Apocalypse Now

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  • Lionsgate brings Apocalypse Now to Blu-ray October 19

    by 
    Richard Lawler
    Richard Lawler
    07.26.2010

    Lionsgate has worked out a deal with director Francis Ford Coppola's Zoetrope Corporation that allowed it to release his most recent flick, Tetro, but the big news is what's next -- Apocalypse Now. The classic Vietnam War flick arrives on high definition for the first time October 19 in two different packages, a 2-disc set with the original cut and Apocalypse Now: Redux version and nine hours of special features, or a "Full Disclosure Edition" that tosses in a third disc with Hearts of Darkness making of documentary, collectible booklet and archived photos and marketing info. No word on a price tag for either, but after that expect to see The Conversation up next.

  • Killspace Entertainment pulling from ex-Pandemic, EALA; working on two unannounced games

    by 
    Ben Gilbert
    Ben Gilbert
    04.11.2010

    Ever heard of Killspace Entertainment? Yeah, neither had we until Supererogatory spotted the unannounced development studio's website (replete with strange video). In a Digital Development Management brochure (warning: PDF link), the studio is advertised as having one "Original IP with major publisher" in development and one "Licensed IP -- TBA," though it's said to be working on games for Xbox 360, PlayStation 3, PC, iPhone, and Facebook. A quick search on LinkedIn shows that the dev house has been picking up employees from the likes of Obsidian Entertainment, Pandemic Studios, Red 5, and EALA, and will be focusing on "3rd and 1st person character action" titles. It also appears that some employees have been with the studio for over a year, meaning it's not exactly a brand new venture. Odder still, it appears that one Douglas Markland of Killspace Entertainment is down as the contact on a WHOIS of both ApocalypseNowGame.com and WarIsNotAGame.net (though both sites are still devoid of content as of this writing). We've reached out to the studio for information on any of this and will update this post if we hear more.

  • Ken Levine goes behind the scenes on System Shock 2

    by 
    Mike Schramm
    Mike Schramm
    02.01.2010

    Irrational Games continues to empty out its vault of memories and secrets over on its newly commissioned blog -- Ken Levine and the crew are revealing so much old insider information over there you have to wonder how long they'll keep it up. Today, it's "what might have been" on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown game, given more time and resources. The game was originally designed as an Apocalypse Now-style assassination in space, and it included some zero-G gameplay ideas (that sound pretty similar to what Dead Space pulled off years later). The ending also had to be rewritten, as the cinematic that Levine got back didn't have much to do with the script that he had originally put together. And perhaps the most disturbing factoid is that the entire game was created in just 900 square feet of office space, full of overworked (and smelly) game developers. Wandering around the Von Braun was scary and all, but spending 11 months in a tiny room full of developers on crunch? No wonder Levine sounds ecstatic he survived.