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Researchers develop flying WiFi robots for disaster relief
Researchers at Germany's Ilmenau University of Technology are developing flying quadcopter robots that can be used to form a self-assembling ad-hoc wireless network in the event of disaster. Built with off-the-shelf parts (including VIA's Pico-ITX hardware and a GPS unit) the robots are designed to provide both mobile phone and WiFi access -- and they can do it far more quickly than a technician on the ground might be able to. The device comes in a kit for €300 (about $380), which includes all but the battery -- the batteries currently run around €1,000 (over $1200) and only offer up 20 minutes of flight time. Once the device has found a perch, however, it can operate for "several hours." If you'd like to see some more of this guy, be sure to head on over to FutureParc hall at CeBIT. Either that, or check out the additional picture after the break.[Thanks, David]
Predicting a clamity: Patch 3.1
We've had some rather...bumpy... patches as of late from Blizzard. In patch 3.0.2 the servers were down for what was nearly a day before hand, and when the patch finally did arrive not everything was as it should have been. It took a month's time for all the changes to make their way to the live server.When Wrath of the Lich King was launched, there were countless servers inflicted with near game-ending lag and connection problems for people. And that's not to mention the hour long queues many of us faced (and still face to some degree).Patch 3.0.8 brought with it a whole new host of issues, leading Mike Schramm to proclaim The Disaster of Three-Oh-Eight. There are still lingering issues from that. Just ask any Hunter about the cower bug.So while we sit here with bated breath waiting for new information about patch 3.1, there is a little voice going on in the back of my head. "Do you really want this, Adam? Do you really want your email box to be flooded with tips about how buggy the patch is?"But then I think of happier things, like clam stacking, and I smile.I want to take a poll today. Do you think patch 3.1 will be a clamity or a cheering celebration? %Poll-25977%
E-paper signs being tested in Tokyo for disaster prevention
While we're still waiting for our electronic broadsheet (hell, we'll settle for a tabloid) it looks like folks in Toshima will be seeing quite a bit of the e-paper as they hit the streets of this Tokyo ward. In a test conducted by the Ministry of Internal Affairs and Communications, the signage has been installed in the proximity of the Toshima Life and Industry Plaza, where a wireless network was established to provide updates in case of an emergency. There are currently two signs: one in the lobby of the post office measures over three meters across and sports 240 x 768 resolution (the paper has 4mm pixels), and holds down power consumption at about 24W. Stationed at the Higashi-Ikebukuro bus stop, the second sign is 60 x 40 centimeters with 144 x 96 resolution, and power consumption here is about 9W. The test will run until January 29th, after which point the city will have to rely upon its usual civil defense repertoire -- which is believed to include the vigilant eye of Honda's 49-foot ASIMO.
I Am Alive, but I've been delayed
My dearest followers, It's me, Ubisoft's forthcoming first-person survival game. You know, I Am Alive. We met at E3, remember? I briefly exposed myself in front of you and left you somewhat confused ... but curious. You've been wondering about me, haven't you? We'll get to know each other in due time, it's just that ... well, I lied. I know I said I'd meet up with you in March. And I know that neither of us believed it, you with your "skepticism" and me with my nebulous features and infrequent public appearances. So, I'm going to be running late. Rest assured -- I Am Alive -- but I won't be leaving the office until Ubi's 2009-2010 fiscal year, which runs from April 2009 through March 2010. I know it's hard for you to understand, but it's for the best. I just ... I just can't let people see me covered in so many bugs. Despite my most fervent wishes, I can't make an exception for you -- it would be a fatal exception. Yours truly, I Am Alive P.S. PDF – Ubisoft Q308 earnings report
The disaster of patch 3.0.8
var digg_url = 'http://digg.com/pc_games/Is_Patch_3_0_8_the_biggest_disaster_to_hit_WoW_since_launch'; Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.
