flight-simulator
Latest
Wargaming.net releases new World of Warplanes screens
The latest salvo in the battle between forthcoming free-to-play aviation MMOs has been fired by Wargaming.net. The company has released a fresh batch of screenshots detailing its new World of Warplanes title, which is the second in a trilogy of World War II-based action games that includes World of Tanks and World of Battleships. The screenshots show a small cross section of classic aircraft slipping the surly bonds of earth and engaging in various maneuvers designed to fill enemies full of hot lead. Wargaming.net's press release says that "every plane will feature multiple variations of ammo types, engines, and other crucial modules," and players will be able to guide their pilot avatars through a virtual career that begins in 1930s biplanes and culminates in the cockpit of Korean War-era jets. See the sights in the gallery below, and check out our exclusive interview with project manager Alexander Zezulin for more details on World of Warplanes' features and mechanics. [Source: Wargaming.net press release] %Gallery-130862%
World of Warplanes classes and website announced, first screenshots glimpsed
Wargaming.net has taken the wraps off its World of Warplanes web presence, and the accompanying press release reveals a bit more about the upcoming World War II-based MMORPG. The blurb refers to the game as a "flight combat action" MMO, conspicuously avoiding the flight sim phrase and indicating that the aviation title will follow in the footsteps of its ground-based World of Tanks counterpart. The press info also says that World of Warplanes will feature three warplane classes: single-engine light fighters, heavy fighters with "deadly straight attacks," and strafing aircraft for ground assaults. The new site also features the first in-game screenshots, and you can look forward to Massively's exclusive in-depth interview with Wargaming.net later this month as the title is revealed at Gamescom.
World of Warplanes debuting at Gamescom
If you're curious about Wargaming.net's upcoming World of Warplanes MMO, Gamescom 2011 is the place to be. The World War II-based flight simulator's gameplay will be shown for the first time at the convention in Cologne, Germany from August 17th to August 21st. World of Warplanes was initially announced during this year's E3, but no media, gameplay footage, or web presence has been forthcoming as of yet. Wargaming.net will also be holding an open World of Tanks tournament at Gamescom, and the company has plans to announce its newest development project, according to a press release issued this morning.
Saitek flight gear replicates Cessna 172 Skyhawk, lets you simulate lazy Sunday flyovers
Sure, some flight-sim junkies want to imagine themselves dogfighting with an F-16, afterburners screaming as they climb into the sky. But for virtual pilots less interested in white-knuckle air warfare, Mad Catz has unveiled a product line based on that ubiquitous trainer, the Cessna 172 Skyhawk. The company's Saitek brand now offers a Yoke ($200), Trim Wheel ($50), and Rudder Pedals ($210), all officially licensed from the airplane manufacturer. Buy them all together and you'll receive a free Flight Switch Panel, thereby completing your cockpit ensemble. Remember, though: you're in this for the pure, majestic joy of simulated flight. It's not a competition, so don't let this guy and his $300,000 flight simulator get under your skin. Cool?
Gaijin announces World of Planes MMO
Is the World War II aviation-based MMO market big enough to support multiple titles? We'll soon find out, as Gaijin Entertainment has just announced its upcoming World of Planes MMO (not to be confused with Wargaming.net's World of Warplanes title, which took a bow earlier this month). Gaijin's press release calls World of Planes a "flying simulation game," and the company will be drawing on its previous genre experience thanks to titles like Wings of Prey and Wings of Luftwaffe. According to the new World of Planes website, the game will feature "hundreds of historically accurate planes" and "flying skills that can be honed and improved with each mission." The site also hints at ground- and sea-based combat along with co-op missions, solo play, and a realistic damage model. The game will operate under a free-to-play business model, and you'll want to check out our screenshot gallery below before heading to the official World of Planes website to sign up for beta. %Gallery-126603%
Mad Catz creates new studio to make flight sim MMOs
In 2012, you will know that an angry feline can fly! Or so hopes Mad Catz Interactive, which has just announced the formation of an internal studio dedicated to making MMO flight simulators. Dubbed "ThunderHawk Studios," this new team is already hard at work on a title slated for next year. Mad Catz President Darren Richardson sees this as another step on the road to gaming greatness: "The addition of flight simulation games should leverage the market share leadership and global distribution enjoyed by our flight simulation hardware products. The formation of ThunderHawk Studios is an important milestone as we pursue our longer term goal of expanding our participation in developing, publishing and distributing games." Mad Catz is well-known for developing gaming peripherals and other interface hardware for titles like Modern Warfare 2 and Street Fighter IV.
