2014
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Captain's Log: A Star Trek Online 2014 wish list
We're coming up on 2014 and staring Star Trek Online's fourth anniversary right in the face. It's an anniversary that many naysayers said would never come. Next week I plan on taking a look back at the past year in Star Trek Online, so this week I thought it would be fun to prognosticate on what we might see in the year to come. A few days ago, STO Community Manager Brandon Felczer wrote a blog post on the game's site, and buried within that post was the announcement that Cryptic and Perfect World Entertainment have slated another expansion for the game in 2014. The news was actually a bit surprising, and although there were no additional facts about what the expansion might entail, there has been a lot of speculation by the players. I am no exception to the speculation frenzy, so here's my own personal wish list for what I'd like to see in the upcoming expansion and other releases in 2014.
Daily Roundup: Galaxy Gear and Note 10.1 (2014) reviews, CEATEC 2013, GTA 5 multiplayer and more!
You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.
Crytek's Warface coming to Xbox 360 in 2014
Crytek's online first-person shooter, Warface, will launch on Xbox 360 in early 2014. The game will retain its free-to-play model in the move to the Microsoft console, though the online play will require an Xbox Live Gold subscription. The PC version of Warface recently entered its final closed beta phase, which players can still apply for on the GFace site. The game will launch later this year in North America, Europe and Turkey. Crytek's free-to-play ambitions don't end with Warface, as CEO Cevat Yerli said in February that the company hopes to better support the free-to-play model within the next five years.
Puzzle-thriller Hybris is Coraline meets Spielberg on a dark night
The alpha screenshots of Hybris speak more about the game than words do, and developer Monsters seems to have done this on purpose. We know Hybris tells the story of Kevin, a lonely kid who escapes his fragile home life by visiting the top of a hill, and while there he witnesses a light that fills the sky and alters the world. Monsters divulges the gameplay will involve physics and "inventory-based" puzzles, and a time-freezing mechanic, but doesn't specify how these will all work together. Somehow, these mechanics have to ensure Kevin survives the night. Hybris features music by Austin Wintory, the Grammy-nominated composer behind Journey, Monaco and the recent Leisure Suit Larry reboot. But that's enough of the intangibles – early images of Hybris show an eery, polished game in a style similar to Coraline, though Monsters promises it's a "pretty dark" adventure a la Spielberg. Hybris is due out in two parts, with the first one hitting in early 2014. There may be a Kickstarter to help finish development down the line, but for now that's just another layer of mystery.%Gallery-195810%
Rainbow Skies assaulting PS3 and Vita in 2014, Rainbow Moon to Vita this year
Good news for fans of grind-tastic dungeon crawler / strategy RPG hybrids: Rainbow Skies is headed to the PlayStation 3 and Vita in 2014. A sequel of sorts to last year's Rainbow Moon, Rainbow Skies promises "countless hours" of content and features new combination attacks and a monster taming system. The game is coming exclusively to PSN and will feature cross-save support, allowing players to begin a game on PS3 and continue it on Vita, or vice versa. Whether the game will be cross-buy is still being determined, publisher Eastasiasoft tells us. Eastasiasoft also tells us that Rainbow Moon will arrive on Vita later this year. More details will arrive "in the coming weeks." We found Rainbow Moon to be a passable RPG, though its dependence on unrewarding grinding was disappointing.%Gallery-195389%
The Crew aims for Q1 2014 release
Buckle up, racing fans: You might be sitting in the driver's seat of The Crew early next year. In an investor's call, Ubisoft said that it's aiming for a Q1 2014 release for the persistent online racing world. Production Director Pete Young said in a recent blog post that the studio is striving to connect players through this racing title: "We're making it extremely easy to see the players that are around you, quickly group up with those guys, make new friends and take on missions cooperatively." The Crew will be available for the Xbox One, PlayStation 4, and PC. If it's got you itching for more info, check out Ubisoft's guided gameplay video from last month after the break.
