Kevin Stallard

Engadget Editorial Policies

The unique content on Engadget is a result of skilled collaboration between writers and editors with broad journalistic, academic, and practical expertise.

In pursuit of our mission to provide accurate and ethical coverage, the Engadget editorial team consistently fact-checks and reviews site content to provide readers with an informative, entertaining, and engaging experience. Click here for more information on our editorial process.

Stories By Kevin Stallard

  • Ask Massively - Goodbye, Farewell, Amen.

    It's been a few months since I have written Ask Massively, and I am sorry to say that this will be my last column for Massively. Before I leave you guys with something to think about, I'd like to take this opportunity to thank Elizabeth, Krystalle, and the folks at Massively for allowing me to have this forum. It has been a pleasure working with them, and it has been a pleasure writing for you.So, I hold in my hand, the last envelope...Dear Massively, Aside from "Find a soft spot to fall when you hear your puller say 'Oops' " Do you have any last words of wisdom to impart before you leave? -Grimthorn Redbeard

    By Kevin Stallard Read More
  • Ask Massively: Would you hire a gamer?

    I usually dislike writing about the things that everyone else is talking about, but I'm sufficiently motivated (read: ticked off) about this topic that I might as well throw in my two cents. With all due respect to my readers and the people who take the time to write in to Ask Massively every week, this time I am going to answer questions that have been asked in other columns.Should employers dismiss job applicants who play MMORPGs like World of Warcraft?I'm not going to direct this answer to you gamers out there. You probably have a good idea of what my answer is going to be. This is for all of the corporate recruiters, hiring managers, and corporate paper pushers out there who think games like World of Warcraft sufficient reason to disqualify a job applicant.

    By Kevin Stallard Read More
  • Ask Massively: Is that *really* all there is?

    Normally, I dislike "To be continued" columns, but some of the responses to last week's Ask Massively got me thinking. One, in particular, stood out.I think you need to find out more to correctly answer the question. Is it the setting of the game (fantasy/Space) that is getting old or the MMO genre itself?-LotroMENow that I've had a week to think about it, it seems kind of silly to blame ennui on the entire genre, doesn't it? Are people tired of side-scrollers? First person shooters? Real time strategy? Sports games? This is an issue that needs a little more examination, and that's why I'm here. Grab your shovels, kids. It's time to dig a little deeper.

    By Kevin Stallard Read More
  • Ask Massively: Is this all there is?

    If, like me, you are seeking a break from your Wrath of the Lich King addiction, join me for another weekly installment of Ask Massively. If you are one of the two people on the Internet who play something other than World of Warcraft, feel free to look in as well. It is only a matter of time before you decide to join us in Azeroth/Outland/Northrend.(note: Please read this with a heavy helping of tolerance for snark and sarcasm. If you think replying to this with "HEY! THERE ARE OTHER GAMES BESIDES WoW, YOU KNOW!" is a good idea, You should pay more attention.)Our question this week comes from someone who has reached a state of profound ennui.Dear Ask Massively, I can't seem to find a game I want to play anymore. Call it boredom, or getting a life or even getting old... But the fact remains, I am losing interest in mmo games. It isn't that I don't want to play games, I just don't seem to get the thrill I used to from them. I think we all remember some special moment when we felt that welling up of pride, or an audible "wow" escaped our lips when we saw something that amazed us. I don't have those feelings anymore, every game I play seems to be a copy of a copy of a copy.. The only thing that changes is the landscape and the names of the mobs.. I was hoping that you could give some suggestions as to a MMORPG that have something different to offer. Something beyond fedexing the 10 rats I just killed so I can be told to kill this guy back where I started for 80 levels. Tharkis