Portal and Flight Simulator played on Microsoft Surface
Students at the University of Massachusetts Lowell Robotics Lab have adapted an "on-screen joystick" for use on Microsoft's Surface table with Portal and Flight Simulator. The DREAM (Dynamically Resizing Ergonomic and Multi-touch) controller is activated by putting five fingers on the table. The joystick will then resize itself to the user. The controls don't look nearly as efficient as a keyboard and mouse, or as comfortable as a gamepad, but it gives a good idea of the interface we may eventually use on the "iPad XL." Check out the video after the break for the full effect (and be prepared to mute the audio).
'Microsoft Flight' announced ... minus the 'Simulator'
[Flight Simultator History] Tucked away within the press release for Age of Empires Online was the announcement of a new entry in a really long-lived Microsoft game series: Microsoft Flight Simulator. The latest Windows-exclusive title, now called simply Microsoft Flight, "will bring a new perspective to the long-standing genre," according to the press release, "welcoming everyone, including long-time fans, to experience the magic of flight." There are no details beyond that, and the listed website is not live at the moment. However, the "welcoming everyone" language combined with the symbolic omission of the word "simulator" gives us an idea of what to expect: a more game-like, streamlined experience. Update: The site is now live, featuring a teaser video -- which you can also see after the break.
Saitek keeps flight simulation alive with new gear, no word on robot air hostesses
Microsoft may have axed its Flight Simulator franchise a little while back, but it appears that there are still enough virtual pilots out there to keep Mad Catz abuzz with making new apparatus. In fact, the notoriously expensive Saitek Pro Flight range will be seeing an addition of three new products in October. First we have the self-explanatory Backlit Information Panel, which could probably double as a pricey mood light if you have $149.00 / £129.99 / €149.99 to spare. Next up is the identically-priced Throttle, Pitch and Mixture System box that's supposed to replicate the controls found on the Cessna, Piper and Money Bravo light aircrafts. If these two modules fail to drain your piggy bank, you could always fork out another $199.99 / £179.99 / €199.99 for the F16 / F35-inspired, die-cast alloy Combat Rudder Pedals. Bundle these with the other Saitek hardware and you might get close to having the full cockpit.
iPads on the virtual flight deck
It's no secret that the iPad is popular with pilots. TUAW has provided coverage of pilot kneeboards for holding iPads in the cockpit, many iPhone apps for pilots that are now making their way to the big(ger) screen, and we've heard from commenters who fly for a living that they think the iPad may be the greatest thing to appear in the cockpit since Charlton Heston. One British firm is now starting to use iPads as electronic flight bags, although not on "real" aircraft. The company, Virtual Aviation, operates Airbus and Boeing full-motion flight simulators at London Heathrow and Gatwick airports. While these expensive and realistic simulators are most often used for pilot training, Virtual Aviation also provides public experience flights and corporate team-building events. With the iPad, Virtual Aviation instructors don't have to lug around their heavy flight cases loaded with maps, charts, manuals, weather reports, flight plans, and checklists. The lightweight iPad displays all of the information. There are a number of photos of Virtual Aviation staff using the iPad to display charts and checklists in a gallery that they've published. What about you? Do you think iPads can be an effective and useful tool for pilots, or are you concerned that they may be a distraction on the flight deck? Leave your comments below.