The Witcher 3 DRM-free on PC; 'gamer-friendly' solution sought on consoles
The Witcher series of action role-playing games is reaching further than ever before, with The Witcher 3: Wild Hunt launching simultaneously on PC, Xbox One and PlayStation 4 in 2014. The new consoles have been mired in discussion over DRM (digital rights management) recently, with Microsoft instituting connectivity requirements to play games, and PlayStation leaving publishers to decide how to control the sale and resale of their content. The Polish developer behind The Witcher, CD Projekt RED, now tries to find an ideal incarnation for its publicly asserted values, which are staunchly opposed to DRM of any kind. "I can only talk about our intentions; we don't have any agreement finalized yet," CD Projekt co-founder Marcin Iwiński tells me, carefully choosing his words. "It's all quite early and we're finding out about it this week, at the conference. But our intention, obviously, is to choose the most gamer-friendly solution." In CD Projekt's perfect world, those solutions would be aligned with their PC- and Mac-based digital distribution platform, GOG.com, where games are 100 percent DRM-free. "Whatever the solutions will be for our partners, we choose something ideally as close to what we have on GOG as possible."
Harmonix and Disney delve into 'Fantasia: Music Evolved' for Kinect
Harmonix is teaming up with Disney to develop Fantasia: Music Evolved, a new motion-driven audio game for Kinect on both Xbox One and Xbox 360. It's not an overt adaptation of the 1940s feature film, but a contemporary, interactive take on Fantasia's evocative melding of music and visual artistry. Nix "Night on Bald Mountain" for Bruno Mars and you're halfway there. You complete songs in Fantasia: Music Evolved by responding in rhythm to on-screen symbols and willing your feeble sausage arms into various pushes and directional swipes. You can also augment the music and its accompanying input pattern at several points by seamlessly swiping into one of two different possible remixes. In a demo shown to press, I was able to switch to an oddly formal but pleasant orchestral rendition of Queen's "Bohemian Rhapsody." Harmonix has also included a strong freestyle component in Fantasia, reflected in abstract but intuitive symbols that allow further augmentation of the current track. Drawing shapes on a sphere with your hand, in one example, can create new instrumentation and layer that on top of the active track. Once a song is completed, it spills into the level hub and gradually enriches the environment. One such hub, "The Shoal," is an aquatic playground for fish that becomes more dynamic as you complete songs and prod the scenery back to life and sound. The musical progression, so perceivably tied to the gorgeous environments, does conjure memories of Fantasia, even though the two share no characters – save for a certain wizard. Fantasia: Music Evolved is currently set to debut in 2014. In the meantime, you can enjoy the game's first trailer (above), in which a bunch of gyrating Bieber-mages duel to the max. The track list as announced thus far is right after the break.%Gallery-190255%
Dying Light adds a dash of Parkour to Techland's zombie tour
Techland is keeping its zombie vendetta going in Dying Light, a new first-person action game coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, care of Warner Bros. Interactive Entertainment. The ruined-world game hinges on a realistic day/night cycle, as well as the agility and Parkour skills of the protagonist turned traceur. Day is pitched as a preparation phase, in which you scavenge a warmly lit urban wasteland for supplies and craft weapons to fend off undead walkers. The night requires a stealthier approach, if not a swift homeward retreat from deadlier monsters. Combat in Dying Light appears to be largely based on upgradeable melee weaponry (eg. an electrified machete), with bone-breaking blows triggering an x-ray visual effect. Zombies can also be pushed into spiked walls with a jump-kick to the chest. The frequency of fighting drops once night arrives and faster, more powerful creatures emerge. These can be detected via an on-screen pulse – one of the abilities you have by virtue of being an infected human yourself. When the monsters of the night do give chase, the camera can quickly flip 180 degrees to show their proximity, even while you dash and vault in the opposite direction. Movement certainly appears to be more fluid than in Techland's Dead Island, with which Dying Light shares a theme of smashing zombies in the tropical sun. The openness of the environment, overall game structure and the true nature of nightfall, the publisher says, are details left for another day.%Gallery-188905%
Warhammer 40K Armageddon gets details, coming in 2014