Wii Warm Up: Disaster planning
After delays and uncertainty, Disaster: Day of Crisis finally came out in Europe and Japan -- and pretty much bombed. New information suggests that Disaster may be planned for a North American release (although we suspect it's more that said release was planned years ago when the game was first unveiled, and just has yet to be cancelled). But should it? Do you think the game has a better chance here than in other regions? Would you have any expectation of sales, especially given Reggie's low confidence (and thus low likelihood of promotion)? Personally, we want to play it and we don't much care if Nintendo of America profits on it or not. They've got enough money, but we don't have enough copies of Disaster. Feel free to speak from the position of "armchair business analyst" or "person who wants to play a game"!%Gallery-30942%
Disaster back on the train to Rumorsville
We've been pessimistic about Disaster: Day of Crisis getting localized for North America, and with (what we believe to be) good reason. Now, the will-it-won't-it saga has taken another twist, after Go Nintendo reader Silver Lunar received an email from Nintendo customer support saying the game would be released in the region.Okay, we know. Some guy saying he got an email from Nintendo customer support is exactly the kind of anecdote we'd usually snort derisively at, and you're right: we should all treat this with a degree of suspicion. That said, Go Nintendo's RMC received screencaps of Silver Lunar's email exchange with the big N, and reckons it's the real thing. If you'll excuse us, we'll shamelessly grasp at any straws tossed our way. Pleeeeease be true, lovely Disaster rumor.%Gallery-30942%
Monolith reflects on Disaster non-sales, mentions a sequel
It is difficult to envisage a second Disaster: Day of Crisis game, for two reasons: How any follow-up could top the unlikely mélange of disasters (earthquakes, volcanic eruptions, tsunamis, terrorists, bears) that featured in the first game is beyond us. Perhaps an asteroid? Sales of the first game. Or the lack thereof. Nevertheless, developer Monolith Soft is at least open to the idea of a Disaster 2. In an interview with Cubed3, Director Keiichi Ono revealed that "...there were so many wonderful options [in the game]. We would like to see the possibility for them, if we have chance to develop the sequel..." The sequel? Or a sequel? The difference is pretty crucial! While we're not exactly taking that as rock-solid confirmation of Ray's return, it's an interesting remark.To bring us back down to earth, Nintendo's Hitoshi Yamagami reminded us of why the first game might not even come to North America, describing how Disaster is "performing lower than expected" at the tills.%Gallery-30942%
Alternate ending suggests potential Disaster sequel [update]
[Update: Thanks to some of our commenters, we now have a better idea what's going on here. This is the introduction to an unlockable shooting minigame, rather than an unused ending. So instead of a lead-in to a sequel that won't happen, it's just a video from a game whose sequel won't happen.]WARNING: If you don't want to spoil the incredibly obvious storyIine of Disaster: Day of Crisis, do not watch this video. We've put it after the break in case you don't want the game's epic plot ruined by even one preview frame.It seems that Nintendo and Monolith Soft may have seen sequels in Disaster: Day of Crisis's future. Unfortunately, they didn't foresee the biggest disaster of all -- the release of Disaster: Day of Crisis, which turned out to be a powerful bomb capable of creating a sales vacuum.Even though this clip, found in the game's theatre, creates a clear opening for a sequel, we wouldn't hold our breath in anticipation of the continued adventures of Raymond Bryce and his ornate beard. For one thing, this is just an extra video and not the real ending. Also, obviously, game companies prefer to make money. However, it's pretty entertaining to see the jokey, ham-fisted manner in which they teased a sequel. %Gallery-30942%