Mad Catz courts Xbox 360 dogfighters with pricy F.L.Y. 9 flightstick
Yo, Mad Catz. We both know there aren't a lot of good flight sims on the Xbox 360, but that's no excuse for releasing a bargain-budget stick like the Aviator as your first foray into the console space. It doesn't do Saitek's reputation justice, and fliers like us won't stand for it. We want something a little more substantial. Something like your fancy Cyborg X flight stick for PC... What's that, you say? You've done it? Fan-tastic. With nearly all the bells and whistles of the original stick but added buttons, a removable lap rest and completely wireless functionality, the Cyborg F.L.Y. 9 looks like just the stick to strafe our Xbox 360 budget this spring for $100. But hey, that's not cool -- what's with doubling the original Cyborg X's $50 price? Press release after the break.
Pilots too busy with laptops to remember flight path, go 150 miles off course
That Northwest Flight 188 San Diego to Minneapolis that went 150 miles off course? Well, it wasn't because of alcohol or sleeping. No, the cause here was the pilots using their personal laptops while talking about "airline crew flight scheduling procedure." As far as we can tell there was no in-flight WiFi, and it's a good thing, too -- no telling how far off they'd have been if the pilots had access to World of Warcraft. [Thanks to everyone who sent this in!]
Ubisoft picks up Heroes Over Europe for worldwide release
The fate of Heroes over Europe was in question when the agreement between publisher Red Mile and developer Transmission Games dissipated, due to an unfortunate lack of money on Red Mile's part.Ubisoft is now the hero of every prospective Heroes of Europe player, having just announced that it will publish the World War II flight simulator on Xbox 360, PlayStation 3, and PC. The Heroes Over the Pacific sequel, which features online play for up to 16 players, is currently scheduled for a worldwide release this September. You can check out new screens, only one of which includes a blimp, in our gallery.%Gallery-67282%
Logitech's high-end Flight System G940 hands-on
Lots of people have Chuck Yeager aspirations but Joe Schmoe opportunities for flight time. For them there's the flight sim. Titles like Microsoft Flight Sim and Falcon are some of the earliest to popularize PC gaming, and since the beginning they've been accompanied by high-price controllers that replicate the experience of flying. Logitech's Flight System G940 is the latest. We spent a little bit of time with it in the company's cramped meeting room on the show floor to see if it's worth adding to your virtual hangar.
Logitech's Flight System G940 joystick almost replaces flight school
Not so eager to burn thousands of dollars and years of your life at flight school, only to get stuck with pitiful route options and no three day layovers in Barbados? Have a look at your next best option, Logitech's Flight System G940. Hailed as the company's first force-feedback flight simulation controller, this thing goes far beyond the simple call of duty. Instead of just tossing a joystick in a box and calling it a day, Logitech has also included dual throttle and rudder pedals, giving you 250 programmable button options and bragging rights galore. Sadly, you'll have to coast through the summer 'til this hits Europe and America in September, but that should give you plenty of time to save up the three Benjamins it'll require to bring one home in legal fashion.
