prey2017

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  • How the studio behind 'Prey' reimagined space history

    by 
    Nick Summers
    Nick Summers
    06.05.2017

    Talos I is a beautiful nightmare. The privately-owned research facility, suspended in space above the Earth, offers a captivating blend of science and art-deco design. Its offices are filled with tall, geometric art prints, red leather sofas and mahogany desks laced with gold. The station's lobby, large and extravagant, features two winged-lion statues carved from bronze and a huge set of windows overlooking the Moon. It's gorgeous, but there's a problem — the vessel is overrun with black, wispy aliens that can hide in everyday objects and kill you in a couple of seconds. Welcome to Prey, the latest video game from Arkane Studios.

  • Bethesda

    Bethesda shows the insane shape-shifting potential of 'Prey'

    by 
    Tom Regan
    Tom Regan
    02.23.2017

    In the upcoming Prey, Mankind is in serious trouble. With the alien Typhon over-running the once prosperous Talos 1 space station our fate falls into the hands of unlikely protagonist, Morgan Yu. Having been experimented on and given Typhon abilities, the latest trailer shows Yu learning to mimic his surroundings, opting to defend the human race by turning into vaguely useful household objects.

  • Bethesda's 'Prey' reboot makes you fear everything

    by 
    Nathan Ingraham
    Nathan Ingraham
    02.15.2017

    Prey is all about deception. The first-person shooter starts off simple enough: You're a scientist beginning a new job at your brother's massive research company. You wake up in your bedroom, do some exploring and board a helicopter on top of your roof to head to work, where you're then subjected to some first-day testing. Everything seems to be going fine, until -- much like Valve's 1998 classic Half-Life -- all hell breaks loose. Aliens run rampant in the compound, and you black out during an attack. That's when Prey, the upcoming retelling of the 2006 game of the same name, twists the notion of what you know. You wake up in your bedroom again, just like before, as if the first 30 minutes of the game were a bad dream. But once you start exploring, you discover you're not in an apartment. You're in the middle of a giant sound stage simulating parts of your life, Truman Show-style. Once escaping the sound stage, you learn you're not in a futuristic version of San Francisco but instead on a space station that seems to be largely deserted. But one part of that earlier vision is true: The station is overrun with aliens.