There are a couple of Warhammer-related titles on their way to iOS soon, but this is the most interesting yet. Developer Slitherine has revealed that it's working on a title called Warhammer 40K: Armageddon, a turn-based, hex-tiled strategy game coming to PC and iOS next year. The game will set Space Marines against Orks across 35 different scenarios, and feature over 100 units with upgradeable stats and attributes, along with a modding system and a separate set of maps balanced out for multiplayer. Armageddon joins a number of other Warhammer games in progress, including Warhammer Quest and the upcoming Space Hulk adaptation. This is an extremely popular game franchise, and iOS is quickly becoming the home of choice for its games. Unfortunately, we won't get to see Armageddon in action until next year at least, but we'll look forward to seeing it then. Show full PR text Armageddon™ invasion starts in 2014 Warhammer® 40,000® turn-based strategy videogame details are disclosed Slitherine and Games Workshop® are pleased to announce Warhammer® 40,000®: Armageddon™. Having announced an exciting partnership with Games Workshop a few weeks ago, Slitherine are delighted to release further details. Slitherine have acquired the exclusive rights to Games Workshop's "Battle for Armageddon" setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine's expertise in creating compelling and challenging strategy gaming experiences. The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines® from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka's massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. "It is very exciting to see a game like this come alive - I just can't wait to play it!", said Iain McNeil, Development Director of the Slitherine Group. "It's been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world". "The Battle for Armageddon is a classic event in the lore of the Warhammer 40,000 universe, having been detailed in games, models and novels over the past 20 years." said Jon Gillard, Head of Licensing at Games Workshop. "Slitherine's masterful use of their classic digital wargame style applied to this seminal setting will delight fans of both." The game is currently in development for PC and iOS and will release in the first quarter of 2014. Main features of the game include: The game portrays the Second War for Armageddon™ in great detail, from the initial Ork landings to the final liberation of the planet; It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail; A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists; Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks; Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka; Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment; Detailed combat model with terrain, weather and morale effects; Extensive modding options delivered through a powerful and easy-to-use game editor. Some numbers: Over 35 scenarios; Over 100 unit types, with unique roles, stats and special abilities; 20 different units stats; A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system.
NVIDIA Q1 earnings: $77.9 million profit on $954 million in revenue
NVIDIA's balance sheet may not look as appealing as it did just a quarter ago, but the company nonetheless managed to beat the consensus expectations and its stock is now climbing in after-hours trading. Profit for NVIDIA's fiscal Q1 2014 rang in at $77.9 million, which is a 55 percent decrease from the previous quarter, but still 29 percent higher than what it netted in Q1 of last year. It's a similar story for revenue: the company reported sales of $954.7 million, down 13 percent from the previous quarter, but up slightly from Q1 2013. Even beyond beating Wall Street's expectations, NVIDIA is giving investors two other reasons to smile: the success of Kepler has led to record margins of 54.3 percent, and the company will return over $1 billion during the year by way of stock repurchases and dividend payments. As for where it's headed? NVIDIA is looking to return to growth as the year progresses, thanks to a little something called the Tegra 4.
The Walking Dead season two peers through a fall 2014 release window [Update: It was fogged, coming 2013]
Update: Telltale Games confirmed to Joystiq that The Walking Dead season two is coming in fall 2013, citing a statement to Game Informer: "The current estimated release window for season two of The Walking Dead is for fall of 'this' year (2013), and not 'next' year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale's series."The horde is coming!Original Story: These ain't no 28 Days Later zombies: Telltale's The Walking Dead season two has a tentative launch window of fall 2014, studio CEO Dan Connors tells Eurogamer. Season one concluded in November 2012, and recently writer Gary Whitta outed a mysterious "something extra" coming before season two hits."He's been sacked. We threw him into the zombie pit," Connors jokes. But really, "We'll probably have something to announce fairly soon about what we're going to do. It'll be different."Whether something "different" is a line of trading cards, collectible stuffed animals or a Broadway show is still up in the air. Connors says he's a fan of the PS4 but he can't announce The Walking Dead on Sony's console yet. Executive Producer Kevin Boyle tells IGN that Telltale is looking forward to trying its formula on next-gen platforms."Season two will read what you did in season one and that will tailor some of the things that happened in season two," Boyle says. "They'll be a lot more social and in-between episode features for season two that definitely exploit what the new platforms have to offer. We're super-excited about PlayStation 4 and what all the other big console manufacturers have in store."There's no word if saves from PS3 games will transfer to the PS4.