Sully's Flight on the iPhone
The flight simulator X-Plane is generally acknowledged to be among the best on either a Mac or a PC. Surprisingly, X-Plane [App Store link] made it to the iPhone as one of the first apps available. That was quite an accomplishment, and while the iPhone version is not as sophisticated as its big brother, it has a lot of the accurate flight physics bundled in to give you a pretty compelling flight simulator experience on your iPhone or iPod touch. Now, Laminar Research has done it again, bringing a simulation of Chesley Sullenberger's January 15th USAirways landing in the Hudson River saving all the passengers and crews from what could have been a very deadly accident. You can relive the experience with Sully's Flight [App Store link, U.S. $0.99] and you don't have to even have X-Plane installed to run it. You start out on Runway 4 at LaGuardia Airport, in similar weather conditions to the real event. You take off, and to follow the original flight path, there are rectangular hoops displayed for you to fly through. To make the sim even more realistic, you get the actual air traffic communication with the stricken airliner. It gives you an appreciation for just how cool Sullenberger was that day, matter-of-factly telling air traffic control he wouldn't be trying to make a landing at another airport, but was going to land in the Hudson River instead. I've tried the sim a few times, and pretty consistently I land too fast... I need more work on flaps and the aircraft speed when I get closer to the water. Normally, I might say a game like this is in questionable taste, but it is more a simulation than a game, and, of course, no one was seriously hurt in real life. It would be good to know something about flying before trying this app, because with no engines the plane goes down pretty rapidly. The average person trying it won't be able to escape the physics of the simulation, so if you're looking for a full flight sim, this is not for you. Like all X-Plane products, there will likely be some updates, but I did not see any bugs when running the sim. And remember, Sully's Flight is not a standard flying game. No matter what you do, you will hit the birds, and your engine will fail, so don't plan on just flying around Manhattan. %Gallery-48291%
Australian continues to hone $300,000 flight simulator
Ha, and you thought your HotSeat Chassis was the next best thing to paying way too much to carry an appropriate amount of luggage on your next jaunt to paradise. Australia's own Matthew Sheil has been tinkering on his own personal flight simulator for over a decade now, but the latest iteration is just too good to ignore. Aside from setting a Guinness world record for his efforts, the man has poured over $300,000 into recreating the flying experience of a 747-400, which is dirt cheap compared to the $60 million that professional simulators generally run. Sheil flies virtually with legions of other enthusiasts around the world, and each year he hosts 15 folks as they rotate on an around-the-world flight that Qantas sponsors and where donation money is funneled to the Royal Flying Doctor Service. Hit up the read link to get a real gist of what this thing is capable of, and feel free to go in with stupid high expectations.
Former THQ exec forms casual pub Mamba Games
Brimming with confidence, a new name has strutted into the marketplace with plans to take the world by storm, albeit casually. Co-founded by former THQ vet Robert Nielson, Mamba Games is a new casual game pub, though unlike other startups it already has several titles flowing through its low-pressure pipeline.Among the games on the studio's plate is Matchman (pictured), a black and white comic-style shooter for the Nintendo DS coming in the second quarter, with versions for the PlayStation 3 and Wii coming later in 2009. Mamba is also publishing the PC horror adventure game The Lost Crown: A Ghost-hunting Adventure and racer Pyroblazer, however neither of these will be brought to North America by the fledgling studio. Slightly more interesting are the outfit's plans to publish six expansions for Flight Simulator X over the next two years, though with the recent shuttering of Flight Simulator dev ACES, we wonder if these planes will run out of fuel before they land.
Updated X-Plane 9 for iPhone & iPod touch: More airports, more planes
Version 9.06 of X-Plane 9 has been released from Laminar Research, and if you haven't updated your iPhone or iPod touch with the new edition, you'll want to do that as soon as possible.X-Plane has been updated for free over the last few versions with the most-requested features that users asked for: More flying regions and airports; the initial release had only the area around Innsbruck, Austria. Now you can fly around Southern California, Hawaii, and San Francisco as well. More airplanes. The Piper Malibu single and Beech King-Air twin have been added to the X-Plane 9 fleet. EFIS (Electronic Flight Instrument System). For budding or real pilots, having a real "glass cockpit" adds to the realism of X-Plane 9. According to Laminar Research, pilots are actually beginning to use X-Plane 9 Airliner (a sister product) for practice prior to simulator check flights! A much improved flight model. This makes the handling characteristics of each aircraft type much closer to the real thing. A pause button so you can actually get back to reality on occasion, then return to a flight in progress. Better animation frame rate for more realism. The app is still US$9.99 and is available in the App Store (click opens iTunes).
Drama at 20,000 feet with The Sky Crawlers
We've been in love with The Sky Crawlers since we first caught a glimpse of the upcoming game's gorgeous art style, but since we've started seeing bits of the gameplay, we've grown even more excited. Not only is the game a real visual gem, but it looks exhilarating. The latest trailer, courtesy of TGS, has a few tantalizing moments of action, but most of it is focused on the story ... which would probably be a lot more interesting if we could understand what was going on. As it is, we've got dramatic music, some emphatic expressions, and saluting. Oh, and bad-ass airplanes. Sold!%Gallery-18921%