    By Kevin Stallard Read More
  • Ask Massively: Requiem for a Clean Slate

    It's the holiday season, and time, once again, for Ask Massively to spread the cheer as far and wide as possible. It is a testament to the love and dedication that I have for each and every one of my readers that I am postponing the hyper-ingestion of tryptophan-laden goodness today in order to answer your questions so that you may enjoy your holiday weekend free from the burden of unsatiated curiosity. Dear Ask Massively,I'm sure that you've heard by now that Tabula Rasa is going to shut down early next year. What now? It seems like only last week that the game was making so much money that Richard Garriott was taking trips into space. What about those of us who still enjoy this game? Don't we count for something?-Ginny L.Yes, Virginia, Tabula Rasa is going the way of Auto Assault and Earth & Beyond. As a subscriber, I am a little disappointed but not terribly surprised. Having conducted a few "Post MMOrtem" sessions with fans at a certain convention in the past, I have heard some interesting ideas about MMOs that are shut down by their developers, ideas which could easily be applied to the brainchild of Richard Garriott.

    By Kevin Stallard Read More
  • Ask Massively: So? How is it?

    Have you ever had one of those creative moments where you have absolutely no idea how to proceed? Whether you call it "writer's block", "stage fright", or even "performance anxiety", such a moment can be utterly paralyzing. At Ask Massively, for this week anyway, we don't have that problem. The following email is loosely paraphrased from an amalgamation of sources. For a small bribe, I will refrain from using words like "amalgamation" in the future.Dear Massively,I think you need to spend more time talking about World of Warcraft. In fact, I'm going to toss you a question that I'm fairly confident that nobody else has thought about asking this week.What do you think of Wrath of the Lich King, so far?-- Any one of about a gazillion emails in the Inbox

    By Kevin Stallard Read More
  • A special message from "The Ask Massively Guy"

    I don't normally write much outside of the scope of my weekly column, but I wanted to share an experience I had during the Wrath of the Lich King launch that I think sums up the MMORPG experience for a lot of us.Many of you, I am certain, have spent a considerable amount of time trying to decide what to do first in the expansion. "Do I level my main character to 80 first?" "Should I start playing a Death Knight immediately?" There have even been stories about the first person to hit level 80, or the first level 70 Death Knight, or the first person to reach Grand Master in each of the various professions in the game. While I can admire, to an extent, the enthusiasm of such players and the guilds and friends who support these types of players, I'd like to take a minute to go in a different direction.

    By Kevin Stallard Read More
  • Ask Massively: Isn't it ironic?

    In fairness, this question has been addressed to my colleagues at WoW Insider more than it has directly to me, but if nobody else is going to take it, I will. That's how we roll here at Ask Massively.Dear Massively,What's with all of the server fiascos in Blizzard-Land? The so-called "greatest MMO of all time" has apparently become beset by baffling bugs. (I know how you love that alliteration.) How come this hasn't been covered in nauseating detail?-Alex A.If I had 10 gold for every time that question has popped up in my inbox during the last 24 hours, I would own Dalaran.

    By Kevin Stallard Read More
  • Ask Massively: Wrath vs All Comers

    Never let it be said that Ask Massively doesn't give everyone a chance to be heard. We believe that everyone should have a voice, and it is in the interest of providing that voice that we bring you the following question.Dear MassivelyI am SO SICK of all of the coverage of Wrath of the Lich King! I demand that someone at Massively write about something that isn't World of Warcraft related this week. Non-WoW players aren't interested in an expansion for a game that they don't even play. Someone throw me a freakin' bone here!Sarah P.Someone hasn't been paying attention, have they...

    By Kevin Stallard Read More
  • Ask Massively: Please make George Lucas stop

    Those of you who read Ask Massively on a regular basis know that I'm a positive kind of guy. I rarely "go negative" on a game, in fact I have been accused on a few occasions of being a paid shill. Today, however, this is going to change. I'm completely in favor of having a rich fantasy world as long as it is contained within the game and not in the heads of the game developers themselves.Dear Ask Massively Guy,What exactly are "they" smoking over at the Skywalker Ranch, or wherever it is that LucasArts has set up shop these days? "Star Wars: The Old Republic will be bigger than World of Warcraft" ?!?!?! Is Jar Jar Binks working in their PR department?- A. SobermanAt first, I didn't think this email was serious. Only the most naive and hopelessly optimistic game developer would announce a game, then claim it will dethrone the reigning King of All MMO's before the public even sees the first teaser trailer. If Lucas and friends are good at anything (and these days, I have my doubts), it is setting expectations which bend, but don't completely break, the rules of credibility.