Sony Mobile has 'an ambition' to launch Firefox OS device in 2014
Despite what your feelings may be about Firefox OS, various OEMs and carriers are clearly content with having more options to explore. The latest outfit appears to be Sony's Mobile entity, which, earlier today, announced it had reached a multi-year deal with Telefónica that will "explore the development" of a device running Mozilla's novel operating system. What's more, Deputy Chief Executive Officer and Head of Products Business Group, Bob Ishida, says Sony Mobile engineers are already working on a project with the new mobile OS on the block, adding that the eventual goal is to "bring a product to market in 2014." Now, whether we'll see higher-end slabs than some of the ones we've experienced thus far, well, dear readers, that remains to be seen.
Chevy details 2014 Spark EV: under $25,000, 0-60 in 8 seconds and a 20-minute fast charge
News of Siri integration isn't the only tool in Chevy's belt today, as it's also unveiling key details of the 2014 Spark EV. The all-electric subcompact won't reach dealers until the summer, but it may be worth waiting for given a surprising emphasis on speed. Its 130HP motor puts out 400lb-ft of torque, or enough to reach 60MPH in under 8 seconds -- quite a bit of pep for any stock compact car, let alone one with green credentials. Drivers who don't always mash the throttle will still get a dose of speed through industry-first support for SAE Combo DC Fast Charging, which delivers an 80 percent charge in 20 minutes. The cabin technology parallels developments in the powertrain through its two customizable, 7-inch screens and the expected smartphone tie-ins for MyLink and Siri. Combining the tarted up performance and interior tech makes the Spark EV's sub-$25,000 price (after EV tax breaks) seem like a better value than usual for lower-cost electric vehicles -- and with Chevy's expanded plans to sell in Oregon, Canada and elsewhere, more of us can actually take the plunge.
IBM sees stacked silicon sitting in fluid as the way to power future PCs
Generally, the combination of microchips, electricity and fluids is usually considered an incredibly bad thing. IBM, however, thinks it can combine those three to make super small and super powerful computers in the future. The idea is to stack hundreds of silicon wafers and utilize dual fluidic networks between them to create 3D processors. In such a setup, one network carries in charged fluid to power the chip, while the second carries away the same fluid after it has picked up heat from the active transistors. Of course, 3D chips are already on the way, and liquid cooled components are nothing new, but powering a PC by fluids instead of wires has never been done before. Bruno Michel, who's leading Big Blue's research team, has high hopes for the technology, because future processors will need the extra cooling and reduced power consumption it can provide. Michel says he and his colleagues have demonstrated that it's possible to use a liquid to transfer power via a network of fluidic channels, and they to plan build a working prototype chip by 2014. If successful, your smartphone could eventually contain the power of the Watson supercomputer. Chop, chop, fellas, those futuristic fluidic networks aren't going to build themselves.