Disaster: Days of Nobody Buying It
A promise made by Reggie Fils-Aime means that North American Disaster: Day of Crisis fans have an active interest in how the game fares in Europe. If it sells enough copies on the other side of the Atlantic, Reggie has suggested a U.S. release will be considered. Sounds fair to us. The only problem? It's selling really badly in Europe.According to the latest European sales charts, the game failed to reach the UK top forty, the Irish or Norwegian top twenty, or the Dutch, German, or Spanish top ten. More worryingly still, Monolith's title wasn't even amongst the top fifty Wii releases in the UK last week. Oo-er. Such a meek performance in Disaster's opening week doesn't exactly convince us we'll be seeing a Stateside release. We'd love nothing more than to be proved wrong and see Nintendo of America take a gamble.Source: Brits prefer their Wii FitsSource: Ireland isn't bitingSource: Holland bought more copies of Mario Party 8 last weekSource: Norway says "nor way" to DisasterSource: Monolith's game knows only pain in Germany and Spain%Gallery-30942%
Nintendo directs Pikmin remake to North America
Nintendo has published a list of Wii releases for 2009, and while it's some way from being a complete list, the news for North America ranges from great to ominous. We want to start this post on a happy note, so we'll begin by saying: the Play on Wii remake of Pikmin -- just the first game -- is totally coming to the U.S. The schedule also confirms the Mario Power Tennis remake for the States, so it looks like those two will lead the brand off here.But there's worrying news as well. For one, Disaster: Day of Crisis still isn't down for a North American release. Okay, so this isn't actually that surprising, as Reggie (who isn't the title's biggest fan, remember) has said all along that any U.S. release hinges on the performance of the game in Europe. As Disaster only came out in Europe last Friday, we still don't know how it fared, though will find out soon enough. Also missing are numerous Play on Wii remakes, including Donkey Kong Jungle Beat, Chibi-Robo, and the two Metroid Primes.We'll say this again, just in case: this is definitely a bare-bones list, with not every Wii release of next year featuring. We're not about to give up on getting Disaster just yet.[Via Siliconera]
Say what you think: Reggie lays into Disaster: Day of Crisis
If you thought our 7/10 review for Disaster: Day of Crisis was harsh, you should hear what Reggie Fils-Aime -- yeah, that Reggie Fils-Aime -- thinks about it. Twenty-five minutes into IGN's latest Nintendo Voice Chat podcast, Matt Casamassina revealed how Reggie "doesn't think Disaster is a $50 game," and regards the audio as "laughable." Burrrrn.We have to confess we're slightly dumbfounded to hear Reggie delivering such a hefty haymaker to one of his company's own games ... while speaking on the record, as well. We suppose it's, uh, refreshingly honest?%Gallery-30942%[Via Infendo]
Official class forums to be replaced with role forums [UPDATED x2]
Want to hear something frightening? There will be no more class forums. Nethaera announced it a bit earlier on the official forums, and I'm still not sure what to think. They're breaking down the class forums and replacing them with role forums: Tanking, Healing, and Damage Dealing. For those players that have been afraid they're homogenizing classes a little too much, this really isn't helping.Personally, I think this is a horrible move. The official class forums were bad enough, and now they've thrust all of the classes together. Have you seen those really cruel, gross videos where they put two scary looking bugs together in a glass cage and let them kill each other, and they'll do it every single time just because it's in their nature to defend themselves? This is the WoW forum equivalent of it. This is going to be a disaster. The walls are going to be painted with blood.