    By Kevin Stallard Read More
  • Ask Massively: I feel a disturbance in the Force

    We are optimists here at Ask Massively. We went to go see Episode 3 despite the fact that Lucas managed to turn the Greatest Movie Villain of All Time into a whiny emo teenager. We choose to remember, fondly, the days of the Zahn Trilogy and Star Wars Mud and not the fiasco that was N.G.E.You can imagine that I have been dreading this question ever since I heard that BioWare is planning on creating an MMO set in the Star Wars universe called Star Wars: Old Republic.Dear Obi-Wan Massive,Is BioWare going to fall to the Curse of Lucas and release yet another crappy Star Wars video game? They beat the curse once with Knights of the Old Republic, but can they evade Lucas and his creative death touch forever?- Laura T.

    By Kevin Stallard Read More
  • Ask Massively goes to WAR

    It is time for another edition of Ask Massively where we serve up opinions and information hotter than a room full of mages trying out Living Bomb for the first time. One of the greatest things about writing a column on MMO gaming is that my research often consists of playing video games. One of the greatest things about writing this column is that whenever a new MMO comes out, I know beyond a shadow of a doubt that I'm going to get a question like this. Dear Ask Massively Guy, Everyone else, and their grandmother, has talked about Warhammer Online, so what's the deal? How come you haven't mentioned it yet? It's not like you don't have an opinion on nearly everything else. -Llamas Notsheep

    By Kevin Stallard Read More
  • Ask Massively: How to avoid being 'that guy'

    This week's Ask Massively is a radical departure from recent weeks' columns. I'm not going to criticize anybody, nor will I blame you, the player, for the ills of the MMO industry. It will be a difficult job, but that's why they pay me the big bucks. (I almost kept a straight face... honest!)Dear Massively,I'm considering giving a new game like Warhammer Online a try, but I have a guild of good people in World of Warcraft, and I'm a bit reluctant to start over in a new game to try and make friends that I can play with. Most of us know what not to do in an MMO, but is there a relatively easy way to 'Win Friends and Influence People'?-Friendly Noob Gamer

    By Kevin Stallard Read More
  • Ask Massively: Make the bad people stop

    After a 2 week hiatus, Ask Massively is back and crankier than ever. In fairness, I had a really good reason for my absence the last 2 weeks, and I would apologize except I'm not remotely sorry. I think you'll understand. On to business. In this case, old business.Dear Massively, I have a question that I would like posed to the people who defend gold-farming, and the accompanying in-game spam. I had placed a gold farmer on ignore (as is my habit), when I realized that I was receiving spam from them, again! I messaged them back and requested, (none too politely) that they stop messaging me, as I did not want to buy their golds.The messages obviously continued, or I wouldn't be writing this message. So! My question runs thusly: How do you defend the harmless/can be ignored, etc. argument, when the gold farmers are obviously finding ways around the game's built-in protections from spam, and are continuing to annoy/harass players, even when they are directly asked to stop?-Grummsh

    By Kevin Stallard Read More
  • Ask Massively: You are not a beautiful and unique snowflake.

    "Treating me like a chump" "Betrayal" "lies, cheats, and hypes" "scams, (false) promises, and lies" "Buing (sic) a MMORPG is a matter of TRUST" Before I start singing "These are a few of my favorite things...", let me point out that these are references to comments in last week's Ask Massively. Specifically, they are comments from some of my readers on how they feel about "buggy MMO's" and the companies that launch them.Lupinus asks:How do you trust someone when they lied/misled you?I hope that most of you didn't find last week's commentary too painful, because you're not going to like this answer much at all.

