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Netflix Watch Instantly adds closed captioning support for the PC, Mac
digg_url = 'http://digg.com/tech_news/Netflix_Watch_Instantly_adds_closed_captioning_support'; We'd like to welcome the hard of hearing to the internet delivered video party, now that Netflix has begun offering optional closed captioning on a limited number of Watch Instantly titles. Currently only available through the Silverlight player on Mac or PC, Chief Product Officer Neil Hunt promises it's in the works for other platforms and should arrive there around fall along with the long-awaited support for 5.1 surround sound. Of course we're also still waiting for HD streaming on the PC but we know this is a big deal for specific communities and situations. For now, you can test out the feature on seasons 1-4 of Lost, part of about 100 titles so far with others being filled in "over time." Now excuse us, we need to watch some old episodes with CC switched on and make sure our Lostpedia entries are correct before the finale.
Bone-anchored hearing aids filter out noise, finally ready for human implantation
Think those noise-canceling earbuds are hot stuff? Imagine if said technology was applied to an advanced type of implantable hearing aid, and you'll have an idea of exactly what Earthlings with severe hearing loss now have to look forward to. For years now, we've watched as cochlear implants became more effective in lab tests, and up until recently, we've had strict medical testing procedures to thank for the inability to actually get one. Now, one Colin Hughes will soon be amongst the first Australians to enjoy a "new bone-anchored hearing aid designed to adjust to noisy environments, quiet conversations and the varying rhythms and pitch of music." Due to a birth defect that left him with atypically narrow eustachian tubes, Colin was never able to take advantage of traditional hearing aids for any length of time, but now these $12,000 (per pair) devices are promising a new life for the 70-year old bloke. Our favorite feature? MP3 players can be directly (and discretely) attached, enabling old geezers to tune out old hags without them ever noticing.[Thanks, Mike]
DeafBlind Communicator helps deaf / blind individuals communicate
Every so often, we stumble upon a new piece of technology designed to assist deaf and / or blind individuals, but we've yet to see a creation so complete as this. HumanWare, working in tandem with the Washington State Office of Deaf and Hard of Hearing, has concocted a DeafBlind Communicator to provide a trio of communication options to handicapped individuals: face-to-face-, TTY and SMS. The DBS system consists of two separate components -- the BrailleNote and a DB-Phone, the latter of which is a specially designed handset with a QWERTY keyboard and unique software that helps the deaf-blind community converse with bus drivers, waiters, friends, family, etc. The Braille menus enable those folks to easily strike up conversations and live life more easily, and it seems as if sales inquiries are being fielded as we speak.[Thanks, Drew]
Ubisoft in-house titles to receive subtitles
Ubisoft has announced plans to add subtitles to all of the company's internally developed games and thus make them more accessible. The first games to include the subtitles are Far Cry 2, Prince of Persia and Shaun White Snowboarding (most of which will be covered by various iterations of "Woah!"). With any luck, the subtitles will extend to a game's sound effects and other audio cues.The first title to boast this feature will be Far Cry 2, due on Oct. 21.
Solar-powered hearing aids improve life in developing nations
The SolarAid really isn't much different than your average hearing aid in function -- it enables hearing-impaired individuals to get a better listen at the world around them. The difference, however, comes from its source of energy. Through a series of tragic and fortunate events, Howard Weinstein wound up in Africa with a goal in mind: to concoct a hearing aid that even the poorest of citizens could afford. Through a series of grants and help from hordes of deaf individuals that had no qualms holding a soldering iron, some 20,000 folks in 30 countries are currently using the solar-powered devices. Best of all, the mastermind isn't slowing down, as he's looking to expand the nonprofit into the Middle East, China and India in the not-too-distant future.[Via CrunchGear]
AT&T reveals iPhone Text Accessibility Plan for hearing impaired
Although AT&T has had a specialized plan for the deaf and hard of hearing for some time now, the iPhone has been unfortunately unable to take advantage. No longer will that be the case, as said carrier has just implemented the Text Accessibility Plan for iPhone, which provides unlimited texting, unlimited data usage, $0.40 per minute pay-per-use voice and Visual Voicemail. Granted, the iPhone TAP does cost $40 ($10 more than the vanilla TAP), but you are getting limitless texts (versus 5,000) and Visual Voicemail thrown in -- not that those inclusions really warrant the extra Hamilton. Nevertheless, those with adequate documentation can get their iPhone on the plan right now, just click the read link for details / instructions.
