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mike-zadorojny

Latest

  • Guild Wars 2's Festival of the Four Winds launches today

  • ArenaNet offers sneak peek at future Guild Wars 2 balance changes

  • Flameseeker Chronicles: Guild Wars 2's living story and the Orrian menace

  • ArenaNet's Mike Zadorojny reflects on one year of Guild Wars 2 and its 'absurd' content pace

  • Guild Wars 2's Zadorojny clarifies that Cantha and Elona are still possible

  • Are developers afraid of the MMO label?

  • Guild Wars 2 might never have an expansion [Updated]

  • ArenaNet aiming for new Guild Wars 2 content every two weeks

  • ArenaNet devs dish on WvW, new achievements, and more

  • ArenaNet on Guild Wars 2's reimagined endgame

  • Guild Wars 2 chat with game designer Mike Zadorojny

  • ArenaNet prepares fans for Guild Wars 2 beta weekend event

  • Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices

  • Flameseeker Chronicles: Life in the legions

  • Guild Wars 2 info keeps on comin'

  • Redefining MMOs: More developers weigh in

  • Flameseeker Chronicles: The best souvenir from PAX East

  • An ArenaNet retrospective: "We're not a video game company, we're a community building company"

  • Costume design and hints of what's to come: Massively's interview with the Guild Wars team

  • Flameseeker Chronicles: PAX 2010 travel diary

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