The courtroom battle between Apple and Epic Games has begun, and already the process has revealed details that these companies usually hold close to the vest. One item is how much Epic pays publishers to give away their games on its upstart PC game store. In exchange for giveaways that prompt gamers to create accounts and install the software (before, hopefully, sticking around to pay for other content) the company pays out tens of thousands or even millions for the rights.
GameDiscoverCo's Simon Carless dug through the documents (which you can view for yourself here) to find a list that mentioned many of the giveaway from Epic Games Store over about nine months covering 2018 and 2019.
Want to know how much $ the devs of those 'free' Epic Games Store games got, & how many copies were grabbed? Here's the first 9 months to September 2019. 👀 pic.twitter.com/5hkLb1VEjj— Simon Carless (@simoncarless) May 3, 2021
At the high end, Epic paid Warner Bros. $1.5 million to give away the Batman Arkham Collection, with nearly 6.5 million people picking it up. By Epic's count, the promotion pulled in 613,912 new accounts meaning it paid $2.44 per user acquired — not a bad rate. Subnautica was the first game Epic gave away, and pulled in the most users 804,000 vs. a buyout price of $1.4 million.
Another document Carless points out reveals the cost of making a game exclusive to Epic's store on the PC. For Borderlands 3, Epic paid out $146 million in advances, covering a minimum guaranteed fee of $80 million plus more for marketing, bundle deals and fees. According to Epic's account, it recouped the $80 million within the first two weeks of availability, with over 1.56 million players of which over half were new to the Epic Games Store.
The Verge dug up filings revealing that Fortnite pulled in $9 billion in profit for Epic over 2018 and 2019, while CEO Tim Sweeney's testimony said it had a gross revenue of $5.1 billion in 2020. The trial is only just starting, and while the squabble is over who controls how apps are distributed, and what the split should be on revenue sharing between platform owners and developers, there will be more information out there than we've seen before about how money flows through the entire industry.