    By Kevin Stallard Read More
  • Ask Massively: Second chances in MMO's

    I'm feeling a bit cranky these days, so for this week's Ask Massively, I thought that I'd give you all my unvarnished opinion instead of kissing your collective backside in order to generate a few more page hits. Get your claws out for this one, folks. This nugget of truth is going to hurt a little.Why do MMO's only have 1 shot when they change so *drastically* over time?Games such as EQ2, DDO, Vanguard, Tabula Rasa, perhaps AoC...6 months to a year later when the game is good and bursting with content etc. Why do players always chime the mantra "Too little too late" and perfer to just wait for the "next big thing" instead of re-visting these other games?I understand feeling burnt for not getting everything at launch, but who cares? if the game has everything you wanted *now* who cares about the past when it *didnt*?I just dont get it. -Ding Dong Dang

    By Kevin Stallard Read More
  • Ask Massively: Oh great, another "WoW Killer"

    Welcome to another week of Ask Massively, where we don't just buy into hype, we devour it with the kind of intensity usually reserved for stoners and Doritos. Since we're a couple of weeks away from the launch of Warhammer Online: Age of Reckoning, I thought it would be good to answer the biggest question on everyone's mind these days.Dear Massively,Can Warhammer Online:Age of Reckoning be the "World of Warcraft killer"?-- (about 600 emails in the past month)It seems like we've been here before, but as long as folks keep asking, it's up to us to answer.

    By Kevin Stallard Read More
  • Ask Massively: The customer is always...

    This week's Ask Massively is going to be a bit different. Instead of answering a question from my readers, I'm going to answer a recent post here at Massively. The CSM Speaks, but will CCP games listen? No, I'm not going to speak for CCP Games, creators of EVE Online for those of you who live under a rock. In the finest traditions of Zen philosophy, I'm going to answer a question with a question. Should game developers listen to their players when making development decisions? Only the most obtuse idiot would refuse to take customer feedback into consideration when developing or enhancing a product. I'm not talking about feedback in the "Suggestion Box" sense of the word. I mean "Should customers have a direct hand in determining which features of a product should be implemented or developed?"

    By Kevin Stallard Read More
  • Ask Massively: What are you thinking?!?

    It isn't always sunshine and kittens in the Ask Massively inbox. One of the things that keeps a columnist honest is fair criticism, which is not the same as pretty much anything you will ever find of a server community message board. Which brings us to this week's question (of sorts).So, my partially sarcastic question boils down to this: is Massively being paid to be biased against World of Warcraft and for other MMOs? Could you try criticising other MMOs more thoroughly in addition to World of Warcraft? Fairness makes for crappy reading, and bad advice.-Me, Myself, and I(rate)I could sit here all day long and issue stock denials of some of the claims made in this email, but to an extent, he has a point. No, we're not paid to be biased against World of Warcraft, nor are we paid to write favorable things about other MMO's and gloss over a new game's flaws. That doesn't mean that the bias doesn't exist. There is, however, a good reason for such bias.

    By Kevin Stallard Read More
  • Ask Massively: Do you want to live forever?

    Rather than provide you with yet another philosophical magnum opus, this week in Ask Massively will provide a simple answer to a simple question. Dear Ask Massively, What's up with NCSoft's "Operation Immortality"? Do fans really expect their DNA to be stored in space? I realize that this is cheap advertising and an ego boost for Richard Garriott, but the last time I made travel plans, "Russian Cosmonaut Spaceways" was rather pricy, shouldn't they be using that money to make a game that doesn't suck? -Spaced Out As with most stories, there is more to this than meets the eye. I promised simplicity in my answer so I'll break it down for you after the jump.

    By Kevin Stallard Read More
  • Ask Massively: Enough business already!

