is a correlating increase in the number of studies and advice columns offering insight into how parents should tackle the many parenting issues that go with it. Sadly, far too many of the "experts" who offer advice have little or no real experience playing video games, and their advice is shaped by an overall negative view of video games. But as Forbes blogger Jordan Shapiro points out in his article 3 Things Parents Should Know About Video Games and Kids, video games and the internet are here to stay. And it's unrealistic to look at the issues of raising a child in the age of technology strictly in black and white terms. Shapiro offers up the three pieces of advice that are great starting points for parents, and we'll take a look at them in this week's MMO Family.

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  • The Guild Counsel: Seven New Year's resolutions every guild leader should make

    As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild, and sadly, there are too many potential pitfalls that can cause even the most cohesive guilds to fracture and fall apart. The start of a new year is a good time for guild leaders to make a few resolutions to strengthen their guild and make the coming year more enjoyable for all. Let's look back at some helpful advice from the past year's Guild Counsel as we look forward to 2014.

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  • The Guild Counsel: Making the most of holiday events with your guild

    The holidays might seem like a good time to lay low and take a break, but they can actually be a great opportunity to get ahead, particularly for more casual guilds. The arrival of holiday events means that players can relax and enjoy the short-term change of pace, but with the right approach, those limited events can help your guild boost its finances and its morale at the same time. Let's look at how even the most casual guild can benefit from holiday events in this week's Guild Counsel.

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  • MMO Family: Setting Sail in Pirate101

    Yo ho ho and a bottle of yum! It's been a while, but I've recently returned to the Spiral to explore the world of Pirate101, along with my two younger game testers. We enjoyed our time in-game the first time around, and were curious to revisit the game to see what's changed. Would we find a hidden treasure or end up sunk? In this week's MMO Family, we're donning our Tricorn hats and setting sail in Pirate101!

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  • The Guild Counsel: All's fair in love, war, and MMOs

    When we're playing MMOs, we're in a virtual world, but we're also playing a game, and as in all games, there are rules to follow. It's one thing for an individual player to break the rules, but when that player is part of a guild, it can have a ripple effect that affects every other member. Guild leaders are in a tough position when it comes to rule-breaking because knowingly allowing someone to exploit could make the guild complicit in the process. And when the banhammer strikes, it could come down hard on the entire guild. How much responsibility should a guild leader have over players who bend or break the game rules? Let's consider a few points in this week's Guild Counsel.

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  • The Guild Counsel: Survive the holidays with these fun guild events

    The holiday season can often mean that things slow down in the guild. Members have their hands full with gift buying, holiday events, and travel to visit family. That slowdown is OK. Guilds should encourage players to take a little time off, while recognizing that it'll be harder to organize and run larger guild events like raiding or PvP. But just because things get quiet doesn't mean the guild can't have a little fun and merriment. In this week's Guild Counsel, let's look at some memorable events that are easy to run, bring the guild together, and leave everyone with a smile.

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  • MMO Family: Yes, video games are good for you

    The good news continues to arrive for gamers. In the last MMO Family column, we looked at a decade-long British study that showed no connection between playing video games and mental health issues in children. And this week, the American Psychological Association published a report that goes even further, saying that playing video games has tangible benefits. Can video games really be good for you? Let's take a look in this week's MMO Family.

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  • The Guild Counsel: How to lead and still have fun

    Leading is hard. Whether it's a sports team, an office of workers, or a guild, there are many challenges that all leaders share and make even the toughest person want to walk away. And because running a gaming guild is less of a job and more of a hobby (or at least, it should be!), it's hard to get good people to step forward and run things. We're all here to have fun in game, after all, and if leading a guild detracts from that, it's not surprising that some shy away from it. But running a guild isn't always about taking power and making hard decisions. In fact, there are plenty of successful guilds that have rejected the top-down mentality. Can leading a guild really be that easy?

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  • The Guild Counsel: Revisiting the Guild Turkey

    A couple of years ago, we looked at a few ways that guild members can turn a guild into a nightmare, creating all sorts of drama and becoming the official guild turkey. Being in a guild can be a challenging experience as it is because you have dozens if not hundreds of people under the same roof, with many different objectives and ways of seeing things. But there are some members who amp up the drama and excel at creating tension. Everyone has a bad day here and there, but some players have more than their fair share. Let's look at a few guild turkeys for guild leaders to be careful of inviting in this week's Guild Counsel.