Study finds teens don't really care about their hearing
Those darn kids -- they just don't listen! And soon, according to a report, they won't physically be able to listen. It seems that modern teens, with their cloaking jackets, space telephones, and telepathic headsets fail to obey the simplest tenet of leisure-time music enjoyment: keeping their iPod and Zune volumes at a semi-natural level. In focus-group discussions, researchers found that high school students in the Netherlands were aware of the potential hearing loss which can be caused by high volume listening, yet had no immediate plans to crank their jams at anything but 11. Typical of our misguided youth, the teens feel that they have a "low personal vulnerability" to hearing loss -- researchers also noted that they believed they were bulletproof, could fly, and would never, ever lose touch with people who signed their yearbook. The study's findings suggest that the answer to this problem may lie with manufacturers of hardware and solutions like volume caps or warning lights, rather than with the self-control of the end user.
New Sprint service transcribes conversation to web in real time
Sprint is rolling out WebCapTel, an extension of its existing CapTel service that shows hard-of-hearing callers what the person on the other end is saying in real time -- but this time around, special equipment isn't needed. As its name implies, WebCapTel works through any web browser using any phone, turning the call into text quickly enough so that callers are able to respond naturally and with their own voice. Pretty darned cool; in fact, we think we're going to give it a try ourselves to see how it does. It's available now for calls within the US, and even better, it's free.
IBM's SiSi virtually translates speech to sign language
We've seen a wide array of devices designed to help the deaf communicate and experience life more fully, and IBM is hoping to make yet another advancement in the field with its SiSi (Say It Sign It) system. Developed at an IBM research center in Hursley, England, the technology works "by using speech recognition to convert a conversation into text," after which SiSi "translates the text into the gestures used in sign language and animates a customizable avatar that carries them out." Currently, the system is still labeled a prototype and only works with British sign language, but there's already plans to commercialize the invention in due time. For a better look at exactly what SiSi can do, take a peek at the video demonstration waiting after the jump.
Auditory nerve implant could drastically benefit deaf individuals
Early last year, gurus at the University of Michigan were devising a newfangled type of cochlear implant, but now it looks like the Wolverines are more interested in a fresh auditory nerve implant that is being dubbed "a superior alternative" to the (now) old fashioned option. The uber-thin electrode array would purportedly "transmit a wide range of sounds to the brain," and could give profoundly and severely deaf people the ability to "to hear low-pitched sounds common in speech, converse in a noisy room, identify high and low voices, and appreciate music." Researchers on the project are convinced that this technology trumps cochlear implants in every way, and while preliminary patents have already been filed, it'll still be nearly a decade at best before these things can invade human ears en masse.[Via Physorg]
VeeSee TV brings programming to deaf via IPTV
After hearing that modern technology wasn't exactly doing the deaf any favors, quite a few attempts have sought to reverse the unfortunate trend. Most recently, a new web-based television service has launched in the UK that brings sign language content to IPTV viewers 'round the clock. Dubbed VeeSee TV, the BSL (British Sign Language) channel is currently available via the internet or a set-top-box, and also "includes an interactive forum and user-generated content." Moreover, the creator suggests that this venue will allow "deaf film-makers to show off their own work" while allowing deaf individuals to conveniently catch catered programming anytime during the day. Notably, the service is a part of the ViewTV portal of channels, and while basic content should be up and running right now, a host of new functionality (including webcam conferencing) is planned for the upcoming months.