    With all of the talk in previous columns about the business side of MMO gaming, it can be easy to lose track of the real reason that we are all here. Fun! Since I have been up to my eyeballs in the business side of things recently, I thought we'd return to the realm of fun for this week's Ask Massively.To the Massive Team,I recently wanted to get back into Everquest, mostly for nostalgic reason but couldn't bear the grind up to some decent levels again, so i thought id get a account of a char with a reasonably respectable level eg 50's to 60's. The reason is so i could get straight into the good stuff and skip the completely isolated newbie levels. (nowadays Kelethin and Clan Crushbone zones are deserted, who thought it possible??) But the question pricking my gamer conscience was whether it was frowned upon? please help me out in this most dire of ethical battles!Thank,Token88 Of course, now that I think about it, this has just as much to do with the business of MMO gaming as it does the fun side. I'm pretty sure that the folks at Sony aren't too keen on players who bypass 50-60 levels of content that cost time and money to produce, but if that content isn't fun for the player then they won't play the game (read: "they won't pay the subscription fee to play the game"). So what's the right answer?

    By Kevin Stallard Read More
  • Ask Massively: You make the call

    For those of you who read Ask Massively but don't pay much attention to the comments, you might want to go back and check out the comments section from last week. I think there might be 3 or 4 columns worth of material there.At issue is the concept of software quality vs. time to market. Many software companies, OK... the vast majority... no... OK... everyone but Blizzard seems to value the idea of getting to market quickly in order to take advantage of market conditions in order to maximize sales. Age of Conan, for example, sold 700,000 units in it's first month of release. That's a success for any game, but especially for an MMO. Blizzard, on the other hand... Well, we don't need to cite that figure again as it has likely increased in the time it took me to type this.So instead of answering your questions, I'm going to ask one of my own.If you were the head of a software development company which elements of a software release are most important to you, and why?1) Do you value quality above all other considerations? Are you the type of developer that thinks "This product will not ship with my name on it unless it is the absolute best I can make it?"2) Is "time to market" most important to you? Do you have the attitude "Let's ship it now so that we can maximize initial sales and patch any issues we discover?"3) Is cost the most important factor to you? Do you think "Sure, I'd like to keep this in house for another 6-8 months, but it would be too expensive to do that. We'll have to take our chances and ship now in order to save money."Before you snap off an answer to that question, I'd like you all to take a look at the risks and benefits associated with each approach as I give you examples of each of these types of software products, some that have done well in the market place, and some that have failed miserably.

    By Kevin Stallard Read More
  • Ask Massively: Be careful what you ask for...

    Most of the time, when writing Ask Massively, it is fairly simple to keep my personal and professional life separated from my life as an MMO gamer and columnist. Today, I'm going to break down that barrier for just a little while. Today's question actually comes from Age of Conan's in-game chat. While the sane among you may marvel at the fact that my brain cells did not immediately shrivel and die upon coming into contact with your average chat channel ranter, I'll describe the discussion using enough creative editing to shield you, our loyal readers, from some of the more mind-numbing motes of mental malfeasance on display that night. "This game sucks, they only designed one class to be a main tank!" "No game should ever be released with bugs. Look at how Blizzard did with WoW!" "My class sucks. They should make it more powerful and nerf everyone else. There is no balance in this game." I think you get the idea. To the valiant souls who tried to answer these criticisms intelligently and thoughtfully, I salute you. When faced with intelligent responses to their rants, one of our misguided miscreants fired back with a very good question.What do you know about designing an MMO? If you know so much, how come you don't write games?As a former game developer myself, and as someone with several years of experience in the commercial software development industry, allow me a chance to use my bully pulpit in order to answer their points.

    By Kevin Stallard Read More
  • Ask Massively: Massively's Guide to MMO Etiquette

    You ask me why Im weary, why I cant speak to youYou blame me for my silenceSay its time I changed and grewBut the wars still going on dearAnd theres no end that I knowAnd I cant say if were ever...I cant say if were ever gonna to be free - Veteran of the Psychic Wars, Blue Öyster Cult Here at Ask Massively, we've sought to inform and educate the masses on the esoterica of MMORPGs, but today we are going to go back to basics. We're going to give you some advice, or, if you consider yourself a Veteran of the Psychic Wars on the Internet, some reminders about how to act like something other than a complete and total... well, I'm not sure I can use that word without incurring the wrath of my editors.Our question, this week, is from someone who has had enough.