Wii Fanboy Review: Disaster: Day of Crisis
If Disaster: Day of Crisis were a movie, it would be one of those big, dumb, summer blockbusters, the kind of feature where it's best to leave your brain at the door.Although that might sound like a criticism, it's not intended that way, because just like over-the-top, thought-free action flicks, Disaster can serve as a guilty pleasure. It's got a Seagal-esque hero who must be one of the most resistant, hardened one-man armies of all time, tons of implausible "escaping death" scenarios, and a script that's cheesier than an explosion in a Roquefort factory. Yet despite all of this, I enjoyed it. Mostly.%Gallery-30942%
Disaster: Day of Orange Jumpsuits
Disaster: Day of Crisis hero with a heart Raymond Bryce is back with another pair of videos, this time featuring the game's opening cut-scene and first crisis sequence. Painfully wooden acting aside (though it's certainly no worse than Resident Evil 4), it's actually very nicely executed, and genuinely feels quite dramatic.True to the corny TV dramas on which Disaster could easily be based, this first video ends with a bunch of cliffhangers and questions to be answered. What has become of Steve? Will our intrepid heroes keep their own lives on the mountain? How amusing is Ray's janky running style? Find out ... dun dun dunnn! ... after the break.%Gallery-30942%
Reggie 'answers' questions about Disaster, Fatal Frame IV
Because it's not a Nintendo event if it isn't followed by "where's (Game X)" questions, Kombo cornered Reggie Fils-Aime at yesterday's conference and asked him about the status of North American versions of Disaster: Day of Crisis and Fatal Frame IV. While nobody expected concrete dates or even confirmation from Reggie's answers, he still managed to impart a bit of information. Regarding Disaster: Nintendo of America is waiting to see how the game performs in Europe before making a decision. That means that we at least have to wait for a while after October 24 to hear anything. As for Fatal Frame, he offered the following frustrating response: "you're going to have to contact the publisher for questions on that." So it might be coming out here -- just not from Nintendo, despite Nintendo of Japan publishing it. Who wants to start cold-calling publishers?* *Note: Wii Fanboy does not encourage the cold-calling of publishers. %Gallery-30942% [Via GoNintendo]
When are we getting Disaster: Day of Crisis?
Your head is probably spinning from all of the wonderful Nintendo news you've been exposed to over the last 24 hours and it's okay, because our heads are, too. But, there's one thing that was missing from Nintendo's little spiel today: Disaster: Day of Crisis. Why was this game not dated for a North American release? With it releasing in Japan late last month and hitting Europe later on this month, we're wondering what the big hold-up is?Of course, not like it matters, because, thanks to the Japanese game releasing, we've basically seen the whole game on YouTube. But, we're still contacting Nintendo for a comment, so sit tight.%Gallery-30942%
Disaster's disastrous development detailed
We know what you're thinking: Disaster: Day of Crisis' protracted development can't have been that calamitous, right? The game released in Japan last week, and promptly earned itself a respectable score in Famitsu. And just getting released is probably more than we should expect for some games.But not every part of the title's gestation was peachy. The Monolith Soft team who worked on the game have been recounting their experiences in an interview for Nintendo's Japanese website, revealing that they were first approached about developing an "epic" game in early 2006, to be delivered in time for the launch of Nintendo's new Wii console.This gave Monolith around nine months to finish Disaster, but by the time the deadline had rolled around, the game still felt incomplete and had very few Wiimote-related functions -- instead, it used the Classic Controller. Nintendo temporarily halted the project in October or November of 2006, only for work to begin again in early 2007; at this point, the entire game was revamped to include more waggle.Getting to peek behind the development curtain is always intriguing -- we're just glad everything worked out for the game in the end.%Gallery-30942%[Via Nintendo Everything]
Stephen Colbert's favorite game has to be Disaster: Day of Crisis
We all know the man's stance on bears. He doesn't like them. In fact, he downright despises them. That's why we're sure that Nintendo's latest, Disaster: Day of Crisis, is among Colbert's most treasured games. Why? Well, it features a boss battle against a bear. Aside from teaching us the near indestructible nature of the beast, it also shows us what kind of weapons to use against a bear should it get you in its sights. Also, it teaches us that bears like to stupidly charge back and forth.Check out the video past the break.%Gallery-30942%
Disaster: Day of Cliche
Oh, man. Listen, Disaster: Day of Crisis is a game we've been waiting on for a long, long time. We like the idea. We like what we've seen. We even like this video (showing off nine minutes of opening gameplay, including the intro movie), despite the questionable YouTube quality. It looks pretty decent and more than playable. We daresay it could even be fun. But the dialogue is a little lacking.Okay. Let's get real: it's repetitive, unrealistic, and silly. But hey, we're used to less-than-stellar game writing, and Disaster has one thing going for it at the start: a hero with an indestructible noggin -- and that's all any action game really needs, right? Gallery: Disaster: Day of Crisis [Thanks, Alex!]