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PAX Prime 2013: Behaviour on WAR40K Eternal Crusade's friendly fire, ARG, and more
Massively spoke with Behaviour Interactive at last weekend's PAX Prime, and the topic of the day was of course the company's take on the Warhammer 40K license. Eternal Crusade, as the upcoming sci-fi title is known, is an unapologetically group-focused take on the genre. Join us after the cut as we break down our chat with Behaviour studio head Miguel Caron and talk about space marines, ARGs, and friendly fire.
Meet the crew of Warhammer 40k: Eternal Crusade
Behaviour Interactive continues to drop tidbits of information regarding Warhammer 40K: Eternal Crusade, with this week's phased release coming in the form of a Meet the Crew dev diary. The video takes viewers behind the scenes at Behaviour, introducing key developers and discussing their roles on the project. If you look real close, you'll also catch a few bits of early Eternal Crusade gameplay and character designs in the background. Check out the video after the jump. [Thanks to Will for the tip!]
E3 2013: Warhammer 40K Eternal Crusade is all about war
Announced at E3 this year is the long-awaited MMO rendition of the Warhammer 40K IP named Eternal Crusade. There's been an overwhelming desire from the community to see a new Warhammer project come to fruition in the wake of Dark Millennium Online's demotion and ultimate demise; this version of the tabletop-game-turned-MMO is combining the races of Warhammer in an absolute no-holds-barred warfest where the tired-but-true motto is "there is only war." Miguel Caron of Behaviour Interactive sat down with Massively at E3 to discuss his grand plans for the IP and how exactly the title will be an MMORPG.
E3 2013: Behaviour announces Warhammer 40k: Eternal Crusade
"In the grim darkness of the far future, there is only war." These are the ominous words that greet visitors of the brand-new website for Warhammer 40k: Eternal Crusade. The game, announced today and in development at Behaviour Interactive (with the support of Games Workshop, of course), is a third-person action MMORPG set in a persistent world. Details are scant as the title's unveiling has just begun, currently sitting at phase one of nine. The only clear information available on the official site is a targeted release window of late 2015. We'll have more for you tomorrow after we sit down with Behaviour's head of online games, Miguel Caron, at E3, but for now, here's the press release blurby: Montreal, 10th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal Crusade. Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop's universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction's community to determine their own destiny as they vie for control of an entire planet. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!
Voltron defends the universe on XBLA and PSN this week
All right, so publisher THQ might have been lion about the October release date for the new Voltron XBLA/PSN game, but the wait is almost over for the latest exercise in robo-combinatorics. The downloadable game based on the beloved cartoon (and more beloved die-cast toy) will be released today on PSN, and tomorrow on XBLA. In Voltron: Defender of the Universe, players each control one robot lion, choosing their preferred vehicle based on speed, range, and other unique stats. They then use their color-coded robocat to battle Robeasts in an isometric view. Then, when it's time to combine, players each control their own lion as a component of Voltron. We're looking forward to finding out if we have the skill to do anything but fall over.%Gallery-140512%
Rumor: Wet sequel dries up, canceled
Wet 2 was confirmed to be in development last November, but it would seem that's as far as the sequel is going to get. Siliconera points to the LinkedIn profile (now appended) of a former Behaviour Interactive employee that had listed the title as canceled. The site also notes that around March or April of this year several employees working on Wet 2 left for other companies. Another LinkedIn profile of a current Behaviour employee notes Wet 2 as a past project. Bethesda, which published the first Wet game, told us today, "We are not publishing Wet 2." Behaviour had yet to respond to our request for comment as of publishing.
Transformers: Dark of the Moon screens are exactly what meets the eye
Activision has rolled out some new screens for Transformers: Dark of the Moon, as well as box art for all platforms. It looks like the DS version is getting the Pokemon treatment, as it will come in both Autobot and Decepticon flavors; meanwhile, the 3DS and Wii versions have gained the subtitle Stealth Force Edition. The box art for both also includes an icon that reads "Vehicle Combat Game," implying that the 3DS and Wii versions may have significantly different gameplay. Check out the screens and box art in the gallery bellow. %Gallery-122764%
Download Naughty Bear on iPhone for free today
Redundant question: Want free stuff? Of course you do! That's why we'd like to inform you that the iPhone port of A2M Behaviour Interactive's game about a cuddly curmudgeon, Naughty Bear, is free today. Head on over to the App Store and give it a download -- you know, if you want. No pressure!
Artificial Mind and Movement rebrands; (re)introducing Behaviour Interactive
You may not know the name "Artificial Mind and Movement" but its one of the oldest and largest independent game developers working today and also the oldest operating developer in gaming superhub Montreal. A2M, as it's been called, began work on original IP, creating Jersey Devil for the PlayStation in 1998. But back then it was known as Behaviour Interactive and, beginning today, it will be Behaviour Interactive once again. We spoke with CEO and founder Rémi Racine about the name change, what it means for his studio and its goal of becoming a consumer-facing developer instead of a business-facing work-for-hire studio. "We're trying to do more and more of our own IP," Racine told Joystiq. "Our name becomes more and more present to the game community when you do your own stuff, so that triggered the change" to Behaviour Interactive. "Because of Wet and Naughty Bear and the Wanako brand and Assault Heroes, we're moving more and more into our own IP."
Wet 2 and Naughty Bear 2 confirmed, in development at Behaviour
Good news for fans of Behaviour's rockabilly-rinsed, Eliza Dushku-infused grindhouse-em-up Wet: the recently rebranded studio (formerly A2M) is working on a sequel. "We're working on Wet 2 right now and Naughty Bear 2," Behaviour CEO Rémi Racine told Joystiq. When asked if the team began development of Wet 2 immediately following the original, Racine simply said, "The team is still at it, but that's all I can say." Racine is obviously proud of his team's work on Wet but was disappointed that it got caught up in the Activision Blizzard merger. Wet was originally scheduled to be published by Vivendi and didn't make it onto Activision's roster; instead, some six months after the merger Bethesda took over publishing duties. While Racine wouldn't confirm whether or not Bethesda would reprise its role as publisher, he did comment on the original's underperformance. "We were very happy with [Bethesda's] commitment," Racine told us. "But, in their defense, we probably signed them too late. We should have signed them probably six months prior so we had more time to market the game. I think they came in late. Still, they did a very good job of promoting the game in the community. In the time that they had they did a very good job." When asked whose decision it was to release Wet at the relatively budget price of $50, Racine said, "It was Bethesda's decision to decide the price. To be honest, you should ask them. I see the result and I won't comment; we get our fair share of the revenue. But it was their resonsibility to decide on the price." When asked if Wet 2 – and other future Behaviour titles – would be full-priced, Racine said, "I think there's a difference between Naughty Bear and a Wet title. Naughty Bear, I feel is more a $50 type of game. Wet I think deserved to be at full price." There's a lot of us at Joystiq who thought Wet was one of the best titles in 2009, so we're eager to see if a sequel can polish the promise the original had. Naughty Bear on the other hand ... let's just say there's no shortage of areas upon which to improve.