    By Kevin Stallard Read More
  • Ask Massively: WoW killer revisited

    Sorry I'm late, but my hard drive decided to try and break out of my computer case this week. Did I let such a disaster stop me from presenting my weekly edition of Ask Massively? Well, yes I did. As good as I am, I find it a wee bit difficult to bring forth my wit and wisdom to you without the benefit of a working computer. Now that I'm back and functional (no editorial comments, please) let us get down to business, which is gaming.This week, we're going to revisit an old question. Sometimes it is wise to revise or even reverse an opinion based on new data, and this week presents us with an opportunity to do just that.Hey Massively!Now that Age of Conan has finally dropped and Warhammer Online is in the pipeline, how do you think World of Warcraft will maintain it's present level of mind share in the MMORPG space? Will new titles and expansions for existing games result in a net loss of available consumers for Wrath of the Lich King when it goes live?-CuriousUm... Bingo?(Pipeline? Level of Mind share? Who talks like that?)Well curious, or can I call you George? I've been paying attention to some of the statements and opinions from players and fans of some of these upcoming titles, and opinions appear to be divided into 3 camps. Each of these mean different things, both for Blizzard and for Funcom and these lessons can and should be taken to heart by EA/Mythic if they want to have the kind of success that Age of Conan has enjoyed so far.

    By Kevin Stallard Read More
  • Ask Massively: Taking out the yard trash

    In last week's Ask Massively , we discussed some of the lessons learned from "Old School" MMOs and how they have been applied to newer games in the genre. This week, we're going to go into more detail about one area in particular.It's time to take out the yard trash.Yo Massively!You mentioned, last week, that games should strive for balance between "accessibility" and "challenge". Since you set yourself up for it, and even promised to write about it in a future column, can I get credit for asking the question "What is 'challenge' in an MMO?" I just want to see my name in lights, so to speak. Chicks dig famous people, and Massively is my ticket to Internet stardom! -Llamas NotsheepWilliam Hung. Adam Carolla. Ric Ocasek (obscure 80's references FTW!)If those guys can "score babes" just for being famous, then I guess I can help Llamas out here. Lord knows he needs the assistance. Of course, if you really think appearing in this column is your "ticket to Internet stardom", let's just say that it's a lot cheaper for me to be flattered than it would be to give you prescriptions for all of the drugs that you so clearly need. With a name like Llamas, I'm fairly certain that your issues stem much further than the merely pharmacological.Now that we have skirted close to the event horizon of "getting off the subject", let us take a gut-wrenching pull back on track and discuss "What is 'challenge' in an MMO?" Challenge can take several forms, each with their own benefits and drawbacks. A good dungeon, and by extension a good game, will combine these forms without relying too heavily on any one type of challenge. We will discuss examples of games or even individual dungeons that lean too much on one type of challenge and show how that can adversely affect the player experience.

    By Kevin Stallard Read More
  • Ask Massively: What did the "Old School" teach us?

    (Inspiration for the pic, courtesy of The Ancient Gaming Noob. Click image to make your own) Ahhh, seasons change with the sceneryWeaving time in a tapestryWont you stop and remember meAt any convenient timeFunny how my memory slips while looking over manuscriptsOf unpublished rhymeDrinking my vodka and lime - Hazy Shade of Winter by Simon and Garfunkel Normally, I don't start off an edition of Ask Massively with song lyrics, and if I did, the likelihood of my choosing Simon and Garfunkel is approximately the same as the likelihood of Clinton winning the White House this year. George Clinton, that is. However, this week's column is all about time. The perspective that time brings. The lessons that time teaches. But most of all, the changes that time wreaks on our ideas of what is desirable in a game. So, before I start warbling the words to Bridge Over Troubled Water or start thinking that 70's Folk Music is a severely underrated genre, let's take a look at our question this week.

    By Kevin Stallard Read More