Deaf gamer seeks subtitles support
Kotaku has reprinted an interesting letter from a deaf gamer asking the ESA to support subtitling in video games. The lack of subtitling means a game's story is often incomprehensible to roughly one percent of the population. Not only that, but audio-only cues are sometimes important to the gameplay itself, such as the beeping bomb-detection device in Metal Gear Solid 2.What's worse, deaf and hard of hearing gamers often have no idea whether a game will cater to them going into a purchase. Game packaging rarely notes the availability of subtitles, and game reviews rarely mention audio accessibility (GameCritics is a notable exception, including a deaf and hard of hearing section in its consumer guides).Game accessibility doesn't stop at hearing loss. Developers are working on audio-only games for the blind and The Switch Project supports simple, one-button games that "can be played by anyone, no matter the disability."
Subtitle glasses could help deaf, foreigners at the movies
Looking to expand the moviegoing experience as much as possible -- especially in this day and age of 103-inch plasmas -- a research team at the University Carlos III of Madrid has unveiled an upgrade for the problematic rear-window captioning system currently used by the deaf: a glasses-mounted subtitle screen. Featuring a three hour battery life and a 50 meter range, the little clippy-screen isn't as hard-core as some other enhanced vision devices we've seen, but there's something to be said for doing one job well. That range is pretty long though - no word yet on how the MPAA plans to deal with people sitting outside the the theater and reading the latest flicks for free.[Via Xataka]
Telecoms opening up for deaf callers
UK surveys suggesting that deaf / blind individuals weren't having their needs met by technology has evidently spurred the Royal National Institute for Deaf (RNID) and a Bedfordshire-based firm to create alternatives that assist the hard of hearing with communicating freely on phone / conference calls. While there are offerings that convert voicemail to SMS and give movie-goers textual representations of the script, these two outfits are looking to spruce up the generally poor telecommunication options available for the deaf. RNID is unveiling a ScreenPhone, which allows hearing impaired people to speak to another recipient, while a tuned-in translator converts his / her replies into text seen on the unit's monochrome LCD. This Typetalk service is presumably included gratis with the purchase of the £200 ($373) device, but disclosing those juicy date details with a third wheel on the line could cause a bit of embarrassment for all parties involved. Nevertheless, Teletec is offering up a similar service which doesn't require a special phone, but instead utilizes any internet-connected device to display text that an "online operator" channels to their screen. This convenience, however, will run you a whopping £1 ($1.89) per minute, so callers should probably keep those messages short and sweet should they opt for this. Both UK-based services will be launching "early next year," and will likely be huge upgrades from that lamentable lip-reading contraption currently available.
Cellphones enable PA system for the deaf
Typically, when we think of cellphones improving one's quality of life, we're speaking in terms of broadband data, big honkin' autofocus cams, and gobs of flash memory. Researchers in IBM's British facilities are looking at it a little differently, though, looking into how mobile devices might be used to help alert the deaf to PA announcements near their location -- something hearing folk take for granted in airport terminals, train stations, and sports venues, just to name a small few. Their LAMA system (Location Aware Messaging for Accessability) was originally designed with the hard of hearing in mind, but they're pointing out that it could come in handy for pretty much anyone: voice-based services to read signage to the blind, directions to various nearby places for the navigationally challenged, and so on. Better yet, the system may not be that far off, with European trials in train stations possibly coming before the year's out. No word on whether new handsets are required to take advantage of the system, but then again, we're always looking for an excuse to upgrade.[Via textually.org]
Playing with Disabilities: Sound in Ahn'Qiraj
I usually don't play with sound on - most of the in-game music I've heard time and time again, and usually I'll have a DVD or MP3s playing in the background instead. But my first runs through Ahn'Qiraj, I turned the sound on to see what it was like - and it did not disappoint. Most intriguing of the sound effects are the soft whispers (presumably from C'thun) that are so faint, you might miss if you weren't paying attention (and you may wonder if you really heard them afterwards). The fact that they don't show up in your chat log (like the chatter you get from every other boss in the game), increases the creepy factor, but does it discriminate against deaf players? The fact that the whispers provide a huge source of the area's ambiance means anyone unable to hear is left out.