Crytek developing Homefront sequel with THQ
Having shuttered Kaos Studios, the developer of Homefront, THQ has secured a new partnership to develop the next title in the FPS franchise. A sequel to Homefront will be developed in collaboration with Crytek, the company behind Far Cry, Crysis and the visually opulent CryEngine platform. "We see Homefront as a really strong universe that has a lot of potential and that has been expertly created and marketed by THQ," said Crytek CEO Cevat Yerli. He's certainly right about the expert marketing. After plastering America with adverts, THQ overcame tepid critical response and shipped over 2.6 million copies of Homefront by the end of March 2011. Yerli suggests that Crytek has been granted a reassuring amount of "creative freedom" over Homefront, and aims to bring its war-ravaged world to life "in a new and innovative way." It'll take some time, though -- the Homefront sequel is scheduled to launch on PC and consoles in THQ's fiscal 2014, meaning anywhere between April 2013 and March 2014. Update: Joystiq has confirmed that the Homefront sequel will be built by Crytek's Nottingham, UK studio on the "latest" CryEngine technology.
ESPN's new Monday Night Football deal includes 3D broadcasts, WatchESPN app
Just hours before the 2011 NFL season kicks off, the ESPN and the NFL announced a new eight year extension for Monday Night Football that runs from 2014 to 2021 and most notably to us, includes a provision for 3D broadcast rights. The new deal covers items from new studio programming (beginning this season) to availability of games on the WatchESPN mobile app to the Pro Bowl we still won't watch. According to the LA Times, the pricetag for ESPN -- before it's passed on to the cable / satellite company and eventually ends up on your bill in a rate increase -- is around $1.9 billion per season, up from $1.1 billion previously. While this should help quell ideas that ESPN 3D might be axed after its removal from U-verse, the bad news is it could still be a ways off, as we're told 3D broadcasts are expected when the extension takes effect in 2014. Sadly, 3D early adopters are probably used to waiting, with unbundled retail availability of Avatar still pending for 2012, this is just one more item to add to your calendar.
All 2014 Prius hybrids to roll with plug-in and 2011 pricing, Hoitz and Gamble rejoice (update: not true)
Hybrid cars are sleek, efficient, and even occasionally sexy. Cheap they are not, however, though Toyota hopes to stir up the market in 2014, with affordable plug-in models that also boast much-improved mileage ratings. That year's Prii will ship standard with plug-in, and will quietly conquer at least 90 highway miles per gallon (compared to about 50 mpg for current models), according to Autoblog. The 2014 Prius will also be priced comparably to current non-plug-in models -- around $25,000 -- assuming Toyota can successfully reduce the cost of batteries and other key components. We can only hope that fuel prices aren't any higher three years from now, but even if they are, at least you'll still be able to afford to commute in something larger than a Vespa. Update: Oops! Toyota responded to this report saying "there is no formal plan to make all Priuses [sic] plug-in by 2014." Not even a possibility, Autoblog was told. Ah well.
Inside the giant batteries that will power Russia's Sochi Winter Olympic Games (video)
Clean and constant power is something that we take for granted here in the Americas. Sure, we've seen rolling blackouts in California before, and that outage in the Northeast back in 2003 was decidedly uncool, but those are the exception to the norm. Right now many Japanese citizens are dealing with power problems in the wake of the devastating tsunami, but in parts of Russia unreliable power is a decidedly reliable part of day-to-day life. So, what's going to happen when a couple-hundred-thousand fans from around the world swoop into Sochi in 2014, along with a flotilla of international media and all the world's greatest athletes? The Winter Olympics will happen, and the power will flow. It has to, and it will thanks to that unassuming looking shipping container above. It's being assembled at Ener1's facility outside of Indianapolis, and it's actually a giant battery holding an amazing amount of power -- enough to juice 1,000 average homes for an hour, or to act as the mother of all UPS's. Join us for a look inside and a video show how each of those packs is made. %Gallery-119744%
Sochi 2014 Winter Olympics set for (only?) an HD broadcast
Don't get us wrong, the news that Russia's first Winter Games will be in HD is great, obviously, but frankly we've become a bit spoiled as of late. We were figuring by 2014 they'd be moving beyond 3D, 1080p live broadcasts to straight 4K Silverlight streaming, or holograms, or something. Still, as high definition still spreads throughout Russia, for the moment at least, we'll pencil it in as "just" an HD Olympics, and be glad it's not the muddled mess of HDTV and widescreen SD we endured during the Torino Games in 2006.