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  • MMO Family: Study shows no link between video games and mental health issues in children

    We've long heard concerns that video games might be responsible for bringing about antisocial behavior and even violence. But there's some good news for gaming fans. Recently, researchers from the University of Glasgow released findings that video games had no effect on children's psychological development. The study included thousands of families over the past decade, tracking children's TV and video game playtime from nine months to seven years of age. Let's take a peek at some of the more notable results and what they mean for the young generation of gamers.

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  • The Guild Counsel: How to keep your guild from disintegrating when you need a break

    Let's face it, everyone needs a little MMO break from time to time. The open-endedness of MMOs gives a lot more freedom than a fixed-content single-player game, but after a while, that freedom begins to feel grindy. For a guild leader, taking a small break is a dicey prospect, and many leaders have returned only to find that the guild they carefully pieced together and managed is now empty and defunct. The thought of losing the guild has even led many guild leaders to press on and continue playing even though their hearts aren't in it. Can a guild leader take a vacation and have a happy guild upon returning? This week's Guild Counsel suggests a few ways to do just that.

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  • The Guild Counsel: Is shared interest in an MMO enough to justify a guild?

    It all starts out so innocently. A few friends are casually chatting and realize they all are excited about an upcoming new MMO. Maybe a group of gaming bloggers connect over their shared appreciation of a certain game. Or even here at Massively, readers notice that there are many others who share their positive impressions of a game's launch. Next thing you know, someone suggests that it would be a great idea to start a guild, and the roller coaster begins. Forming a guild based on a shared interest in a game doesn't guarantee success, but that doesn't mean you shouldn't do it. It does come with its own unique set of issues to address early on, however. Let's take a look at these connoisseur guilds and how to make them work in this week's Guild Counsel.

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  • MMO Family: How to raise an astute gamer (even if you aren't one)

    As we trudge towards winter here in the States, the frigid temperatures make outside playtime a lot more difficult. And while we're hunkered down inside during those bitterly cold days, more and more kids choose to log in and do a little gaming to get through the winter doldrums. For many parents, though, negotiations with their children over video game time is about as pleasant as a snowball to the face. Many of us have come across parents who don't play video games at all and are struggling to make sense of the whole thing. What advice is crucial to the uninitiated parents of gaming children? How can they instill healthy gaming habits and get a handle on video gaming in general? Let's look at a few tips that might help in this week's MMO Family.

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  • The Guild Counsel: How guild meetings can help your guild

    I know what you're thinking after reading the title of this week's column. Why in the world would anyone want to have a meeting in-game when many of us spend our days in meeting for our work? But holding a short guild meeting every so often can actually help curb guild drama, boost morale, and bring your guildmates closer together. The relatively short time spent bringing the guild together can pay off later on by reducing time spent on drama created by miscommunication, low morale, and frustration. In today's Guild Counsel, let's take a look at why you should consider holding a meeting and how that guild meeting can improve your guild overall.

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  • The Guild Counsel: How to handle the horrors of conflict

    With the arrival of Halloween, I'd like to revisit an all-too-common nightmare scenario: handling guild conflict. We've looked at how to treat complaints before, but what should you do when those complaints balloon into full-fledged clashes? Guild leaders dread dealing with conflicts, to the point that it deters many players from giving guild leadership a try. But even if strife is inevitable, it can be made less painful. Let's take a look at how to steer through the choppy waters in this week's Guild Counsel.

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  • MMO Family: Good video games or bad mind games?

    The video game industry suffers from an uncomfortable balance. On one hand, it's a business, and the best way to make money is to keep players playing. On the other are the methods that go into getting people playing -- and paying. From the bottom-feeding tactics of Zynga's FarmVille to the more subtle methods we see in MMOs through cash shops and microtransactions, studios are employing a variety of mind games to nudge players to open their wallets. It's one thing to market to adults, who (in theory) are mature enough to make wise decisions on how much to spend on gaming. But kids are a growing percentage of the playerbase and might not be as savvy when it comes to smart spending. NPR took a look at the marketing side of gaming, in an article called How video games are getting inside your head -- and wallet. It raises some meaningful questions about video games and children, which we'll look at in this week's MMO Family.

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  • The Guild Counsel: Low in levels? Join a guild!

    Every single MMO player should be part of a guild. Yes, you too! Massively Shawn's recently launched Looking for Guild column has been well received and is bridging players with potential guilds. But one comment that pops up quite often is that players like the column but plan to wait and level up more before throwing their hats in the ring. Don't wait, and don't hesitate! It's never too soon to join a guild, and there are plenty of good reasons to jump in even if you aren't of the same level as everyone else. Let's look at a few in this week's Guild Counsel.

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